Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Everyone starts out in the Middle, this is the place where the Host (typically Player Red) will choose the Modes for the Game.
After 10 seconds the Tutorial will Start out and introduce the Player to the Basics
» Tutorial «
The Tutorial introduces you to 2 essential Structures & 1 Builder
¯¯¯¯¯¯¯¯¯This is your Headquarter¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯This is your Unit Builder¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯This is your Defender¯¯¯¯¯¯¯¯¯
Your Headquarter
Do whatever is possible to protect your precious Headquarter,
if you lose this important Structure, you will lose the War of the Nations!
Your Unit Builder
Recruit strong Warriors that are willing to help you out by attacking the enemies Headquarter,
each Recruitation will increase your Income based on the Level of the Recruiter.
Your Defender
Build powerful Towers and annihilate the powerful Warriors from the enemies,
marching Warriors can also be killed by the Defender.
» Gameplay «
Each 10 seconds you will gain Gold & Lumber, the amount is based off on your Income,
the Income can be increased by sending out Warriors or by upgrading your Headquarter.
What is Gold used for?
Gold is your main resource to win the Game, this Resource offers you to
• Upgrade your Headquarter
• Recruit powerful Warriors
• Build very strong Towers
What is Lumber used for?
• Building and Upgrading defensive Auras [they are really useful]
» Introducing Auras «
• Frost Aura •
Any enemy that passes by will be slowed.
• Lethality Aura •
Any enemy that passes by will be exposed.
• Damage Aura •
Each Tower in near proximity will gain bonus Damage.
• Speed Aura •
Each Tower in near proximity will gain bonus Attack Speed.
» Segments «
There are also so called Segments, each Segment has his own Advantage or even Disadvantage.
Headquarter Area
Nearby enemies will gain 150% Movement Speed Bonus and a 500% Regeneration Buff
Wood Segment Area
Each enemy kill gains additional Lumber based on his Toughness.
Gold Segment Area
Each enemy kill gains additional Gold based on his Toughness.
Each Kill in the corresponding Area except for the Headquarter Area will remove Segment Value
Segment Value is a System that prevents Players from not sending and still gaining additional Gold / Lumber
It is based on how strong your Warriors are that you have recruited or how many Warriors you killed.
Your Goldmine / Lumber Mill will turn nearly Invisible if Segment Value reaches 0.
The Defender / Unit Builder have a Ability called 'Segment Value' to see the current Value.
» The Mega Tower arrives «
They get automatically combined if 4 [Level 3] Archer Towers are adjacent to each other [2x2]
These Mega Towers have the same Damage as the Archer Towers just multiplied by 4.
This Tower can also be upgraded into a [Mega] Ultimate Tower and [Mega] Bloodheaven's Tower
If you decide to do so you will save alot of Gold, because there is an 75% Discount.
The Motto; Pay 3 not 4.
That's it for now!
Please let me know any bugs or typos!
It's a nice TD but doesn't have much of any gameplay variation aside the auras and some game mode tweaks, the towers being the same but just more powerful.
Approved.
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Best and most polished version of stronghold TD. Games are fast pace and clean. From this point you could really take the concept of Stronghold TD and and reinvent it through different wacky modes.
It's a nice TD but doesn't have much of any gameplay variation aside the auras and some game mode tweaks, the towers being the same but just more powerful.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Really fun map. I'm not a big fan of the auras though, but they're not a bad idea. It worked without issues for me on the actual version of the game.
For new players it is a bit confusing at first by how fast the game shows you how to play, but starting the second game it is alright. Everyone sucks on their first try of a custom map.
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