Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.Dismiss Notice
DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.Dismiss Notice
Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!Dismiss Notice
The reforging of the races is complete. Come see the 14th Techtree Contest Results.Dismiss Notice
It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!Dismiss Notice
Check out the Staff job openings thread.Dismiss Notice
- Last Activity:
- Jul 16, 2014
- Feb 23, 2008
- asam3 was last seen:
- Jul 16, 2014
- WarCraft 3 Realm:
- Favourite Race:
Hmm... Somethings i want to say...
- Favorite Organization/Clan:
- Kirin Tor
I like simple in a exaggerated way. Mostly in RPG/ORPG maps i care for the terrain, the models, and what classes and specials features the game could have.
I mean i'd choose a Vampire turning into a bat rather than a plain vampire. and I'd choose a forest with tree houses rathen than a grassland.
In models, i care more to the reality in it. even if it's cool, i look at depth, and the possible greatness afflicted into it. If it's meant to look cool at the icon, but turns out it'll suck when turned into a model, i just say "damn, that icon was l33t, too bad the model was lacking a few parts, like the handle is too long or something...".
In terrain i look at the arrangement. i look at where the trees are, if it's just "that's ok, alot of trees = forest" or "let's align it, so a path is shown, but not too obvious so it still looks like a forest". Then i look at the greatness of a city. i either see maps to have "a hero should be in a middle infront of a town hall's door, then scatter it out with shops and stuff" or "let's make it cool, let's put houses near the city walls, build a bazaar where the shops are, and make an elegant custom building in the middle where two guards protect the door, and when you enter, an elegant hallway awaits for you and the king sits on his throne..." well, not really like that, but sort of.
just ask more if you want to know how i look at stuff.
Checking models and Terrains