(12 ratings)
Version history:
v2.0 - Targeting Laser, Chain, Chain Alt, and Constellation. Added white variant for all coloured lightning effects.
v1.0 - Initial release
New Lighning
The string to create this First two letter of the colour/concept + NL. So a blue New Lightning would be BLNL.
Sleek Beams
The same concept applies. Red Sleek Beam == RESB. Initially the code was SL, but I changed it to SB and only realised that some vanilla lightning effect use SB. Not really a problem, just can be slightly confusing.
Partcle Beams
Since vanilla lightning effects tend to go with PB and SB for Primary Beam and Secondary Beam, I went with PA for Particle Beams. Yellow Particle Beam == YEPA.
Beams
This is a more futuristic-looking beam. Use BM for the code. Green Beam == GRBM.
Targeting Laser
If you've played Starcraft II, you'll know of this unit called a Raven that can basically annihilate your entire army with seeker mines. These things use targeting lasers to identify their target, and that's basically what this is. Spirit Targeting Laser == SPTL
Chain
It's a chain design specifically for reeling things in. If you do not wish for it to move, you can edit the slk that accompanies the zip file. Fiery Chain == FICH
Chain Alt
This is somewhat of a slack version of the chain that doesn't move. Useful for if you want to link units together like the Demon Hunter does in Diablo 3, preferably with some immobilisation effect. Red Chain Alt == RECA
Other
There are additional lightning effects that I made just for fun. They are:
HLFX - Healing Flux
CONS - Constellation
The available colours/concepts are:
• Blue
• Red
• Yellow
• Green
• Fiery
• Mystic
• Spirit
• White, for if you want to colour the ligthning effects yourself.
HOW TO IMPORT
These lightning effects are not replaces. To import them, you require your lightning effect .blp file, and the LightningData.slk. Your import paths must be the following:
ReplaceableTextures\Weather\SBL_[TheLghtningEffect].blp
Splats\LightningData.slk
You don't HAVE to import all the lightnings. Just import those that you'll use. If you want to see the lightning effects in-game, download this test map and try it for yourself.
Give credit if you use.
Splats\LightningData.slk
.Thanks !You can use them the same way you can use the vanilla lightning effects. To use them in tan ability's Art - Lightning Effects, shift + enter and then type in the code (eg: BLNL for Blue New Lightning).
HOW TO IMPORT
These lightning effects are not replaces. To import them, you require your lightning effect .blp file, and the LightningData.slk. Your import paths must be the following:
ReplaceableTextures\Weather\SBL_[TheLghtningEffect].blp
Splats\LightningData.slk
You don't HAVE to import all the lightnings. Just import those that you'll use. If you want to see the lightning effects in-game, download this test map and try it for yourself.
Give credit if you use.
I never found any free option that worked though a friend did mention a possible fix to manually add something for fixing .slk files after editing them without the proper program. Not even sure if I want to since dummy units or effects is likely the better option due to lightnings being so laggy, however is it possible to make them like 1024x1024 so that it is a single lightning instead of using multiple lightnings to make a single beam on the level of something like a kamehameha from dbz?As long as they file dimensions are multiples of 8 I think it should be fine. Some lightning effects are 256x64 whereas others are 256x128, so if you want to widen some beams, you can definitely do it.
I'm not sure why lightning effects are laggy for you but I've never had issues with them dropping frames. I'm not sure if a lightning effect of 1024x1024 would do anything better than a regular 256x64/128. In fact, if it works, you're basically rendering a higher-res image so if the regular lightnings are lagging, I assume one with higher-res texture would lag even worse.I never found any free option that worked though a friend did mention a possible fix to manually add something for fixing .slk files after editing them without the proper program. Not even sure if I want to since dummy units or effects is likely the better option due to lightnings being so laggy, however is it possible to make them like 1024x1024 so that it is a single lightning instead of using multiple lightnings to make a single beam on the level of something like a kamehameha from dbz?
I'm not sure why lightning effects are laggy for you but I've never had issues with them dropping frames. I'm not sure if a lightning effect of 1024x1024 would do anything better than a regular 256x64/128. In fact, if it works, you're basically rendering a higher-res image so if the regular lightnings are lagging, I assume one with higher-res texture would lag even worse.
As for the slk, the only software that I found that was able to save it properly was Microsoft Excel. Nothing else I've tried (Libre Office, Open Office, etc) has worked. Only Excel.
SD is working normally, but HD seems to be not working properlySince the download link on this resource's thread is broken, I took the time to upload the rest of the lightning effects here. This is the LightningData.slk for SD, although I think the Reforged one should work as well for SD. In case that doesn't, use this. Instead.