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2.0.1 - ?

  • SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,868
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Previous Versions

    Version 2.4.3.

    [​IMG]
    Version 2.4.3a [Hotfix] [02.07.2018]
    General Changes
    • Fixed a bug where the Rain of Fire at the last bossfight dealt less damage than intended.
    • Fixed a bug where creatures in certain dungeons could give experience.
    • Fixed a bug where the boss cinematic did not run properly.
    • Fixed a bug where Zerash did not drop Ghost Key on lower difficulties.
    • Zerash will no longer give experience when killed.
    • Map description now states that patch 1.29 or newer is required to play the map.
    • The attacks of the Tidal Lord boss now restore 20 mana up from 10.
    • The health of Jak'ken has been adjusted to reflect the latest health scaling changes.
    • Araj, the Summoner boss now spawns stronger Zombies, but at a slower pace.

    Classes
    [​IMG] Tinker
    • Fixed a bug where the Master Engineer Talent would not cause Pocket Factory to summon an additional Clockwerk Goblin.
    • Fixed a bug where the Scrap ability did not restore health and mana.
    [​IMG] Warlock
    • Fixed a bug where the Grimoire of Synergy Talent reduced the duration of Felguards by more than intended.
    • Fixed a bug where the Malefic Grasp Talent was giving its bonus to other units aside from the target of Siphon Life.


    Items
    [​IMG] Items

    • Faerie Charm would no longer show its animation on dead units.


    [​IMG] Version 2.4.3. [01.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Patch 1.29.2 is now required to play the map.
    • The intro cinematic has been changed with a new one that includes a small backstory, new music and images.
    • Many new creeps types & creep abilities have been introduced.
    • Channeled enemy abilities now also show a cast bar.
    • Existing creeps have also received a number of statistical and ability changes.
    • Several Challenges now have different rewards.
    • Major terrain changes.
    • Several puzzles have been changed.
    • Altars of Atal'ai have been removed.
    • A new feature has been added which allows the players to spend their late game gold on called "Runestones".
    • The Recursion Error multiboard should no longer appear when loading games.
    • Current map version will now appear at the upkeep window.
    • The Neutral Hostile and Temple Habitants forces will no longer be able fight eachother.
    • Ancient Bookshelves may no longer drop Scrolls of Healing or Scrolls of Restoration.
    • The Inspect ability has been moved out of the Backpack into the Hero command card.
    • The base health of all Intelligence and Agility heroes has been increased by 80.
    • The base health of all Strength heroes has been increased by 100.
    • The base mana of all heroes has been increased by 50.
    • The base mana regen for all heroes has been increased to 4 mana per 5 seconds up from 2 mana per 5 seconds.
    • Strength heroes now gain 10 health per level.
    • Intelligence heroes now gain 25 health per level up from 10.
    • Ranged Agility heroes now gain 35 health per level up from 30.
    • Melee Agility heroes now gain 50 health per level up from 40.
    • The Armor ESC Stat now increases armor by 0,5 per click down from 1 and costs 1 ESC Stat Point down from 2.
    • The Skeleton Tomb Dungeon has been removed.
    • The Gold Mine Dungeon has been relocated at the Skeleton Tomb's location.
    • The Hero Defense quest given by the Shadow Hunter at the troll village has been removed in preparation for the upcoming Arena Mode.
    • The Waterworks Dungeon now has the quest givers from the Skeleton Tomb giving you a brand new quest.
    • The old Waterworks Dungeon quest has been removed.
    • Fixed a bug where Mahul would not always display information for some of his help sections.
    • Fixed a bug where the Pet Damage ESC Stat was giving more Pet Damage than intended.
    • Destroyable Ancient Bookshelves are now called Ancient Runeshelves.
    • The Backpack has been given a new Transfer Item ability, which allows it to transfer items directly from the Backpack to your Hero and the reverse.
    • The Massive Attack type now deals 75% damage to Fortified Armor down from 100%.
    • The Chaos Attack Type now deals 100% damage to Fortified Armor down from 125%.
    • The Chaos Attack Type now deals 100% damage to Divine Armor down from 125%.
    • The Barrel containing the Cogwheel for the Engineer quest is now invulnerable until the quest has been taken.
    • Glyph of Blood Violence now deals 20 damage with 140% Primary Attribute scaling down from 30 damage with 160% Attribute scaling.
    • Glyph of Hellfire's base damage has been changed to 3 with additional 4 damage per Hero Level from 2 with additional 5 damage per Hero Level.
    • Glyph of Devotion's maximum mana scaling has been reduced to 0,3% down from 0,5%.
    • The Explorer Challenge no longer grants lives.
    • Instead of giving random amounts of gold, scaling with creep level, enemy units now grant a fixed amount of gold scaling with creep level.
    • Starting gold for Easy Difficulty has been increased to 100 up from 50.
    • Starting gold for Normal Difficulty has been increased to 125 up from 100.
    • Gold per kill bonus for Normal Difficulty has been reduced to 0 down from 1.
    • Gold per kill bonus for Hard Difficulty has been reduced to 1 down from 2.
    • Gold per kill bonus for Hell Difficulty has been reduced to 1 down from 3.
    • Gold per kill bonus for Insane Difficulty has been reduced to 2 down from 4.
    • The Experience bonus from Hard Difficulty has been increased to 1% up from 0%.
    • The damage increase for enemy units provided by Hard difficulty has been increased to 80% up from 75%.
    • The damage increase for enemy units provided by Hell difficulty has been increased to 130% up from 120%.
    • The damage increase for enemy units provided by Insane difficulty has been increased to 170% up from 160%.
    • The base health of all enemy creatures has been increased by 15%.
    • The handicap increase of Normal difficulty has been reduced to 120% down from 140%.
    • The handicap increase of Hard difficulty has been reduced to 145% down from 180%.
    • The handicap increase of Hard difficulty has been reduced to 175% down from 220%.
    • The handicap increase of Insane difficulty has been reduced to 215% down from 260%.
    • Handicap forumlas has been adjusted accordingly to the health changes.
    • On-spellcast healing in Heroic Mode now has a base value that scales with the creep level, but the maximum health scaling has been reduced.
    • The base damage of Nightmares spawned in Heroic Mode has been slightly reduced.
    • The attack damage of Snakes spawned in Heroic Mode has been reduced to 7/16/34/60/80 from 9/20/43/65/80.
    • The duration of Snakes spawned in Heroic Mode has been increased to 25 seconds up from 20 seconds.
    • The Enchantress now has a new ability: Augment.
    • Tanking Dummies will no longer spawn Snakes in Heroic Mode.
    • Creeps taken outside of Dungeons should no longer give experience when killed.

    Classes
    [​IMG] Berserker
    • Skull Split has a new icon.
    [​IMG] Death Knight
    • Now uses a new model and icon.
    [​IMG] Dragon Sentinel
    • Fixed a bug where Shield Slam was not properly registered as a Damaging Type effect.
    • The Dragon Scales Talent now increases armor by 5 across all levels instead of 4/6/8/10, scaling with Shield Slam level.
    [​IMG] Druid
    • The base damage of Starfury has been reduced to 20/30/40/50 down from 30/45/60/75.
    • Fixed a bug where Lunar Strike sometimes did not deal damage while in Tree of Life form.
    [​IMG] Hunter
    • Volley now gains 10 base damage per hero level.
    [​IMG] Ice Lancer
    • Cold Touch now requires 8 attacks to proc up from 6.
    • Cold Touch now deals 110 damage with 300% Agility scaling up from 80 damage with 250% Agility scaling.
    • The Piercing Ice Talent no longer causes Ice Lance to ignors enemy armor, but instead deals additional damage scaling with the enemy armor.
    • Fixed a bug where the Hypotermia Talent was increasing the power of Winter Blessing.
    • The mana cost of Shatter has been changed to 20/40/60/80 from 25/40/65/80.
    • The mana cost of Frost Armor has been changed to 20/30/40/50 from 20/35/50/75.
    • The mana cost of Ice Lance has been changed to 15/30/45/60 from 20/30/40/50.
    • Fixed a bug where Drakkari Blessing was not working.
    • Has a new attack missile.
    [​IMG] Mage
    • The periodic damage of Pyroblast is now properly of the Damaging Type.
    [​IMG] Monk
    • Fortifying Brew now increases armor by 5 down from 6.
    • The maximum health scaling of Renewing Mist has been reduced to 0,8% of target maximum health down from 1%.
    • The Intelligence scaling of Renewing Mist has been reduced to 35% down from 40%.
    • The Expelling Circle Talent now restores 5/10/15/20 health per second, scaling with Renewing Mist level from 15 health across all levels.
    • The Expelling Circle Talent now has 50% Intelligence scaling down from 80%.
    • The Mistweaver Talent can no longer proc off of itself.
    • The Purifying Brew Talent now correctly states that it clears all staggered damage and not 60% of all staggered damage.
    [​IMG] Necromancer
    • Fixed a bug where the Necromancer's Tombstone did not level up its debuff correctly.
    • The Corpse Explosion Talent now gains 10 base damage per hero level.
    • The Corpse Explosion's maximum health scaling has been reduced to 20% down from 25%.
    [​IMG] Paladin
    • Fixed a bug where Beacon of Light would also heal the target healed by Holy Light.
    • Blessed Hammer has been optimized and should no longer cause performance issues.
    • The Guarded by the Light Talent now reduces damage taken by additional 1% for every 125 mana up from 1% for every 100 mana.
    • The Holy Avenger Talent now increases the damage reduction provided by Divine Protection by additional 5% down from 10%.
    • Righteous Fury reduces the target's attack speed by 20% down from 25%.
    • Divine Storm now gains 15 base damage per hero level.
    [​IMG] Shaman
    • Fixed the tooltip of Earth Shield to no longer include the old Green Star indicator.
    [​IMG] Siren
    • Sea Elemental collision has been reduced.
    • The Crushing Wave Talent now has 30/60/90/120 base damage up from 20.
    • The Crushing Wave Talent now has 140% Agility scaling up from 120%.
    • The Empowered Shot Talent now causes the next Liquid Arrow to be 300% stronger up from 250%.
    [​IMG] Tinker
    • Fixed a bug where many abilities and effects that affected Clockwerk Goblins did not work.
    • The Zap ability of Clockwerk Goblins now has 25% chance to stun the target down from 100%.
    [​IMG] Warlock
    • Dark Pact will no longer incorrectly heal all allied units on the map.
    [​IMG] Warrior
    • The Steel Sentinel Talent now reduces damage taken by additional 0,25% for each point of Armor down from 0,30%.
    • Thunder Clap now reduces the attack damage of nearby enemies by 15%/18%/21%/24% down from 15%/20%/25%/30%.
    • Warcry now increases armor by 3 down from 4.
    [​IMG] Witch Doctor
    • Vile Spider and Mending Ward now correctly have a Fog of War checker.
    • Healing Mantra will no longer heal units in the Fog of War.
    • Mending Ward now has correct healing values in its ability tooltip.


    Items
    [​IMG] Items

    • Combat items now have a glow which corresponds to their quality.
    • Challenger's Ring is now available only in Insane Difficulty.
    • Challenger's Ring now has different stats and effect.
    • Ultrasafe Teleporter now functions differently and has been renamed to Phase Transporter.
    • Certain named keys now need to be 'Used' at their corresponding doors instead of simply approaching them.
    • Chest Keys can now be sold for the price of 120 gold.
    • Vane's Fate's Equip effect now has 150% Primary Attribute scaling down from 200%.
    • Aruzal, Fang of Neltharion's Critical Strike has been reduced to 15% down from 20%.
    • The base proc chance of Atiesh, Greatstaff of the Guardian has been increased to 18% up from 15%.
    • The Mastery scaling for the proc chance of Atiesh, Greatstaff of the Guardian has been reduced to 15% down from 50%.
    • Rexxar's Hunting Guise now grants 15 Mastery down from 20.
    • The proc chance of Sigil of Al'ar has been reduced to 3,5% down from 4%.
    • The damage dealt by Sigil of Al'ar's equip effect has been reduced to 75 with 250% Primary Attribute scaling down from 100 with 275% Primary Attribute scaling.
    • A new item called Tome of Retraining has been added to the Arcane Wares, that allows you to reset your ESC Stat Points.
    • Vunjo's Masochist Mask can now taunt.
    • Endless Treasure Chest now generates 1 gold per 12 seconds up from 1 gold per 8 seconds.
    • Endless Treasure Chest now has 100% chance to give you gold when an enemy unit dies up from 25%.
    • Lucky Golden Charm now generates 1 gold per 6 seconds up from 1 gold per 5 seconds.
    • Items that had chance to add flat damage to your attacks have been reworked and function differently.
    • Fixed a bug where Bloodreaver's Scythe would occasionally give Primary Attribute.
    • Fixed a bug where the missiles shot by Dark Ranger's Longbow were sometimes going off at dummies, regardless of range if no other nearby target was present.
    • Fixed a bug where Void Shard could not target Lesser Creatures with its active effect.


    Version 2.4.2.

    [​IMG] Version 2.4.2. [17.03.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • A couple of minor changes that were meant for 2.4.1 but accidently didn't make it were added in.
    • Fixed a bug where the tower at the Kergaloth bossfight was dealing less damage than intended.
    • The icon for Lives selection has been changed.
    • High-res icons have been added for all Glyphs that utilized low-res icons.
    • Enemey units killed by Player 4 (Purple) will now grant gold to all players.
    • Tooltip fixes.
    • Other minor bugfixes.

    Classes
    [​IMG] Berserker
    • The scaling of Skull Split has been set to 150% of Attack Damage instead of 300% of Agility.
    [​IMG] Demon Hunter
    • Fixed a rare bug, where Fel Rush would disable control over the Demon Hunter.
    • Fixed a wrong icon on the Demon Within buff.
    • Demon Within now costs 15 mana across all ranks.
    [​IMG] Mage
    • Fixed a bug where Living Bomb couldn't properly target Lesser Creatures.
    • The Resonance Talent should now properly work after loading games.
    [​IMG] Warlock
    • Fixed a bug where the Consumption Talent caused the Warlock to restore less health to his target with Siphon Life.


    Items
    [​IMG] Items

    • Chalice of Blood now restores 4% of maximum health when it procs down from 6%.
    • Fixed a bug where the Far Seer's Totem was missing its icon.
    • The Volcanic Crusher item in Recipes 4 has been replaced with a new item: Wizard's Hood.


    Version 2.4.1.

    [​IMG] Version 2.4.1. [03.03.2018]
    Come and play with us in our Discord server! Join here.

    Note from the author: "This version has commenced its development in August of 2017 and started with the goal of improving the customization options and kits of every single hero while also providing new tools for the players to play with. The process took many months and countless hours of work because it also included many more changes than were initially planned. This is the biggest version in the history of the map in terms of how much work went into it, so I really hope you'll enjoy it. Have fun!"

    General Changes
    • Talents and Mastery are now part of the Glyphs Menu.
    • On-Hit effects are now displayed as their own Spell Type category.
    • Glyph of Dexterity has been replaced by a new Glyph: Glyph of Lightforce.
    • Glyph of Magic Affinity now increases the damage dealt by Damaging Type effects by 18% up from 12%.
    • Glyph of Class Mastery for Agility heroes now increases all damage dealt by 20% down from 30%.
    • Glyph of Recovery is now a Healing Type effect.
    • Glyph of Devotion no longer has to expire before occuring again.
    • Glyph of Devotion now provides mana regeneration for nearby allies instead of armor.
    • Glyph of Commandership now reduces the damage taken by summons by 12% up from 10%.
    • Glyph of Protecting has been reworked.
    • Glyph of Deep Healing now provides 20% increased healing up from 15%.
    • Glyph of Thunder's proc chance has been increased to 20% up from 16%.
    • Glyph of Bloodthirst now restores health equal to 10% of any damage dealt down from 12%.
    • Glyph of Hellfire has been reworked.
    • Glyph of Blood Violence now has the same proc chance for heroes and summoned units.
    • Glyph of Blood Violence's base damage has been increased to 30 up from 20.
    • Glyph of Blood Violence's Primary Attribute scaling has been increased to 160% up from 140%.
    • Glyph of Animosity no longer adds Primary Attribute scaling to Critical Strikes and instead increases Critical Strike damage.
    • The Blood Mage, Primal Guardian and Sapper heroes have been removed from the game.
    • Heroes can no longer be ambushed while using the Enchantress. This does not include the Doom Guard/Infernal spawns.
    • Major optimizations to many existing systems.
    • The Mastery Stat has been added as option in the ESC Stats Menu.
    • The Pet Damage Stat has been added as option in the ESC Stats Menu.
    • All heroes now gain an additional base 10 mana per level.
    • Summoned units no longer take increased damage in Heroic Mode.
    • Snakes spawned throughout the mid-late game in Heroic Mode have been buffed.
    • The Rain of Fire during the last bossfight has been replaced with a new mechanic.
    • The selection tooltips of all heroes have been updated.
    • Fixed a bug where certain enemy spells were dealing true damage, ignoring any damage reduction.
    • Tooltip fixes.

    Classes
    [​IMG] Berserker
    • Now has a new icon.
    • Blood Scent now grants 2 Agility for every 35 points of health up to a maximum of 100 Agility up from 1 Agility for every 25 points up to a maximum of 50 Agility.
    • Blood Scent now consumes 3 Health, increased by 6 per level up from 2 Health increased by 4 per level.
    • Trophies now drops a Skull every 10th kill up from every 8th.
    • Skull Split is no longer displaying incorrect 200% Agility scaling while in reality, it was 300%.
    • The Level 4 mana cost of Toxic Sack has been reduced to 75 down from 90.
    • The Blood Craze Talent now increases the health drained by Blood Scent by 15% down from 25%.
    • The Berserk Talent now provides 50% attack speed down from 60% and increases damage taken by the Berserker by 15% up from 10%.
    • The Axe Mastery Talent now gains 1 damage per Trophy down from 4.
    • The Axe Mastery Talent now has an additional effect.
    • The Voodoo Shuffle Talent now reduces damage taken by 30% up from 20% when below 40% of maximum health.
    • The Debilitate Talent has been replaced with a new talent: Neurotoxin.
    • The Deadly Poison Talent has been reworked.
    • Venomous Axes is no longer a buff placer.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Death Knight
    • Blood Presence has been removed.
    • A new ability has been added: Empowered Rune Weapon.
    • Frost Strike has been removed as levelable ability.
    • Death Grip is now a Levelable ability.
    • A new Normal ability has been added: Outbreak.
    • Each level of Blood Strike now increases the health restored by the spell instead of reducing its health cost.
    • Blood Strike's current health cost has been set to 10% across all levels.
    • The maximum health scaling of Blood Strike has been reduced to 8% down from 10%.
    • Death Grip now has an additional effect.
    • Unholy Fury now has an additional effect.
    • The current life scaling of Unholy Fury has been reduced to 4% down from 5%.
    • The Blood Feast Talent has been reworked.
    • The Blood Tap Talent has been reworked.
    • The Bone Shield Talent has been reworked.
    • The Rime Talent has been replaced with a new talent: Infestation.
    • The Lichborne talent has been replaced with a new talent: Frost Strike.
    • The Plaguebringer talent has been replaced with a new talent: Breath of Sindragosa.
    • Two new Talents have been added.
    • Each point of Mastery now increases the damage done by Damaging Type effects by 1% up from 0,5%.
    [​IMG] Demon Hunter
    • Fel Rush is now a Normal ability.
    • Fel Rush now scales only with Agility.
    • The cooldown of Metamorphosis has been reduced to 30 seconds down from 100.
    • The duration of Metamorphosis has been reduced to 10 seconds down from 30.
    • Throw Glaive damage now scales only with Agility.
    • The Agility scaling of Throw Glaive has been increased to 200% up from 160%.
    • The mana cost of Throw Glaive has been reduced to 20/35/50/65 down from 20/35/60/90.
    • Soul Cleave has been removed.
    • A new ability has been added: Demon Within.
    • Chaos Nova has been removed.
    • A new ability has been added: Immolation Aura.
    • The Demonic Addiction Talent now reduces the cooldown of Metamorphosis by 5 seconds down from 30 and increases the health provided by 100 down from 200.
    • The Chaos Entity Talent has been reworked.
    • The Chaos Blades Talent has been reworked.
    • The Chaos Orbs Talent has been replaced with a new talent: Reverse Magic.
    • The Unleashed Wrath Talent has been replaced with a new talent: Chaos Nova.
    • The Soul Blade Talent has been replaced with a new talent: Chaos Invoke.
    • The Fueled by Pain Talent has been replaced with a new talent: Tormentor.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Dragon Sentinel
    • Dragon Knight has been renamed to Dragon Sentinel.
    • The cooldown of Dragon Form has been reduced to 60 seconds down from 80.
    • Dragon Form now restores 25% of maximum health instead of healing the Dragon Sentinel to full health.
    • Dragon Form no longer has a ranged attack.
    • Dragon Form now uses a new model.
    • Flame Rune has been removed.
    • A new ability has been added: Lifebinder.
    • Burnout has been reworked into a new ability: Flames of Life.
    • Maw of Fire has been replaced with a new ability: Shield Slam.
    • The mana cost of Dragon Strike has been changed to 20/35/50/65 from 20/30/45/75.
    • The Alexstrasza's Gift Talent now reduces the cooldown of Dragon Form by 15 seconds down from 20.
    • The Dragon Scales Talent has been reworked.
    • The Dragonborn Talent has been reworked.
    • The Endless Dragonfire Talent has been replaced with a new Talent: Scales of Life.
    • The Lifebinder's Fire Talent has been replaced with a new Talent: Life Keeper.
    • The Power of the Aspects Talent has been replaced with a new Talent: Fire Nova.
    • The Wyrm Shackles Talent has been replaced with a new Talent: Dragonfire.
    • Two new Talents have been added.
    [​IMG] Druid
    • Moon Cycle has been removed.
    • A new ability has been added: Nourish.
    • Starfall is now reworked into the Starfury normal ability.
    • Wild Growth is now a Levelable ability.
    • Wild Growth now targets an area of effect instead of a single unit.
    • Wild Growth's healing now scales with Mastery.
    • The attack damage of Treants has been changed to 15/29/43/57 from 18/40/55/78.
    • Treants now spawn with more health and armor.
    • The Growing Roots Talent has been reworked.
    • The Rampant Growth Talent has been reworked.
    • The Celestial Power Talent has been renamed to Stellar Power and has been reworked.
    • The Barkskin Talent no longer increases the damage dealt by Treants.
    • The Barkskin Talent now only works for units affected by Wild Growth.
    • The Cultivation Talent now has 6% chance to occur down from 8%.
    • The Starsurge Talent now increases the damage dealt by Damaging Type effects by 1% for every 50 points of mana up from every 30 points of mana.
    • The Dying Stars Talent has been replaced with a new Talent: Stellar Drift.
    • The Astral Communion Talent has been replaced with a new Talent: Blessing of the Ancients.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Hunter
    • The attack damage scaling of Cobra Shot has been reduced to 130% down from 180%.
    • The attack damage scaling of Multishot has been reduced to 80% down from 120%.
    • The attack speed of Grylls and Spike has been slightly reduced.
    • The Volley Talent's attack damage scaling has been increased to 140% up from 100%.
    • The Lock and Load Talent's proc chance has been increased to 30% up from 15%.
    • The Way of the Ranger Talent now causes each point of Mastery to increase the damage of Damaging Type abilities by 0,8% up from 0,4%.
    • Two new Talents have been added.
    [​IMG] Ice Lancer
    • Cold Touch has been reworked.
    • Frozen Heart has been replaced with a new ability: Winter Blessing.
    • The mana cost of Shatter has been changed to 25/40/65/80 from 25/45/65/90.
    • The damage of Shatter has been changed to 110/190/270/350 from 90/180/270/360.
    • The Agility scaling of Shatter has been increased to 280% up from 265%.
    • Ice Blast has been removed.
    • A new ability has been added: Ice Lance.
    • The Avalanche Talent now grants 30% Attack Speed down from 40%, increases the damage dealt by Damaging Type effects by 15% down from 20% and lasts for 5 seconds down from 6.
    • The Drakkari Blessing Talent has been reworked.
    • The Snowy Bond Talent's healing done now scales with Mastery.
    • The Ice Nova Talent has been replaced with a new talent: Frozen Touch.
    • The Freezing Cold Talent has been replaced with a new talent: Piercing Ice.
    • The Hypotermia Talent has been replaced with a new talent: Ice Blast.
    • The Icebreak Talent has been replaced with a new talent: Frozen Heart.
    • The Icy Touch Talent has been replaced with a new talent: Cold Snap.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Mage
    • Now has a new icon.
    • Arcane Master has been removed.
    • Arcane Master's passive effect has been added to Arcane Pulse.
    • A new ability has been added: Frozen Orb.
    • Living Bomb is now a levelable ability.
    • Pyroblast no longer interrupts and no longer removes freeze effects.
    • Pyroblast now applies a debuff on its target that deals periodic damage.
    • The Conflagration Talent has been reworked.
    • The Hot Streak Talent has been replaced with a new talent: Fire Bomb.
    • The Firestarter Talent has been replaced with a new talent: Ignition.
    • The Bone Chilling Talent has been replaced with a new talent: Thermal Void.
    • The Arcane Intellect Talent has been replaced with a new talent: Arcane Rune.
    • The Brain Freeze Talent has been replaced with a new talent: Frostbite.
    • The Displacement Talent has been replaced with a new talent: Resonance.
    • The Ice Flurry Talent has been replaced with a new talent: Burst of Frost.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Monk
    • Vivify has been removed.
    • A new ability has been added: Stagger.
    • Black Ox Brew has been removed.
    • A new ability has been added: Fortifying Brew.
    • The Strength scaling of Power Strike has been reduced to 180% down from 225%.
    • The damage of Power Strike has been changed to 80/160/240/320 from 90/170/260/350.
    • Agility no longer increases the damage of Power Strike.
    • Power Strike's attack speed buff can now stack once.
    • Power Strike's attack speed buff has been reduced to 35% down from 50%.
    • The mana cost of Power Strike has been reduced to 15/25/35/45 down from 20/30/50/70.
    • Power Strike is no longer a Taunting ability.
    • Fist Fury has been removed.
    • A new ability has been added: Tiger Palm.
    • Expelling Circle has been removed.
    • A new ability has been added: Renewing Mist.
    • The Brewmaster Talent has been reworked.
    • The Empowered Strike Talent has been reworked.
    • The Martial Artist Talent has been reworked.
    • The Chi Wave Talent has been replaced with a new talent: Purifying Brew.
    • The Enduring Circle Talent has been replaced with a new talent: Wrath of Xuen.
    • The Mistwalk Talent has been replaced with a new talent: Celestial Fortune.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Necromancer
    • Has received a complete rework along with a new model created specifically for Sunken City by @Proxy!
    [​IMG] Paladin
    • Avenging Wrath has been removed.
    • A new ability has been added: Righteous Fury.
    • Divine Protection now always grants 25% Attack Speed, by default.
    • Divine Protection's cooldown has been reduced to 10 seconds down from 17.
    • Divine Protection now reduces damage taken by 25% down from 28%.
    • Divine Protection is now always 40% less effective on the Paladin.
    • Divine Protection's mana cost has been reduced to 40 down from 50.
    • Crusader Strike's hotkey position has been moved to Q from W.
    • Crusader Strike is now considered a Healing Type effect.
    • Crusader Strike's healing now scales with Intelligence.
    • Holy Light's hotkey position has been moved to E from Q.
    • Holy Light can no longer deal area damage.
    • Holy Light's healing has been chanded to 100/200/300/400 from 125/250/375/500.
    • Holy Light's now also scales with target maximum Health.
    • Divine Storm has been removed.
    • A new ability has been added: Blessed Hammer.
    • The Holy Avenger Talent now has additional effects.
    • The Blessing of Might Talent has been reworked.
    • The Beacon of Light Talent as been reworked.
    • The Ardent Defender Talent has been replaced with a new talent: Divine Hammer.
    • The Warrior of the Light Talent has been replaced with a new talent: Blinding Light.
    • The Crusade Talent has been replaced with a new talent: Holy Wrath.
    • The Divine Purpose Talent has been replaced with a new talent: Crusader's Might.
    • Two new Talents have been added.
    [​IMG] Priest
    • Power Word: Shield has been removed.
    • A new ability has been added: Shadow Grasp.
    • Apotheosis has been removed.
    • Circle of Healing is now a Normal ability.
    • A new ability has been added: Shadow Word: Pain.
    • The Divinity Talent has been reworked.
    • The Hallowed Touch Talent has been reworked into Hallowed Ground.
    • The Benediction Talent has been replaced with a new talent: Dark Torment.
    • The Guardian Angel Talent has been replaced with a new talent: Angelic Presence.
    • The Surge of Light Talent has been replaced with a new talent: Void Bolt.
    • The Angelic Power Talent has been replaced with a new talent: Psychic Link.
    • The Inner Fire Talent has been replaced with a new talent: Power Word: Shield.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Rogue
    • Fan of Knives is now a Levelable Ability.
    • Shadow Blades has been removed.
    • A new ability has been added: Sinister Strike.
    • Swiftness has been removed.
    • A new ability has been added: Vendetta.
    • Stealth now has an additional effect.
    • Stealth now also grants Ambush which increases attack and movement speed.
    • The damage of Stealth has been changed to 120/240/360/480 from 120/240/320/440.
    • Shadowstep no longer deals increased damage based on distance between the Rogue and the target.
    • Shadowstep can conusme Ambush to deal increased damage.
    • The mana cost of Shadowstep has been changed to 15/30/45/60 from 20/35/60/85.
    • The mana cost of Stealth has been changed to 10/25/40/55 from 10/25/45/60.
    • The damage of Shadowstep has been changed to 120/190/260/330 from 90/170/250/330.
    • The damage of Fan of Knives has been changed to 90/150/210/270 from 60/120/180/240.
    • The cooldown of Fan of Knives has been reduced to 6 seconds down from 8.
    • The invisibility transition time of Stealth has been reduced to 0,25 down from 0,60.
    • The Dark Weaponmaster Talent has been reworked.
    • The Ambush Talent has been replaced with a new talent: Death Dealer.
    • The Ghost Armor Talent has been replaced with a new talent: Shadow Techniques.
    • The Blade Dancer Talent has been replaced with a new talent: Shadowblade.
    • The Nightblade Talent has been replaced with a new talent: Phantom Assassin.
    • The Master of Shadows Talent has been replaced with a new talent: Marked for Death.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Shaman
    • Water Shield can now also consume a charge to restore mana when the Shaman casts spells while below 30% mana.
    • The Intelligence scaling of Chain Heal has been increased to 250% up from 120%.
    • The proc chance of Lesser Chain Lightning has been reduced to 10%/12%/14%/16% down from 10%/13%/16%/19%.
    • The Agility scaling on Lesser Chain Lightning proc chance has been increased to 15% up from 10%.
    • The mana cost of Chain Lightning has been increased to 40/80/120/160 up from 40/75/100/130.
    • The cooldown of Earth Shield has been reduced to 10 seconds down from 12 seconds.
    • The damage reduction provided by Earth Shield has been reduced to 12% down from 15%.
    • The duration of Flametongue Totem has been increased to 13 seconds up from 12.
    • The Master of Elements Talent now increases the duration of Flametongue Totem by 3 seconds down from 4.
    • The Flamewrath Talent has been renamed to Stormfury Totem.
    • The Conductivity Talent has been replaced with a new talent: Charged Weapon.
    • The Undulation Talent has been replaced with a new talent: Ancestral Touch.
    • The damage dealt by the Liquid Magma Talent is now from the Damaging Type.
    • The Tidal Waves Talent has been replaced with a new talent: Splashing Globes.
    • Two new Talents have been added.
    • Each point of Mastery now increases the healing done by Chain Heal by 1% up from 0,5%.
    [​IMG] Siren
    • The Tidal Threat ability has been removed.
    • A new ability has been added: Liquid Arrows.
    • The proc cooldown of Elusion has been reduced to 90 seconds down from 120.
    • Elusion can no longer spawn Sea Elementals when it procs.
    • Tidal Shot no longer increases attack speed.
    • The mana cost of Tidal Shot has been changed to 15/25/35/45 from 15/25/50/70.
    • The cooldown of Tidal Shot has been increased to 6 seconds up from 2.
    • The Aquatic Flow ability has been reworked.
    • The damage of Sea Elementals has been changed to 25/40/55/70 from 28/42/60/85.
    • The health of Sea Elementals has been changed to 325/550/775/1000 from 325/550/800/1000.
    • The duration of Sea Elementals has been changed to 14 seconds from 12/14/16/18.
    • The mana cost of Sea Elemental has been changed to 25/40/55/70 from 25/40/60/80.
    • The cooldown of Sea Elemental has been reduced to 8 seconds down from 9.
    • The Aqua Shot Talent now adds 20% of current mana scaling to Tidal Shot up from 15%.
    • The Liquid Fuel Talent has been reworked.
    • The Flow of the Ocean Talent has been reworked.
    • The Slippery Scales Talent has been replaced with a new talent: Sea Tentacles.
    • The Ocean Arrows Talent has been replaced with a new talent: Crushing Wave.
    • The Whirlpool Talent has been replaced with a new talent: Snake Bite.
    • The Rising Tides Talent has been replaced with a new talent: Grace of Water.
    • The Watercycle Talent has been replaced with a new talent: Gift of Neptulon.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Tidewarrior
    • The proc chance of Tidal Strike has been reduced to 20% down from 25%.
    • The cooldown of Serpentine Fury has been reduced to 15 seconds down from 18.
    • The duration of Serpentine Fury has been reduced to 8 seconds down from 10.
    • Serpentine Fury now grants 40% Lifesteal down from 50%.
    • The damage of Torrent has been changed to 75/150/225/300 from 90/200/310/420.
    • The mana cost of Torrent has been reduced to 15/25/35/45 from 20/30/45/60.
    • Torrent is no longer a Damaging Type ability.
    • The Abyssal Reach ability has been removed.
    • A new ability has been added: Deepsea Threat.
    • The Might of the Kraken Talent has been reworked.
    • The Magic Trident Talent has been reworked.
    • The Tidemaster Talent has been renamed into Coral Weaponmaster and now provides additional 2% proc chance to Tidal Strike.
    • The Razorspine Scales Talent now also affects the Tidewarrior's summons.
    • The Healing Spray Talent no longer restores mana and now causes Torrent to become a Healing Type effect.
    • The Flowing Weapon Talent has been replaced with a new talent: Deadly Fin.
    • The Chitinous Scales Talent now also affects the Tidewarrior's summons.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Tinker
    • Static Shock has been reworked into a new ability: Paralyzing Shock.
    • Pocket Factory now spawns Clockwerk Goblins every 0,5 seconds instead of every 4 seconds.
    • Pocket Factory now lasts for 2,5 seconds down from 20 seconds.
    • Pocket Factory now has 4 levels up from 3.
    • Reinforce now restores 125/250/375/500 health down from 150/300/450/600.
    • Reinforce's Strength scaling has been increased to 200% up from 100%.
    • Reinforce now grants Clockwerk Goblins 20%/25%/30%/35% attack speed down from 25%/30%/35%/40%.
    • Fixed a bug where Reinforce was restoring incorrect amount of mana to Clockwerk Goblins.
    • The cooldown of Reinforce has been reduced to 12 seconds down from 14.
    • The mana cost of Reinforce has been reduced to 30/55/80/105 down from 40/70/100/140.
    • Repair Tools now provides 4/8/12/16 bonus damage up from 4/7/11/14.
    • Repair Tools has been renamed to Scrap.
    • The Static Electricity Talent has been replaced with a new talent: Energy Blasters.
    • The Reimugulator A-204 Talent has been replaced with a new talent: Nanosteel Plating.
    • The Spare Parts Talent has been replaced with a new talent: Repair Tools.
    • The Steel Plating Talent has been replaced with a new talent: Battery Pack.
    • The Energy Flow Systems Talent has been replaced with a new talent: Energy Flow.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Warlock
    • Now uses a new model and icon.
    • Unstable Affliction has been removed.
    • A new ability has been added: Siphon Life.
    • Agony has been removed.
    • A new ability has been added: Life Tap.
    • Haunt no longer increases the damage taken by the target.
    • Haunt now reduces Armor by 2/3/4/5.
    • Haunt casts no longer increase the damage dealt of each Haunt tick.
    • Haunt no longer has chance to reset.
    • Haunt's cooldown has been reduced to 7 seconds down from 11.
    • Haunt's duration has been increased to 10 seconds up from 8.
    • Haunt's mana cost has been changed to 35/50/65/80 from 35/65/90/110.
    • Haunt damage has been changed to 15/25/35/45 from 20/35/50/65.
    • Haunt's Intelligence scaling has been reduced to 15% down from 25%.
    • Demonwrath now does only 50% healing to the Warlock.
    • Demonwrath's Intelligence scaling has been increased to 100% up from 65%.
    • Demonwrath's mana cost has been increased to 40/70/100/130 up from 30/50/70/90.
    • Summon Felguard's level 4 mana cost has been increased to 160 up from 150.
    • The attack damage of Felgaurds has been increased to 18/30/50/65 from 15/23/35/50.
    • The Soul Mastery Talent has been reworked.
    • The Inner Darkness Talent's health restoration effect has been replaced with a new one.
    • Тhe Blood Sacrifice Talent has been replaced with a new talent: Empowered Life Tap.
    • The Rain of Chaos Talent has been replaced with a new talent: Malefic Grasp.
    • The Writhe in Agony Talent has been replaced with a new talent: Consumption.
    • The Potent Affliction Talent has been replaced with a new talent: Dark Pact.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Warrior
    • Now uses a new model and icon.
    • Colossus Smash has been reworked.
    • Heroic Leap is now a levelable ability.
    • A new ability has been added: Stance.
    • Ignore Pain has been removed.
    • A new ability has been added: Warcry.
    • Whirlwind has been removed.
    • A new ability has been added: Thunder Clap.
    • Defensive Stance has been removed.
    • All Talents have been completely reworked or replaced.
    • Two new Talents have been added.
    • Mastery effect has been changed.
    [​IMG] Windmaster
    • Storm Cloud now has a new icon.
    • Storm Cloud now also passively reduces damage taken from all sources by 15%.
    • Skyslash is now a levelable ability.
    • The cooldown of Skyslash no longer gets reduced scaling with Attack Damage.
    • Wind Walk has been removed.
    • A new ability has been added: Lightning Rush.
    • Mistral Strikes is now a Normal ability.
    • Windstorm now reduces damage taken by 30% while active down from 45%.
    • The cooldown of Windstorm has been reduced to 10 seconds down from 16 seconds.
    • The Tornado Talent has been reworked.
    • The Wind Shift Talent has been reworked.
    • The Shredding Wind Talent now has an additional effect.
    • The Call of Air Talent has been replaced with a new talent: Wind of Change.
    • The Bladestorm Talent has been replaced with a new talent: Hurricane.
    • Two new Talents have been added.
    • Mastery effect now increases the damage of Windstorm by 2% up from 1%.
    [​IMG] Witch Doctor
    • Soul Conduit now causes allies to take 20% of the damage taken by the Soul Conduit up from 15%.
    • The cooldown of Soul Conduit has been reduced to 12 seconds down from 18.
    • The duration of Soul Conduit has been reduced to 6 seconds down from 8.
    • The healing values of Healing Mantra have been entirely reworked and scale differently.
    • Plague Toad damage has been reworked entirely and now consists of instant and periodic damage.
    • Plague Toad debuff duration has been increased to 5 seconds up from 4 seconds.
    • The mana cost of Plague Toad has been changed to 30/60/90/120 from 40/65/90/120.
    • Mending Ward has been removed as an ability.
    • A new ability has been added: Vile Spider.
    • The Addling Toad Talent has been reworked.
    • The Spiritual Touch Talent has been reworked.
    • The Tiki Army Talent has been reworked.
    • The Hex Talent has been reworked.
    • The Pierce the Veil Talent has been replaced with a new talent: Superstition.
    • The Soul Fragments Talent has been replaced with a new talent: Mending Ward.
    • Two new Talents have been added.
    • Mastery effect has been changed.


    Items
    [​IMG] Items

    • Many shop items have received thematic, icon and/or name changes.
    • All Components shop sections and the Shadow Crystal Items section have new icons.
    • The Lifesteal stat values have been reduced across all items in the game.
    • Item effects that used to restore mana and health when friendly or enemy units die, now only restore mana.
    • Strong Bow has been replaced with a new item in the Agility Items Shop section: Essence Dagger.
    • Spellweaver Hat now grants Mana instead of Intelligence.
    • Spellweaver Hat now grants 5 Mastery down from 6.
    • Elixir of Bestial Fury now grants 12% Pet Damage up from 8% and is now a Rare Quality item.
    • Elixir of Bestial Endurance now reduces the damage taken by pets by 10% up from 6%.
    • Mithril Chestguard now grants Armor instead of Strength.
    • Endless Treasure Chest now has 25% chance to grant extra gold when enemies die down from 50%.
    • Serpent Tablet has been removed from the shop.
    • The recipe components of Rage Plate have been changed.
    • The recipe components of Cleric Rod have been changed.
    • The recipe components of Soul Lantern have been changed.
    • The stats and recipe components of Nature Guardian have been changed.
    • The stats and recipe components of Frostwhisper have been changed.
    • The stats and recipe components of Silver Bow have been changed.
    • The Dread Aura provided by Shroud of the Nathrezim now causes allies to restore 10% of any damage dealt down from 12%.
    • The Dread Aura provided by Shroud of the Nathrezim no longer stacks with Glyph of Bloodthirst.
    • Moon Scythe now restores health equal to 5% of maximum mana down from 6%.
    • The stat distribution and recipe components of Huntmaster's Sigil have been changed.
    • Arcpower Stone now allows the wielder to chose the secondary stat granted by the item.
    • Belt of Ulduar now only restores mana to the hero who wields it.
    • Belt of Ulduar now restores 0,5 mana up from 0,4 when the hero deals damage.
    • Elemental Orb now provides 14 to Primary Attribute up from 10.
    • Elemental Orb now provides 150 Mana up from 120.
    • Elemental Orb's Fire effect now splashes for amount equal to 35% of Primary Attribute up from 30%.
    • Faerie Charm now has an additional effect.
    • Nature Guardian now has new Equip effects.
    • Frostwhisper now has new Equip effect.
    • Faerie Charm now deals damage to nearby enemies equal to 60% of Primary Attribute up from 40%.
    • Signet of the Swarm now deals damage to nearby enemies equal to 25% of Primary Attribute up from 10%.
    • Armored Vestments now reduces damage taken by amount equal to 12% of Agility up from 10%.
    • Armored Vestments now provides 10% Evasion down from 15%.
    • Ardite Impaler now increases the damage dealt by Critical Strikes by 40% down from 50%.
    • Master's Helmet now increases the damage dealt by Critical Strikes by 20% down from 30%.
    • Fixed a bug where Sarthras, Hand of Neptulon could also affect enemy units.
    • Fixed a bug where Beacon of the Naaru did not affect units with mana.
    • Fixed a bug where Spellbreaker Shield's healing would incorrectly occur on allied spellcasts as well.
    • Fixed an incorrect total price for Rage Plate.
    • Fixed a bug where the Warden's Mask droppable item had charges.
    • Fixed a bug where Thorim's Hand Chain Lightning did not scale with All Stats for Strength and Intelligence heroes.
    • Fixed a bug where Chaoseater's bonus attack damage affected Attack Damage scalings with lower value than intended.
    • Slumber Ring and Slumber Amulet now put 1 random nearby enemy to sleep instead of all nearby enemies.
    • Many new droppable items have been added.
    • The stats and effects of Queen's Scepter have been changed.
    • A new Legendary item has been added.
    • The Storm's Fury item has been removed from the game.
    • Viper's stats and effect have been changed.
    • Diabolic Scepter's stats and effect have been changed.
    • Springwater Totem's aura now causes attacks to restore 4 mana up from 2.
    • Ring of Oblivion's stats and effect have been changed.
    • Ring of Blood's effect has been changed.
    • Bloodreaver Scythe can no longer proc when full on health.
    • Bloodreaver Scythe base proc chance increased to 10% up from 8%.
    • Bloodreaver Scythe now grants the Blood Globe directly to the wielder if below 40% of maximum health.
    • Battlestaff of Elune now has an equal 3% chance to proc both for the hero and his summons.
    • Darkmoon Card: Wisdom has been reworked into a new item: Mystic Visage.
    • Charged Shield in Recipes 1 has been replaced with a new item: Icecrown Ring.
    • Winter Blade in Recipes 2 has been replaced with a new item: Goldrinn's Shoulderguards.
    • Shieldtronic Gear now provides 25% Spell Damage Reduction to summoned units down from 40%.
    • Shieldtronic Gear now also provides 4 Armor to summoned units.
    • Huntmaster's Sigil now also provides 25% Attack Speed to summoned units.
    • Ring of Astral Magic has been removed from the Shadow Crystal Items shop section.
    • Crown of Infinity has been moved to the Shadow Crystal Items shop section.
    • A new item has been added at the spot of Crown of Infinity: Darkflayer.
    • Shard of Dominion in Recipes 3 has been replaced with a new item: Chalice of Blood.
    • Iron Cleaver in Recipes 3 has been replaced with a new item: Cosmic Reaver.
    • Mark of the Bloodlord in Recipes 6 has been replaced with a new item: Blademaster's Katana.
    • Darkflayer Rod in Recipes 6 has been replaced with a new item: Crystal Hammer.
    • Nightborne Pendant in Recipes 6 has been replaced with a new item: Spirit Reaper.
    • Stoneheart in Recipes 7 has been replaced with a new item: Eye of Azshara.
    • Chameleon Ring in Recipes 7 has been replaced with a new item: Orb of Unstable Magic.
    • Garb of Cenarius in Recipes 7 has been replaced with a new item: Sunfire Sword.
    • Count's Memento in Shadow Crystal Recipes has been replaced with a new item: Runesword.
    • A new item has been added to Recipes 7: Vane's Fate.
    • A new item has been added to Recipes 7: Dragonscale Ring.
    • A new item has been added to Recipes 7: Bloodreaver's Scythe
    • A new item has been added to Recipes 7: Crown of the Necrolord.
    • Tooltip fixes.


    Version 2.4.0.

    [​IMG]
    Version 2.4.0a [Hotfix] [27.08.2017]
    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Throw Glaive's healing was not working.
    [​IMG] Paladin
    • Fixed a bug where Holy Light stated wrong values for its healing in its tooltip.


    Items
    [​IMG] Items

    • Fixed a bug where Signet of the Swarm and Soul Lantern didn't reduce Mastery when dropped.
    • Fixed a bug where multiple Nightborne Pendants could stack.


    [​IMG] Version 2.4.0. [24.08.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Multiple tooltip fixes.
    • Fixed a bug where Glyph of Dampening was still benefitting from Deep Healing.
    • Glyph of Renewal's healing is now Healing Type.
    • Fixed a bug where Glyph of Deep Healing was not working.

    Classes
    [​IMG] Death Knight
    • Blood Strike's healing is now Healing Type.
    [​IMG] Demon Hunter
    • Chaos Nova's tooltip with Chaos Orbs talent now states the correct amount of damage reduction it provides.
    • Throw Glaive's healing is now Healing Type.
    [​IMG] Ice Lancer
    • The Snowy Bond Talent's healing is now Healing Type.
    [​IMG] Necromancer
    • Fixed a bug where Carrion Swarm was not procing Glyph of Devotion.
    [​IMG] Paladin
    • Crusade now states its spell classification.
    [​IMG] Warrior
    • Fixed a bug where the Rampage Talent didn't drain health properly.
    • Ignore Pain's strength scaling has been reduced to 35% down from 50%.


    Items
    [​IMG] Items

    • 9 new droppable items have been added.
    • The ground tooltip of Bucket of Water has been updated.
    • Ancient Amulet now grants different stats.
    • Belt of Ulduar now provides 6 Mana per 5 seconds down from 10 Mana per 5 seconds.
    • Belt of Ulduar now also provides 10% Spell Damage Reduction.
    • Item effects that proc when an enemy or friendly unit dies are no longer triggered by Lesser Creatures.
    • Void Shard's chance to spawn a Void Tentacle has been increased to 25% up from 18%.
    • Aviana's Embrace now states correct recipe components.
    • Fixed a bug where Soul Lantern could be procced by Lesser Creature deaths.
    • Fixed a bug where Soul Lantern did not provide Mastery.
    • Fixed a bug where Signet of the Swarm did not provide Mastery.
    • Fixed a bug where Nathrezim Sigil stated incorrect cooldown for its Use effect.
    • Fixed a bug where the Holy Sprites spawned by Lightbringer didn't have any effect for Players 2 and 3.
    • Fixed a bug where the active effect for Void Shard didn't work for Players 2 and 3.
    • Fixed a bug where Ring of Oblivion could not be activated.
    • Fixed a bug where Pridwen, Guard of Tirion did not trigger its reincarnation effect.
    • Fixed a bug where Ring of Oblivion could not be used on self and had melee cast range.
    • Fixed a bug where Great Crown of Kalisea incorrectly required Hood of Cunning.


    Version 2.3.9.

    [​IMG] Version 2.3.9. [14.08.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Glyph of Commandership now increases the damage dealt by pets by 25% down from 35% and reduces the damage they take by 10% down from 20%.
    • <-stats> command has been updated.
    • Summoned units of any kind no longer benefit from ESC Stat Points.
    • The puzzle to open the first Massive Ruined Gate has been changed.
    • The tooltips of Glyph of Deep Healing, Glyph of Commandership and Glyph of Glass Cannon have been updated to reflect the recent mechanical changes.
    • Fixed a bug where the Backpack of a player that left the game would not drop the items stored inside.
    • Tooltip fixes.

    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Chaos Nova did not properly scale with Agility.
    [​IMG] Druid
    • Starfall now properly states its mana costs in its learn tooltip.
    • The damage of Starfall has been increased to 12/20/28/36 up from 8/12/16/20.
    • The Treant ability Bark Claws now costs 10 mana down from 30.
    • Treants now spawn with 10 mana and have a maximum of 20 instead of spawning with 30 and having a maximum of 30.
    [​IMG] Necromancer
    • The periodic healing of Reanimate has been changed to 18/36/54/72 from 18/32/54/72.
    • •Fixed a small issue where casting Carrion Swarm before ever casting Reanimate would set the periodic healing to 0.
    [​IMG] Priest
    • Fixed a bug where the cooldown of Apotheosis was greater than the stated amount.
    [​IMG] Windmaster
    • Fixed a bug where the Skyslash tooltip incorrectly displayed insanely high attack damage scaling values.
    [​IMG] Witch Doctor
    • Spiritual Touch's buff tooltip now has proper description.


    Items
    [​IMG] Items

    • Due to gameplay and balance restrictions, Class-specific Legendaries have been removed. You can now obtain a Legendary for each build in the game. Legendary acquisition puzzles have been adjusted.
    • Fixed a bug where Gate Keys could be used (and lost) on doors that were already opened by them.
    • A new stat has been added to items: % Pet Damage.
    • Lesser Recipes have been removed as shop section and have been replaced with Recipes VII.
    • Fixed a bug where Zeril's Warglaive did not reduce Mastery when dropped.
    • Axe of Graiv has been replaced with Spellblade in the Agility Items Shop Section.
    • Cursed Dagger has been replaced with Blast Sword in the Agility Items Shop Section.
    • Moon Shard has been replaced with Tome of Restoration in the Intelligence Items Shop Section.
    • Serpent Helm has been replaced with Energized Shoulderguards in the Strength Items Shop Section.
    • Helm of Valor has been replaced with Elixir of Bestial Fury in the Unclassified Items Shop Section.
    • Hood of Cunning has been replaced with Elixir of Bestial Endurance in the Unclassified Items Shop Section.
    • Moon Scythe now provides 200 Mana up from 180.
    • The range of Moon Scythe's Equip Effect has been increased to 475 up from 275.
    • The health restored by Moon Scythe's Equip Effect has been increased to 6% of maximum mana up from 5%.
    • Chameleon Sword now also increases the effectiveness of On-Hit Effects by 20%.
    • Arcane Chameleon Sword's on-hit damage has been increased to 30 with 35% Primary Attribute scaling up from 25 with 30% Primary Attribute scaling.
    • Nature Chameleon Sword's on-hit healing has been increased to 15 with 2% maximum health scaling up from 10 with 1% maximum health scaling.
    • Water Chameleon Sword's on-hit mana restoration has been reduced to 2 with 0,4% maximum mana scaling down from 2 with 0,5% maximum mana scaling.
    • Thorim's Hand now also increases the effectiveness of On-Hit Effects by 30%.
    • Thorim's Hand Chain Lightning effect now deals damage equal to 50% of All Stats down from 75%.
    • Thorim's Hand Chain Lightning effect is now considered an On-Hit Effect.
    • Thorim's Hand Chain Lightning effect no longer deals spell damage.
    • Arcane Blade's increased effectiveness of On-Hit Effects has been reduced to 20% down from 50%.
    • Arcane Blade's attack damage has been reduced to 12 down from 14.
    • Arcane Blade's on-hit effect damage scaling has been increased to 30% up from 20%.
    • Enigmus's increased effectiveness of On-Hit Effects has been reduced to 50% down from 100%.
    • Enigmus now grants 12 to Primary Attribute up from 10.
    • Enihmus now grants 30% Attack Speed up from 20%.
    • Shieldtronic Gear now provides 15% Spell Damage Reduction down from 20%.
    • Shieldtronic Gear now provides 15% Pet Damage Reduction.
    • Shieldtronic Gear now provides 8 to Primary Attribute down from 10.
    • Huntmaster's Sigil now provides 100 Mana down from 140.
    • Huntmaster's Sigil no longer provides Mana Regeneration.
    • Huntmaster's Sigil now provides 18% Pet Damage.
    • Huntmaster's Sigil now provides 35% Attack Damage to summoned units down from 50%.
    • Void Shard no longer has spell blast.
    • Void Shard now has a Use Effect that teleports all Void Tentacles on a targeted enemy.
    • The Primary Attribute scaling for Void Shard's Tentacles duration has been reduced to 20% of Primary Attribute down from 35%.
    • The recipe components of changed items have been adjusted accordingly.
    • Maelstrom's Fury now has an additional Equip Effect.
    • Elemental Orb now provides 120 Mana.
    • Elemental Orb now provides 20% Attack Speed down from 25%.
    • Elemental Orb's effects have been changed.
    • Shadow Core's active effect cooldown has been reduced to 40 seconds down from 90.
    • Shadow Core's active effect now has 30% maximum mana scaling up from 20%.
    • Silver Bow's On-Hit effect has been replaced with a new Equip Effect.
    • Silver Bow now additionally provides 8 Agility.
    • Armored Vestments now provide 12 Agility up from 11.
    • Armored Vestments now provide 250 Health up from 220.
    • Faerie Charm now provides 13 to Primary Attribute up from 10.
    • Faerie Charm now provides 180 Health up from 150.
    • Diabolic Scepter now provides 230 Health up from 160.
    • The proc chance Mask of the Voodoo God's equip effect has been increased to 40% with 15% Primary Attribute scaling up from 30% with 10% Primary Attribute scaling.
    • Scale of Azjol Nerub now causes Nerubian Elders to deal more damage scaling with Mastery instead of Health.
    • Burning Sword has been replaced with a new item in Recipes 1: Husk of Nordrassil.
    • Vanquisher Sword has been replaced with a new item in Recipes 3: Shard of Dominion.
    • Tildirian has been replaced with a new item in Recipes 5: Garb of Cenarius.
    • Blademaster's Katana has been reworked into a new item: Ring of Astral Magic.
    • Lightbringer in Recipes 5 has been reworked.
    • Recipe components and gold prices of all changed items have been adjusted accordingly.


    Version 2.3.8.

    [​IMG]
    Version 2.3.8a [Hotfix] [07.07.2017]
    General Changes
    • Fixed a bug where Death Timer messages were not adjusted to the death timer change.

    Classes
    [​IMG] Necromancer
    • Fixed a bug where Carrion Swarm did not trigger Glyph of Devotion.
    [​IMG] Witch Doctor
    • Plague Toad may no longer damage enemies that are not visible to the player.


    Items
    [​IMG] Items

    • Fixed a bug where Sanguine Blade didn't consume its Chaos Blades component.
    • Fixed a bug where the Vunjo's Masochist Mask Recipe could not be completed with the stated components.
    • Fixed a bug where the Gladius Recipe could not be completed with the stated components.
    • Fixed a bug where the Tinker Legendary item did not work properly.
    • Tol'vir Desert Ring no longer mentions Stoneskin Elixir stacking.


    [​IMG] Version 2.3.8. [05.07.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Hero Abilities have been split into 3 Types: Damaging, Healing and Non-Categorized. Many hero abilities, items and effects have been adjusted to this new system.
    • Glyph of Gold Find has been replaced with a new Glyph: Glyph of Clearcasting.
    • Glyph of Power Surge has been replaced with a new Glyph: Glyph of Devotion.
    • Four new Glyphs have been added to the game: Glyph of Magic Affinity, Glyph of Dexterity, Glyph of Fortitude and Glyph of Bloodlet.
    • Glyph of Astral Shift has been reworked.
    • Glyph of Thunder no longer stuns enemy units.
    • Fixed a bug where Glyph of Battle Frenzy did not function while having On-Hit Effects.
    • Base Handicap of all units in the map has been increased by 20%.
    • Gold gained from killing enemy units in the early and mid stages of the game has been increased across all difficulties.
    • Normal Difficulty now grants 1 bonus gold from killing creeps up from 0.
    • Hard Difficulty now grants 2 bonus gold from killing creeps up from 1.
    • Hell Difficulty now grants 3 bonus gold from killing creeps up from 2.
    • Insane Difficulty now grants 4 bonus gold from killing creeps up from 3.
    • Random Demon spawns summoned by Kergaloth should no longer occur in Insane Difficulty.
    • Death respawn timers are now fixed at 12 seconds and no longer increase along hero levels.

    Classes
    [​IMG] Death Knight
    • Death Grip's base damage has been reduced to 50 down from 60.
    • Death Grip's max health scaling has been reduced to 8% of maximum health down from 10%.
    • Blood Strike's base damage has been reduced to 75/150/225/300 down from 80/180/280/380.
    • Frost Strike's base damage has been reduced to 65/130/195/260 down from 65/140/215/290.
    • The Lichborne Talent has been reworked.
    • Blood Tap no longer increases periodic health regeneration from Blood Presence.
    • Rune Weapon has been replaced with a new Talent: Bone Shield.
    • The Unholy Pact Talent now increases ability damage by 15% down from 20%.
    • The Rime Talent now increases the next ability's damage by 20% down from 30%.
    • The Rime Talent proc chance has been reduced to 35% down from 40%.
    [​IMG] Demon Hunter
    • The base damage of Throw Glaive has been reduced to 90/180/270/360 down from 90/200/310/420.
    • The base damage of Chaos Nova has been reduced to 20 down from 30.
    [​IMG] Druid
    • The maximum mana scaling of Lunar Strike has been reduced to 15% down from 20%.
    [​IMG] Hunter
    • The Marksman's Focus Talent has been replaced with a new one: Silverhead Arrows.
    • The Beast Cleave Talent has been replaced with a new one: Volley.
    • The Way of the Ragner has been reworked.
    [​IMG] Ice Lancer
    • Frozen Heart now increases the damage of Ice Lancer abilities by 1% per 20 points of mana up from 12.
    • Shatter's base damage has been reduced to 90/180/270/360 down from 100/200/300/400.
    • Shatter's damage is now increased by 30% when consuming Frost Armor down from 35%.
    • Shatter's Agility scaling has been reduced to 265% down from 275%.
    • The Icebreak Talent now increases the bonus damage of Shatter to 60% down from 80%.
    • Ice Blast's base damage has been changed to 80/160/240/320 down from 100/170/240/310.
    • Ice Blast's Agility scaling has been reduced to 185% down from 200%.
    [​IMG] Mage
    • Arcane Master now gains 1% proc chance per 15 points of Intelligence up from 13.
    • The Intelligence scaling of Living Bomb has been reduced to 280% down from 300%.
    • The base damage of Pyroblast has been reduced to 90/180/270/360 down from 110/220/330/440.
    • The Intelligence scaling of Pyroblast has been reduced to 265% down from 280%.
    • The base damage of Ring of Frost has been reduced to 60/130/200/270 down from 60/140/220/300.
    • The Intelligence scaling of Ring of Frost has been reduced to 220% down from 240%.
    • The Arcane Intellect Talent has been reworked.
    • The Erosion Talent has been replaced with a new one: Bone Chilling.
    • The Polymorph Talent has been replaced with a new one: Displacement.
    • The Resonance Talent has been replaced with a new one: Firestarter.
    • The Frozen Orb Talent has been replaced with a new one: Ice Flurry.
    • The Global Cooling Talent has been replaced with a new one: Brain Freeze.
    • The ignite Talent has been replaced with a new one: Conflagration.
    [​IMG] Rogue
    • The Agility scaling of the Fan of Knives active effect has been reduced to 220% down from 240%.
    • The Agility scaling of the Shadowstep has been reduced to 260% down from 275%.
    [​IMG] Shaman
    • Fixed a bug where Water Shield's proc effect could still function after the buff is dispelled.
    [​IMG] Tinker
    • Fixed a bug where Reinforce reset the level of Zap of Clockwerk Goblins if the Electrical Discharge Talent was used.
    [​IMG] Warrior
    • Mastery Stat now has different effect.
    • Battle Cry has been removed.
    • A new ability has been added: Ignore Pain.
    • Raging Blow has been removed.
    • A new ability has been added: Defensive Stance.
    • The Enrage Talent has been replaced with a new one: Taste of Blood.
    • The Wild Strength Talent has been replaced with a new one: Never Surrender.
    • The Inspiring Presence Talent has been replaced with a new one: Rampage.
    • The Indomitable Talent has been replaced with a new one: Trauma.
    • The Pain Train Talent has been replaced with a new one: Furious Charge.
    • The Focused Rage Talent has been reworked.
    • The Unshackled Fury Talent has been reworked.


    Items
    [​IMG] Items

    • The recharge time for all component items in the main shop has been set to 3 seconds.
    • The recharge time for all recipe items in the main shop has been set to 5 seconds.
    • Flasks have been removed from the game.
    • Poor Quality items have been removed from the game.
    • Large amount of Price and Value adjustments for items from the Agility Items, Intelligence Items, Strength Items, Unclassified Items and Lesser Recipes shop categories.
    • Epic Recipe prices and recipe components adjusted accordingly to the previous change.
    • Armor values have been reduced across most of the items ingame.
    • Tauren Totem has been replaced with a new item: Adamantium Shield.
    • Sage Ring has been reworked.
    • Ursoc's Claw has been reworked.
    • Thorim's Hand has been reworked.
    • Ring of Oblivion has been reworked.
    • Crown of Infinity has been reworked.
    • Spellbreaker Shield has been reworked.
    • Count's Memento has been reworked.
    • Spectral Leggings have been replaced with a new item: Arcpower Stone. Spectral Leggings have been moved to the Arcane Wares shop.
    • Warsong Howling Axe has been replaced with a new item: Scroll of Infinite Knowledge.
    • Soul of Icecrown has been replaced with a new item: Hand of the Magi.
    • Darkmoon Card: Greantess has been replaced with a new item: Magic Shiv.
    • Grove Idol has been replaced with a new item: Aviana's Embrace.
    • Darkscale Chestplate has been replaced with a new item: Blademaster's Katana.
    • Each stack of Black Raven now causes a separate damage instance instead of increasing the damage of a single damage instance.
    • The stats and recipe components of Lightbringer have been changed.
    • Lightbriner no longer shoots periodic blasts at enemies.
    • Arcane Blade now increases the damage dealt by On-Hit Effects by 50% down from 60%.
    • Enigmus now increases the damage dealt by On-Hit Effects by 100% down from 125%.
    • Mark of the Bloodlord's chance to spawn a Blood Globe is now increased by 0,12% per point of Mastery down from 0,15%.
    • Mark of the Bloodlord now grants 250 Health up from 200.
    • Ring of Blood now causes you to heal allies for 30% of Blood Globe healing up from 25%.
    • Lesser Blood Globes now heal for 7,5% of maximum health up from 5%.
    • Ring of Blood's chance to spawn Blood Globes has been set to 1,5% from all sources instead of 2% chance for heroes and 1% chance for non-hero units.
    • Mask of the Voodoo God's chance to spawn a Serpent Ward has been reduced to 30% down from 35%.
    • Mask of the Voodoo God's chance to spawn a Serpent Ward now has 10% Primary Attribute scaling.
    • Gladius now provides 15 to Strength and Intelligence up from 10.
    • Armored Vestments now has an additional effect.
    • The duration of Nathrezim Sigil's Use effect has been reduced to 5 seconds down from 7.
    • Nathrezim Sigil's Use effect now regenerates 2% of maximum health over the duration instead of 3% of missing health.
    • The cooldown of Nathrezim Sigil's Use effect has been reduced to 45 seconds down from 60.
    • The health granted by Nathrezim Sigil has been increased to 300 up from 200.
    • The stats and recipe components of Charged Shield have been changed.
    • Fixed a bug where the Priest Legendary item had an additional effect.


    Version 2.3.7.

    [​IMG]
    Version 2.3.7a [Hotfix] [02.06.2017]
    General Changes
    • Fixed an outdated hint.
    • Fixed some tooltip errors.

    Classes
    [​IMG] Mage
    • Fixed a bug where the Resonance Talent did not work.
    [​IMG] Paladin
    • Fixed a bug where Crusader Strike was dealing incorrect amount of damage during Crusade.
    [​IMG] Rogue
    • Fixed a bug where the Rogue was benefitting from a portion of Shadow Blade's on-hit effect without having learned the ability.


    [​IMG] Version 2.3.7. [01.06.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • A number of "error message missing" pop-ups should now be fixed.
    • Fixed an incorrect tooltip with Hell Difficulty selection.
    • Fixed a bug where the Attack Damage bonus for agility heroes per level did not count into Attack Damage scalings.
    • Randomizing heroes is no longer available until difficulty and game modes are selected.
    • Fixed a bug where enemies were not taking reduced damage in Heroic Mode.
    • The Azsune bossfight has been redesigned, including the Challenge related to it.
    • Numerous grammatical and typo errors fixed.
    • Fixed a bug where the Spell Damage Reduction from Glyph of Dampening was not working.

    Classes
    [​IMG] Berserker
    • Fixed a bug where the Berserker benefitted from the Debilitate Talent even without using it.
    [​IMG] Hunter
    • Now uses a new model and icon.
    • Fixed a bug where Beast Cleave overwrote the damage dealt by the Beast's attack.
    • Sharpshooter has been removed.
    • The mana cost of Cobra Shot has been reduced to 10/20/30/40 down from 15/30/45/60.
    • The mana cost of Multishot has been reduced to 20/35/50/65 down from 25/40/55/70.
    • A new ability has been added: Trueshots.
    • Kill Shot has been removed.
    • A new ability has been added: Cobra Shot.
    • The Dire Beasts Talent has a new icon.
    • The Beast Cleave Talent no longer restores mana.
    • The Spirit Bond Talent has been replaced with a new Talent: Bombardment.
    • The Windrunner's Quiver no longer increases damage dealt by abilites, but instead increases damage dealt by auto-attacks.
    • The Sentinel Talent has been replaced with a new Talent: Lock and Load.
    • The Hunter's Mark Talent has been replaced with a new Talent: Marksman's Focus.
    • The Savagery Talent has been reworked into the Wild Power Talent.
    [​IMG] Ice Lancer
    • Yet another bug that was disabling the Avalanche and Snowy Bond Talents has been fixed.
    [​IMG] Mage
    • The Mage Mastery now has a different effect.
    • Arcane Master has been reworked.
    • The mana cost of Arcane Pulse at rank 4 has been increased to 170 up from 150.
    • The mana cost of Ring of Frost has been increased to 40/80/120/160 up from 40/80/110/150.
    [​IMG] Monk
    • Has recieved an HD version of the original model.
    [​IMG] Priest
    • The Intelligence scaling of the periodic Renew healing has been reduced to 15% down from 20%.
    • The periodic healing of Renew has been reduced to 50/65/80/95 down from 55/70/85/105.
    • The Intelligence scaling of the instant Renew healing has been reduced to 80% down from 100%.
    • The instant healing of Renew has been reduced to 100/225/350/475 down from 100/250/400/550.
    • Apotheosis now increases healing done by 20% down from 30%.
    • The Intelligence scaling of Sacred Ground has been reduced to 10% down from 15%.
    • The healing of Sacred Ground has been reduced to 35/50/65/80 down from 35/55/75/95.
    • The Guardian Angel Talent now functions differently and restores mana only.
    [​IMG] Primal Guardian
    • Spirit Claw now restores flat amount of mana and no longer scales with the skill's level.
    [​IMG] Rogue
    • Thrill of the Kill has been slightly changed into a new ability: Fan of Knives.
    • Nightblade has been removed.
    • A new ability has been added: Shadow Blades.
    • The Deception Talent has been replaced with a new one: Master of Shadows.
    • The Shadowfury Talent has been replaced with a new one: Subterfuge.
    • The Dark Wound Talent has been replaced with a new one: Dark Weaponmaster.
    • The Shadow Blade Talent has been replaced with a new one: Nightblade.
    • The Fan of Knives Talent has been replaced with a new one: Blade Dancer.
    [​IMG] Shaman
    • Fixed a bug where the Flamewrath Talent was causing Recursion Error.
    [​IMG] Tidewarrior
    • The Chitinous Scales Talent now has a base damage reduction of 4.
    • The Chitinous Scales Talent now has 8% Attack Damage scaling down from 12%.
    [​IMG] Windmaster
    • Has recieved an HD version of the original model.
    [​IMG] Witch Doctor
    • Plague Toad now has different visual effect upon exploding.


    Items
    [​IMG] Items

    • Fixed a couple of items that did not grant Mastery.
    • Fixed a bug where the Witch Doctor's Plague Toad was not triggering Scale of Azjol Nerub.
    • Fixed a bug where Thorim's Hand's Chain Lightning effect was not working.
    • Skull of Ravius no longer has an active effect.
    • The stats of Skull of Ravius have been increased.
    • Fixed a bug where Arcane Blade's on-hit effect was not dealing magic damage.
    • Shieldtronic Gear's ability given to units now has correct tooltip.
    • Fixed a bug where Frostwhisper's Equip effect was dealing less damage than it should.


    Version 2.3.6.

    [​IMG]
    Version 2.3.6b [Hotfix] [25.05.2017]
    General Changes
    • Fixed incorrect tooltips of Difficulty Selection, where starting gold was not stated correctly.
    • Fixed an inconsistency in the alternate Tidewarrior quest dialog for the "Welcome Guests" quest.

    Classes
    [​IMG] Ice Lancer
    • Fixed a bug where the Avalanche and Snowy Bond talents were not working.
    [​IMG] Monk
    • Fixed a bug where Power Strike was not benefiting from its Strength scaling.
    [​IMG] Warlock
    • Fixed a bug where the Blood Sacrifice Talent was not increasing the instant damage of Agony.


    Items
    [​IMG] Items

    • Fixed a bug where Endless Treasure Chest was granting gold for Lesser Creatures that shouldn't give gold.


    [​IMG]
    Version 2.3.6a [Hotfix] [24.05.2017]
    General Changes
    • Fixed a bug where a Naga minion in the Waterworks could not be targeted by certain abilities.

    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Chaos Nova was not dealing damage.
    • Fixed a bug where the Demon Hunter was taking extra damage, every time he got damaged.
    [​IMG] Warlock
    • Fixed a bug where Agony was dealing less damage when above 50% of maximum mana.


    [​IMG] Version 2.3.6. [23.05.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • A new custom stat has been added: Mastery. You can learn more about it in the Talents menu.
    • Gold gained from killing enemies has been slightly increased across all difficulties.
    • Fixed a bug where the Outro Cinematic triggered the game's anti-cheat system.
    • Due to a buggy behaviour, the Secret Area system has been reworked. You now have to acquire the Secret Powerup within each Secret Area to mark it as discovered.
    • Glyph of Animosity now provides 15% Critical Strike chance up from 10%.
    • Glyph of Animosity causes critical strikes to deal additional damage equal to 75% of Primary Attribute down from 100%.
    • Glyph of Diamond Skin now reduces damage taken from attacks by 10% down from 12%.
    • Glyph of Renewal's Primary Attribute scaling has been reduced to 130% down from 150%.
    • Glyph of Renewal's healing is now halved for non-hero units.
    • Sea Elementals spawned by enemy units no longer grant Experience.
    • Fixed a bug where non-hero units were taking significantly less damage than intended in Heroic Mode.
    • Many bosses have received boosts to their health pools.
    • All melee Agility heroes now gain 40 health per level up from 25.
    • All ranged Agility and Intelligence heroes now gain 30 health per level up from 15.
    • Fixed a rare bug where dead heroes would continue to gain experience.
    • The King's Blood is no longer part of a quest.
    • Heroes are now invulnerable while controling the Temple Guardians during the Bel'Shan boss fight.
    • Damage dealt by non-hero units is now shown in yellow colored text.
    • Fixed a bug where the Troll Loa Statue was placed on the ground after completing the Troll Headhunter's quest.
    • The Dark Ranger quest has been removed.
    • The location of the Troll Loa Statue for the Headhunter quest has been changed.
    • Flat damage dealt by Nightmares in Heroic Mode has been slightly reduced.
    • Scaling damage dealt by Nightmares in Heroic Mode has been increased.
    • The damage and health of archers and mages in the Skeleton Tomb Dungeon have been increased.
    • Fixed an incorrect tooltip value with Normal Attack Type.

    Classes
    [​IMG] Berserker
    • Toxic Sack now has a new visual effect.
    [​IMG] Death Knight
    • Blood Presence now regenerates 0,25% of maximum health per 100 points of mana down from 0,33% of maximum health per 100 points of mana.
    [​IMG] Druid
    • Blessing of Elune has been removed.
    • Starfall is now a Levelable ability instead of Normal ability.
    • A new ability has been added: Moon Cycle.
    • Wild Growth no longer does instant healing if the target is already affected by Wild Growth.
    • Treants no longer deal increased damage while affected by Wild Growth.
    • Force of Nature no longer deals instant damage at its location.
    • Treants no longer spawn with Thorns.
    • Treants now have a new active ability with mana cost that they use automatically.
    • Treant duration reduced to 16 seconds down from 18 seconds.
    • The cooldown of Force of Nature has been reduced to 18 seconds down from 16 seconds.
    • Arcane Dispersion has been removed.
    • A new ability has been added: Lunar Strike.
    • The Astral Communion Talent has been completely reworked.
    • The Barkskin Talent now also causes Treants affected by Wild Growth to deal increased damage.
    • Blessing of the Ancients has been replaced with a new Talent: Dying Stars.
    • Revitalize has been replaced with a new Talent: Celestial Power.
    [​IMG] Hunter
    • Grylls's Roar ability now states how Grylls uses it automatically.
    • The Critical Strike chance granted by Sharpshooter has been reduced to 10% down from 15%.
    [​IMG] Ice Lancer
    • Ice Blast now has a new visual effect.
    • The Hypotermia Talent now causes Ice Blast to deal 75% damage to nearby enemies down from 100%.
    • Cold Touch now has 40% chance to reset the cooldown of Ice Blast down from 100%.
    • Shatter's damage is now increased by 35% when consuming Frost Armor up from 25%.
    • The Icebreak Talent now increases the damage dealt by Shatter when it consumes Frost Armor by additional 45% up from 35%.
    [​IMG] Mage
    • Living Bomb now has a new visual effect.
    [​IMG] Necromancer
    • The Undertaker Talent has been replaced with a new Talent: Rotting Sickness.
    • The Hallow Bells Talent now additionally increases the duration of Tombstone.
    • The Death Swarm Talent now has an additional effect.
    • The Endless Scourge Talent now respawns Skeletal Minions at the position of the Necromancer.
    • The proc chance of the Endless Scourge Talent has been increased to 15% up from 10%.
    • The Intelligence scaling of the Endless Scourge Talent has been reduced to 5% down from 10%.
    [​IMG] Paladin
    • Divine Storm has a new sound.
    • Divine Protection no longer grants attack speed.
    • Vengeful Blade has been removed.
    • Crusader Strike is now a levelable ability.
    • A new ability has been added: Avenging Wrath.
    • The Holy Avenger Talent now restores health equal to 16% of damage dealt by allies up from 13%.
    • The Holy Avenger Talent no longer increases the Attack Speed granted by Divine Protection.
    • The Blessing of Might Talent now has different effect.
    • The Righteous Protector Talent has been replaced with a new Talent: Crusade.
    • The Justicar Talent has been replaced with a new Talent: Warrior of the Light.
    • The Seal of Light Talent has been replaced with a new Talent: Beacon of Light.
    • The Virtue Blade Talent has been replaced with a new Talent: Divine Purpose.
    • The Divine Knowledge Talent now has an additional effect.
    [​IMG] Primal Guardian
    • The duration of Spirit Wolves has been reduced to 9 seconds down from 10.
    • Spirit Wolves's damage dealt now scales with 12% of Strength down from 20%.
    • The base damage of Spirit Wolves has been increased to 10 up from 5.
    • Spirit Wolves now restore health equal to 20% of damage dealt down from 30%.
    • The Intelligence scaling of health restored by Spirit Wolves has been reduced to 25% down from 30%.
    • Spirit Wolves are now spawned every 6th attack instead of every 5th attack.
    • The Agility and Intelligence scaling of Spirit Claw has been reduced to 140% down from 160%.
    • The Unleashed Pack Talent now causes Spirit Wolves to spawn every 5th attack instead of every 4th attack.
    • The Leader of the Pack Talent now gives Spirit Claw 25% chance to summon a Spirit Wolf down from 30%.
    • The Agility scaling of the Leader of the Pack Talent has been reduced to 15% down from 30%.
    • The Intelligence scaling of Feral Spirit has been reduced to 10% down from 15%.
    [​IMG] Sapper
    • The Explosive Sheep Talent has been replaced with a new Talent: Mad Bomber.
    • The Gunpack Talent has been replaced with a new Talent: Extended Barrels.
    • Landmine now detonates from enemy proximity.
    • Rocket Blast now also has chance to deal bonus damage, increased by Critical Strike chance.
    • Seaforium Charge has been completely reworked.
    • The mana cost of Rocket Blast has been reduced to 15/30/45/60 down from 25/40/70/90.
    • The mana cost of Landmine has been reduced to 25/45/65/85 down from 35/50/75/90.
    • The mana cost of Minigun Sentry has been reduced to 25/40/55/70 down from 30/40/55/75.
    • The duration of Minigun Sentry has been reduced to 13 seconds down from 15.
    • The cooldown of Minigun Sentry has been reduced to 6 seconds down from 8.
    • The damage dealt by Minigun Sentry has been increased to 14/25/40/56 up from 14/20/32/45.
    • The health of Level 1 Minigun Sentry has been increased to 250 up from 200.
    • The Rocket Launcher Talent attack damage scaling has been increased to 45% up from 40%.
    [​IMG] Shaman
    • The attack speed granted by Flametongue Totem has been changed to 20%/30%/40%/50% from 25%/30%/35%/40%.
    • The attack speed granted by Flametongue Totem is now halved for non-hero units, instead of being reduced by 10%.
    • The mana cost of Flametongue Totem has been reduced to 35/55/75/95 down from 35/60/80/100.
    • The periodic mana regeneration of Water Shield has been reduced to 0,2% of maximum mana down from 0,3%.
    [​IMG] Siren
    • The Critical Strike chance granted by Tidal Threat has been reduced to 15% down from 25%.
    • The Sea Elemental spawned by Elusion no longer lasts twice as long as other elementals.
    [​IMG] Warlock
    • Haunt reset chance reduced to 7%/8%/9%/10% from 10%/12%/14%/16%.
    • Haunt reset scaling reduced to 5% of Intelligence down from 10%.
    • The Soul Mastery Talent now increases the reset chance of Haunt by 4% up from 3%.
    [​IMG] Warrior
    • Colossus Smash is now a Levelable Ability instead of Normal Ability.
    • Mortal Strike has been removed.
    • A new ability has been added: Heroic Leap.
    • Ignore Pain has been removed.
    • A new ability has been added: Raging Blow.
    • The Last Stand Talent has been replaced with a new Talent: Titan's Grip.
    • The Unshackled Fury Talent has been reworked.
    • The Inspiring Presence Talent now restores 8% of damage dealt to allies, up from 6%.
    • The Heroic Leap Talent has been replaced with a new Talent: Pain Train.
    • The Renewed Fury Talent has been replaced with a new Talent: Enrage.
    • The Titanic Might Talent has been replaced with a new Talent: Indomitable.


    Items
    [​IMG] Items

    • The Legendary items have been removed in their previous form. Heroes now have to complete a quest to recieve 1 of the 24 unique and class-specific legendaries designed for them.
    • Fixed an issue where On-Hit item effects were disabling On-Hit effect abilities.
    • Hydra units will no longer have increased drop chances for certain items.
    • Sell price of all Poor quality items has been made equal, with the average sell price increased.
    • Sell price of all Common quality items has been made equal, with the average sell price remaining the same.
    • Sell price of all Uncommon quality items has been made equal, with the average sell price reduced.
    • Sell price of all Rare quality items has been made equal, with the average sell price reduced.
    • Sell price of all Epic quality items has been made equal, with the average sell price reduced.
    • Shadow Crystal items now cost 1400 gold up from 1250.
    • Feric's Tombstone has a new visual effect for its Use effect.
    • Crown of Infinity has a new visual effect for its Equip effect.
    • Zulatar Punisher's Equip effect has been changed.
    • Imperial Ruby's Equip effect has been changed.
    • Fixed a bug where Gloves of Faerie Touch were not granting Intelligence.
    • Scimitar from the Agility Items shop section now grants different stats.
    • Mask of the Voodoo God now has 35% chance to spawn Serpent Wards down from 100%.
    • The attack speed of Serpent Wards summoned by Mask of the Voodoo God has been slightly reduced.
    • Mask of the Voodoo God now grants 12 to Primary Attribute up from 8.
    • Mask of the Voodoo God now grants 160 Health up from 120.
    • Burning Sword now grants 22 Damage up from 17.
    • Burning Sword's splash damage has been reduced to 10% down from 20%.
    • Burning Sword's splash damage range has been increased to 225 up from 175.
    • Iron Cleaver now grants 28 Damage up from 17.
    • Iron Cleaver's splash damage has been reduced to 13% down from 25%.
    • Iron Cleaver's splash damage range has been increased to 225 up from 175.
    • The Egg spawn duration of Scale of Azjol Nerub has been reduced to 2 seconds down from 5.
    • The range at which Eggs can spawn from Scale of Azjol Nerub has been reduced to 200 down from 250.
    • The recipe components for Burning Sword have been changed. Total price remains the same.
    • Volcanic Crusher now grants 17 Damage up from 12.
    • The recipe components for Volcanic Crusher have been changed. Total price remains the same.
    • Orb of Fire has been removed from the main shop.
    • Serpent Tablet is no longer an Epic-quality Recipe. It is now a Heirloom-quality item and is located within the Unclassified Items shop section.
    • A new item has been added to Recipes 5: Nightborne Pendant.
    • Orb of Energy has been removed from the main shop.
    • Endless Treasure Chest is no longer an Epic-quality Recipe. It is now a Heirloom-quality item and is located within the Unclassified Items shop section.
    • A new item has been added to Recipes 1: Dark Shaman's Cowl.
    • The recipe components for Ring of Oblivion have been changed. Total price slightly reduced.
    • The recipe components for Gladius have been changed. Total price slightly reduced.
    • The recipe components for Tildirian have been changed. Total price remains the same.
    • Orb of Lightning has been moved from the main shop to the Arcane Wares shop.
    • The Furnace is now a droppable item.
    • Ring of the Moon has been removed from the main shop.
    • Two new component items that have the new Mastery stat have been added to the main shop.
    • Enigmus now amplifies On-Hit Effects by 125% down from 300%.
    • Enigmus now grants 10 to Primary Attribute instead of 10 Damage.
    • Enigmus now grants 20% Attack Speed down from 30%.
    • On-Hit amplification effects from Enigmus and other items and effects no longer have different values for items, talents and glyphs.
    • Silver Bow now has a new Equip Effect.
    • Cleric Rod now has different stats.
    • Signet of the Swarm now has different stats.
    • Signet of the Swarm's Locust Aura now has different visual effect.
    • Nature Guardian now has different stats.
    • Nature Guardian's equip effect now restores health equal to 15% of the wielder's maximum mana every 3 seconds up from 3% of maximum mana every second.
    • Nature Guardian's equip effect now uses a new special effect.
    • Nature Guardian no longer heals units that are at full health.
    • Shieldtronic Gear now grants bonus to an additional stat.
    • Moon Scythe now grants 35% Attack Speed up from 30%.
    • Moon Scythe now grants 180 Mana up from 160.
    • Moon Scythe's chance to Bash has been reduced to 15% down from 20% and its duration reduced to 1 second down from 1,25 seconds.
    • Moon Scythe's equip effect now restores health equal to 5% of maximum mana up from 3%.
    • Moon Scythe's equip effect range has been increased to 275 up from 200.
    • Sanctuary has been renamed to Starwart Shield and now provides different stats.
    • Thornmail now has different stats.
    • Vunjo's Masochist Mask now grants 250 Health up from 200.
    • The recipe components for Vunjo's Masochist Mask have been changed. Total price remains the same.
    • Shadow Core's mana restoration Equip Effect has been changed.
    • Shadow Core now has different stats.
    • The recipe components for Shadow Core have been changed. Total price slightly increased.
    • The stats of Desolation Reaver have been changed.
    • Battle Sword now grants 7% Critical Strike down from 10%.
    • The Twins have been removed from the game.
    • A new item has been added to Recipes 4: Dark Ranger's Longbow.
    • Sanguine Blade now grants 30 Attack Damage up from 25.
    • Sanguine Blade now grants 10% Critical Strike down from 15%.
    • The recipe components for Sanguine Blade have been changed. Total price slightly reduced.
    • Ardite Impaler now grants 25 Attack Damage up from 20.
    • Ardite Impaler now grants 15% Critical Strike down from 20%.
    • Ardite Impaler now increases bonus damage of Critical Strikes by 35% down from 50%.
    • The recipe components for Ardite Impaler have been changed. Total price slightly increased.
    • Ursoc's Claw now has different stats.
    • The recipe components for Ursoc's Claw have been changed. Total price slightly increased.
    • Reaver of the Serpent God has been removed.
    • A new item has been added to Recipes 6: Mark of the Bloodlord.
    • Deathwhisper Rod now causes each attack to deal increased damage equal to 30% of Primary Attribute instead of having 20% chance to deal increased damage equal to 150% of Primary Attribute.
    • The Infinity Power buff granted by Crown of Infinity now lasts for 4 seconds up from 3.
    • Tome of Earthen Power has been removed.
    • A new item has been added to Recipes 6: Arcane Blade.
    • Master's Helmet now has different stats.
    • The recipe components for Master's Helmet have been changed. Total price slightly increased.
    • Mark of the Wild now increases damage dealt by summons by 40% down from 50%.
    • Chaoseater now grants 30 Attack Damage up from 15.
    • Chaoseater's Equip effect now increases Attack Damage by 35% up from 20%.
    • The recipe components for Chaoseater have been changed. Total price remains the same.
    • Armored Vestments now grants 220 Health up from 180.
    • The recipe components for Armored Vestments have been changed. Total price slightly increased.
    • Ring of Oblivion now grants 180 Health up from 150.
    • Fixed a bug where Dragon's Blood was not regenerating proper amount of health through its Equip effect.
    • Dragon's Blood now grants 400 Health up from 300.
    • Dragon's Blood's Equip effect now regenerates 1,5% of maximum health each second down from 2%.
    • The recipe components for Dragon's Blood have been changed. Total price slightly increased.
    • Tol'vir Desert Ring now grants 300 Health up from 220.
    • The recipe components for Tol'vir Desert Ring have been changed. Total price slightly increased.
    • Ring of Blood now grants 400 Health up from 300.
    • Devastation now has different stats.
    • The recipe components for Devastation have been changed. Total price remains the same.
    • Viper's debuff now reduces attack speed by 45% down from 75%.
    • Viper's debuff now lasts for 5 seconds up from 2.
    • Orb of Lightning no longer states its an Orb Effect (cause it isn't).
    • Gladius now restores health equal to 50% of Primary Attribute instead of 50% of Intelligence.


    Version 2.3.5.

    [​IMG] Version 2.3.5. [26.03.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Magic Find no longer displays a cap.
    • The anti-cheat system has been improved. Reveal cheat and no-defeat cheat have been added to the system.
    • Glyph of Shadow Collector's Agility effect damage scaling has been reduced to 50% per stack down from 75%.
    • The base handicap of all enemies has been increased by 15%.
    • The base damage of many enemies has been increased by various amounts.
    • Spells now deal 50% damage to Fortified Armor down from 75%.
    • Certain enemy abilities now deal more damage, more noticeably at their higher ranks.
    • The Explorer Challenge now states its proper rewards.

    Classes
    [​IMG] Berserker
    • Fixed a bug where the effect of the Blood Craze Talent persisted after resetting the Talents.
    [​IMG] Death Knight
    • Fixed a bug where Unholy Pact was granting less bonus damage to abilities than it should.
    • The Blood Tap Talent now increases the periodic health regeneration of Blood Presence by 15% down from 25%.
    • The Blood Feast Talent has been reworked.
    • The Rime Talent now also increases the damage dealt by the ability that consumes Rime.
    [​IMG] Ice Lancer
    • The Icebreak Talent increases the damage dealt by Shatter when consuming Frost Armor by additional 35% up from 25%.
    • The Ice Nova Talent has a new visual effect.
    [​IMG] Tinker
    • The Time is Money Talent has been replaced with a new Talent.
    • The Upgrade Talent has been replaced with a new Talent.
    • The Advanced Production Talent has been replaced with a new Talent.
    • Clockwerk Goblins that respawn through Backup Kit's passive effect now respawn at the location of the Tinker.
    • The cooldown of Static Shock has been increased to 80 seconds up from 70 seconds.
    • Each rank of Reinforce now also increases the mana percentage restored to Clockwerk Goblins.


    Items
    [​IMG] Items

    • Battlestaff of Elune was still causing issues when pets were dealing damage. The item should now be fixed.
    • Fixed a bug where Warsong Howling Axe recipe could not be assembled with the stated components.
    • The recipe components of Great Crown of Kalisea have been changed. Total price remains the same.
    • Mana Surge has been renamed to Darkmoon Card: Wisdom.
    • A new item has been added to Recipes 6 - Darkmoon Card: Greatness.
    • Dragon's Tooth has been replaced within the Unclassified Items shop section.
    • The damage dealt by Black Raven's Equip effect has been increased to 30 up from 20.
    • Black Raven now states correct amount of mana restored.
    • The Vjolndir aura has a new visual effect.


    Version 2.3.4.

    [​IMG] Version 2.3.4. [18.03.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Further and major improvements to the Recursion Error have been made. The Recursion Error should be nearly impossible to run into, but just in case, a special Multiboard has been implemented ingame that allows you to track the Recursions that have occurred in your game. By typing <-2> you can show this special Multiboard which shows a value. When the value reaches 500, the Error occurs. Report any anomalies you see with the Recursions, along with as much detail as possible. You can always return to the main board by typing in <-1>.
    • The Pulverize ability of creeps has been temporarily replaced with Cleave due to a bug with Pulverize.
    • Glyph of Cruelty now has 4% chance to be proced by heroes down from 8% and 2% chance to be proced by pets down from 3%.
    • Talents can no longer be reset while dead to prevent unwanted crashing.
    • Fixed a bug where missile-type abilities did not benefit from % damage increase modifiers.
    • The gold granted by Glyph of Gold Find has been reduced to 15-20 down from 15-25.
    • The Redemption Challenge now properly displays its icon.
    • Tooltip fixes.

    Classes
    [​IMG] Berserker
    • The Axe Mastery Talent now scales with obtained Trophies instead of missing health.
    • The Voodoo Shuffle Talent's damage reduction has been reduced to 20% down from 35%.
    • The Voodoo Shuffle Talent now also provides 15% Lifesteal.
    • The Voodoo Shuffle Talent now activates when below 40% of maximum health down from 45%.
    • The Blood Scent Talent has been removed.
    • Skull Split now executes targets when they are below 10% of maximum health, instead of when it kills them.
    • The Executor Talent has been reworked.
    • The Blood Scent Talent has been replaced with a new Talent.
    [​IMG] Death Knight
    • The periodic damage dealt by the Plaguebringer Talent has been increased to 1,5% of maximum health up fom 1%.
    [​IMG] Demon Hunter
    • The proc chance of the Felfire Talent has been reduced to 40% down from 50%.
    • The Soul Cleave reset chance has been reduced to 1,50%/1,75%/2%/2,25% down from 2,25%/2,50%/2,75%/3%.
    • The Soul Blade Talent now increases the proc chance of Soul Cleave by 0,5% down from 1%, and by 1% while in Metamorphosis down from 2%.
    • The Unleashed Wrath Talent's proc chance has been reduced to 35% down from 50%.
    [​IMG] Druid
    • The base damage of Starfall has been reduced to 5 down from 10.
    • Wild Growth can now target units at full health.
    • Fixed a bug where Revitalize was not restoring correct amount of health.
    • Revitalize now restores 15% of maximum health instead of 20% of missing health.
    • Fixed a bug where Revitalize could apply Wild Growth on units that didn't have it previously.
    [​IMG] Hunter
    • Fixed a bug where the Hunter would retain the Attack Damage bonus from Sentinel even after resetting the Talents.
    [​IMG] Ice Lancer
    • Fixed a bug where the Icebreak Talent increased Shatter damage regardless if it consumed Frost Armor or not.
    • The Avalanche Talent now increases Attack Speed by 40% up from 35%.
    • The Ice Epicenter Talent has been replaced by a new Talent.
    • Cold Touch can now reset the cooldown of Ice Blast by default.
    • The Hypotermia Talent has been reworked.
    • The Snowy Bond Talent now also prevents Shatter from consuming Frost Armor.
    • The Snowy Bond Talent now correctly states that it benefits from Glyph of Deep Healing.
    [​IMG] Priest
    • Silence has been removed.
    • A new ability has been added: Apotheosis.
    • Archangel has been removed.
    • A new ability has been added: Power Word: Shield
    • The instant healing of Renew now scales with Intelligence.
    • The Sound of Silence Talent has been replaced with a new Talent.
    • All Priest Talents have been reworked.
    [​IMG] Primal Guardian
    • The mana restored by Spirit Claw's passive effect has been reduced to 0,5/0,75/1/1,25 down from 1,25/1,50/1,75/2.
    • The mana restored by Spirit Claw's passive effect is now tripled for the Primal Guardian's attacks.
    • Spirit Wolves restore health to the Primal Guardian equal to 30% of damage dealt down from 35%.
    • The attacks of Spirit Wolves now scale with 20% of the Primal Guardian's Strength down from 30%.
    • The Agility scaling of the chance of Spirit Wolves to critically strike has been increased to 15% up from 10%.
    • Fixed a tooltip error where the duration of Spirit Wolves was incorrectly stated as 8, while it was actually 10 seconds.
    • The movement speed of Spirit Wolves has been increased to 340 up from 310.
    • The attack speed granted by Primal Roar has been reduced to 20%/35%/50%/65% down from 25%/50%/75%/100%.
    • Ancestral Call no longer increases Spirit Wolf healing and instead causes Inner Power to summon an additional Spirit Wolf.
    • The base damage reduction granted by Inner Power has been increased to 16% up from 12%.
    • The chance for the Coordinated Strikes Talent to reset the cooldown of Spirit Claw has been reduced to 12% down from 20%.
    • The chance of the Savage Power Talent to spawn a Spirit Wolf has been reduced to 30% down from 50%.
    [​IMG] Shaman
    • The duration of Bloodlust has been increased to 8 seconds up from 5.
    • Earth Shield no longer has periodic regeneration.
    • Earth Shield now causes the target to take reduced damage.
    • The Earthen Reach Talent has been reworked.
    [​IMG] Siren
    • The Aqua Shot Talent's mana scaling has been increased to 15% up from 10%.
    • The Slippery Scales Talent now reduces the cooldown of Elusion by 30 seconds up from 20.
    • The Slippery Scales Talent now also reduces damage taken from all sources by 5%.
    • The Ocean Arrows Talent now increases attack damage by 15/30/45 up from 10/20/30.
    • The base proc chance of Tidal Shot to spawn a Sea Elemental has been increased to 15% up from 10%.
    • The proc chance of Tidal Shot to spawn a Sea Elemental has been reduced to 1% per 8 points of Intelligence down from 1% per 5 points of Intelligence.
    • The Rising Tides Talent now increases the Tidal Shot proc chance by additional 6% up from 4%.
    • The duration of Sea Elementals has been changed to 12/14/16/18 from 9/13/17/21.
    • The intelligence scaling of Sea Elemental duration has been reduced to 15% down from 30%.
    • The Watercycle Talent now restores 4% of maximum mana when a Sea Elemental dies up from 3%.
    [​IMG] Tidewarrior
    • Fixed a tooltip error which gave Serpentine Fury a different name.
    • The proc chance of the Tidemaster Talent has been increased by 8% up from 5%.
    • The Might of the Kraken Talent has been completely reworked.
    • The cooldown of Serpentine Fury has been increased to 18 seconds up from 16.
    • The duration of Serpentine Fury has been increased to 10 seconds up from 8.
    • The Flowing Weapon Talent now requires the Tidewarrior to be above 35% down from 50% to be activated.
    • The mana cost of Torrent has been reduced to 20/30/45/60 down from 20/30/50/75.
    • The Healing Spray Talent now also refunds mana.
    [​IMG] Windmaster
    • Fixed a bug where Battlestaff of Elune and Glyph of Arcstriking would cause a major system issue when procing for the Windmaster.
    • Fixed a bug where the damage reduction of the Storm Scion Talent was not working.
    • The damage dealt by Windstorm has been increased to 30/60/90/120 up from 30/50/70/90.
    • The Agility scaling of Windstorm has been increased to 50% up from 45%.
    • The damage increase of Windstorm on a single target has been increased to 100% up from 80%.
    • The Skyfury Talent now causes the Skyslash attack to increase the damage of Mistral Strikes by 200% down from 300%.
    • The Attack Damage scaling of Mistral Strikes has been reduced to 40% down from 60%.
    • The base damage of Mistral Strikes has been reduced to 10/20/30/40 down from 15/30/45/60.
    • The Attack Damage scaling of Skyslash has been reduced to 150% down from 200%.
    [​IMG] Witch Doctor
    • Now has a new model and icon.
    • Healing Mantra is now a Normal ability instead of Levelable.
    • Spirit Link has been replaced with a new ability: Soul Conduit.
    • Plague Toad's duration has been reduced to 3 seconds down from 8.
    • Plague Toad is no longer selectable.
    • Mending Ward is now a Levelable ability instead of Normal.
    • The Addling Toad Talent has been completely reworked.
    • The Pierce the Veil Talent has been completely reworked.
    • The Soul Funnel Talent has been completely reworked.
    • The Voodoo Servants Talent now procs when the Witch Doctor deals damage instead of when allied heroes take damage.
    • The Voodoo Servants Talent proc chance has been increased to 2% up from 1%.
    • The Voodoo Servants Talent duration has been reduced to 15 seconds down from 30.
    • The Tiki Masks spawned from the Voodoo Servants Talent now have an armor-reducing ability.
    • The Voodoo Servants Talent is now called Tiki Army.
    • The Unified Spirits Talent is now replaced with a new Talent.
    • The Wandering Souls Talent is now replaced with a new Talent.
    • The Spiritual Touch Talent now provides 40% bonus to attack damage down from 50%.


    Items
    [​IMG] Items

    • Fixed a bug where Tome of Earthen Power did not work.
    • Beacon of the Naaru's beacon duration has been increased to 10 seconds up from 8.
    • Beacon of the Naaru now causes a special effect when it procs.
    • Skyhorn now increases the attack speed of non-hero units by 65% up from 40%.
    • The cooldown of Skyhorn has been reduced to 120 seconds down from 180.
    • The proc chance of Maelstrom's Fury has been reduced to 25% down from 30%.
    • The attack speed granted by Maelstrom's Fury has been reduced to 40% down from 50%.
    • Nightberry Amulet now grants 15 to All Stats down from 17.
    • Nightberry Amulet now restores 4 mana instead of 0,5% of maxumum mana.
    • The recipe price of Nightberry Amulet has been slightly increased.
    • The mana restored by Belt of Ulduar has been increased to 0.4 up from 0.25.
    • The health restored by Moon Scythe has been increased to 3% of maximum mana up from 2%.
    • The range of Signet of the Swarm's Locust Aura has been increased to 400 up from 300.
    • The range of Shroud of the Nathrezim's Dread Aura has been increased to 400 up from 250.
    • The range of Faerie Charm's AoE effect has been increased to 500 up from 400.
    • The mana refund of Winter Blade has been reduced to 8% of Primary Attribute down from 10%.
    • Winter Blade now grants 10 to Primary Attribute down from 12.
    • The eggs spawned by Scale of Azjol-Nerub take 2,5 seconds to hatch down from 5.
    • Scale of Azjol Nerub now has different stats.
    • Warsong Howling Axe has been reworked.


    Version 2.3.3.

    [​IMG]
    Version 2.3.3c [Hotfix] [10.03.2017]
    General Changes
    • Fixed a bug where certain spawned enemy units did not deal damage.

    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Chaos Nova did not work.
    [​IMG] Ice Lancer
    • Fixed a bug where the Endless Winter Talent did not work.
    • Fixed a bug where Ice Blast was not dealing damage properly.


    [​IMG]
    Version 2.3.3b [Hotfix] [10.03.2017]
    Classes
    [​IMG] Blood Mage
    • Fixed a tooltip error with Level 4 Hydra.
    [​IMG] Ice Lancer
    • Fixed an issue where the Hypotermia Talent change was not included.
    [​IMG] Mage
    • Erosion's tooltip now properly includes Frozen Orb as an ability that can proc it instead of Blizzard.


    [​IMG] Version 2.3.3. [10.03.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • The Recursion Error should be fixed. There is still possibility for it to occur, but it should be extremely difficult for that to happen. If it does, make sure you report about it along with as many details as possible.
    • Glyph of Diamond Skin now reduces damage from attacks by 12% down from 15%.
    • Heroic Mode no longer has chance to reflect damage.
    • Fixed a bug where an Elemental Watcher was not always summoned at the statue.
    • Fixed a bug where the gate after defeating the last boss was not getting opened.
    • The gate cinematic that plays after destroying the power generator Lever has been removed.
    • The downtime between custom voice lines for heroes has been increased.
    • The stun duration of Infernals summoned randomly by Kergaloth has been reduced.
    • The "Take a Chill Pill" challenge now rewards gold.
    • The scaling of Azumoth tentacles has been reduced.
    • he reward for the No Disintegrations challenge has been changed.
    • Fixed a bug where the Hot Feet challenge unintentionally registered as failed when hitting non-hero units.
    • The Makruras spawned by Hajatza should no longer be dropping certain items and triggering certain effects.pletely reterrained.
    • Tooltip and grammar fixes.

    Classes
    [​IMG] Death Knight
    • Fixed a bug where Blood Presence could still reset the cooldowns of Death Knight abilities.
    [​IMG] Demon Hunter
    • Fixed a bug where the Demon Hunter had 10 less damage while in Metamorphosis.
    [​IMG] Hunter
    • Fixed some tooltip errors with Bestial Wrath.
    • Fixed some incorrect values with the Savagery Talent.
    • Fixed a bug where Beast Cleave deal as much damage as it should.
    [​IMG] Ice Lancer
    • Enigmus now doubles the mana restoration of Cold Touch, in addition to its damage.
    • Cold Touch no longer freezes its target.
    • The Hypotermia Talent no longer requires the target to be Chilled in order to Freeze it.
    [​IMG] Mage
    • Fixed a bug where Fire Bomb benefited from Ignite's damage increase before it was applied.
    • The Blizzard Talent has been replaced with a new one - Frozen Orb.
    [​IMG] Necromancer
    • Fixed incorrect cooldown value of Outbreak.
    [​IMG] Primal Guardian
    • Fixed a bug where Primal Roar was unintentionally summoning a Spirit Wolf.
    [​IMG] Warrior
    • Now uses a new model.


    Items
    [​IMG] Items

    • The drop chance of Legendary components now scales with creep level.
    • Fixed a bug where Scepter of Atal'ai stopped working after its first use.
    • Fixed a bug where Golden Maul was not working properly.
    • Fixed a bug where Tome of Dynasty XII had incorrent Equip effect and has been renamed to Tome of Earthen Power.
    • Fixed a bug where Urn of Razj did not summon a Skeletal Warlord as it should.
    • Fixed a bug where the Recipe for Deathwhisper Rod could not be assembled.
    • Fixed a tooltip error with Ursoc's Claw recipe.
    • Fixed a bug where the 3 Old Tombs within a secret area did not drop any items.
    • Fixed a bug where certain On-Hit effect items did not restore health via Glyph of Bloodthirst.
    • Fixed a bug where Storm's Fury was not getting proced by non-hero units.
    • Fixed a bug where Nature Guardian had reduced healing for each non-hero unit.
    • Fixed a bug where Vampiric Aura was not affecting ranged units.
    • Fixed a bug where Vanquisher Sword did not have its Vampiric Aura.
    • Fixed a bug where Shroud of the Nathrezim did not have its proper aura.
    • Fixed a bug where Battlestaff of Elune did not get proced by non-hero damage.
    • The Battlestaff of Elune tooltip is now more clear as to when it procs.
    • Winter Blade's periodic regeneration has been reduced to 0,2% down from 0,3%.
    • Mana Surge now grants 220 Mana up from 200.


    Version 2.3.2.

    [​IMG] Version 2.3.2. [17.02.2017]
    Come and play with us in our Discord server! Join here.

    General Changes
    • The map has crossed the old 8.1mb limit and now requires patch 1.27b to be played in multiplayer. More awesome features related to that are on the way in the near future!
    • Special thanks to APproject for creating the new Loading Screen and for the enormous modeling help he provided.
    • Fixed a bug where the final door in the West Wing was still displaying its "locked door" message even after it was open.
    • Fixed a bug where players could get stuck when multiple players attempted to interract with Mahul at the same time.
    • Fixed a bug where a couple of platforms in the Queen's Tomb were not working.
    • Fixed a bug where 2 packs in the late game did not appear in the game.
    • The reward at the end of the Flame Labyrinth has been changed.
    • Gold gained from enemies has been slightly increased across all levels.
    • Experience gained from enemies has been increased.
    • The Primary Attribute icons have been changed.
    • The attack speed of most heroes has been increased. Agility heroes recieved higher increasement.
    • The base attack damage of all Agility heroes has been increased by 10.
    • Fixed a bug where Glyph of Hellfire would cause its special effect on dead units.
    • The proc chance of Glyph of Gold Find has been reduced to 20% down from 25%.
    • The attack speed granted by Glyph of Battle Frenzy has been increased to 40% up from 35%.
    • The proc chance of Glyph of Blood Violence for pets has been increased to 3% up from 1%.
    • Glyph of Dark Pact has been replaced with a new Glyph: Glyph of Arc Striking.
    • The following new Glyphs have been added: Glyph of Animosity, Glyph of Power Surge, Glyph of Diamond Skin, Glyph of Commandership.
    • Fixed a bug where the tentacles spawned by Azumoth could drop items.
    • The collision of tentacles spawned by Azumoth has been reduced.
    • A custom Critical Strike system has been implemented.
    • A custom Lifesteal system has been implemented: Orb Effect Lifesteal has been removed, Vampiric Aura now also affects ranged units.
    • The timer for Gentulon's split now begins when all of his elementals are killed.
    • The Azumoth boss area is now accessible without having to go through the flame labyrinth first.
    • Starting gold across all difficulties has been increased by 50.
    • The Chamber of Atal'ai has been completely reterrained.
    • The Kergaloth area has been completely reterrained.
    • Tooltip and grammar fixes.

    Classes
    [​IMG] Berserker
    • Model and icon have been changed.
    • Can no longer damage allied units through Blood Scent.
    • The Debilitate Talent has been reworked.
    • Blood Scent has been renamed into Blood Fury and now uses a new icon.
    • 2 out of the 8 Berserker Talents have been replaced.
    [​IMG] Blood Mage
    • Summon Phoenix now fires at intervals of 0,25 seconds down from 0,50.
    [​IMG] Death Knight
    • The periodic health regeneration formula for Blood Presence has been changed.
    [​IMG] Demon Hunter
    • Chaos Blade has been renamed to Fel Rush.
    • The Felblades Talent has been replaced with a new one.
    • The Soul Cleave Talent's proc bonus is now further increased while in Metamorphosis.
    [​IMG] Dragon Knight
    • Now has a custom soundset.
    • Model and icon have been changed.
    • Fire Breath has been removed.
    • A new ability has been added: Flame Rune.
    • The proc chance of Maw of Fire has been increased to 6%/8%/10%/12% up from 4%/6%/8%/10%.
    • The damage scaling of Maw of Fire has been changed to Strength instead of Intelligence.
    • The duration of the Wyrm Shackles talent has been reduced to 1,75 seconds down from 2,5 seconds.
    • 3 out of the 8 Dragon Knight Talents have been changed.
    [​IMG] Hunter
    • The Sharpshooter ability has been reworked.
    [​IMG] Monk
    • The Mistwalk Talent allows the Monk to blink to allied heroes only.
    • Fixed a bug where the Martial Artist Talent was proccing more often than it should.
    [​IMG] Necromancer
    • Skeletal Minions duration now scales with Intelligence instead of maximum Mana.
    • Skeletal Minions now deal increased damage based on the Necromancer's Attack Damage.
    • Skeletal Minions affected by Reanimate now take less damage.
    • Bell Toll has been removed.
    • A new ability has been added: Outbreak.
    • Lifebreak has been removed.
    • A new ability has been added: Tombstone.
    • The Animate Dead Talent's chance to reanimate Lesser Creatures has been increased to 20% up from 10%.
    • 6 out of the 8 Necromancer Talents have been replaced with new ones.
    [​IMG] Paladin
    • Fixed a bug where Holy Light was dealing damage twice.
    [​IMG] Primal Guardian
    • The Spirit Champion has been entirely reworked into the Primal Guardian hero.
    [​IMG] Rogue
    • Fixed a bug where allied units could also sometimes proc Thrill of the Kill.
    [​IMG] Sapper
    • Napalm has been removed.
    • A new ability has been added: Detonation.
    • Minigun Sentry is now a Levelable Ability instead of Normal.
    • C2 Detonator has been removed.
    • A new ability has been Short Fuse.
    • Engineering Upgrade has been removed.
    • A new ability has been added: Landmine.
    • The Big One has been renamed to Rocket Blast and has additional effect.
    • The Energy Bullets Talent now restores 0,3% of maximum mana instead of 1 mana, every time Minigun Sentries deal damage.
    • The duration of Minigun Sentries has been reduced by 5 seconds.
    • The duration of Minigun Sentries now scales with Intelligence.
    • 5 out of the 8 Sapper Talents have been replaced with new ones.
    [​IMG] Tidewarrior
    • Tidal Strike is no longer an Orb Effect.
    • Tidal Strike's second attack can now proc any effects a normal attack would except orb effects.
    • Depth Frenzy's cooldown has been reduced to 16 seconds down from 19.
    • Depth Frenzy now also provides Lifesteal.
    • Depth Frenzy no longer drains health.
    • Depth Frenzy has been renamed to Serpentine Fury.
    • The splash damage of Abyssal Reach has been reduced to 25%/30%/35%/40% down from 25%/40%/55%/70%.
    • Abyssal Reach can now debuff enemy units, causing them to deal less damage.
    • Tail Slam no longer passively increases Attack Damage.
    • 7 out of the 8 Tidewarrior Talents have been replaced with new ones.
    [​IMG] Warlock
    • Now has a custom soundset.
    • Model and icon have been changed.
    • Soul Burn has been removed.
    • A new ability has been added: Agony.
    • Sadism has been removed.
    • Shadow Word is now a Levelable Ability instead of Normal.
    • Shadow Word has been renamed to Unstable Affliction.
    • A new ability has been added: Haunt.
    • Shadow Power has been renamed to Demonwrath.
    • Gift of Sargeras has been renamed to Summon Felguard.
    • The Inner Darkness Talent now increases the attack speed of demons by additional 30% up from 20%.
    • The Rain of Chaos Talent now adds the Rain of Chaos ability instead of procing every 7th spellcast.
    • Infernals summoned by the Rain of Chaos Talent are no longer spell immune.
    • Felguards no longer have the Demonic Bond ability.
    • 5 out of the 8 Warlock Talents have been replaced with new ones.
    [​IMG] Windmaster
    • Wind Walk can no longer target allied non-hero units.


    Items
    [​IMG] Items

    • Certain Legendary items are now acquired in a slightly different way.
    • Minor changes and added effects on certain droppable items.
    • Bash effects on items now only stun enemies and no longer deal extra damage.
    • Reduction of damage taken from attacks now stacks additively.
    • Fixed a bug where one of the passive effects of Queen's Scepter was not working properly.
    • Fixed a bug where Spectral Leggings were moving the camera at incorrect locations.
    • Fixed a bug where the Shieldtronic Gear recipe could not be combined.
    • Fixed a bug where Vunjo's Masochist Mask was not working as intended.
    • Fixed a bug where Stoneshield was not reducing damage taken.
    • Fixed a bug where Stoneshield had a Use effect.
    • Fixed a bug where the Explosive item could trigger on-spellcast effects.
    • Fixed a bug where Master's Helmet was regenerating extra health.
    • Fixed a bug where Vanquisher Sword costed more than it should.
    • Rage Plate's periodic healing text should no longer be visible to allied players.
    • Zul'tar Punisher, dropped from the Zul'tar Forest Dungeon is now of Epic quality, is no longer class restricted and has been reworked.
    • The Vjolndir Aura now has a new visual effect.
    • Blast Sword no longer has the Spell Blast ability.
    • Armored Vestments now has a new Equip effect.
    • Winter Blade has been reworked.
    • The distance bonus of Silver Bow's On-Hit effect has been reduced to 5% down from 10%.
    • Staff of Galactic Fury now increases Intelligence by amount equal to 1,5% of maximum mana up from 1%.
    • Starlight Bow now increases Agility by amount equal to 2% of maximum mana up from 1,5%.
    • Rage Plate's Thorns Aura now reflects 10% of damage taken down from 15%.
    • Mithril Chestrguard's Thorns Aura now reflects 5% of damage taken down from 10%.
    • Gladius now provides a bonus of 10 to Strength and Intelligence down from 12.
    • The duration of Frostwhisper's Chill effect has been increased to 6 seconds up from 4.
    • Diabolic Scepter now grants a bonus to Primary Attribute instead of Intelligence.
    • Pulverize effects can now also be triggered by ranged attacks.
    • The pulverize damage of Tauren Totem has been reduced to 75 down from 100.
    • The pulverize damage of Devastation has been reduced to 100 down from 125.
    • The pulverize damage of Devastation now also scales with Strength.
    • The total price of Devastation has been reduced.
    • Cup of Midas has been replaced with Fusion Core in Unclassified Items. Cup of Midas is still pruchaseable elsewhere.
    • Shadow Core's active effect now consumes mana instead of health.
    • Iron Cleaver now has a new effect.
    • Desolation Reaver now has a new effect.
    • Chaos Blades now have a new effect.
    • Mark of the Wild now causes minion damage to also restore mana to the hero.
    • The stats of Stoneshield have been changed.
    • The stats of Rage Plate have been changed.
    • The recipe components for Chaoseater have been changed.
    • The recipe components for Master's Helmet have been changed.
    • The recipe components for Tildirian have been changed.
    • The stats provided by Tildirian have been increased.
    • The proc chance of Ring of Blood for heroes has been reduced to 2% down from 2,5%.
    • Ring of Blood now spawns Lesser Blood Globes which restore 5% of maximum health when taken.
    • The Thorim's Hand and Orb of Lightning effects are no longer Orb Effects.
    • Black Raven now grants 1 to Primary Attribute per stack down from 2.
    • Black Raven now deals 25 damage per stack up from 15.
    • Black Raven now restores 1 mana per stack up from 0,5.
    • The recipe components for Foritfied Gauntlets have been changed.
    • Power Fists have been replaced with Heart of Life.
    • Vunjo's Arcane Blade has been replaced with The Furnace in Recipes 1.
    • Spell Blades have been replaced with Beacon of the Naaru in Recipes 1.
    • Armlets of Harren have been replaced with Moon Scythe in Recipes 1. Armlets of Harren are now a droppable item.
    • Tidebringer has been replaced with Chameleon Sword in Recipes 3. Tidebringer is now a droppable item.
    • Soul of the Prophet has been replaced with Scale of Azjol-Nerub in Recipes 3.
    • Helm of the Depths has been replaced with Maelstrom's Fury in Recipes 4.
    • Earthsaker's Claw has been replaced with The Twins in Recipes 4.
    • Living Wand has been replaced with Volcanic Crusher in Recipes 4. Living Wand is still pruchaseable elsewhere.
    • Rigor Mortis, Edge of Eternity has been replaced with Soul of Icecrown in Shadow Crystal Items.
    • A new section has been added to the shop: Recipes 6.
    • The Consumables section in the shop has been removed. A new NPC has been added in some places on the map that offers most of the items from the removed section.


    Version 2.3.1.

    [​IMG]
    Version 2.3.1. [02.12.2016]

    General Changes
    • Fixed a bug where you wouldn't be able to interract with Oris anymore if you got his question wrong.
    • Fixed a bug where the correct keyword for Oris was always the same.
    • Fixed a bug where killing the Firelord would cause the game to crash.
    • Hadeis, the Lost Tuskarr will no longer attack players.
    • Fixed a bug where Inspect could be used to open paths for the Path is Clear quest.
    • Fixed a bug where a couple of Ghosts were not displaying their messages.
    • Mahul information has been updated.
    • Tentacles spawned by Azumoth should no longer appear outside of his chamber.
    • Tooltip fixes.
    • Fixed a bug where the Hot Feet challenge was not working properly.
    • Damage Types can now deal a maximum of 125% damage to armor types they counter down from 140%.
    • Damage Types can now deal a minimum of 85% damage to armor types they are below average up from 75%.
    • Damage Types can now deal a minimum of 75% damage to armor types they are countered by down from 60%.
    • Chaos Damage Type now deals 125% damage to all armor types down from 130%.

    Classes
    [​IMG] Berserker
    • Model has been reversed to one from previous versions.
    [​IMG] Dragon Knight
    • Fixed a bug where Dragon Form had incorrect hotkey written in its tooltip.
    [​IMG] Druid
    • Fixed a bug where Wild Growth did not apply its over time effect.
    [​IMG] Hunter
    • Fixed an exploit where the Hunter could use Unleash the Beasts more than once in a single cooldown.
    [​IMG] Priest
    • Fixed a bug where Circle of Healing was not dealing damage.
    [​IMG] Tinker
    • Fixed a bug where the Advanced Productions Talent would get disabled after resetting Pocket Factory.
    [​IMG] Windmaster
    • Attack type changed to Massive.


    Items
    [​IMG] Items

    • Fixed a bug where Skull of Lamenting Souls was giving Agility instead of Intelligence.
    • Fixed a bug where the Pristine Emerald quest item would disappear permanently if your hero is not attuned for it.
    • Fixed a bug where Thori'dal, the Star's Fury could damage allies with its equip effect.
    • Fixed a bug where Suramar Wine was not properly used in the Dawn Recipe.
    • Fixed a bug where the Alchemist's Vial could be exploited for exra stats.
    • Fixed a bug where Nature's Guardian was not displaying proper amount healed.
    • Fixed a bug where the Spectral Leggings use effect was not working.
    • Fixed a bug where Flasks got deactivated when trying to purchase more than one of them.


    Version 2.3.0.

    [​IMG] Version 2.3.0. [25.11.2016]

    General Changes
    • A new exploration system has been added that allows you to interract with the environment to solve puzzles and discover the map's lore!
    • Massive terrain changes, including new ares.
    • The damage modification system has been reworked. All damage reduction sources now stack multiplicatively. All damage increase sources now stack additively.
    • Glyph of Class Mastery's effect for Agility heroes now increases all damage dealt by 30% instead of once more dealing 30% of any damage dealt.
    • The Health Regeneration stat has been removed from ESC Stat Points.
    • Altars of Atal'ai may now grant any droppable item in the game, and not just Atal'ai items.
    • The Unleashed Beast Cinematic has been removed.
    • The base damage reduction of Glyph of Mana Shield has been removed.
    • The abilities of Kergaloth have been changed up a bit.
    • Certain bosses and enemy units that were falling behind compared to others have been buffed.
    • Fortified Armor now takes 75% damage from spells down from 100%.
    • The Centrius boss now has few abilities.
    • The damage of some mid and late game bosses has been significantly increased.
    • Lesser Creatures now have a text below their name that states that they are considered Lesser Creatures.
    • Floating Text showing damage taken by your hero now floats towards the bottom instead of towards the top of the screen.
    • The Strength effect of Glyph of Class Mastery now restores 0,60% of the hero's maximum health down from 0,75%.
    • All Reef Elementals spawned by Gentulon must now be killed before he can reappear.
    • The locations of certain Secret Areas have been changed.
    • The Fel Ravager Boss has been removed and has been replaced by a new boss.
    • The starting health of all heroes has been increased by 15.
    • Fixed a bug where Glyph of Protecting would crash the game if two or more players had it.
    • Enemy bonus attack damage provided by Hard Difficulty has been increased to 75% up from 65%.
    • Enemy bonus attack damage provided by Hell Difficulty has been increased to 120% up from 100%.
    • Enemy bonus attack damage provided by Insane Difficulty has been increased to 160% up from 120%.
    • Fixed a bug where the <-random all> command did not work for Player 3 (Teal) if Intelligence was selected.
    • Fixed a bug where enemy units were not lifestealing in Heroic Mode.
    • The base damage of Glyph of Blood Violence has been increased to 20 up from 10.
    • The chance for Glyph of Cruelty to be procced by a hero has been reduced to 8% down from 10%.
    • Glyph of Thunder now has 35 base damage.
    • The primary attribute scaling of Glyph of Thunder has been increased to 180% up from 170%.
    • The proc chance of Glyph of Battle Frenzy has been increased to 15% up from 12%.
    • Glyph of Renewal now has 15 base healing.
    • Glyph of Hellfire now has 2 base damage.
    • Glyph of Recovery now has 2 base healing.
    • Glyph of Hellfire now states it deals spell damage.
    • Glyph of Protecting now transfers 15% of damage taken to your hero down from 20%.
    • Glyph of Protecting now transfers 7% of damage taken to your hero when your hero is between 20% and 50% of maximum health.
    • Experience gained throughout the game has been adjusted.
    • The icon for the Magic Attack type has been reset to its default.
    • Extra damage dealt by enemies in Heroic Mode to non-hero units has been increased.
    • The King's Blood Quest no longer awards lives. It's experience granted has been, however, increased.
    • Demons summoned by Kergaloth's periodic random event in the late game are now stronger.

    Classes
    [​IMG] Berserker
    • Now has a new model and hero icon.
    • The damage of Toxic Sack has been reduced to 60/130/200/270 from 75/165/255/345.
    [​IMG] Blood Mage
    • The damage of Purifying Flames has been reduced to 60/120/180/240 from 60/140/220/300.
    [​IMG] Death Knight
    • Base Armor reduced by 1.
    • The Unholy Pact Talent now increases ability damage by 20% up from 15%.
    • The Plaguebringer Talent's damage over time effect now deals damage equal to 1% of maximum health each second down from 1,5%.
    • The corpses left by Ghouls summoned by the Army of the Dead Talent may no longer be used for ressurection spells by enemy units.
    • The health restored by the Blood Tap Talent has been reduced to 0,15% down from 0,25%.
    • The Blood Tap Talent now has an additional effect.
    • The Army of the Dead Talent's Ghoul leveling is now spread out across Death Knight levels.
    • The proc chance of the Army of the Dead Talent has been increased to 35% up from 30%.
    • The Blood Feast Talent now restores 5% of maximum health when a Ghoul or an enemy dies up from 4% and 2% of maximum when another allied unit dies up from 1%.
    • The Blood Feast Talent now has an additional effect.
    • The health cost of Frost Strike has been reduced to 10% of current health down from 12%.
    • The health cost of Blood Strike has been reduced to 10% of current health down from 12%.
    • The health cost of Unholy Fury has been reduced to 15% of current health down from 16%.
    • The maximum health scaling of Blood Strike damage has been reduced to 10% of maximum health down from 12%.
    • Frost Strike now has maximum health scaling instead of maximum mana scaling.
    • Frost Strike no longer restores mana when cast.
    • The Rune Weapon Talent now also causes Frost Strike to restore mana.
    • Blood Strike now has an additional level-up effect.
    • Frost Strike now has an additonal level-up effect.
    • The armor reduction of Unholy Fury has been reduced to 1/2/3/4 down from 2/3/4/5.
    • The damage dealt by Unholy Fury has been reduced to 50/110/170/230 from 60/120/200/300.
    • Blood Strike, Frost Strike and Death Grip should no longer grant maximum health when targeting Target Dummies.
    • Fixed a bug where Death Knight illusions would reset the stacks of the Soul Harvester item.
    • The periodic health regeneration of Blood Presence has been increased to 2 and additional 6 per hero level up from 1 and additional 5 per hero level.
    • The periodic mana drain of Blood Presence has been increased to 2 and additional 1,5 per hero level up from 1 and additional 1,25 per hero level.
    • Fixed a bug where Unholy Fury was not completing its entire visual effect.
    • The base damage of Blood Strike has been reduced to 70/160/250/340 down from 80/180/280/380.
    • The base damage of Frost Strike has been reduced to 65/140/215/290 down from 70/160/250/340.
    • The cooldown of Unholy Fury has been increased to 12 seconds up from 11.
    [​IMG] Demon Hunter
    • Fixed a bug where resets of Chaos Nova would make it loose its benefits from the Chaos Orbs Talent.
    • Now goes into Metamorphosis immediately after casting the ability.
    • The damage dealt by Chaos Blade has been reduced to 50/110/170/230 from 60/140/220/300.
    [​IMG] Dragon Knight
    • The maximum mana scaling of the Dragon Strike healing has been reduced to 2% down from 3%.
    • The damage dealt by Burnout has been changed to 65/130/195/260 from 60/140/220/300.
    [​IMG] Druid
    • Wild Growth is no longer a Levelable ability and is instead a Normal ability.
    • Arcane Dispersion is no longer a Normal ability and is instead a Levelable ability.
    • Flourish has been removed.
    • A new ability has been added: Starfall.
    • Force of Nature no longer deals increased damage based on current mana percentage.
    • There are many new, replaced and changed Talents.
    • Force of Nature can no longer target unpathable ground.
    [​IMG] Hunter
    • Hero icon has been changed.
    • The Hunter's Mark Talent now reduces enemy armor by 4 down from 5.
    • The attack damage scaling of Multishot has been reduced to 100% down from 120%.
    • Fixed a bug where the Spike's Bite ability had greater range than intended.
    • Pet animation durations have been reduced.
    • The evasion chance of Spike has been increased to 40% up from 20%.
    • Bestial Fury has been renamed to Bestial Wrath.
    • The Spirit Bond Talent healing has been increased to 15% of damage dealt up from 10%.
    [​IMG] Ice Lancer
    • The Chill duration caused by Frost Armor now scales with ability level.
    • Attack Damage reduced by 9.
    • The Freezing Cold Talent now increases all damage dealt to Chilled targets instead of Spell Damage only.
    • The Endless Winter Talent now resets the cooldown of Ice Blast instead of Shatter.
    • The Avalanche Talent now increases attack speed by 35% up from 25% and spell damage by 20% up from 10%.
    [​IMG] Mage
    • Character name changed to Senneria as a tribute to the Discord Administrator and Streamer, @Senneria.
    • Fire Bomb no longer deals reduced damage to structures.
    • The Intelligence scaling of Fire Bomb has been reduced to 300% down from 310%.
    • The base damage of Fire Bomb has been reduced to 10 down from 20.
    • The range of Fire Bomb has been reduced to 225 down from 275.
    • Fire Bomb has been renamed to Living Bomb.
    • Fixed a bug where the Searing Flames Talent was not dealing damage properly.
    • The Searing Flames Talent has been renamed to Ignite.
    • Arcane Master is now an active, levelable ability.
    • Arcane Pulse is no longer a levelable ability.
    • The Polymorph Talent now lasts for 5 seconds up from 4 and no longer requires the Mage to be under 40% for the effect to trigger.
    • The freeze duration of Ring of Frost has been reduced to 2 seconds down from 3.
    • The base damage of Ring of Frost has been reduced to 60/140/220/300 from 70/160/250/340.
    • Mage Talents have been changed to reflect the ability changes. New Talents have also been added.
    [​IMG] Necromancer
    • The Intelligence scaling of Carrion Swarm has been reduced to 220% down from 250%.
    [​IMG] Paladin
    • The proc chance of the Justicar Talent has been increased to 25% up from 15%.
    • The Divine Knowledge Talent now increases ability damage by 2% for every 3 points of Intelligence up from 1% for every 2 points of Intelligence.
    • The Righteous Protector Talent now increases the damage reduction of Divine Protection by 5% down from 10%.
    • Divine Protection now reduces damage by 18% on the Paladin and by 28% on allied units up from 15% on the Paladin and 25% on allies.
    • Fixed a bug where the Justicar Talent was not working.
    • The base damage of Divine Storm has been reduced to 70/140/210/280 down from 70/160/250/340.
    • The base damage of Holy Light has been reduced to 50/100/150/200 down from 60/120/180/240.
    [​IMG] Priest
    • Circle of Healing now deals damage equal to 30% of its healing down from 40%.
    [​IMG] Rogue
    • The Shadowfury Talent now grants 20% maximum mana scaling up from 10%.
    • Fixed a bug where the Shadow Clone unit was trying to proc certain On-Hit effects.
    • Fan of Knives has been removed.
    • A new ability has been added: Nightblade.
    • The Killing Spree Talent has been replaced by a new one.
    • The Nightblades Talent has been renamed to Shadow Blades and now has an additional effect.
    • The mana cost of Shadowstep has been increased to 20/35/60/85 up from 15/30/50/75.
    • The Agility scaling of Shadowstep has been increased to 275% up from 200%.
    • The distance scaling of Shadowstep has been increased to 10%/15%/20%/25% up from 5%/10%/15%/20%.
    • The cooldown of Shadowstep has been reduced to 8 seconds down from 12.
    • The damage of Shadowstep has been increased to 90/170/250/330 up from 60/120/180/240.
    • The damage of Stealth has been increased to 120/240/320/440 up from 100/180/275/400.
    • Has a new Dark Pact effect.
    [​IMG] Shaman
    • The damage of Chain Lightning has been reduced to 80/160/240/320 down from 90/180/270/360.
    [​IMG] Spirit Champion
    • The damage dealt by Devotion Wave has been reduced to 60/110/170/230 down from 65/150/235/320.
    [​IMG] Tidewarrior
    • The damage of Tail Slam has been changed to 65/140/215/290 from 60/150/240/330.
    [​IMG] Tinker
    • The Recall ability of Ressurection Stones should no longer be able to teleport Pocket Factories.
    [​IMG] Warlock
    • The area damage of Gift of Sargeras has been reduced to 60/120/180/240 down from 70/140/210/280.
    • The Intelligence scaling of Gift of Sargeras has been increased to 185% up from 160%.
    • The periodic healing of Shadow Word has been reduced to 40/55/70/85 down from 50/70/90/110.
    • Gift of Sargeras can no longer target unpathable ground.
    [​IMG] Warrior
    • Fixed a bug where the Wild Strength Talent did not update its value when the Warrior leveled up.
    [​IMG] Windmaster
    • Attack Damage increased by 9.
    • Skyslash is no longer a Levelable ability and is instead a Normal ability.
    • Storm Scion has been reworked.
    • Mistral Strikes is no longer a Normal ability and is instead a Levelable ability.
    • Tornado has been removed.
    • A new ability has been added: Windstorm.
    • Talents have been changed appropriately for the ability changes.
    [​IMG] Witch Doctor
    • The Voodoo Servants Talent now has 1% proc chance down from 2%.
    • The Voodoo Servants duration has been reduced to 30 seconds down from 60.


    Items
    [​IMG] Items

    • Sulfuras, the Hand of Ragnaros, Atiesh, Greatstaff of the Guadrian and Thoir'dal, the Star's Fury now require an additional component to be creafted.
    • Sulfuras, the Hand of Ragnaros no longer requires Shadow Crystals for its recipe.
    • Sulfuras, the Hand of Ragnaros has new effects.
    • You no longer need Ultrasafe Teleporter to reach the Phoenix Egg.
    • Fixed a bug where Chest Keys could be used on chests that were already unlocked.
    • Fixed a bug where the Naga Figurine quest item could be used endlessly.
    • Challenger's Ring now regenerates flat amounts of health and mana instead of percentages.
    • The stats of Challenger's Ring have been slightly reduced.
    • Kobold Pickaxe now properly displays its cooldown.
    • Elixirs have been completely reworked and now cost Shadow Crystals.
    • Shadow Crystal Epic items now cost 1250 gold and 4 Shadow Crystals down from 1500 gold and 5 Shadow Crystals.
    • Invisibility Cloak's effect now lasts for 10 seconds down from 25.
    • Invisibility Cloak's effect now has a cooldown of 40 seconds down from 60 seconds.
    • The Tomes purchased for Shadow Crystals from the Arcane Wares shop now grant 2 to their respective attribute down from 3.
    • The drop chance of Consumables from all enemy units has been slightly reduced.
    • The drop chance of Tomes from all enemy units has been greatly reduced.
    • The drop chance of Treasure Bags in Heroic Mode has been slightly reduced.
    • Frostwhisper's equip effect now procs on every 3rd spellcast down from every 4th.
    • Rare and Epic item drops from enemy units now have separate loot tables.
    • The drop chance of Epic items from enemy units has been reduced.
    • Shop items of any kind will no longer be reforgable or disenchantable at the Enchantress.
    • Disenchanting Uncommon items at the Enchantress now grants 1 to a selected attribute down from 2.
    • Disenchanting Rare items at the Enchantress now grants 3 to a selected attribute down from 4.
    • Disenchanting Epic items at the Enchantress now grants 6 to a selected attribute down from 8.
    • Fixed a bug where Gladius was not giving correct stats.
    • Fixed a bug where Frostwhisper was giving more stats than intended.
    • Crimson Slippers have been removed from the game.
    • A new item has been added to the shop: Mark of the Wild.
    • Armguards of Forest Whispers have been removed from the shop.
    • A new item has been added to the shop: Desolation Reaver.
    • Direwolf Headdress has been removed from the shop.
    • A new item has been added to the shop: Nathrezim Emblem.
    • The stats, effect and recipe components of Rage Plate have been changed.
    • The stats, effect and recipe components of Shieldtronic Gear have been changed.
    • The stats, effect and recipe components of Viper have been changed.
    • The stats, effect and recipe components of Belt of Ulduar have been changed.
    • The effect of Master's Helmet has been changed.
    • The effect of Nature Guardian has been changed.
    • The effect of Battlestaff of Elune has been changed.
    • The stats and recipe components of Thorn Mail have been changed.
    • Dragon's Blood now restores 30% of maximum health instead of 500 Health.
    • Dragon's Blood now regenerates 2% of maximum health each second up from 0,5%.
    • Warsong Howling Axe now deals damage equal to 125% of Strength and Agility up from 75%.
    • The Primary Attribute scaling on the proc chance of Ring of Oblivion has been reduced to 5% down from 7%.
    • Intelligence scaling of Gladius reduced to 50% down from 100%.
    • The Primary Attribute scaling on Faerie Charm has been reduced to 40% down from 80%.
    • The proc chance of Lightbringer has been increased to 35% up from 25%.
    • The proc chance of Living Wand has been increased to 35% up from 25%.
    • Cleric Rod now grants 20% increased Attack Damage and 6 bonus Armor up from 15% Attack Damage and 4 Armor.
    • Vunjo's Sadist Helmet now increases Armor by up to 8 down from 10.
    • The active effect of Vunjo's Sadist Helm now triples its power instead of doubling it.
    • Vunjo's Sadist Helm has been renamed to Vunjo's Masochist Mask.
    • Tildirian's Warfrenzy now lasts for 12 seconds up from 8.
    • Tildirian's Warfrenzy now deals damage equal to 75% of Agility up from 50%.
    • Tol'vir Desert Ring now increases Armor by 10 when used up from 4.
    • The proc chance of Rigor Mortis, Edge of Eternity has been increased to 20% up from 15%.
    • The damage dealt by Rigor Mortis, Edge of Eternity when it procs has been increased to 200 up from 150.
    • Rigor Mortis, Edge of Eternity is no longer a recipe.
    • The cooldown of the Signet of the Swarm active effect has been reduced to 40 seconds down from 80.
    • Effects that proc on attacks should no longer be able to target allied heroes.
    • Fixed a bug where Dawn was not correctly giving bonus attack damage.
    • Fixed a bug where Pike was giving Intelligence instead of Critical Strike.
    • Ring of Blood now restores health to nearby allies equal to 25% of the amount it heals your hero down from 50%.


    Version 2.2.9.

    [​IMG] Version 2.2.9. [Hotfix] [01.10.2016]
    Classes
    [​IMG] Rogue
    • Fixed a bug where the Shadowfury talent was causing Shadowstep to deal way higher damage than intended.


    Items
    [​IMG] Items

    • Rigor Mortis, Edge of Eternity now displays correct total price.


    [​IMG] Version 2.2.9. [29.09.2016]

    General Changes
    • When a player is defeated his hero would now drop all items in his inventory.
    • The gate opened by defeating the Skeletal Warlord mini-boss encounter is now opened in a different way.
    • Selecting Difficulty now displays the proper handicap increasements to reflect the changes from the previous version.
    • The damage dealt by Nightmares spawned in Heroic Mode has been reduced.
    • Fixed a bug where the backpack abilities could proc Nightamares in Heroic Mode.
    • The maximum mana scaling of Glyph of Mana Shield has been reduced to 2% down from 2,5%.
    • Glyph of Mana Shield now has a base damage reduction of 3.
    • Glyph of Shadow Power now functions differently. It no longer gains bonus from current Shadow Crystals, but from total amount acquired instead.
    • The damage dealt by the Intelligence effect of Glyph of Shadow Power no longer scales with current mana.
    • New enemy creatures have been added to the game.
    • Many enemy units in the mid game have recieved health and damage boosts.
    • Certain enemy units have new abilities.
    • The messages during the Intro Cinematic have been updated.
    • The Waterworks Dungeon now grants 1 Life to each player down from 2.
    • The Zultar Forest Dungeon now grants 2 Lives down from 3.
    • The Queen's Tomb Dungeon now grants 3 Lives up from 2.

    Classes
    [​IMG] Berserker
    • Skull Split now properly states that it interrupts enemies.
    • The Berserk Talent can now be proced by taking Blood Globes.
    • Blood Scent now drains 4 health per hero level up from 3.
    • The base health drained by Blood Scent has been reduced to 2 down from 3.
    [​IMG] Death Knight
    • Fixed a bug where Unholy Fury was not dealing damage.
    • Fixed a bug where Blood Strike was not always granting extra health.
    • The maximum health scaling of Blood Strike has been reduced to 12% down from 14%.
    • The cooldown of Frost Strike has been increased to 8 seconds up from 7.
    • The cooldown of Blood Strike has been increased to 7 seconds up from 6.
    • The Army of the Dead Talent proc chance has been increased to 30% up from 20%.
    [​IMG] Demon Hunter
    • Metamorphosis now lasts for 30 seconds up from 25.
    • Demonic Addiction now reduces the cooldown for Metamorphosis instead of increasing its duration.
    [​IMG] Dragon Knight
    • The Gift of Alexstrasza Talent now increases the duration of Dragon Form by 10 seconds up from 7 and reduces its cooldown by 20 seconds up from 10.
    [​IMG] Hunter
    • The Marksmanship Talent has been replaced by a new Talent: Windrunner's Quiver.
    • The cooldown of Multishot has been reduced to 7 seconds down from 8.
    • The Unleash the Beasts Talent has been reworked.
    • The Leader of the Pack Talent has been replaced by a new Talent: Beast Cleave.
    • The Spirit Bond Talent has been reworked.
    • The Rain of Arrows Talent has been replaced by a new Talent: Savagery.
    • Kill Shot no longer resets its cooldown when it kills an enemy unit.
    • The damage of Kill Shot has been increased to 100/200/300/400 up from 90/180/270/360.
    • The Attack Damage scaling of Kill Shot has been reduced to 160% down from 170%.
    • The damage granted by Bestial Fury has been reduced to 30%/45%/60%/75% down from 35%/50%/65%/80%.
    • The armor granted by Bestial Fury has been reduced to 3/4/5/6 down from 4/6/8/10.
    • All existing abilities of Spike have been removed and it has recieved new abilities.
    • The health of level 1, 2 and 4 Spike has been increased.
    [​IMG] Ice Lancer
    • Attacks are now ranged.
    • Attack Type changed to Magic.
    • Shatter is now a ranged ability.
    [​IMG] Paladin
    • Glyph of Dark Pact now has a new effect.
    • The Holy Avenger Talent now has an additional effect.
    • The Blessing of Might Talent has been reworked.
    • The Justicar Talent has been reworked.
    • The Righteous Protector Talent now has an additional effect.
    • Fixed a bug where Holy Light had increased healing while the Paladin was affected by the Crusader Strike buff.
    • The Intelligence scaling of the Seal of Light Talent has been increased to 140% up from 75%.
    • The damage reduction provided by Divine Protection on an ally has been reduced to 25% down 30%.
    • The damage reduction provided by Divine Protection on the Paladin has been reduced to 15% down from 20%.
    [​IMG] Rogue
    • The Shadowfury Talent now causes Shadowstep to scale with current mana instead of dealing increased damage based on current mana percentage.
    • The Ambush Talent now additionally can be consumed by Shadowstep to cause it to deal bonus damage.
    [​IMG] Shaman
    • The Liquid Magma Talent now deals damage equal to 40% of Intelligence down from 60%.
    • The Liquid Magma Talent now has base damage that is increased based on Flametongue Totem Level.
    • The Liquid Magma Talent now disables the attack speed bonuses of Flametongue Totem.
    • The maximum health scaling of Chain Heal has been reduced to 20% down 30%.
    • The cooldown of Chain Heal has been reduced to 5 seconds down from 6.
    • The base healing of Chain Heal has been increased to 100 up from 95.
    • The Earthen Reach Talent now has a different effect.
    • The base healing of Earth Shield healing on attack has been increased to 55/80/105/130 up from 45/70/95/120.
    • The Bloodlust Talent now has 30% proc chance up from 20%.
    • The proc chance of Lesser Chain Lightning has been reduced to 10%/13%/16%/19% down from 15%/20%/25%/30%.
    • The Intelligence scaling of Chain Lightning has been reduced to 200% down from 250%.
    [​IMG] Warrior
    • Battle Shout has been replaced by a new ability: Battle Cry.
    • Whirlwind damage no longer scales with current mana.
    • Unbreakable Will has been replaced by a new ability: Ignore Pain.
    • Bloodthirst has been replaced by a new ability: Mortal Strike.
    • Colossus Smash has been reworked.
    • The minimal range required for Heroic Leap Talent to activate has been reduced to 300 down from 450.
    • The Heroic Leap Talent now scales with Strength instead of Agility.
    • Talents have been reworked appropriately for the new ability kit.


    Items
    [​IMG] Items

    • Fixed a bug where Bokufag's Regalia of Light was silencing the Paladin when used by the Paladin Hero.
    • Queen's Scepter now properly states the name of Scepter of the King component.
    • Staff of Galactic Fury now increases Intelligence by amount equal to 1% of maximum mana down from 1,5%.
    • Starlight Bow now increases Agility by amount equal to 1,5% of maximum mana down from 2,5%.
    • Count's Memento can no longer be stacked by lesser creatures.


    Version 2.2.8.

    [​IMG] Version 2.2.8. [Hotfix] [26.08.2016]
    General Changes
    • Fixed a periodic pop-up message that showed up once every few seconds.


    [​IMG] Version 2.2.8. [26.08.2016]

    General Changes
    • The base attack speed of all heroes has been slightly increased.
    • The damage reflected by the Spiked Shell creep ability has been slightly reduced.
    • The damage dealt by Kergaloth's Rain of Fire has been increased.
    • The damage dealt by Siege Golems in the late stages of the game has been significantly increased.
    • The damage of all Gnolls within the Gold Mines Dungeon has been increased and have recieved new abilities.
    • Zombies spawned by the Bordo boss are now significantly stronger.
    • The damage of Skeletal Pirates within the Darkwater Bay Dungeon has been increased.
    • The Armor Bonus provided by Insane Difficulty has been increased to 10 up from 9.
    • The Handicap of Normal Difficulty has been increased to 140% up from 135%.
    • The Handicap of Hard Difficulty has been increased to 180% up from 170%.
    • The Handicap of Hell Difficulty has been increased to 220% up from 210%.
    • The Handicap of Insane Difficulty has been increased to 260% up from 240%.
    • Heroic Mode's enemy healing on spellcast has been reduced to 4% of missing health down from 6%.
    • Nightmares in Heroic Mode should now correctly deal area damage.
    • The damage dealt by Nightmares in Heroic Mode has been reduced.
    • The movement speed of Nightmares in Heroic Mode has been slightly reduced.
    • Glyph of Gold Find now has 25% chance to grant 15-25 gold up from 20% chance to grant 10-20 gold.
    • Normal Damage now deals 100% to Heavy Armor up from 75%.
    • Normal Damage now deals 75% to Hero Armor down from 100%.
    • Massive Damage now deals 75% to Light Armor up from 65%.
    • Massive Damage now deals 100% to Medium Armor up from 85%.
    • Massive Damage now deals 100% to Heavy Armor down from 125%.

    Classes
    [​IMG] Berserker
    • Fixed a bug where dropping certain item types would not correctly disable Blood Scent.
    [​IMG] Blood Mage
    • Fixed a bug where the anti-cheat system would trigger when playing with the Blood Mage hero.
    [​IMG] Death Knight
    • The current health scaling of Unholy Fury has been reduced to 5% down from 7%.
    • The maximum health scaling of Blood Strike has been reduced to 14% down from 16%.
    • Unholy Fury now displays its proper health cost.
    • The health cost of Blood Strike has been increased to 12% of current health up from 10%.
    • The health cost of Frost Strike has been increased to 12% of current health up from 10%.
    • The health restored by Blood Strike has been increased to 10% of maximum health up from 8%.
    • The proc chance of the Army of the Dead talent has been increased to 25% up from 20%.
    [​IMG] Demon Hunter
    • Fixed a bug where Demon Hunter minions were not triggering his on-damage effects.
    [​IMG] Dragon Knight
    • Fixed incorrect coloring in the Dragon Strike tooltip.
    • Fixed a bug where Dragon Strike was not dealing damage.
    • Fixed a bug where Fire Breath was not dealing damage.
    • Fixed a bug where the Dragon's Breath Talent was not working.
    • The Lifebinder's Fire Talent now increases healing by 25% up from 15%.
    [​IMG] Druid
    • The Starfall Talent now procs on every 8th spellcast up from every 7th.
    • The base damage of the Starfall Talent has been reduced to 25 down from 30.
    • The Intelligence scaling of Force of Nature has been reduced to 125% down from 150%.
    • Force of Nature gains 1% damage for every 3% of mana percentage up from 2%.
    [​IMG] Ice Lancer
    • The proc chance of the Avalanche Talent has been increased to 15% up from 10%.
    [​IMG] Monk
    • The damage dealt by Expelling Circle has been reduced to 15/25/35/45 down from 15/30/45/60.
    [​IMG] Sapper
    • Fixed a tooltip error in the Lunatic Talent.
    • The cooldown of Napalm has been increased to 9 seconds up from 7 seconds.
    [​IMG] Shaman
    • The damage of Chain Lightning has been reduced to 90/180/270/360 down from 100/200/300/400.
    • The Intelligence scaling of Chain Lightning has been reduced to 250% down from 280%.
    [​IMG] Warlock
    • Soundset has been changed.
    [​IMG] Windmaster
    • The cooldown of Tornado has been reduced to 7 seconds down from 9.
    • The cooldown of Wind Walk has been reduced to 7 seconds down from 9.
    • The mana cost of Tornado has been reduced to 25/35/55/75 from 30/40/70/90.
    • The mana cost of Wind Walk has been reduced to 20/30/45/60 from 20/30/55/70.
    • The Cyclone Talent now resets the cooldown of Tornado every 3rd spellcast down from every 4th.
    • The damage bonus granted by Storm Scion has been increased to 40% up from 20%.
    • The damage of Cyclone has been increased to 90/180/270/360 up from 70/150/230/310.
    • Fixed a bug where Wind Walk could damage allies.
    • Fixed a bug where Skyslash could reset the cooldown of Wind Walk without the Wind Shift Talent.


    Items
    [​IMG] Items

    • Wards spawned by Mask of the Voodoo God should now spawn closer to the hero and have smaller collision radius.
    • Fixed an exploit to obtain Thori'dal, the Star's Fury earlier than intended.
    • Thori'dal, the Star's Fury's effect is now considered an On-Hit Effect.


    Version 2.2.7.

    [​IMG] Version 2.2.7. [19.08.2016]

    General Changes
    • A new feature has been added: Talents.
    • Ultimates have been removed from all heroes.
    • Terrain changes.
    • Magic Find for the team is now displayed in the interface at the place of Food.
    • The <-mf> command has been removed.
    • Mana Regen gained from ESC Stat Points has been increased to 10% up from 8%.
    • Health Regen gained from ESC Stat Points has been increased to 2 health per second up from 1 health per second.
    • Armor gained from ESC Stat Points now costs 2 points instead of 1.
    • Fixed a bug where the Enchantress could be recalled with Ressurection Stones.
    • Snakes spawned in Heroic Mode now use a new model.
    • Fixed a bug where the Force Walls of the 4 Obelisks puzzle did not reappear after being deactivated.
    • Fixed a bug where the Waterworks gate mechanism could bug and trap players.
    • The chance for an ambush at the Enchantress has been greatly reduced.
    • The puzzle with two switches at the beginning of the game no longer requires a minimum of 3 units to execute.
    • Bonus Experience granted by Heroic Mode has been reduced to 5% down from 10%.
    • Heroes now gain 0.5% Attack Speed per point of Agility down from 1%.
    • Attack Speed gained from Agility is now capped at 100%.
    • Glyph of Heroism has been changed into Glyph of Dark Pact and now always has a negative effect going alongside the positive one.
    • Target Dummies can now be located near the Enchantress and at the starting area where players can practice their abilities.
    • Heroic Mode no longer gives enemies chance to instantly kill non-hero units.
    • Heroic Mode now causes enemies to destroy percentage of the maximum health of non-hero units.
    • Fixed a bug where certain spammable abilities and item abilities would summon Nightmares in Heroic Mode.
    • Fixed a bug where Snakes summoned during the late game stages of Heroic games were giving gold when killed.
    • Fixed some tooltip errors during group selections.
    • Fixed a bug where Elevator Traps would sometimes still kill units that have escaped them.
    • The hotkey for the first levelable ability of all heroes has been changed to Q instead of T.
    • The scaling of Glyph of Class Mastery for Agility heroes has been reduced to 30% down from 40%.
    • The healing of Glyph of Class Mastery for Strength heroes has been reduced to 0,75% down from 1%.
    • The mana regeneration of Glyph of Class Mastery for Intelligence heroes has been reduced to 2% down from 3%.
    • The mana scaling of Glyph of Shadow Collector for Intelligence heroes has been reduced to 8% down from 10%.
    • Fixed a bug where the increasement per unsued Shadow Crystal for Glyph of Shadow Collector was 15% instead of 5%.
    • Anything that benefits from the Glyph of Deep Healing effect is now indicated with a green star in its tooltip.
    • Glyph of Mana Shield now reduces damage taken by amount equal to 2,5% of maximum mana down from 3%.
    • The duration of the Parasite enemy ability has been reduced to 10 seconds down from 15.
    • The base armor of Bel'Shan has been reduced to 0 down from 6.
    • A new <-random all> command has been added which selects random heroes for all players. No heroes must have been selected for it to work. Available to Player 1 only.
    • Descriptions of certain heroes have been updated.
    • The damage done by most damaging enemy abilities has been increased, mostly for the later stages of the game.
    • The health and damage of specific creatures throughout the map have been increased. Additionally all enemy units in the game have recieved 5% additional health.
    • The health and damage of Temple Guardians for the Bel'Shan bossfight have been increased.
    • Fixed a bug where occasionally the enemy Vortex ability would not pull its target.
    • Several enemies now have access to a new powerful ability.
    • All attack types now deal 140% damage to their best common counter down from 150%.
    • All attack types now deal 60% damage to their worst common counter up from 50%.
    • Chaos attack type now deals 130% damage to all armor types down from 135%.
    • The Survivor challenge now has different requirements.
    • The Heroic Survivor, Champion and Heroic Champion challenges have been removed and replaced with new ones.
    • The bonus damage provided by Hell Difficulty has been increased to 100% up from 95%.
    • The bonus damage provided by Insane Difficulty has been increased to 120% up from 115%.
    • The health and damage dealt by Snakes in Heroic Mode have been slightly reduced.
    • Heroic Mode now provides 20% Lifesteal to enemies that are low on health down from 30%.
    • Heroic Mode enemies now begin to Lifesteal when below 25% up from 20%.
    • Mahul now gives more information about Sunken City and does so via Dialogs.
    • Fixed a bug where the death of heroes would be registered a bit later than it should which caused certain effects to work after the hero has died.

    Classes
    [​IMG] Berserker
    • Berserk has been removed.
    • Skull Split is now a levelable ability.
    [​IMG] Blood Mage
    • The Flame Warden Hero has been renamed and changed into the Blood Mage Hero.
    • The Intelligence scaling of Conflagrate has been reduced to 200% down from 250%.
    • The Current Health scaling of Conflagrate has been reduced to 8% down from 10%.
    • The Intelligence scaling of Purifying Flames has been reduced to 180% down from 220%.
    • Blood Ritual has been reworked into Blood Surge.
    • Child of Fire has been removed.
    • A new ability has been added: Summon Phoenix.
    • The periodic damage of Conflagrate now scales with current health instead of Strength.
    • The duration of Hydras now scales with maximum health instead of Strength.
    [​IMG] Death Knight
    • Plague Strike has been removed.
    • A new ability has been added: Frost Strike.
    • Blood Strike no longer stuns opponents.
    • Blood Presence now constantly drains mana to restore health.
    • Abilities now cost health instead of mana.
    • Glyph of Heroism now has a new effect.
    • Fixed a bug where Blood Presence could trigger spellcast Glyphs.
    [​IMG] Demon Hunter
    • Metamorphosis is now a Normal ability.
    • Fueled by Pain has been removed.
    • Soul Cleave is now a Levelable ability.
    • Glyph of Heroism now has a new effect.
    [​IMG] Dragon Knight
    • Now uses a new model.
    • Dragon Strike no longer reduces enemy movement speed.
    • Dragon Strike no longer resets the attack of the Dragon Knight.
    • Wyrm Shackles has been removed.
    • Dragon Form is now a normal ability.
    • Dragonborn has been removed.
    • A new ability has been added: Fire Breath.
    • Molten Armor has been removed.
    • A new ability has been added: Fury of the Aspects.
    • Burnout can no longer consume the Dragon Strike debuff.
    • Glyph of Heroism now has a new effect.
    [​IMG] Druid
    • The cooldown of Arcane Dispersion has been increased to 9 seconds up from 8.
    • Flourish tooltip now properly states how mana restoration works.
    • Fixed a bug where Wild Growth could not affect stealthed units.
    • Flourish no longer consumes the Wild Growth buff.
    • The Maximum mana scaling of Flourish per remaining second of the Wild Growth buff reduced to 5% down from 10%.
    • Flourish now has a base healing value of 150.
    • The cooldown of Flourish has been reduced to 12 seconds down from 14.
    • Flourish now restores 3,5% of maximum mana to non-buffed units up from 3%.
    • The base damage of Arcane Dispersion has been increased to 70 up from 60.
    • The maximum mana scaling of Arcane Dispersion has been reduced to 20% down from 30%.
    • The cooldown of Arcane Dispersion has been increased to 10 seconds up from 9.
    • The Intelligence scaling of the Wild Growth instant heal has been reduced to 90% down from 120%.
    • The Intelligence scaling of the Wild Growth periodic heal has been reduced to 25% up from 15%.
    • The base healing of Wild Growth has been reduced to 30/50/70/90 down from 40/60/80/100.
    • The cooldown of Blessing of Elune has been increased to 18 seconds up from 16.
    [​IMG] Hunter
    • Master's Call has been renamed to Bestial Wrath.
    • Spawn Snakes has been removed.
    • A new ability has been added: Kill Shot.
    • The icon of Multishot has been changed.
    • Glyph of Heroism now has a new effect.
    • The mana costs of all pet abilities have been increased.
    [​IMG] Ice Lancer
    • Freezing Blast renamed to Cold Touch.
    • Ice Epicenter renamed to Ice Blast.
    • The icon of Frozen Heart has been changed.
    • Frost Armor no longer instantly heals the Ice Lancer.
    • Glyph of Heroism now has a new effect.
    • Frozen Heart now increases ability damage by 1% for every 12 points of Intelligence up from 10.
    [​IMG] Mage
    • Pyroblast now states that it removes freeze effects.
    • Arcane Master now gains 1% proc chance for every 13 points of Intelligence up from 12.
    • The Intelligence scaling of Ring of Frost has been reduced to 240% down from 250%.
    [​IMG] Monk
    • Inner Peace has been removed.
    • Power Strike is now a Levelable ability and has been reworked.
    • Elusive Brew is now a Normal ability and has been reworked.
    • The cooldown of Expelling Circle has been increased to 14 seconds up from 12.
    • A new ability has been added: Vivify.
    • Fist Fury damage has been reduced to 50/100/150/200 down from 50/100/175/250.
    • Fist Fury proc chance has been reduced to 10% down from 20%.
    • Fist Fury damage is now physical instead of spell damage.
    • Fist Fury damage is now an On-Hit effect.
    • Fist Fury damage now scales with Strength.
    • Fist Fury proc chance now scales with Agility.
    • Glyph of Heroism now has a new effect.
    [​IMG] Necromancer
    • Raise Dead no longer resets its cooldown when enemy units die.
    • Bell Toll levels no longer increase the duration of Skeletons.
    • Lifebreak no longer has chance to destory percentage of the enemy missing health.
    • The duration of Skeletal Minions has been reduced to 20 seconds down from 25.
    • The Inteligence scaling of the periodic healing applied by Reanimate has been increased to 20% up from 10%.
    • Carrion Swarm no longer applies a miss chance, but instead applies the Reanimate buff.
    • The cooldown of Reanimate has been reduced to 5 seconds down from 6.
    • Reanimate now has 15% increased healing to units already buffed by Reanimate up from 10%.
    • The damage of all Skeleton Minions has been slightly increased.
    • The base healing of Reanimate has been increased to 320/540/760/980 up from 305/520/735/950.
    • The Intelligence scaling of Reanimate has been reduced to 90% down from 115%.
    • The Health of all skeletal minions has been increased.
    [​IMG] Paladin
    • Seal of Light has been removed.
    • A new ability has been added: Vengeful Blade.
    • Crusader Strike no longer has a target and instead empowers the Paladin's next attack.
    • Glyph of Heroism now has a new effect.
    [​IMG] Priest
    • Hymn of Hope has been removed.
    • A new ability has been added: Silence.
    • Holy Aura has been removed.
    • A new ability has been added: Sacred Ground.
    • The duration of Archangel has been reduced to 11 seconds down from 14.
    • The healing and damage of Circle of Healing have been slightly reduced.
    [​IMG] Rogue
    • Glyph of Heroism now has a new effect.
    [​IMG] Sapper
    • Fixed a bug where the Minigun Sentries attack was not executed instantly.
    • Engineering Upgrade no longer affects The Big One and C2 Detonator.
    • Engineering Upgrade no longer affects Minigun Sentry's cooldown.
    • Glyph of Heroism now has a new effect.
    [​IMG] Shaman
    • Water Shield is now a normal ability.
    • Flametongue Totem is now a levelable ability.
    • The cooldown of Flametongue Totem has been reduced to 20 seconds down from 21 seconds.
    • The duration of Flametongue Totem has been reduced to 12 seconds down from 20 seconds.
    • Water Shield now has charges.
    • The Agility scaling of Water Shield regeneration has been reduced to 3% down from 5%.
    • Glyph of Heroism now has a new effect.
    [​IMG] Siren
    • The attack speed bonus granted by Tidal Shot has been reduced by 20% down from 40%.
    • The duration of the Tidal Shot buff has been increased to 5 seconds up from 4.
    • Sea Elemental now summons two Sea Elementals if there are no currently summoned Sea Elementals.
    [​IMG] Spirit Champion
    • Spirit Wolves last for 10 seconds up from 8 seconds.
    • Glyph of Heroism now has a new effect.
    [​IMG] Tidewarrior
    • Fixed a tooltip error with Tail Slam.
    • Tidal Strike now has a chance to proc instead of a cooldown.
    • The cooldown of Depth Frenzy has been increased to 19 seconds up from 17 seconds.
    [​IMG] Tinker
    • The attack speed granted by Reinforce has been changed to 25%/30%/35%/40% from 20%/30%/40%/50%.
    • Time is Money has been removed.
    • Static Shock is now a Normal abilities.
    • Glyph of Heroism now has a new effect.
    [​IMG] Warlock
    • Demonic Bond now restores health equal to percentage of the Warlock's maximum health instead of percentage equal to damage dealt by the demon.
    • The attack speed bonus provided by Shadow Power has been reduced to 15%/20%/25%/30% down from 20%/30%/40%/50%.
    [​IMG] Warrior
    • Heroic Leap has been removed.
    • A new ability has been added: Bloodthirst.
    • Raging Blow has been removed.
    • A new ability has been added: Colossus Smash.
    • Unshackled Fury has been removed.
    • A new ability has been added: Battle Shout.
    • Most abilities no longer cost mana.
    • Most abilities now generate mana.
    [​IMG] Windmaster
    • The Blademaster has been completely reworked into the new Windmaster hero.
    [​IMG] Witch Doctor
    • The damage of Plague Toad has been increased to 20/40/60/80 per second up from 18/36/54/72.
    • Fixed a bug where Plague Toad reduced enemy armor by same amount across all levels.


    Items
    [​IMG] Items

    • Tooltip corrections.
    • Hell Class Items and droppable Class Items have been removed from the game.
    • Fixed a bug where Windforce Totem recipe did not work.
    • Fixed a bug where the Faceless One summoned from Soul Box had Starfall.
    • Fixed a bug where King's Blood could increase Primary Attribute when used.
    • The Treasure Bag model has been changed.
    • Fixed a bug where certain items were incorrectly contributing to damage scaling abilities.
    • Very minor stat changes may be noticed on various items.
    • Fixed a bug where Shadow Core's recipe remained after completion.
    • Fixed a bug where Endless Treasure Chest could give extra gold with a Druid exploit.
    • Black Raven now increases Primary Attribute by 2 when a Shadow Crystal is taken.
    • Ring of Blood now gives heroes 2,5% chance and their minions 1% chance to spawn a Blood Globe down from 6% and 2% respectively.
    • Ring of Blood now uses a different special effect for when an ally is healed.
    • Clarity Potions now restore the same amount of mana over 20 seconds down from 40.
    • The chance to encounter Shadow Crystals in the mid and late stages of the game has been slightly decreased.


    Version 2.2.6.

    [​IMG] Version 2.2.6. [03.06.2016]

    General Changes

    • Heroes no longer play animations during Hold Position.
    • Commands that display info regarding difficulties have updated Magic Find values, which were previously incorrect.
    • The Agility effect of Glyph of Class Mastery no longer has the minimal requirement of damage greater than 3 times hero level.
    • Glyph of Class Mastery now states that pet damage will trigger it.
    • Glyph of Mana Shield now reduces damage taken by 3% of maximum mana up from 2%.
    • The Chaos Executor rare boss is now stronger.
    • The gate openable by lighting the three braziers now gives a better hint.
    • A new random event has been added. Players should no longer feel safe at the Enchantress area...
    • Non-boss challenges are now at the bottom of the challenge list.
    • Fixed a bug where the switches for the Waterworks gate could still be pressed even after it has opened.
    Classes

    [​IMG] Demon Hunter


    • Chaos Blade no longer amplifies attacks and attack modifiers.
    • Havoc has been removed.
    • A new ability has been added: Soul Cleave.
    • Verdant Spheres has been removed.
    • A new ability has been added: Chaos Nova.
    • Fueled by Pain now procs on Snakes summoned in Heroic Mode.
    [​IMG] Dragon Knight

    • Fixed a bug where Dragonborn could still drain mana while turned off.
    [​IMG] Druid

    • Nourish has been removed.
    • A new ability has been added: Flourish.
    • Arcane Dispersion is now a Normal ability.
    • Force of Nature is now a Levelable ability.
    • Wild Growth has been reworked and now functions differently.
    • Hurricane has been removed.
    • Blessing of Elune is now a levelable ability and now functions differently.
    • A new ultimate ability has been added: Starfall.
    [​IMG] Flame Warden

    • Blood Ritual has been reworked.
    [​IMG] Ice Lancer

    • The healing done by Frost Armor has been increased to 100/200/300/400 up from 75/125/175/225.
    • Frozen Orb now scales with Agility.
    • Frozen Heart now also affects Frozen Orb.
    • Glyph of Heroism now also affects Frozen Orb.
    [​IMG] Mage

    • Polar Blast now states that its a channeling ability, meaning that it can be interrupted by hero actions.
    [​IMG] Rogue

    • Fixed a bug where Stealth could still reset the cooldown of Fan of Knives if the Rogue had Glyph of Heroism.
    • Dirty Tricks has been removed.
    • A new ability has been added: Preparation.
    [​IMG] Siren

    • Tidal Shot no longer resets its cooldown when targeting enemies below 50% health.
    • The cooldown of Tidal Shot has been reduced to 2 seconds down from 6.
    • Tidal Shot damage no longer scales with Intelligence.
    • Tidal Shot now has chance to spawn Sea Elementals.
    • Sea Elementals no longer have the Icy Touch ability.
    • The attacks of Sea Elementals now jumps once.
    • Sea Elementals no longer benefit from Tidal Threat.
    • The mana cost of Tidal Shot has been reduced to 15/25/50/70 down from 25/40/65/80.
    • Fixed a bug where Sea Elementals summoned by Elusion did not twice longer than they normally would.
    • The attack speed of Sea Elementals has been reduced.
    [​IMG] Witch Doctor

    • Spirit Linked units now disable the Glyph of Protecting Glyph to prevent game crashes.
    Items

    [​IMG] Items

    • The Druid Hell Class item now increases the healing of Wild Growth by 30% down from 40%.
    • The recipe components of Helm of the Depths have been changed.
    • Helm of the Depths now restores 300 mana over 50 seconds up from 150 mana over 50 seconds.
    • Helm of the Depths now increases Primary Attribute instead of Intelligence.
    • The recipe components of War Drums have been changed.
    • War Drums now provide Mana Regeneration instead of Armor.
    • Winter Blade now regnerates mana passively and periodically instead of being an active instant effect.
    • Key of Life's text is now properly colored.


    Version 2.2.5.

    [​IMG] Version 2.2.5. [Hotfix] [17.05.2015]
    General Changes

    • Spelling mistake fixes.
    • The health of Doom Lords and Hell Infernals has been significantly reduced, but their damage has been increased.
    • The health of level 2,3 and 4 Snakes spawned in Heroic Mode has been slightly reduced, but their damage has been increased.
    • Hell Difficulty now provides 3% bonus experience down from 5%.
    • Insane Difficulty now provides 5% bonus experience down from 10%.
    • Players should no longer be able to use all 3 Rubies at the same circle.

    [​IMG] Version 2.2.5. [16.05.2016]

    General Changes

    • The tooltip of the Massive attack type has been properly updated.
    • Glyph of Shadow Collector now has a different effect for Agility heroes.
    • The Waterworks Dungeon entrance information no longer states it gives bonus to Stats.
    • Melee Agility heroes now gain 25 health per level up from 15.
    • Ranged Agility heroes now gain 15 health per level up from 10.
    • Intelligence heroes now also gain 15 health per level.
    Classes

    [​IMG] Rogue


    • Fixed a bug where the damage of Thrill of the Kill was not scaling with Agility.
    • Stealth now properly displays its mana costs in the learn tooltip.
    [​IMG] Shaman

    • The Flametongue Totem healthbar is now properly aligned with the model.
    Items

    [​IMG] Items

    • Fixed a bug where the Mage Hell class item was increasing enemy movement speed instead of reducing it.
    • The stats of the Rogue Hell class item have been changed.
    • Nerubian Essence should no longer be able to be crafted via Reforging.
    • Few new droppable items have been added.
    • The damage dealt by the Pulverize item effect has been slightly increased.
    • The quality text color for Artifact and Heirloom items has been changed.
    • The damage dealt by the Lightning Orb Effect now deals more damage but gets reduced with each jump.
    • The cooldown of Ultrasafe Transporter has been reduced to 120 seconds down from 180 seconds.


    Version 2.2.4.

    [​IMG] Version 2.2.4. [06.05.2016]

    General Changes

    • Terrain changes.
    • Massive optimizations to coding.
    • The Armory area has been removed.
    • Fixed a bug where sometimes greater level Snakes were not spawning at later stages of the game in Heroic Mode.
    • Snakes in Heroic Mode now spawn once every 6 seconds while the heroes are between levels 1-4, up from 5 seconds.
    • Snakes in Heroic Mode now spawn once every 4 seconds while the heroes are between levels 12-18, down from 5 seconds.
    • The stats of mid and late game Snakes spawned in Heroic mode have been increased.
    • Fixed a bug where Glyph of Gold Find had lesser proc chance for players 2 and 3.
    • Players can now encounter 4 new enemy unit types!
    • Creep camps through the mid and especially through the late game are now more randomized and include more creature types.
    • Hero Armor now takes 75% damage from Pierce attacks down from 100%.
    • Hero Armor now takes 100% damage from Massive attacks up from 75%.
    • Hero Armor now takes 150% damage from Hero attacks up from 125%.
    • Medium Armor now takes 75% damage from Hero attacks down from 100%.
    • Fixed a bug where the Shadow Collector debuff for Agility heroes would be set to level 1 first regardless of Shadow Crystal amount.
    • Glyph of Magic Find now increases Magic Find by 20% up from 15%.
    • The starting attributes of all heroes have been adjusted to sum up a total of 50.
    • Stacking information regarding On-Hit effects has been included to the <-stats> command.
    • The time it takes for the Vault Tree to regrow has been significantly reduced.
    • The ESC Stat Points menu has been updated to be more clear regarding where you've spent your ESC Points.
    • Fixed a bug where Magic Find was not working.
    Classes

    [​IMG] Blademaster


    • The Marauder hero has recieved a new model and is now called Blademaster. Note that this is not an entire rework and the hero still maintains his core skills and mechanics.
    • Brutality no longer affects allies.
    • Fury has been renamed to Growing Strength, which additionally causes the Strength stat to increase damage dealt by abilities.
    • Weapon Switch has been removed.
    • A new ability has been added: Ruthlessness.
    [​IMG] Demon Hunter

    • Armor type changed to Medium.
    • Chaos Blade should no longer cause the Demon Hunter to slightly displace units due to collision.
    • The cooldown of Throw Glaive has been reduced to 5 seconds down from 6.
    • The cooldown of Chaos Blade has been reduced to 6 seconds down from 7.
    • The Havoc effect now causes Verdant Spheres to restore 30% of maximum health up from 15%.
    • The mana cost of Throw Glaive has been reduced to 20/35/60/90 down from 25/40/65/90.
    • The mana cost of Chaos Blade has been reduced to 25/45/75/110 down from 30/55/80/110.
    • Fixed a bug where Verdant Spheres were not reducing damage taken.
    • The mana cost of Verdant Spheres has been reduced to 25 down from 30.
    [​IMG] Ice Lancer

    • Freezing Blast is now considered an Orb Effect.
    [​IMG] Hunter

    • Armor type changed to Light.
    • Fixed a bug where Spike was not casting its ability automatically.
    • Fixed a bug wehre the Spike summoned by Unleash the Beast didn't have expiration time.
    [​IMG] Monk

    • Elusive Brew now uses a different special effect.
    • Keg Smash has been removed.
    • A new ability has been added: Expelling Circle.
    • The mana cost of Power Strike has been reduced to 30 down from 45.
    [​IMG] Rogue

    • The Rogue model now wields new weapons.
    Items

    [​IMG] Items

    • Cleric Rod no longer buffs the spellcaster if spellcasts have no target.
    • The Cleric Rod equip effect no longer has a cooldown.
    • Fixed a bug where Cup of Midas was not regenerating Health.
    • The Monk Hell Class item now restores 16% of maximum health up from 8%.
    • The Rogue Epic Class item Serpent's Tongue has been replaced with a new weapon.
    • Fixed a bug where Direwolf Headdress was also restoring mana.
    • On-Hit effects now clarify whether they deal spell or physical damage.
    • The On-Hit effect of Rigor Mortis now deals spell damage instead of physical.
    • On-Hit effects that deal spell damage may no longer damage Magic Immune units.
    • The effect of Earthshaker's Claw effect is now On-Hit effect.
    • The Intelligence and Agility scalings of Earthshaker's Claw have been increased to 75% up from 40%.
    • The stats of Warsong Howling Axe have been slightly increased.
    • Widow's Remorse has been removed from the Recipes 5 shop and has been replaced by a new item: Thorim's Hand.
    • Energized Shoulders now have an Equip effect.
    • The recipe components of Vjolndir have been changed.
    • Arcane Ring from the Unclassified Items shop section has been moved elsewhere and has been replaced by a new item: Sage Ring.
    • The recipe components and stats of Shadow Core have been changed.


    Version 2.2.3.

    [​IMG] Version 2.2.3. [29.04.2016]

    General Changes

    • Fixed a bug where the random demon spawning was sometimes spawning demons at random locations.
    Classes

    [​IMG] Hunter


    • The periodic damage of Spike's Wound ability has been increased to 15/30/45/60 up from 5/10/15/20.
    [​IMG] Shaman

    • The tooltip of Chain Lightning stated that Lesser Chain Lightning does not scale and ignores armor. That hasn't been the case for a long time, so the tooltip has been fixed.
    Items

    [​IMG] Items

    • The Thick Hide Hunter class item now has a new effect.
    • The Trapper's Bow Hunter class item now has a new effect.


    Version 2.2.2.

    [​IMG] Version 2.2.2. [25.04.2016]

    I am aware of a bug where the random Demon summoning is not always working. It will be fixed in the next version as soon as possible.

    General Changes

    • Fixed a text message bug at the late game areas.
    • Base mana regeneration of heroes has been reduced to 2 per 5 seconds down from 3 per 5 seconds.
    • The Prison Break challenge now properly states that it awards 1 Scroll of Experience per player and not 3 Scrolls.
    • Fixed a bug where players did not recieve 700 gold for finding all secret areas.
    • Fixed a bug where the Dragon Knight's name appeared as Demon Hunter in the Multiboard.
    • Fixed a bug where the Tiara rewarded for The Sinner quest could appear in different locations.
    • Glyph of Renewal now restores health equal to 150% of Primary Attribute up from 100%.
    • Enemy units should now correctly target less often Strength heroes with Sleep.
    • Fixed a bug where deactivated Resurrection Stones would reset the cooldown of Recall.
    • The Pool Party Challenge now requires the players to kill Gentulon before he splits more than 5 times.
    • The Mode opposite to Heroic is now called "Standard" to differentiate it from the Normal Difficulty.
    • Fixed a pathing issue where the quest item required for the Old Rituals quest was not reachable.
    • The duration of the Parasite enemy ability has been reduced to 15 seconds down from 20.
    • The stun duration of Aimed Shot has been reduced to 1,25 seconds down from 1,50.
    • The damage dealt by higher ranks of the following enemy abilities has been increased: Haunt, Aimed Shot, Forked Lightning, Ignite
    • Glyph of Gold Find now has chance to grant 10-20 gold up from 5-15.
    • The ending area where the goblins are located has been reterrained.
    • The stun duration caused by the random Infernal event has been reduced to 1,75 seconds down from 2,50.
    • The Infernals summoned by the random events can no longer expire. Ever.
    • The random demon summong event now summons much stronger demons at higher levels. Tremble mortals and despair...
    • The downtime of obstacles deactivated by Power Obelisks has been reduced to 40 seconds down from 60.
    • Fixed a bug where the Old Rituals quest was not showing updates.
    • Experience gained from killing enemies has been increased.
    • Code optimizations.
    Classes

    [​IMG] Berserker


    • Blood Scent should no longer get deactivated by consumables, powerups and other such items.
    [​IMG] Demon Hunter

    • Starting Strength and Agility have been slightly reduced.
    • Metamorphosis now grants Health and Damage instead of Strength and Agility.
    • Metamorphosis duration has been increased to 25/35 up from 20/25.
    • Fixed a bug where the Demon Hunter did not gain Shadow Crystals from his passive while in Metamorphosis.
    [​IMG] Druid

    • Fixed a bug where Force of Nature was not dealing instant damage at the location.
    [​IMG] Hunter

    • Multishot is now a Levelable Ability.
    • Toxic Shot has been removed.
    • A new ability has been added: Sharpshooter.
    • Serpent Sting has been removed.
    • A new ability has been added: Spawn Snakes.
    • Marksmanship has been removed.
    • A new ability has been added: Unleash the Beasts.
    [​IMG] Marauder

    • Mutilate should no longer state it restores health and mana.
    [​IMG] Necromancer

    • The duration of the Carrion Swarm debuff has been reduced to 2,50 seconds down from 10.
    • The miss chance of the Carrion Swarm debuff has been increased to 100% up from 15%.
    [​IMG] Warrior

    • The Strength scaling of Unshackled Fury has been increased to 225% up from 175%.
    Items

    [​IMG] Items

    • Tooltip fixes.
    • Fixed a bug where certain abilities were not procing Gloves of Faerie Touch.
    • The tooltip of Disabled Rod should now be more precise about the specific type of electric source it needs.
    • Orb of Lightning proc chance has been increased to 20% up from 10%.
    • The purchase tooltip of Orb of Lightning now states the stats it gives.
    • The sell price of Sword of the General should now be more appropriate for an Epic item.
    • The proc chance of Warsong Howling Axe has been increased to 20% up from 15%.
    • The On-Hit damage of Warsong Howling Axe has been increased to 75% of Strength and Agility up from 50%.
    • The stats on the Warrior Hell Class item have been changed.


    Version 2.2.1.

    [​IMG] Version 2.2.1. [12.04.2016]

    General Changes

    • Fixed a bug where the game would cause an error upon trying to load a saved game.
    • Fixed a bug where Resurrection Stones could recall enemy units.
    • Glyph of Resolve now regenerates 2% of missing health down from 2,5%.
    • Glyph of Resolve now properly benefits from Glyph of Deep Healing.
    • Glyph of Astral Shift now reduces damage taken by 25% up from 20%.
    Classes

    [​IMG] Berserker


    • Fixed a bug where Toxic Sack was not dealing damage properly.
    [​IMG] Demon Hunter

    • Fixed a bug where Chaos Blade was not dealing Chaos Damage while Verdant Spheres were on.
    [​IMG] Tidewarrior

    • Torrent has been reworked.
    • Now properly benefits from the Heroism Glyph.
    Items

    [​IMG] Items

    • The Tidewarrior Hell Class item has been reworked.
    • Fixed a bug where Black Raven could sometimes damage allied units.


    Version 2.2.0.

    [​IMG] Version 2.2.0. [10.04.2016]

    General Changes

    • The Warlord hero has been removed, but has been thematically merged with the Warrior hero.
    • The Spell Thief has been removed.
    • Two new heroes have been added: Monk and Demon Hunter.
    • Many code and performance optimizations.
    • A new rare boss has been added.
    • The <-esc> command has been removed.
    • Spent points in the ESC system can now be seen next to each stat in the menu itself.
    • Fixed a bug where non-Agility heroes were benefitting from Agility Class Mastery.
    • Fixed a bug where the Ancient Markings quest could not be completed.
    • Fixed a bug where enemy units would sometimes interrupt their attacks.
    • Fixed a bug where Glyph of Protecting would kill your hero if allies step into traps.
    • Fixed an exploit with the Peon.
    • Fixed a terrain pathing bug near Azsune.
    • Fixed a couple of bugs with the Sunken City main quest.
    • Snakes in Heroic Mode may no longer reflect damage.
    • Reflected damage in Heroic Mode has been reduced to 30% down from 50%.
    • The Mana Regen stat from ESC now regenerates % of base mana instead of a flat amount.
    • The base mana regeneration of all heroes has been increased by 1 per 5 seconds.
    • The Centrius boss is now Unarmored.
    • Glyph of Dampening no longer reflects damage, but heals the hero instead.
    • The range at which Ressurection Stones are activated and at which they restore health is now equal.
    • Only the currently activated Ressurection Stone will now have an ability.
    • The first Ressurection stone is now activated by default.
    • The Recall ability of the Ressurection Stones now also affects units.
    • The Diana quest giver is now Invulnerable.
    • The puzzle in the early game with 2 runes can now be activated with minions.
    Classes

    [​IMG] Berserker


    • Blood Scent now gets deactivated when dropping items.
    [​IMG] Necromancer

    • Fixed a bug where Lifebreak was doing more damage than intended.
    • Fixed a bug where Skeletal Champions were not benefitting from ESC Stat Points.
    [​IMG] Rogue

    • Deadly Poison has been removed.
    • Thrill of the Kill has been readded to the Rogue kit as a passive ability.
    [​IMG] Spirit Champion

    • The Strength scaling of Devotion Wave has been increased to 120% up from 65%.
    [​IMG] Tidewarrior

    • Tidal Blessing has been removed.
    • A new ability has been added: Torrent.
    • Abyssal Reach has been reworked.
    • Tail Slam is now a taunting ability.
    [​IMG] Tinker

    • The area of the Repair Tools aura has been reduced to 550 down from 800.
    [​IMG] Warrior

    • Has been merged with the Warlord and now has a new model and new skills.
    • The attack and movement speed reduction of Whirlwind has been reduced to 20% down from 50%.
    Items

    [​IMG] Items

    • Fixed a bug where Sacrificial Tome could target enemy units.
    • The Arcane Wares shop no longer sells Tome of Demonic Knowledge.
    • The Arcane Wares shop now sells tomes for individual attributes.
    • Some Arcane Wares items have been moved to the Ancient Relics shop.
    • Shadow Crystals resource description now states that Shadow Crystals are used to purchase items.


    Version 2.1.9.

    [​IMG] Version 2.1.9. [27.03.2016]

    General Changes

    • Atal'ai should no longer have a subtitle.
    • Failing the Queen Sira challenge should no longer display multiple text messages.
    • The cooldown of the enemy Dispel Magic ability has been slightly increased.
    • The cooldown of the enemy Abolish Magic ability has been slightly increased.
    • The armor type of Kergaloth has been changed to Unarmored.
    • Fixed a bug where Kergaloth was not casting his Rain of Fire ability.
    • Sidian may no longer target non-hero units with his ability.
    • Fixed an bug where the Thori'dal guards would not always spawn.
    • Each point of Intelligence now regenerates 0,05 mana points per second up from 0,03.
    • Each point of Strength now regenerates 0,10 health points per second up from 0,04.
    • The level of certain creatures has been increased.
    • The experience granted by higher level creatures has been increased.
    • Insane Difficulty now grants 3 extra gold per kill up from 2.
    • The movement speed of the gold delivering peon has been slightly increased.
    • The gold gained from killing higher level creatures has been increased.
    • The damage of enemies in Hard Difficulty has been increased to 65% up from 60%.
    • The damage of enemies in Hell Difficulty has been increased to 95% up from 80%.
    • The damage of enemies in Insane Difficulty has been increased to 115% up from 95%.
    • Terrain changes.
    • Two new quests have been added.
    • The Kazra troll quest has been reworked and no longer includes a cinematic.
    • A new puzzle has been added.
    • Fixed a bug where the Redemption Challenge did not update remaining lives.
    • Health bars now have 5 blocks instead of 7.
    • The health of the Bel'shan boss has been reduced.
    • Creeps with the Sleep ability should now cast it less often on Strength heroes in multiplayer games.
    Classes

    [​IMG] Berserker


    • Skull Split can no longer execute the last boss.
    • Fixed a bug where executed enemies were not granting experience.
    • Blood Scent now also shows the Heroism tooltip while its activated.
    • Toxic Sack and Berserk have switched positions in the command card.
    [​IMG] Ice Lancer

    • The damage bonus from Shatter and the Heroism effect are now additive and not multiplicative.
    [​IMG] Rogue

    • Fixed a bug where Dirty Tricks was setting Shadowstep and Stealth to level 1.
    [​IMG] Spirit Champion

    • Fixed a bug where Feral Infusion and Spiritual Awakening could switch button positions.
    [​IMG] Warlord

    • Fixed a bug where Heroic Leap was dealing hero damage instead of spell damage.
    • Krogar's Storm Amulet should now be more precise and less exploitable.
    • Fixed a bug where Glyph of Heroism was not increasing damage dealt.
    Items

    [​IMG] Items

    • Tooltip fixes.
    • Fixed a bug where sometimes Soul Harvester could gain stacks from allied units.
    • Fixed a bug where the Soul Harvester would loose all of its stacks when given to the Backpack.
    • Fixed a bug where Legendary items would get removed when acquired if your hero already held one.
    • Fixed a bug where certain items could trigger their effects from the Backpack.
    • The size of South Sea Apples has been slightly increased.
    • Fixed a bug where the new Equip effect of Gladius was not working.
    • Living Wand now states proper recipe components.
    • Fixed a bug where the effect of Serpent's Tongue was not working.
    • The Light Prism now gives a better hint as to how to solve its puzzle.
    • The Moonstone now gives a hint on the proper puzzle combination.
    • Fixed a bug where Devastation was refunding Shadow Crystals when sold.
    • Fixed a bug where Ring of Blood was spawning globes on spellcasts instead of on damage.
    • Decapitator now has a new equip effect.
    • Fixed a bug where the Spectral Leggings item was not activating its cooldown.
    • Fixed a bug where Sacrificial Tome's effect did not work.


    Version 2.1.8.

    [​IMG] Version 2.1.8. [Hotfix] [19.03.2015]
    General Changes

    • Fixed several tooltip errors.
    [​IMG] Items

    • Fixed a bug where Soul Harvester would gain souls from certain lesser creatures.

    [​IMG] Version 2.1.8. [18.03.2016]

    General Changes

    • Numerous tooltip fixes.
    • Fixed a bug where a pickable Glyph of Protecting could appear in the map.
    • Enemies from the first Cave should now spawn less often than before.
    • Glyph of Gold Find now has 20% proc chance, up from 15%.
    • Glyph of Resolve now regenerates 2,5% of missing health each second, down from 4%.
    • Glyph of Blood Violence now has a lower proc chance when pets deal damage instead of when the damage is less than 3 times hero level.
    • Glyph of Cruelty now has 10% chance to proc down from 17%. Pets now have 3% chance to proc the Glyph.
    • Glyph of Shadow Collector now reflects 6 damage down from 8 when used by Strength heroes.
    • Glyph of Class Mastery now regenerates 4% of maximum mana when used by Intelligence heroes up from 2%.
    • The damage dealt by Glyph of Hellfire is now changed to Spell damage and is therefore no longer affected by enemy armor.
    • The damage dealt by Glyph of Shadow Collector's Strength effect is now changed to Spell damage and is therefore no longer affected by enemy armor.
    • The damage dealt by Glyph of Thunder is now changed to Spell damage and is therefore no longer affected by enemy armor.
    • Summonable Furbolgs can now enter all dungeons.
    • Chests are now called Locked Chests, to better imply you need a key for them.
    • Enemies in Hard, Hell and Insane difficulties no longer have Critical Strike.
    • The damage bonus of enemies on Hard Difficulty has been increased to 60% up from 45%.
    • The damage bonus of enemies on Hell Difficulty has been increased to 80% up from 60%.
    • The damage bonus of enemies on Insane Difficulty has been increased to 95% up from 70%.
    • Fixed a bug where certain hero abilities did not aggro damaged enemies.
    • The Primary Attribute icons have been changed.
    • You can now encounter more enemies with Hero damage type.
    • A new quest has been added. It can only be taken and completed by the Death Knight.
    • Floating Question marks of quests now have an improved model that now always looks at the camera.
    • The damage dealt by the Rain of Fire enemy ability has been reduced.
    • The damage dealt by the Shockwave enemy ability has been increased.
    • The damage dealt by the Frost Nova enemy ability has been increased.
    • The duration of the enemy Hell Leash ability has been reduced to 7 seconds down from 10.
    • The damage dealt by the Frost Bolt enemy ability has been increased.
    • The ESC Stat Menu now also displays remaining points to spend.
    • The Mana Regen granted by the ESC Stat Menu has been increased to 1 per 5 seconds up from 0,75 per 5 seconds.
    • The Backpack Roll must now target an item.
    • The <-roll> command can now be used once again.
    • Damage and armor tables have been updated:
      Damage Tables

      Old
      ------ Unarm. Light Medium Heavy Hero Forti Divine
      Normal 100% 55% 160% 85% 90% 70% 5%
      Pierce 100% 140% 90% 50% 85% 35% 5%
      Magic 100% 100% 50% 150% 65% 35% 10%
      Chaos 135% 135% 135% 135% 135% 135% 135%
      Massive 100% 65% 80% 120% 100% 145% 10%
      Hero 100% 100% 100% 80% 125% 50% 15%

      New
      ------ Unarm. Light Medium Heavy Hero Forti Divine
      Normal 100% 50% 150% 75% 100% 50% 5%
      Pierce 100% 150% 100% 50% 100% 35% 5%
      Magic 100% 100% 50% 150% 75% 25% 10%
      Chaos 135% 135% 135% 135% 135% 135% 135%
      Massive 100% 65% 85% 125% 75% 100% 10%
      Hero 100% 100% 100% 50% 125% 35% 15%
    • The scalings of most hero abilities in the game have been increased, base damage reduced and some of them have reduced mana costs at earlier ranks. These changes aim to make spellcasting more enjoyable and worthwhile using throughout the game. These changes can be seen in the hidden boxes for each hero below:
    Classes

    [​IMG] Berserker


    • The cooldown of Berserk has been reduced to 17 seconds down from 23.
    • The duration of Berserk has been reduced to 9 seconds down from 10.
    • Reptile Mojo has been removed.
    • A new ability has been added: Trophies.
    • Berserk is now a levelable ability.
    • Blood Scent now grants 1 Agility per 35 points of health down from 50. Cap remains the same.
    • Glyph of Heroism now increases total damage dealt by Venomous Axes instead of adding Agility scaling.
    • Venomous Axes now scale with Attack Damage.
    • The duration of Venomous Axes has been reduced to 4 seconds down from 5.
      Scaling Changes

      • Skull Split no longer grants Agility when executing, but instead spawns a Trophy.
      • The Agility scaling of Skull Split damage has been increased to 350% up from 120%.
      • The Agility scaling of Toxic Sack has been increased to 200% up from 90%.
    [​IMG] Death Knight

    • Glyph of Heroism now causes Blood Presence to restore 0,3% of maximum health down from 0,5%.
    • Death Grip now (finally) has a purple special effect.
    • Floating Healing text for Blood Presence should now be properly visible.
    • Floating Healing text for Blood Presence should no longer appear when the Death Knight is at full health.
      Scaling Changes

      • The maximum health scaling of Death Grip has been increased to 10% up from 6%.
      • The maximum health scaling of Blood Strike damage has been increased to 16% up from 8%.
      • The damage of Blood Strike has been reduced to 80/180/280/380 from 90/200/310/420.
      • The mana cost of Blood Strike has been changed to 30/50/75/90 from 35/55/75/90.
      • The Strength scaling of Plague Strike has been increased to 270% up from 130%.
      • The damage of Plague Strike has been changed to 70/160/250/340 from 85/170/255/340.
      • The mana cost of Plague Strike has been changed to 25/40/60/80 from 30/45/60/80.
      • Unholy Fury now scales with Death Knight current health instead of enemy missing health.
      • The damage of Unholy Fury has been reduced to 60/120/200/300 from 70/150/230/310.
      • The mana cost of Unholy Fury has been changed to 35/60/85/100 from 40/60/80/100.
    [​IMG] Dragon Knight
    Scaling Changes


    • The maximum mana scaling of Burnout has been increased to 20% up from 10%.

    [​IMG] Druid


    • Hurricane now deals 20% less damage to buildings, down from 40%.
      Scaling Changes

      • Force of Nature no longer has base damage.
      • The maximum mana scaling of Force of Nature has been increased to 20% up from 15%.
      • The damage dealt by Force of Nature is now increased by 1% for each 1% of mana that the Druid has.
      • The maximum mana scaling of Arcane Dispersion has been increased to 30% up from 5%.
      • The cooldown of Arcane Dispersion has been reduced to 8 seconds, down from 9.
      • The damage of Hurricane has been changed to 35/70/150/225 from 30/70/100/150.
    [​IMG] Flame Warden
    Scaling Changes


    • The Intelligence scaling of Conflagrate instant damage has been increased to 250% up from 80%.
    • The current health scaling of Conflagrate instant damage has been increased to 10% up from 4%.
    • The damage of Conflagrate's periodic effect has been changed to 10/20/30/40 down from 12/24/36/48.
    • The Intelligence scaling of Conflagrate's periodic damage has been increased to 20% up from 5%.
    • The Strength sclaing of Conflagrate's periodic damage has been increased to 20% up from 10%.
    • The instant damage of Purifying Flames has been changed to 60/140/220/300 from 70/160/250/340.
    • The Intelligence scaling of Purifying Flames instant damage has been increased to 220% up from 55%.
    • The current health scaling of Purifying Flames has been increased to 6% up from 2%.
    • The periodic damage of Purifying Flames has been changed to 10/20/30/40 up from 6/12/18/24.
    • The Intelligence scaling of Phoenix Dive has been increased to 350% up from 140%.
    • The maximum health scaling of Phoenix Dive has been increased to 12% up from 2%.

    [​IMG] Hunter
    Scaling Changes


    • The Damage scaling of Toxic Shot has been increased to 180% up from 75%.

    [​IMG] Ice Lancer


    • Glyph of Heroism causes Ice Lancer abilities to deal 30% increased damage up from 20%.
    • Frozen Heart now increases damage by 1% per 10 points of mana down from 20.
    • The bonus damage of Shatter when casted with Frozen Armor on has been reduced to 25% down from 50%.
    • The proc chance of Freezing Blast has been increased to 20% up from 15%.
      Scaling Changes

      • The Agility scaling of Freezing Blast has been increased to 250% up from 140%.
      • The Agility scaling of Shatter has been increased to 250% up from 140%.
      • The Agility scaling of Ice Epicenter has been increased to 200% up from 100%.
    [​IMG] Mage
    Scaling Changes


    • The Intelligence scaling of Pyroblast has been increased to 280% up from 170%.
    • The base damage of Pyroblast has been changed to 90/200/310/420 from 100/230/360/490.
    • The Intelligence scaling of Ring of Frost has been increased to 250% up from 140%.
    • The base damage of Ring of Frost has been reduced to 70/160/250/340 from 80/180/280/380.
    • The Intelligence scaling of Firebomb has been increased to 310% up from 240%.
    • The Intelligence scaling of Polar Blast has been increased to 400% up from 200%.

    [​IMG] Marauder


    • Fixed a buff toolitp error.
    • Mutilate no longer restores health and mana to allies.
      Scaling Changes

      • The Agility scaling of Furious Strike has been increased to 225% up from 180%. This includes the empowered version.
      • The Agility scaling of Rallying Cry has been increased to 180% up from 100%. This includes the empowered version.
    [​IMG] Necromancer

    • Raise Dead now states the proper proc chance of the Heroism Glyph.
    • The Bell Toll sound volume has been slightly reduced.
      Scaling Changes

      • The damage of Carrion Swarm has been changed to 60/130/200/270 from 60/140/220/300.
      • The Intelligence scaling of Carrion Swarm has been increased to 250% up from 70%.
      • The Attack Damage scaling of Bell Toll has been increased to 275% up from 150%.
      • The damage of Bell Toll has been reduced to 100/200/300/400 from 110/220/330/440.
    [​IMG] Paladin

    • Casting animation times have been slightly reduced.
      Scaling Changes

      • The Strength scaling of Crusader Strike has been increased to 180% up from 130%.
      • The Intelligence scaling of Crusader Strike has been increased to 160% up from 100%.
      • The base damage of Crusader Strike has been reduced to 40 down from 50.
      • The Strength scaling of Divine Storm damage has been increased to 140% up from 80%.
      • The Intelligence scaling of Divine Storm damage has been increased to 100% up from 30%.
      • The Intelligence scaling of Divine Storm healing has been increased to 125% up from 85%.
      • The Intelligence scaling of Holy Light has been increased to 200% up from 80%.
      • The base healing of Holy Light has been changed to 125/230/400/550 from 150/250/400/550.
      • The Strength scaling of Holy Light damage has been increased to 100% up from 50%.
      • The Strength scaling of Heaven's Fury has been increased to 200% up from 150%.
      • The Intelligence scaling of Heaven's Fury has been increased to 200% up from 150%.
      • The Intelligence scaling of Seal of Light healing has been increased to 40% up from 25%.
    [​IMG] Priest

    • Circle of Healing now deals damage equal to 40% of healing done.
    • Fixed a bug where Archangel was not healing for its base damage.
      Scaling Changes

      • The Intelligence scaling of Circle of Healing has been increased to 80% up from 40%.
      • The Strength scaling of Circle of Healing has been increased to 80% up from 20%.
      • The Intelligence scaling of Archangel has been increased to 220% up from 175%.
      • The Strength scaling of Archangel has been increased to 220% up from 100%.
      • The Intelligence scaling of Purify damage has been increased to 300% up from 200%.
      • The maximum health scaling of Purify damage has been increased to 5% up from 2%.
    [​IMG] Rogue

    • All Rogue abilities now scale with Agility instead of Attack Damage.
    • Swiftness now increases Agility instead of Attack Damage.
      Scaling Changes

      • The mana cost of Shadowstep has been changed to 15/30/50/75 from 20/35/50/75.
      • The mana cost of Stealth has been changed to 10/25/45/60 from 15/30/45/60.
      • The mana cost of Fan of Knives has been changed to 25/40/60/85 from 30/45/60/85.
    [​IMG] Sapper

    • The attack speed bonus granted by C2 Detonator has been reduced to 5% down from 10% per enemy unit.
    [​IMG] Shaman

    • Fixed a bug where Lesser Chain Lightnings would occasionally not deal damage while having Glyph of Heroism.
      Scaling Changes

      • The Intelligence scaling of Chain Lightning has been increased to 280% up from 100%.
      • The Agility scaling of Lesser Chain Lightning proc chance has been increased to 10% up from 7%.
      • The Intelligence scaling of Earth Shock has been increased to 240% up from 100%.
      • The Agility scaling of Earth Shock has been increased to 240% up from 100%.
    [​IMG] Siren

    • The Icy Touch ability of Water Elementals now costs 15 mana up from 5.
    • Fixed a bug where Glyph of Heroism was not working for greater levels of Sea Elemental.
    • Tidal Shot now scales with Agility instead of Damage.
    • Eye of the Storm now scales with Agility instead of Damage.
      Scaling Changes

      • The Intelligence scaling of Tidal Shot has been increased to 140% up from 50%.
      • The flat damage of Tidal Shot has been reduced to 90/200/310/420 down from 100/220/330/440.
      • The Intelligence scaling of Eye of the Storm has been increased to 260% up from 150%.
    [​IMG] Spell Thief

    • Fixed a bug where Spell Master was not causing Magic Flux to ignore enemy armor.
      Scaling Changes

      • The Agility scaling of Magic Flux has been increased to 50% up from 40%.
      • The Intelligence scaling of Magic Flux has been increased to 50% up from 40%.
      • The damage of Arcanum has been increased to 100/220/340/460 from 90/180/270/360.
      • The Agility scaling of Vortex has been increased to 175% up from 75%.
    [​IMG] Spirit Champion
    Scaling Changes


    • The Strength scaling of Spirit Blast has been increased to 130% up from 100%.
    • The Strength scaling of Hand of the Ancestors has been increased to 200% up from 100%.

    [​IMG] Tidewarrior


    • Wash has been renamed to Aquatic Blessing.
    • The Attack Speed granted by Depth Frenzy has been reduced to 45% down from 70%.
    • The cooldown of Tidal Strikes has been reduced to 3,5 seconds down from 4.
      Scaling Changes

      • The mana cost of Depth Frenzy has been reduced to 25 down from 40.
      • The Strength scaling of Tail Slam has been increased to 160% up from 70%.
      • The damage of Tail Slam has been changed to 60/150/240/330 from 80/180/280/380.
      • The mana cost of Tail Slam has been changed to 25/40/70/90 from 30/50/70/90.
      • The armor reduction of Abyssal Reach has been changed to 2/3/4/5 down from 2/4/6/8.
      • The Strength scaling of Rage of the Deeps has been increased to 300% up from 160%.
    [​IMG] Tinker

    • Pocket Factory should no longer be targetable by heals.
    [​IMG] Warlock

    • The miss chance caused by Soul Burn has been reduced to 35% down from 70%.
      Scaling Changes

      • The Intelligence scaling of Gift of Sargeras has been increased to 160% up from 90%.
      • The Intelligence scaling of Soul Burn has been increased to 240% up from 190%.
    [​IMG] Warlord

    • Unbreakable Will now restores health equal to 15% of Strength, down from 20%.
    • The Lifesteal granted by Axe Master has been reduced to 25%/30%/35%/40% down from 30%/40%/50%/60%.
    • The Attack Speed granted by Axe Master has been reduced to 15%/20%/25%/30% down from 25%/30%/35%/40%.
      Scaling Changes

      • The Agility scaling of Heroic Leap has been increased to 230% up from 80%.
      • The base damage of Heroic Leap has been reduced to 90/180/270/360 down from 100/200/300/400.
      • The Strength scaling of Raging Blow has been increased to 200% up from 110%.
    [​IMG] Warrior

    • All Warrior abilities no longer cost mana.
    • Berserker Rage now additionally consumes mana to increase the damage of abilities.
    • The cooldown of Berserker Rage has been reduced to 20 seconds down from 24 seconds.
    • The duration of Berserker Rage has been reduced to 12 seconds down from 16 seconds.
    • The Attack Speed granted by Berserker Rage has been reduced to 35% down from 52%.
    • The Movement Speed granted by Berserker Rage has been increased to 20% up from 15%.
    • The cooldown of Charge has been increased to 9 seconds up from 7.
    • Charge no longer deals area damage.
    • The cooldown of Execute has been reduced to 5 seconds down from 6.
    • Rend has been removed.
    • A new ability has been added: Whirlwind.
    • Execute now deals double damage to low health enemies.
      Scaling Changes

      • The damage of Execute has been reduced to 70/140/210/280 down from 85/170/255/340.
    [​IMG] Witch Doctor
    Scaling Changes


    • The Intelligence scaling of Plague Toad has been increased to 40% up from 15%.

    Items

    [​IMG] Items

    • Massive changes to shop items:
      Shop Changes

      • Burning Sword now has cleave instead of on-attack damage.
      • Shieldtronic Gear now grants Armor and Spell Damage Reduction instead of Damage and Health.
      • Armlets of Harren no longer grant Agility, but grant more Strength.
      • Battlestaff of Elune has been reworked.
      • The periodic healing and Critical Strike of Master's Helmet have been increased.
      • Undead Slayer has been renamed to Warsong Howling Axe and now has a new effect.
      • Ring of Oblivion's proc chance now scales with Primary Attribute instead of Agility.
      • Faerie Charm's on-spellcast effect now scales with Primary Attribute instead of Hero Level.
      • Great Crown of Kalisea has been reworked.
      • Dragon's Blood now regenerates 0,5% of maximum health each second up from 0,2%.
      • Gladius now has an additional effect.
      • Vjoldnir now reduces Attack Damage instead of Attack Speed.
      • Tol'vir Desert Ring now reduces Attack Speed instead of Attack Damage.
      • The stats of Vanquisher Sword have been boosted up.
      • The mana granted by Vase of Tranquility has been reduced.
      • Crown of Atlam has been renamed to Spirit Crown and has changed stats.
      • Sacrificial Tome no longer restores health when sacrificing friendly units, but pemanently increases Priamry Attribute instead.
      • Royal Embrace of Dalaran no longer has spellblast.
      • The stats of Armguards of Forest Whispers have been improved.
      • The stats of Darkscale Chestplate have been changed.
      • Master's Grips have been replaced by a new item in the shop - War Drums.
      • Blood Kickers have been replaced by a new item in the shop - Crimson Slippers.
      • The on-hit damage of Vunjo's Arcane Blade has been increased.
      • The on-hit damage of Silver Bow has been increased.
      • Vigilance has been replaced by a new item in the shop - Enigmus.
      • Direwolf Headdress has been completely reworked.
      • Enforcing Bracers have been replaced by a new item in the shop - Living Wand.
      • Talzanite Sphere has been replaced by a new item in the shop - Frostwhisper.
      • Mark of the Phoenix has been replaced by a new item in the shop - Tildirian.
      • Bloodstone has been replaced by a new item in the shop - Spectral Leggings.
      • Devastation is no longer in the Shadow Crystal Shop section and has been moved to Recipes 4.
      • Starlight Bow now increases Agility for amount equal to 2,5% of maximum mana up from 1,5%.
    • Faceless Ones summoned by Soul Box should no longer be prioritized in unit selection.
    • Tomes of Demonic Knowledge now additionally cost 350 gold.
    • Tributes to Atal'ai can now be offered faster.
    • The damage dealt by Lightbringer's on-spellcast effect has been increased.
    • The Tidewarrior Epic Class item has been relocated.
    • The cooldown of all usable quest items has been reduced to 2 seconds down from 5.


    Version 2.1.7.

    [​IMG] Version 2.1.7. [04.03.2016]

    General Changes

    • Minor terrain changes.
    • A new enemy can now be encountered.
    • Fixed a bug where the Glyph of Dampening was showing an incorrect icon in the Multiboard.
    • Fixed a small delay that occured when using the Backpack to roll for items.
    • A pass button has been added to the Backpack.
    • The commands info in the Journal(F9) has been updated.
    • Glyph of Resolve no longer shows floating text for values that are less than 1.
    Classes

    [​IMG] Necromancer


    • Fixed a bug where Glyph of Heroism was not working.
    • Heroism now has 30% chance to summon a Skeletal Champion up from 10%.
    [​IMG] Spell Thief

    • Spell Steal can now only be procced by Hero spellcasts.
    [​IMG] Spirit Champion

    • Fixed a bug where Glyph of Heroism was not working.


    Version 2.1.6.

    [​IMG] Version 2.1.6. [01.03.2016]

    General Changes

    • Fixed a bug where the <-damage on> command was not working properly.
    • The <-damage on> command now gives a notification that it is enabled.
    • Numerous tooltip fixes.
    • Major code optimizations.
    • The movement speed of the gold delivering Peon has been reduced.
    • Gold gained from kills throughout the game has been reduced.
    • 8 new Glyphs have been added: Glyph of Dampening, Glyph of Resolve, Glyph of Heroism, Glyph of Shadow Collector, Glyph of Gold Find, Glyph of Protecting, Glyph of Cruelty and Glyph of Deep Healing.
    • Glyphs are now separated in 4 categories: Offensive Glyphs, Defensive Glyphs, Utility Glyphs and Support Glyphs.
    • Fixed a bug where the Dungeon Breaker bonus would remove hero abilities at max rank.
    • The Unleashed Beast now uses a different model.
    • Experience gained from kills has been very slightly increased.
    • The Backpack now contains an ability that allows the players to roll for items much faster.
    Classes

    [​IMG] Dragon Knight


    • Fixed a bug where Dragonborn was not working.
    • Dragonborn now gets increased per every 20 points of health down from 50.
    • Dragonborn now restores health equal to double of the amount of drained mana.
    [​IMG] Druid

    • Fixed a bug where the Thorns ability of only 1 Treant spawned by Force of Nature was getting stronger throughout the game.
    [​IMG] Hunter

    • The attack damage of Huffer has been reduced.
    • The attack speed of Huffer has been slighlty reduced.
    • The attack damage of Spike has been slightly increased.
    [​IMG] Ice Lancer

    • Ice Block has been removed.
    • A new ability has been added: Frozen Heart.
    [​IMG] Paladin

    • Now has a new icon.
    • The damage reduction of Divine Protection when casted on the Paladin has been reduced to 20% down from 25%.
    • The damage reduction of Divine Protection when casted on an ally has been reduced to 40% down from 50%.
    • The mana restored by Seal of Light has been reduced to 2/4/6/8 down from 3/6/9/12.
    • The Intelligence scaling of Seal of Light has been reduced to 10% down from 15%.
    [​IMG] Rogue

    • Blade Flurry has been removed.
    • A new ability has been added: Dirty Tricks.
    [​IMG] Shaman

    • Earthen Fury has been removed.
    • A new ability has been added: Earth Shock.
    [​IMG] Spell Thief

    • Magic Flux damage no longer ignores enemy armor.
    [​IMG] Spirit Champion

    • Feral Infusion now requires 35 stacks to proc, up from 25.
    [​IMG] Warlock

    • Demonic Bond will no longer show floating text when the Warlock is at full health.
    • The base attack speed of Felguards has been reduced.
    • The Cleaving Attack of Felguards now cleaves for 20% of damage dealt, down from 35%.
    Items

    [​IMG] Items

    • The Death Knight Hell Class item no longer increases the damage dealt scaling by 3%, but instead increases healing done by 10%.
    • Vigilance now shows a correct total price amount.
    • Broxigar's Enchanted Axe legendary item has been removed from the game.
    • The item drop chances from all enemies have been reduced.
    • The drop chance of Seeds of Idrassil has been slighly increased.
    • Items that apply the frost slow effect now state that they "Chill" the target.
    • The tooltip of Atiesh, Greatstaff of the Guardian now correctly states that it restores 15 mana on kill and not 40.
    • The chance of Atiesh, Greatstaff of the Guardian to award pemanent Intelligence has been reduced to 3,5% down from 5%.
    • The Critical Strike chance of Thori'dal, the Stars' Fury has been reduced to 20% down from 25%.
    • Each player can now only carry 1 Legendary quality item at a time. This change does not apply to singleplayer games.
    • The Warlock Hell Class item no longer causes Felguards to spawn with the Dispatch ability.


    Version 2.1.5.

    [​IMG] Version 2.1.5. [19.02.2016]

    General Changes

    • Tooltip fixes.
    • The Rock Golem will no longer spawn upon breaking the door in the early stages of the game.
    • The Magic Find granted by Normal Difficulty has been reduced to 10% down from 15%.
    • The Magic Find granted by Hard Difficulty has been reduced to 15% down from 20%.
    • The Magic Find granted by Hell Difficulty has been reduced to 20% down from 25%.
    • Fixed a minor bug where the <-mf> command was sometimes slightly inaccurate.
    Classes

    [​IMG] Dragon Knight


    • Fixed a bug where Dragon Strike was not procing the Class Mastery Glyph.
    • Fixed a bug where the Dragon Form stats of the Dragon Knight were less than in his Human form.
    • Dragonborn now transfuses more mana, but now the heal amount scales with health.
    [​IMG] Mage

    • The base proc chance of Arcane Master has been reduced to 10% down from 12%.
    • Arcane Master now gains 1% proc chance per 12 points of Intellgence, down from 15.
    • The damage of Ring of Frost has been increased to 80/180/280/380 up from 80/170/260/350.
    • The Intelligence scaling of Ring of Frost has been increased to 140% up from 110%.
    • The damage of Pyroblast has been increased to 110/240/370/500 up from 100/210/320/430.
    • The Intelligence scaling of Pyroblast has been increased to 170% up from 150%.
    [​IMG] Witch Doctor

    • Fixed a bug where Plauge Toad was procing the Class Mastery Glyph.
    Items

    [​IMG] Items

    • Fixed a bug where the Dragon Knight Hell Class item effect was not working.
    • The Mage Hell Class item now has a new effect.
    • The chance for Imperial Ruby to drop Lives has been greatly increased and now benefits from Magic Find.
    • Several changes to the drop chances of certain items.


    Version 2.1.4.

    [​IMG] Version 2.1.4. [15.02.2016]

    General Changes

    • The enemy Attack Speed in Normal Difficulty has been reduced to 15% down from 20%.
    • The enemy Attack Damage in Normal Difficulty has been reduced to 30% down from 35%.
    • Several tooltip corrections with Buffs, Items and Abilities.
    • Fixed a bug where Glyph of Glass Cannon was damaging the hero when non-hero units were taking damage.
    • The Dungeon Breaker buff awarded for completing dungeons now increases All Stats.
    • The Waterworks Dungeon no longer provides Stats, but rewards 2 Lives instead.
    • Major code optimizations.
    • Kergaloth no longer has the Mana Burn skill. Instead he now has a crowd-control ability.
    Classes

    [​IMG] Dragon Knight


    • The Crimson Knight has been renamed to Dragon Knight.
    • Dragon Strike is now a levelable ability and has been reworked.
    • Dragon Prison is now called Wyrm Shackles. It no longer deals damage and does not restore health.
    • Molten Armor is now a levelable ability.
    • Molten Armor now functions at all times instead of only below 75%.
    • Flame Torrent has been removed.
    • A new ability has been added: Dragonborn.
    • Burnout now scales with maximum mana instead of Strength and Intelligence.
    [​IMG] Necromancer

    • The stats of all Skeletal minions summoned by Raise Dead has been reduced significantly.
    • The base damage of Lifebreak has been reduced to 4/11/15/22 down from 7/14/21/28.
    • The extra damage proc chance of Lifebreak has been reduced to 5% down from 8%.
    • The base duration of all Skeletal minions summoned by Raise Dead has been reduced to 25 seconds down from 30 seconds.
    • Runic Prison now increases the health of summoned Skeletons by 100/200 down from 250/450.
    [​IMG] Rogue

    • Thrill of the Kill has been removed as a passive ability.
    • The on-kill effect of Thrill of the Kill has been implemented into Fan of Knives.
    • The damage of Fan of Knives has been reduced to 60/120/180/240 down from 80/150/220/290.
    • A new ability has been added: Deadly Poison.
    [​IMG] Warlock

    • Fixed a bug where the Warlock was not benefitting from the Health Regeneration ESC Stat Point.
    [​IMG] Witch Doctor

    • Fixed a bug where higher levels of Plague Toad were not increasing armor reduction.
    Items

    [​IMG] Items

    • Throne Guardian's Ring now has a new effect.
    • The proc chance of Mantle of the Illidari has been reduced.
    • Fel Visage should now properly be able to target units.
    • Dragonstone Amulet now increases the damage of Burnout by 20% down from 40%.


    Version 2.1.3.

    [​IMG] Version 2.1.3. [04.02.2016]

    General Changes

    • Azsune no longer casts Blink Strike.
    • Minor performance optimizations.
    • Heroic Mode Snakes are spawned periodically in fights instead of having a chance to spawn.
    • Heroic Mode Snakes in mid and late game are now stronger.
    • One of the secret areas has been moved to a different location.
    • A late game area has been reworked and now includes a new puzzle.
    Classes

    [​IMG] Berserker


    • Fixed a bug where Blood Scent was sometimes unintentionally giving Strength and Intelligence.
    Items

    [​IMG] Items

    • Fixed another instance of a bug where the Charged Rod could spawn in the Skeleton Tomb Dungeon.
    • New droppable items have been added.
    • The icon of Tidebringer has been changed.
    • Fixed a bug where Thorium Reflector also damaged allied units.
    • Fixed a bug where Orb of Razj could be reforged.
    • Fixed a bug where the Scepter of Rag'tegal ability was not working properly.
    • Illusions created by items now spawn closer to your hero.
    • Illusions created by items now deal damage and take less damage.
    • Cosmic Orb has been reworked.
    • A new item has been added to the Arcane Wares shop.
    • The Moonstone item now uses a unique model.


    Version 2.1.2.

    [​IMG] Version 2.1.2. [29.12.2015]

    General Changes

    • Gold gained throughout the game has been slightly reduced.
    • Some quests now award Attributes instead of Gold.
    • The Storm Warden, Deathstalker and Shadow Hunter heroes have been removed.
    • Zombies from the Skeletal Warlord mini-boss fight in the beginning of the game now spawn slightly less often.
    • The Attack Damage of the Doom Guard boss in the beginning of the game has been slightly reduced.
    • It should now be more difficult for Azsune to run out of mana.
    • The area of effect of the Healing Mists summoned by Naga Sirens has been reduced.
    • All heroes now start with fixed Attack Damage.
    • Fixed a bug where Glyph of Hellfire sometimes did not work.
    • Mana cost icon has been changed.
    Classes

    [​IMG] Paladin


    • Soundset has been changed.
    [​IMG] Siren

    • Eye of the Storm now works properly. (For real now)
    [​IMG] Witch Doctor

    • Dark Voodoo has been removed.
    • A new ability has been added: Plague Toad.
    • Mind Essence has been removed.
    • A new ability has been added: Spirit Link.
    • Mind Control has been removed.
    • A new ability has been added: Mass Confusion.
    • The duration of Mending Ward has been reduced to 15 down from 25.
    • The duration of Mending Ward now scales with maximum health.
    • The healing of Medning Ward now also scales with Intelligence.
    • The target maximum health scaling of Mending Ward has been reduced to 2% down from 3%.
    • The cooldown of Mending Ward has been increased to 25 seconds up from 22 seconds.
    Items

    [​IMG] Items

    • Fixed a bug where Elven Stone of the Moon had additional unintended effects.
    • Shop Recipe items now include their total price. (Thanks to Warsinshadow)
    • Armguards of Forest Whispers now properly costs Shadow Crystals.
    • Fixed a bug where, not all lightnings that were protecting Thori'dal were getting removed upon unlocking it.
    • The proc chance of Lightbringer has been increased to 25% up from 15%.
    • The proc chance of Tidebringer has been increased to 20% up from 15%.
    • Fixed a bug where Dragonstone Amulet had unintentional side effects.
    • The damage of Serpent Wards summoned by Mask of the Voodoo God has been reduced to 35 down from 40.
    • A couple of minor tooltip fixes.
    • The Mage Hell Class item now has a new effect.


    Version 2.1.1.

    [​IMG] Version 2.1.1. [Hotfix] [15.12.2015]
    Classes

    [​IMG] Shaman


    • Fixed a bug where Chain Lightning was not functioning properly.
    • Fixed a bug where Flametongue Totem did not proc Earthen Fury.

    [​IMG] Version 2.1.1. [14.12.2015]

    "This version has went through multiple reworks and different incarnations. Many systems were created and then scrapped due to design or technical issues. This, alongside studies and job, are the reason for the delay. Many features that I planned to do in my previews did not get to be realized. Others, like total price tags within item tooltips, will be delayed until the next version. I hope you enjoy this nevertheless."
    General Changes

    • Charged Rod should no longer appear in the Skeleton Tomb dungeon.
    • The Lightning Barriers protecting the Thori'dal Legendary have been visually changed.
    • One of the Flame Hatches surrounding Lord Balthas has been removed and one has been moved to a different location.
    • The <Hot Feet> and <By Fire be Purged> challenges no long reward Glyphs.
    • Glyph of Ragnaros and Glyph of Demon Mastery have been removed from the game.
    • Fixed a bug where the command for selecting a random hero would sometimes get deactivated.
    • The Attack Damage provided by ESC Stat Points has been reduced to 2 down from 3.
    • The Attack Speed provided by ESC Stat Points has been reduced to 2% down from 3%.
    • Nightmares summoned in Heroic Mode can no longer be clicked and no longer display a health bar.
    • Hero Selection tooltips have been updated.
    • Certain enemies now have new and/or changed abilities.
    • Creeps abilities now increase in power as the game progresses.
    • Base mana regeneration of all heroes has been slightly increased.
    • The health of all enemies across all difficulties has been reduced by 5%.
    • Fixed a bug where the Item Quest to kill Jak'ken could not be completed.
    • Low health notification messages for Intelligence heroes now don't appear as often.
    • The <By Fire be Purged> and <Hot Feet> challenges now award Chest Keys. This is a temporary change.
    Classes

    [​IMG] Druid


    • Wild Growth now affects units in a targeted area and not within range of the Druid.
    [​IMG] Ice Lancer

    • Ice Epicenter now scales with maximum mana.
    • Ice Epicenter no longer ignores enemy armor.
    • The slow applied by Ice Epicenter now lasts for 3/4/5/6 seconds. Changed from 5 seconds across all ranks.
    • Freezing Blast now scales with Agility instead of Damage.
    • The Agility scaling of Shatter has been increased to 150% up from 100%.
    • Shatter now also scales with maximum mana.
    • Fixed a bug where the Frozen Orb ability wasn't working.
    [​IMG] Sapper

    • Uses a new icon.
    • The Damage scaling of The Big One has been reduced to 80% down from 150%.
    • The Damage scaling of C2 Detonator has been reduced to 40% down from 80%.
    [​IMG] Shaman

    • The effect range of Flametongue Totem has been reduced to 300 down from 800.
    • The Flametongue Totem ability now also displays the effect range when targeting.
    • The damage of Chain Lightning has been reduced to 100/200/300/400 down from 100/200/310/420.
    • Lesser Chain Lightning now scales with Intelligence. Scaling is 50% of main Chain Lightning.
    • Lesser Chain Lightning no longer ignores enemy armor.
    [​IMG] Siren

    • Fixed a bug where Eye of the Storm was not dealing damage.
    Items

    [​IMG] Items

    • Kobold Pickaxe is now properly marked as Unique.
    • Endless Treasure Chest now restores mana only to your hero.
    • Talzanite Scepter has been replaced with Talzanite Sphere in the Recipes 5 shop.
    • Fixed a minor teleportation issue with Ultrasafe Transporter.
    • Iron Cleaver now uses a new icon.
    • Fixed a bug where Arcane Ring was not shooting out spellblasts.
    • The % Attack Damage provided by Chaoseater has been reduced to 20% down from 30%.
    • The recipe cost of Chaoseater has been increased.
    • Trueshot Aura provided by items no increases Attack Damage by 15% down from 20%.
    • The Bloodied Skull quest reward item now also provides Lifesteal.
    • Undead Slayer's equip effect can now proc a maximum of 10 times down from 15.
    • Undead Slayer now properly states that its proc chance is 1% and not 4%.
    • Sanguine Blade now uses a new icon.
    • Fixed a bug where South Sea Apple was additionally giving Agility.


    Version 2.1.0.

    [​IMG] Version 2.1.0. [10.10.2015]

    General Changes

    • When soloing, players will no longer have to deal with the door opened by two switches at the beginning of the game.
    • The door opened by the Moon Stones puzzle now gives a hint when approached.
    • Fixed a bug where finding all secret areas did not give gold.
    Classes

    [​IMG] Mage


    • Fixed a bug where Fire Bomb could not target buildings.
    [​IMG] Necromancer

    • Fixed a potential crash issue.
    [​IMG] Sapper

    • The cast range of C2 Detonator has been reduced to 500 down from 600.
    [​IMG] Spirit Champion

    • Has recieved a complete rework.
    Items

    [​IMG] Items

    • Cloak of Invisibility now provides more base mana regeneration.
    • Items with the Health Regeneration stat now display the value regenerated per second instead of per 5 seconds.
    • Clarity Potions can now be used on allies.
    • Clarity Potions now restore mana over 40 seconds down from 50 seconds. Total mana restored remains the same.
    • Tyr's Wrath has been replaced with a new item in the shop.


    Version 2.0.9.

    [​IMG] Version 2.0.9. [Hotfix] [28.09.2015]
    Classes

    [​IMG] Mage


    • Fixed a bug where Arcane Pulse was not working.

    [​IMG] Version 2.0.9. [27.09.2015]

    General Changes

    • A new puzzle has been added.
    • The <-glyphs> command has been removed.
    • The Multiboard now displays currently used Glyphs.
    • More hints have been added.
    Classes

    [​IMG] Shadow Hunter


    • Attack type changed to Pierce.
    [​IMG] Spirit Champion

    • The damage of Hand of the Ancestors has been increased as follows:
      -Level 1: increased to 115 up from 100.
      -Level 2: increased to 230 up from 200.
      -Level 3: increased to 345 up from 300.
      -Level 4: increased to 460 up from 400.
    [​IMG] Warlock

    • Fixed a minor issue where the Warlock would sometimes gain unintentional mana from Sadism.
    Items

    [​IMG] Items

    • Thori'dal, the Stars Fury is now acquired in a different way.
    • New items have been added.
    • Fixed a bug where Orb of Lightning 6 was providing more damage than intended.
    • Mechanical Cogwheel Mace has been replaced with a new item: Tidebringer.
    • Stormfury Ring has been renamed to Arcane Ring and has a new effect.


    Version 2.0.8.

    [​IMG] Version 2.0.8. [18.09.2015]

    General Changes

    • Fixed a bug that granted Elune's Grace skill to players that completed the No Disintegrations Challenge.
    • The cost of offering a tribute to Atal'ai has been increased to 90 up from 75.
    • The chance for the Altar of Atal'ai to grant items has been reduced.
    • Fixed a bug where Hajatza was not spawning minions.
    • The attack speed and damage of Frenzied Ghoul have been increased.
    • The Overlord boss has new abilities.
    • The Doom Guard boss has 1 new ability.
    Classes

    [​IMG] Shaman


    • Fixed a bug where Chain Lightning would sometimes make less jumps than intended.
    • Chain Heal is now a Normal ability.
    • Earth Shield is now a Levelable ability.
    • Molten Earth has been removed.
    • A new ability has been added: Earthen Fury.
    Items

    [​IMG] Items

    • Goblin Scope now reveals a larger area.
    • The stats of Sanguine Blade have been increased.
    • Earthshaker's Claw now has a new <Equip> effect.
    • The recipe for Earthshaker's Claw has been changed up a bit.
    • Orb of Lightning no longer boosts Intelligence.
    • The Lightnings released by Orb of Lightning are now considered Orb Effect.
    • The upgrade price of Orb of Lightning has been reduced.
    • Fixed a bug where the Sigil of Al'ar could be exploited for more lives.
    • A couple of new items have been added.
    • Fixed a bug where certain attribute boosting items would incorrectly work when placed into the backpack.
    • Fixed a bug where Lightbringer was decreasing attributes when dropped.


    Version 2.0.7.

    [​IMG] Version 2.0.7. [09.08.2015]

    General Changes

    • The map UI has been changed.
    • Witch Doctor illusions of Azsune should no longer mess up the Mind Trick challenge.
    • The Hot Feet challenge should no longer get marked as failed multiple times.
    • A visual effect now appears when Hajatza leaves her circle.
    • The spawn chance of Snakes in Heroic Mode has been slightly increased.
    • Heroic Mode now spawns stronger snakes earlier throughout the game and extra strong in the late game.
    • The healing performed by creeps in Heroic Mode has been reduced.
    • Reflected damage in Heroic Mode has been increased.
    • Damage dealt by Nightmares in Heroic Mode has been increased.
    • Fixed a bug where Glyph of Glass Cannon was not properly amplifying damage.
    • Fixed a bug where Hero pets were not taking extra damage from Glyph of Glass Cannon.
    • The Intelligence bonus for Glyph of Class Mastery now regenerates 2% of maximum mana each second up from 1%.
    • The proc chance of Glyph of Thunder has been increased to 16% up from 13%.
    Classes

    [​IMG] Crimson Knight


    • Flame Torrent proc chance now scales with Intelligence instead of Strength.
    • The proc chance of Flame Torrent has been reduced as follows:
      -Level 1: reduced to 2,5% down from 4%.
      -Level 2: reduced to 3% down from 4%.
      -Level 3: reduced to 3,5% down from 4%.
      -Level 4: remains unchanged.
    [​IMG] Deathstalker

    • The bonus attack damage granted by Dark Shots has been increased as follows:
      -Level 1: increased to 30 up from 10.
      -Level 2: increased to 35 up from 20.
      -Level 3: increased to 40 up from 30.
      -Level 4: increased to 45 up from 40.
    • The mana cost of Dark Shots has been reduced as follows:
      -Level 1: reduced to 6 down from 8.
      -Level 2: reduced to 12 down from 16.
      -Level 3: reduced to 20 down from 24.
      -Level 4: remains unchanged.
    • The damage of Grave Call has been increased as follows:
      -Level 1: increased to 100 up from 80.
      -Level 2: increased to 180 up from 160.
      -Level 3: increased to 260 up from 240.
      -Level 4: increased to 340 up from 320.
    • The cooldown of Grave Call has been reduced to 13 seconds down from 14.
    [​IMG] Ice Lancer

    • Ice Shell has been removed.
    • A new ability has been added: Ice Block.
    [​IMG] Marauder

    • The Agility scaling of Furious Strike (Empowered version included) has been increased to 180% up from 140%.
    • The Agility scaling of Rallying Cry (Empowered version included) has been inreased to 100% up from 85%.
    [​IMG] Tinker

    • Fixed an incorrect Buff tooltip with Repair Tools.
    Items

    [​IMG] Items

    • Items that begin quests have been added to the game.
    • Hidden items that blend in with terrain have been scattered across the map.
    • Wards spawned by Mask of the Voodoo God now appear infront of the caster, instead of at his feet.
    • The attack damage of wards spawned by Mask of the Voodoo God has been increased by 5.
    • Dragonstone Amulet now has a different effect.
    • Mana restored by Spinebreaker has been increased to 50 up from 20.
    • The Kalisean Flame now has a different visual, name and location.
    • The Torch item has been removed from the game. A new item now serves its purpose.
    • Sulfuras, Hand of Ragnaros is now forged at an Anvil, not at a Forge.


    Version 2.0.6.

    [​IMG] Version 2.0.6. [23.07.2015]

    General Changes

    • Fixed a bug where the Heavy Metal challenge could incorrectly be failed in the Treasure Room.
    • Fixed a bug where certain abilities could change the path of Fireballs in the Fireballs puzzle.
    • Fixed a bug where the Hot Feet challenge would still display Challenge Failed message when completed.
    • Fixed a bug where the Headhunter from the Escape Quest would sometimes attack his allies.
    • The time required to complete the Ghostbuster Challenge has been reduced to 60 seconds down from 90.
    • The Kalisean Flame has been moved to a more obvious location.
    • Fixed some issues with special effect attachments.
    • Heroic Mode now gives enemy units a chance to instantly kill summoned units instead of a chance to make copies of them.
    Classes

    [​IMG] Crimson Knight


    • Fixed a bug where the Level 2 Dragon form would not give additional stats.
    [​IMG] Tinker

    • Fixed several tooltip errors.
    • Fixed a bug where in Heroic Mode, enemy Clockwork Goblins could respawn as player-controlled ones.
    • Fixed a bug where enemies in Heroic Mode could make copies of Pocket Factories.
    • Repair Tools now causes allies to restore health and mana when a Clockwork Goblin is spawned instead of when they deal damage.
    • Time is Money now generates gold once per 5 seconds up from 4.
    • The chance for Time is Money to grant gold when a Clockwork Goblin dies has been reduced to 12% down from 15%.
    • Pocket Factory no longer displays the Rally icon.
    [​IMG] Warlord

    • The health restored by Unbreakable Will has been reduced to 20% of Strength down from 25%.
    Items

    [​IMG] Items

    • Soul of the Prophet may no longer spawn Runes of Spirit Link.
    • The base proc chance of Soul of the Prophet has been reduced to 5% down from 6%.
    • The Intelligence scaling of Soul of the Prophet has been reduced to 5% down from 10%.
    • Mask of the Voodoo God now spawns Serpent Wards upon spellcasts and not upon damage instances.
    • The proc chance of Darkscale Chestplate has been reduced to 6% down from 8%.
    • Darkscale Chestplate now procs when the hero is attacked instead of when he is damaged.
    • Winter Blade now causes spellcasts to heal the caster and no longer provides lifesteal.
    • The Recipe price of Winter Blade has been slightly reduced.
    • The icon of Sulfuras, Hand of Ragnaros has been changed.


    Version 2.0.5.

    [​IMG] Version 2.0.5. [09.07.2015]

    General Changes

    • Many bosses have recieved additional abilities or mechanics.
    • Damage dealt by the death of certain enemy units is now properly of Spells type.
    • Fixed an issue where the message that informed you about recieving the Grunt in singleplayer was getting removed too quickly.
    • Timed Mode has been removed.
    • A new mode has been added: Heroic Mode.
    • The Alchemist and Dark Ranger quests are no longer Rare.
    • Fixed an issue where players could trigger the victory event with non-hero units.
    • The damage dealt by Kergaloth's Rain of Fire has been increased.
    • The damage dealt by Kergaloth's Rain of Fire is no longer reduced by armor.
    • You may no longer attack allied units.
    • Major system code optimizations.
    • The screen shaking during random earthquake now lasts a bit less.
    • Fixed a bug where the Peon quest could be completed twice.
    • The Gentulon split mechanic has been improved.
    • Gentulon no longer splits upon reaching fixed percentages of health, but is now cooldown based.
    • The health of Gentulon has been increased significantly.
    • The armor of Gentulon has been reduced.
    • Terrain changes.
    • Glyph of Replenishment now uses a new icon.
    • Glyph of Class Mastery now uses a new icon.
    • The <-stats> command has been updated.
    • The camera no longer pans to the door where the Rock Golem spawns.
    • Challenges have been added to the game.
    • Lore Journals have been removed from the game.
    • The Fel Ravager boss should no longer have limitless mana.
    • The mana cost of Globes of Fire summoned by Gazret has been slightly increased.
    • Camera pan upon resurrection is now instant.
    • The Firelord no longer begins casting Flame Strikes upon reaching fixed percentages of health, but now does it on cooldown.
    • Most Camera Pans in the map have been replaced with Pings.
    • Restan is now known as Lord Balthas.
    • Fixed a bug where the starting Grunt could attack items.
    • The peon quest dialogue has been slightly changed.
    • The Mana and Mana Regeneration of Gar'thul have been reduced.
    • Fixed an issue where the anti-cheat system would incorrectly trigger.
    • Fixed a tooltip inaccuracy with Glyph of Thunder.
    Classes

    [​IMG] Crimson Knight


    • No longer spawns with draconic eggs.
    [​IMG] Deathstalker

    • The mana cost of Strafe has been reduced as follows:
      -Level 1: reduced to 10 down from 15.
      -Level 2: reduced to 25 down from 30.
      -Level 3: reduced to 35 down from 45.
      -Level 4: reduced to 45 down from 60.
    • The attack speed provided by the first cast of Strafe has been increased to 20% up from 10%.
    • The mana cost of Grave Call has been reduced as follows:
      -Level 1: reduced to 30 down from 40.
      -Level 2: reduced to 45 down from 55.
      -Level 3: reduced to 65 down from 70.
      -Level 4: remains unchanged.
    • The mana cost of Dark Shots has been reduced as follows:
      -Level 1: reduced to 8 down from 10.
      -Level 2: reduced to 16 down from 20.
      -Level 3: reduced to 24 down from 25.
      -Level 4: reduced to 32 down from 35.
    • Fixed a crash issue with Gaze of Death.
    [​IMG] Flame Warden

    • Hunger for Power has been removed.
    • A new ability has been added: Child of Fire.
    • Phoenix has been removed.
    • A new ability has been added: Phoenix Dive.
    • The Intelligence scaling of Blood Ritual has been increased to 75% up from 60%.
    • Purifying Flames now uses a new visual effect.
    [​IMG] Hunter

    • Fixed a bug where level 4 pets would not affect enemies with Serpent Sting.
    [​IMG] Ice Lancer

    • Spellcast animation delay has been reduced.
    • Cold Blood has been removed.
    • A new skill has been added: Ice Shell.
    • The icon of Frozen Orb has been changed.
    • Freezing Blast now restores 4% of maximum mana up from 2%.
    • The mana cost of Frozen Orb for level 2 has been increased to 150 up from 100.
    • The mana cost of Ice Epicenter has been reduced as follows:
      -Level 1: reduced to 35 down from 40.
      -Level 2: reduced to 60 down from 65.
      -Level 3: reduced to 85 down from 90.
      -Level 4: remains unchanged.
    • The mana cost of Shatter has been reduced as follows:
      -Level 1: reduced to 25 down from 30.
      -Level 2: reduced to 45 down from 50.
      -Level 3: reduced to 65 down from 70.
      -Level 4: remains unchanged.
    • The mana cost of Frost Armor for level 4 has been increased to 75 up from 65.
    [​IMG] Mage

    • The base mana restored by Arcane Master procs has been increased to 10 up from 6.
    [​IMG] Marauder

    • Spellcast animation delay has been reduced.
    [​IMG] Necromancer

    • Fixed an issue where the miss chance caused by Carrion Swarm was greater than intended.
    • The icon of Carrion Swarm has been changed.
    • Fixed a tooltip error that displayed wrong duration of the Reanimate healing buff.
    • The healing of Reanimate is now increased by 10% if the target is already affected by the Reanimate healing buff.
    [​IMG] Priest

    • The healing done by Circle of Healing has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 490 down from 500.
      -Level 3: reduced to 680 down from 700.
      -Level 4: reduced to 870 down from 900.
    • The Intelligence scaling of Circle of Healing has been reduced to 40% down from 50%.
    • The Strength scaling of Circle of Healing has been reduced to 20% down from 30%.
    • Damage dealt by Circle of Healing is now equal to 40% of healing done, up from 30%.
    • The instant healing of Renew no longer scales with maximum health.
    • Archangel damage now scales with enemy missing health.
    • Archangel now has an alternative effect when targeting allied units.
    [​IMG] Rogue

    • Blade Flurry has been renamed to Fan of Knives.
    • Blood Frenzy has been renamed to Blade Flurry.
    • The damage dealt by Fan of Knives has been changed as follows:
      -Level 1: increased to 80 up from 65.
      -Level 2: reduced to 150 down from 160.
      -Level 3: reduced to 220 down from 235.
      -Level 4: reduced to 290 down from 300.
    • The attack damage scaling of Fan of Knives has been increased to 70% up from 60%.
    • The mana cost of Shadowstep has been reduced as follows:
      -Level 1: reduced to 20 down from 25.
      -Level 2: reduced to 35 down from 50.
      -Level 3: reduced to 50 down from 75.
      -Level 4: reduced to 75 down from 100.
    • The cooldown of Shadowstep has been reduced to 12 seconds down from 14.
    • Thrill of the Kill now also causes attacks to restore health.
    • The tooltip of Stealth now provides more information about the spell.
    [​IMG] Shadow Hunter

    • Spirit Touch may no longer reset the cooldown of Plague Toad.
    • Spiritualism has been removed.
    • A new ability has been added: Corruption.
    • Each bounce of Multistrike now reduces its damage dealt by 12% down from 20%.
    • Base attack speed has been increased.
    • Fixed a tooltip error with Hex.
    [​IMG] Shaman

    • Fixed a tooltip error with Water Shield.
    • The attribute scaling of Chain Lightning has been increased to 100% up from 90%.
    • The mana cost of Level 1 Chain Heal has been reduced to 40 down from 45.
    [​IMG] Siren

    • The attack speed of Water Elementals has been greatly increased across all ranks.
    [​IMG] Tidewarrior

    • The armor provided by Wash on level 1 has been increased to 4 up from 3.
    • The cooldown of Wash has been reduced to 5 seconds down from 6.
    [​IMG] Warlock

    • The damage dealt by Felguard's Dispatch has been reduced to 60 down from 100.
    • The attack speed bonus granted to Felguards by Shadow Power has been reduced as follows:
      -Level 1: reduced to 20% up from 25%.
      -Level 2: reduced to 30% down from 50%.
      -Level 3: reduced to 40% down from 75%.
      -Level 4: reduced to 50% down from 100%.
    • The impact damage of Rain of Chaos has been reduced as follows:
      -Level 1: reduced to 200 down from 275.
      -Level 2: reduced to 300 down from 400.
    • The damage of Felguards has been reduced as follows:
      -Level 1: reduced to 15 down from 18.
      -Level 2: reduced to 23 down from 30.
      -Level 3: reduced to 35 down from 43.
      -Level 4: reduced to 50 down from 64.
    • Sadism now restores 0,25 mana when below level 8 down from 0,50.
    • Sadism now restores 0,50 mana when above level 8 down from 1.
    • The base damage of Soul Burn has been reduced to 35 down from 60.
    • The Intelligence scaling of Soul Burn has been reduced to 190% down from 210%.
    • The attack speed of Felguards has been greaty reduced.
    • The splash damage caused by the Infernal's Flaming Fists has been reduced to 25% down from 50%.
    • The attack speed of the Infernal has been reduced.
    [​IMG] Warrior

    • Fixed a tooltip error with Juggernaut.
    • Rend now restores health equal to 100% of damage dealt by the ability, up from 50%.
    • The area of effect of Cleaving Strikes has been changed as follows:
      -Level 1: increased to 180 up from 150.
      -Level 2: increased to 200 up from 175.
      -Level 3: increased to 220 up from 200.
      -Level 4: increased to 240 up from 225.
    • The splash damage of Cleaving Strikes has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 45% up from 40%.
      -Level 3: increased to 60% up from 45%.
      -Level 4: increased to 70% up from 50%.
    Items

    [​IMG] Items

    • New items have been added.
    • The proc chance of the Chain Lightning Orb Effect has been reduced to 10% down from 20%.
    • The Spell Damage Reduction item stat now stacks.
    • Certain existing items have recieved new effects.
    • Tribal Charm now states proper amount of stats given.
    • The proc cooldown of Cleric Rod has been reduced to 3,5 seconds down from 5.
    • The base healing of Nature Guardian has been increased to 3% of maximum health up from 2%.
    • The healing effect of Nature Guardian now occurs once every 2 seconds down from 3.
    • The recipe of Nature Guardian has been changed.
    • The stats of Nature Guardian have been changed.
    • Vial of Pure mana has been removed from the Intelligence Items shop section.
    • A new item has been added to the Intelligence Items shop section.
    • Void Tentacles summoned by Void Shard should no longer be spawned from Serpent Wards summoned by Mask of the Voodoo God.
    • The price of Scroll of Experience has been increased.
    • The experience granted by Scroll of Experience has been increased to 20% up from 10%.
    • The cooldown of the Mage Hell class item has been reduced to 20 seconds down from 55.


    Version 2.0.4.

    [​IMG] Version 2.0.4. [26.05.2015]

    General Changes

    • The proc chance of Glyph of Blood Violence has been reduced to 4% down from 4,5%.
    • The scaling of Glyph of Blood Violence has been reduced to 140% down from 160%.
    • The scaling of Glyph of Thunder has been increased to 160% up from 140%.
    • The health restored by Glyph of Bloodthirst has been increased to 12% of damage dealt up from 9%.
    • Bonus experience per kill on Hard Difficulty has been removed.
    • Bonus experience per kill on Hell Difficulty has been reduced to 1 down from 2.
    • Bonus experience per kill on Insane Difficulty has been reduced to 2 down from 3.
    • A large area has been redesigned including a new puzzle.
    • Certain creeps have been buffed up.
    • A new rare boss has been added.
    • The Synergy cheat is now enabled on Hell and Insane difficulties.
    Classes

    [​IMG] Berserker


    • Fixed a bug where Blood Scent would show an extra button.
    [​IMG] Crimson Knight

    • Flame Torrent is now a Levelable Ability.
    • Dragon Strike is now a Normal Ability.
    • Dragon Strike now applies a defuff if casted when above 40% of maximum mana.
    • Living Bomb has been removed.
    • A new ability has been added: Dragon Prison.
    • Dragon's Wrath has been removed.
    • A new ability has been added: Dragon Form.
    • Burnout no longer interracts with higher Intelligence or Agility and instead has a different bonus effect.
    • Starting Agility has been reduced to 10 down from 12.
    • Starting Intelligence has been increased to 14 up from 12.
    • Agility per level has been reduced to 1,20 down from 1,35.
    [​IMG] Druid

    • The base healing of Nourish has been increased to 135 up from 100.
    [​IMG] Flame Warden

    • Ground damage dealt by Purifying Flames has been reduced as follows:
      -Level 1: reduced to 6 down from 8.
      -Level 2: reduced to 12 down from 16.
      -Level 3: reduced to 18 down from 24.
      -Level 4: reduced to 24 down from 32.
    • Instant damage dealt by Purifying Flames has been reduced as follows:
      -Level 1: reduced to 70 down from 80.
      -Level 2: reduced to 160 down from 180.
      -Level 3: reduced to 250 down from 280.
      -Level 4: reduced to 340 down from 380.
    • The Intelligence scaling of Purifying Flames has been reduced to 55% down from 65%.
    • Blood Ritual now restores 30% of the target's maximum health down from 40%.
    • Blood Ritual now also scales with Intelligence.
    [​IMG] Hunter

    • The icon of Summon Spike has been changed.
    [​IMG] Paladin

    • Fixed a bug where Divine Protection was damaging the Paladin if casted on Horde units.
    [​IMG] Shaman

    • The icon of Molten Earth has been changed.
    [​IMG] Storm Warden

    • Hero icon has been changed.
    [​IMG] Tinker

    • Pocket Factory now states the proper amount of health of spawned goblins.
    Items

    [​IMG] Items

    • Vjolndir now regenerates 0,8% of maximum mana up from 0,3% of current mana, but now only triggers when below 30% of maximum mana.
    • Fixed a bug where Ardite Impaler could be clicked with no active effect.
    • Fixed a tooltip error with Skywrath.
    • Wyrmrest Defender now provides more mana regeneration and requires Spectral Ring instead of Sapphire as recipe component. Total price remains the same.
    • Fixed a bug where the Journal: Stormreavers was not working properly.
    • The proc chance of Mask of the Voodoo God has been increased to 2,5% up from 2%.
    • Fixed a bug where the Ice Lancer Hell class item was also restoring mana.
    • Fixed a bug where Talzanite Scepter was granting permanent bonuses.
    • The Druid Hell Class item now increases Wild Growth healing by 40% up from 20%.
    • The effects of certain randomly dropped items have been changed.


    Version 2.0.3.

    [​IMG] Version 2.0.3. [06.05.2015]

    General Changes

    • The unit level of certain late-game enemy units has been increased.
    • Gold gained from creep kills has been slightly reduced.
    • Gold gained from boss kills has been greatly reduced.
    • The Recall ability of Ressurection Stones now properly states that it has 300 seconds cooldown.
    • The Druids quest givers in the Skeleton Tomb Dungeon have read the previous changelogs and now properly call the dungeon boss by his new name.
    • The icon for Hero Damage has been changed to default.
    • The killing of Azsune quest objective now rewards 50 gold down from 100.
    • Forging the queen's Tiara quest objective now rewards 75 gold down from 125.
    • Fixed an issue where the the twin switches door at the beginning of the game would not always work properly.
    • Fixed a minor inconsistency with the lore in Journal: Tome 20.
    • Attacking allied Horde units will now have consequences.
    • Insane Difficulty no longer spawns a shop in the beginning.
    • Fixed an error when displaying difficulty information.
    • The health of Atal'ai has been increased.
    • Glyph of Replenishment now restores 0,6% of missing mana up from 0,5%.
    • Various improvements have been done to certain creeps:

      • The damage dealt by Pulverize has been greatly increased.
      • Hydra attack damage has been increased.
      • Stone Guardian attack damage has been increased.
      • Siege Golem attack damage has been increased.
      • The damage dealt by Rain of Fire has been increased.
      • Rain of Fire may now damage wards aswell.
      • Zultar High Priest attack damage has been increased.
      • Zultar High Priest health has been increased.
      • Zultar Trapper attack damage has been increased.
      • Zultar Trapper now has Bloodlust.
      • Zultar Trapper health has been increased.
      • Restless Treant attack damage has been increased.
      • The damage dealt by Restless Treant's Entangling Roots has been increased.
      • The damage dealt by Infectious Weed's Toxic Blast has been increased.
      • Stronger versions of certain naga creatures can now be found in the mid-late game areas.
      • The damage, health and attack speed of the Ancient Rare Boss have been increased.
    Classes

    [​IMG] Death Knight


    • Maximum health scaling of Blood Strike has been increased to 8% up from 4%.
    • The Strength scaling of Plague Strike has been increased to 130% up from 80%.
    • The health of minions summoned by Army of the Dead has been increased as follows:
      -Level 1: increased to 800 up from 525.
      -Level 2: increased to 1000 up from 725.
    [​IMG] Druid

    • Fixed a bug where sometimes Nourish was healing for more than it should.
    • Nourish now has a base healing of 100.
    • The maximum health scaling of Nourish has been reduced to 25% down from 35%.
    [​IMG] Necromancer

    • Bell Toll now uses a new sound effect.
    • Bell Toll damage is now incresed by 6% for each skeletal minion up from 5%.
    • The attack damage scaling of Bell Toll has been increased to 150% up from 130%.
    • The Bell Toll delay before dealing damage has been reduced to 2 seconds down from 2,50.
    • The chance for Lifebreak to destroy % of enemy missing health has been reduced to 8% down from 10%.
    • The damage of Lifebreak has been reduced as follows:
      -Level 1: reduced to 7 down from 8.
      -Level 2: reduced to 14 down from 16.
      -Level 3: reduced to 21 down from 24.
      -Level 4: reduced to 28 down from 32.
    • The mana cost of Raise Dead has been increased to 35 up from 30.
    • Carrion Swarm no longer increases the Attack Speed of skeletal minions.
    • Healing based on damage dealt on units affected by Runic Prison has been increased as follows:
      L1: increased to 25% up from 20%.
      L2: increased to 35% up from 30%.
    [​IMG] Warrior

    • The icon of Juggernaut has been changed.
    Items

    [​IMG] Items

    • The chance for creeps to drop consumable items has been reduced.
    • The chance for creeps to drop random Poor and Common quality items has been changed as follows:
      -slightly reduced across all creep levels.
    • The chance for creeps to drop random Uncommon quality items has been changed as follows:
      -slightly reduced for level 1-5 creeps.
      -slightly increased for level 8-10 creeps.
    • The chance for creeps to drop random Rare and Epic quality items has been changed as follows:
      -greatly reduced for level 1-5 creeps.
      -slightly reduced for level 6-10 creeps.
    • Lore Journals should now drop a bit more often.
    • Fixed a bug where the Vjolndir Recipe could not be forged with the stated components.
    • Crimson Kilt has been changed into Arcane Pendant. Stats remain the same.
    • Master's Grips now use a new icon.
    • Master's Grips now provide different stats and have different effect.
    • Shieldtronic Gear now gives summoned units 80 health, up from 40.
    • Shieldtronic Gear now gives summoned units 8 damage, up from 5.
    • The damage and proc chance of the Devastation effect have been increased.
    • The Shadow Crystal prices of Void Shard and Crystal Crown have been reduced to 5.
    • New items have been added.
    • Furious Machete has been replaced by a new item, Darkscale Chestplate within the Shadow Crystal items section.
    • Skywrath has been replaced by a new item, Sacrificial Tome within the Recipes 5 items section.
    • Skywrath can now be found elsewhere.
    • The recipe price of Diabolic Scepter has been reduced to 450 down from 700.
    • The recipe price of Vunjo's Arcane Blade has been increased to 1100 up from 900.
    • The recipe price of Endless Treasure Chest has been increased to 900 up from 730.
    • The recipe price of Devastation has been reduced to 625 down from 700.
    • The Shadow Crystals cost of Devastation has been reduced to 5 down from 7.
    • The recipe price of Charged Shield has been increased to 585 up from 475.
    • The recipe price of Burning Sword has been reduced to 800 down from 870.
    • The recipe price of Armlets of Harren has been reduced to 500 down from 600.
    • The recipe price of Rage Plate has been reduced to 410 down from 500.
    • The recipe price of Sanguine Blade has been reduced to 600 down from 820.
    • The recipe price of Vigilance has been reduced to 540 down from 650.
    • Mark of the Phoenix recipe now also requires Periapt of Vitality.

    Version 2.0.2.

    [​IMG] Version 2.0.2. [01.05.2015]

    General Changes

    • Fixed a bug where the Dark Ranger quest giver would not always give her quest.
    • All Lore Bookshelves have been removed. A new Journal system has been added to tell the Sunken City lore.
    • Selecting a random hero no longer gives extra gold.
    • Glyph of Replenishment now regenerates % of missing mana instead of % of maximum mana and no longer requires you to be below 30% of maximum mana in order to work.
    • Fixed a bug where the twin dragon Tokens were opening the wrong door. Oops!
    • The chest behind the door opened with Feric's Key, is now guaranteed to drop a special-type item.
    • A new area has been added: The Armory.
    • Minor terrain changes.
    Classes

    [​IMG] Deathstalker


    • Unholy Transfusion is now a normal ability.
    • Black Arrows has been removed.
    • A new ability has been added: Dark Shots.
    • Death Shot has been removed:
    • A new ability has been added: Dark Shroud.
    • Death Sentence has been removed.
    • A new ability has been added: Gaze of Death.
    [​IMG] Druid

    • Nourish is now a normal ability instead of levelable.
    • Hurricane is now a levelable ability instead of normal.
    • The damage interval of Hurricane has been reduced to 1 second down from 1,5 seconds.
    • Faerie Swarm has been removed.
    • A new ability has been added: Blessing of Elune.
    • The attack damage of Treants has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 40 up from 34.
      -Level 3: increased to 75 up from 60.
    • The health of Treants has been increased as follows:
      -Level 1: increased to 450 up from 400.
      -Level 1: increased to 875 up from 750.
      -Level 1: increased to 1500 up from 1250.
    [​IMG] Necromancer

    • The Bell Toll sound effect volume has been slightly reduced.
    [​IMG] Storm Warden

    • Fixed a bug where Thunder Strike was not dealing damage to structures.
    • The icon of Lightning Globe has been changed.
    [​IMG] Witch Doctor

    • Fixed a bug where Mending Ward was healing for less than it states.
    Items

    [​IMG] Items

    • Fixed a bug where certain gold generating items could still provide gold when dropped.
    • The Spirit Champion Hell Class Item now restores health equal to 250% of Strength up from 75%.
    • The location of the Torch item has been changed.
    • The stock replenish cooldown of Ultrasafe Transporter has been reduced to 100 seconds down from 300.
    • Two new items have been added to the Ancient Relics shop.
    • The stats and effects of Vjoldnir have been changed.
    • Fixed a bug where Broxigar's Enchanted Axe could still drop from chest.
    • Many new droppable items have been added.
    • The duration of Void Tentacles summoned by Void Shard is now equal to 35% of Primary Attribute, down from 50%.
    • The drop chances of Libram of Justice and Plague Emitter have been greatly increased.
    • The drop chances of the Hunter and Shaman class items have been reduced.
    • Manuals of Health now use a different model.


    Version 2.0.1.

    [​IMG] Version 2.0.1. [Hotfix] [26.04.2015]
    General Changes

    • Fixed a bug that caused several loops of the Escape quest.

    [​IMG] Version 2.0.1. [25.04.2015]

    General Changes

    • Fixed a bug where the map couldn't be loaded after saving.
    • The Ancient Rare Boss may no longer be turned hostile by enemies.
    • Minor optimizations to code.
    Classes

    [​IMG] Sapper


    • The Attack Damage scaling of Napalm has been increased to 60% up from 50%.
    Items

    [​IMG] Items

    • Fixed a bug where the Storm Warden Hell Class item was giving Agility instead of Strength.
    • Fixed a bug where the Sapper Hell Class item was not working properly.
    • Four new droppable items have been added.
    • Manuals of Health now use a different model.