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- Last Activity:
- Jul 16, 2014
- Feb 23, 2008
- asam3 was last seen:
- Jul 16, 2014
- WarCraft 3 Realm:
- Favourite Race:
Hmm... Somethings i want to say...
- Favorite Organization/Clan:
- Kirin Tor
I like simple in a exaggerated way. Mostly in RPG/ORPG maps i care for the terrain, the models, and what classes and specials features the game could have.
I mean i'd choose a Vampire turning into a bat rather than a plain vampire. and I'd choose a forest with tree houses rathen than a grassland.
In models, i care more to the reality in it. even if it's cool, i look at depth, and the possible greatness afflicted into it. If it's meant to look cool at the icon, but turns out it'll suck when turned into a model, i just say "damn, that icon was l33t, too bad the model was lacking a few parts, like the handle is too long or something...".
In terrain i look at the arrangement. i look at where the trees are, if it's just "that's ok, alot of trees = forest" or "let's align it, so a path is shown, but not too obvious so it still looks like a forest". Then i look at the greatness of a city. i either see maps to have "a hero should be in a middle infront of a town hall's door, then scatter it out with shops and stuff" or "let's make it cool, let's put houses near the city walls, build a bazaar where the shops are, and make an elegant custom building in the middle where two guards protect the door, and when you enter, an elegant hallway awaits for you and the king sits on his throne..." well, not really like that, but sort of.
just ask more if you want to know how i look at stuff.
Checking models and Terrains