Great Map
So i've beaten this map a few times on pretty much any difficulty/lives (except 1 life) as well as read some of previous postsnon this thread.
First of all... Thank you for this map. It has been a waste of a dozen hours of my life but it was a good waste =D
I also see that you're still working on the map and it's a pleasure to see that as a player, knowing that the map moves forwards (may it be for the best or for the worst =P)
Don't think you will care about this part but I like your mindset concerning the map, meaning that you are set on building a complete dungeon crawler and that you don't try to sastify every whiny baby that comes your way requesting save/load, more maps, ridiculous difficulties (that other post requesting a difficulty with final boss'z dmg 6k-12k with 50% crit or smth made me laugh a lot and then cry a lil' xD). Anyway keep on going.
*Brace yourselves for i am terrible at remembering names =S
The balance is a bit off but that takes time, everyone should realize that. There are some gamebreaking items and spells though :
- As mentionned a few times already, stat-boosting items, a quick fix while finding a better one would be to set a limit as you did for the undead slayer (i think?? The str/agi axe)
=> There is one big bug though that needs fixing asap (at least i guess it's not supposed to work that way), you can proc the +1hp as well as the +1stats by using the str/agi item (to check carges) as well as any other one like compas or worse... the Queen's scepter (really short CD). Those items have a short CD and no mana cost making steroid-heroes easy to make if wanted (I soloed last boss on hard in a 3-player game with a Warrior)
- Another item deserving a special mention would be the "lifesteal" ring (20% of agi chance to steal x% of max life), that's easily 40%+ (200agi) to lifesteal and dmg for around 1k hps on the few last bosses. Seems kinda off for me.
- Stat boosting spells fall under the same category with games lasting 4h, you catch my drift.
- Gold boosting items for the same reason as above (those giving gold/sec)
- Minor balacing on the legendaries, imho agi>>>str>int>dawn
As requested by other people a few more enemy spells wouldn't hurt but we can't be too demanding, it's alot of work (some bosses do need them though : Hydra, Turtle, Firelord, just to name a few)
Another little thing that caught my attention was the quest log, at the end of 1.5.0. I had an undiscovered quest and another undiscovered quest that was "Finished" so we spent an hour running (the big black undicovered areas were freaking us out) around trying to figure it out before giving up and going to singleplayer to use iseedeadpeople (shame on us) only to discover we didn't actually miss anything except a random blademaster. I would really love if it could be clear when you did actually achieve 100% or what is missing, if not "what" then at least "how many" or so because this map is about 100% completition =P For the same reason it would be great to know how many artefacts are available (i'm not asking any tips on how to get them) but just knowing that there's at least one more out there that we can get (playing legit) or not =P
Wow that made a wall of text.
I loved the addition of the book stands as it contains a bit of trivia and i would like to make a suggestion about it, as stated a few times, there is alot of running back and forth, it would be great if you could read the books while doing so (as a spell in the backpack that lets you read any visited bookstand), it would make the map a lot more pleasant
Hope i didn't rabble too much and that it was half decent criticism. Well this map still deserves 5/5 with all the stars, flowers, sprinkles and all that jolly stuff =D Great job!!!
With that being said, finished 1.5.0, finished the review, it's 4:06 AM, wooooo sleep!!!
Other thinkies :
Can i ask for your mindset behind those 2 OP slimes in the 10+ area? =D
Mini-spoilers below (maybe)
And that compas is a real troll in 1.5.0., don't know if it's on purpose but i had to draw a box where it said it wasn't "too far" and use the scepter everywhere near the middle of that ><
Sneaky rogue item placement, almost missed it =P +1 for that =D
Naga can swim pretty far, some areas aren't really closed =P
If you have the time & energy and want to keep on working on this map, i'd love to be an idea-pouch at your disposal if you still need some.