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Spellbound's Custom Lightning Effects

Submitted by Spellbound
This bundle is marked as approved. It works and satisfies the submission rules.
This is a collection of lightning effects I made. I don't really like Warcraft 3's vanilla lightning effects, so I decided to make my own. This pack contains 7 new types of lightning, each with 8 colours, and two bonus ones. You may use them as replacers, but in the link provided below, you may download the full pack that contains an .slk file designed to make these ligthning effects standalone.

This page contains only a few samples of the lightning effects available. For the full pack (and a demo video), go here: Lightning Effect Pack


IMPORTANT: If used with Reforged, import this LightningData.slk instead. Same import path.

The following text is taken directly from the Lightning Effect Pack thread:

Contents

Spellbound's Custom Lightning Effects (Texture)

Reviews
Heinvers
Pretty handy effects. I love the variations and how they were portrayed. Approved!
  1. A]mun

    A]mun

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    dope
     
  2. Elf_Lord

    Elf_Lord

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    Maybe my noobism is showing, but I've never seen anything quite like this before (certainly not in this volume), so I'm very impressed. You're going to make me rethink so many of my practical effects in my campaign, which is not what I should be spending my time doing but I'm easily distracted HEY LOOK A QUARTER

    I'm sorry. Sometimes I like to think I'm funny. Anyway, a simple but very useful asset. Thank you for providing an explanation for adding these to the game rather than replacing because I had no idea you could do that. I will review this (which means I will probably forget but keep this tab open on my computer for days on end anyway) once I've taken a look at these in-game.

    EDIT: Tested in-game, they all look amazing! And by the way, the map link in your description has expired.

    For anyone who needs them, here are the codes for the bonus ones that don't fit the normal code system:
    HLFX - Healing Flux
    CONS - Constellation
     
    Last edited: Mar 30, 2017
  3. Spellbound

    Spellbound

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    Oh, I must have forgotten to set the pasta to never expire - and forgotten that the map was already attached to the thread :p. Thanks for pointing this out, will fix this post-haste! Also thanks for pointing the missing instructions for bonus effects as well :p
    +rep
     
    Last edited: Apr 6, 2017
  4. Lord Siler

    Lord Siler

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    Excellent lightening effect, I might use them in some maps 5/5
     
  5. Heinvers

    Heinvers

    Arena Moderator

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    Pretty handy effects. I love the variations and how they were portrayed. Approved!
     
  6. Ungoliath

    Ungoliath

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    Just checked out the video, this is so useful. The variety is insane!
     
  7. Chaosy

    Chaosy

    Tutorial Reviewer

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    So high potential for cinematics. Love it.
     
  8. Spellbound

    Spellbound

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    I'm glad you like 'em! :)
     
  9. Hate

    Hate

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    still beats reforged!
     
  10. IdeaWang

    IdeaWang

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    Awesome!!!
     
  11. Ugabunda

    Ugabunda

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    Hi Spellbound, I'm using your "Red Target Laser", but I have some issues.

    First: Do you use Reforged?

    My MPQ Editor does not find LightningData.slk, so I just used yours (which I guess is from Classic). However, doing so transforms all of the new Reforged Lightning Effects into the Classic ones. The Red Target Laser works properly though. Do you know how to fix this?

    Cheers
     
    Last edited: Aug 20, 2020
  12. Spellbound

    Spellbound

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    I did briefly look at the RF lightning and why importing the slk would overwrite all lightning effects, and I think it's because when you have an imported the file the game prioritises that over whether you're in SD or HD mode. The LightningData.slk in _hd has an extra field to it so I guess just add those in and it'll work?

    Unsure. I've attached an slk with the HD entries, so this should technically retain the HD lightning effects, but I'm not sure as to the import path. I think it should still be
    Splats\LightningData.slk
    .
     

    Attached Files:

  13. Ugabunda

    Ugabunda

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    This worked - thank you!
     
  14. P3in

    P3in

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    Hi mate,those lightning effects can be used for SFX too? Or just lightning for doodads/cinematics?
     
  15. Spellbound

    Spellbound

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    You can use them the same way you can use the vanilla lightning effects. To use them in an ability's Art - Lightning Effects, shift + enter and then type in the code (eg: BLNL for Blue New Lightning).
     
  16. P3in

    P3in

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    Thanks !