Thanks for approving and 5/5
Maybe you should not make presents have a cooldown.
You mean the unpacking ability having cooldown? Yea could be changed.
Pretty tough to impossible to dodge anything while having an unopened present on you or while trying to get one to a Santa.
That's the point of course, but yes it can be frustrating. Jump helps avoid some shots, but in the end you are supposed to be a prime target with a present.
We had many minor iterations of slow rate, and I think the current one is somewhat balanced.
If an enemy picks up a present and you are on other half of map, with slide and jump you still have the opportunity to prevent them from scoring.
But if you kill your persuaders, you usually have the time to score a present.
I don't think lowering slow would be a good choice, do you have other suggestions?
The slow still remains for a while after the present is given.
Default wc3 aura behavior
I know I could fix it with the new removeBuffs native, but I actually like it.
Gives the enemy another chance at killing you if they didn't get you before scoring.