• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Snowball Fight beta

  • Like
Reactions: xxdingo93xx
Pick one of 10 unique Heroes to fight a challenging Snowball Tournament.

28436d1210755565-jonnny-s-maps-heros.jpg


Game is based on three attributes:
-Strenght, which affects the speed of the thrown Snowball
-Reflex, which is important to catch Snowballs, also increases your movementspeed
-Technique, which affects the friction of the thrown Snowball and increases your jump range

Its not just a Boring Dodgeball map, this Snowball Fight contains Skill and the use of special Abilities. Another point which is different is the ability to catch or conter Snowballs. This depends on the Heros Reflex value, the speed of the incoming Snowball and the units´facing to it. In combination with Runes this map will end up in a great Fight.

It also contains Bots to play singleplayer or keep the game balanced despite of leavers.

Map is protected, for an unprotected map to wath mah crappy code just ask

Keywords:
Snowball, Fight, Tournament, Deathmatch, Dodgeball, JonNny, Runes, catch, conter, Bots
Contents

Snowball Fight beta (Map)

Reviews
11:05, 22nd May 2009 by bounty hunter2: Approved with a 2/5 (Lacking) rating. You can find my full review at post #9.
11:05, 22nd May 2009 by bounty hunter2:
Approved with a 2/5 (Lacking) rating.

You can find my full review at post #9.
 
nah its not that new
it was started arround 2 years ago but i never really finished it
got up some times and worked on it but always stopped after a little bit

Now i finally worked on it and nearly finished it

Left 2 do :
- 2 other gamemodes (Elimination + Team Deathmatch)
- More hints and "Quests" with tipps , credits ect.
- Fixing various lil rare bugs
- Maybe another big mode with an open terrain
- May a bigger description here
- Tests , tests , tests and getting feedback ( i hope so)


What do you think could be improved ? On what should i focuss next?
Ho could i make the further version better ?
 
Wow this map is amazing. It's so funny
1: The runes are a really nice idea and they are very cool
2: The posibility to choose how many snowballs should be there or to choose how many obstacles... really nice
3: Different Snowball throwers this brings more fun to the game
4: You can play vs bots. Thats maybe the best thing. I can play this map vs bots ^^ really really nice
5:The Attributes are really fancy and are worked out really nice but i couldnt decide me what to skill ^^

The only thing is saw which i don't like is that the bots got stuck at the middle line
But thats only a little little problem and anyway i give you 5/5
 
Thanks alot
So far i nearly added everything which came in my mind
even noone can really tell me what major things to improve this map is not liked by all in Bnet ... anyway :>

Yeah , can happen that bots try to pick up snowballs in the enemy area but i thought i fixed that , ill look at this again even they are no freekill because they jump away
but bots are still quite good player imo , may too good x) 1on1 agains the is hard
 
Yeah you are right 1on1 is hard because they always evade.
But I don't know why no1 in b.net like your map
It' really brilliant i would play it if i see your map online
And I think I will play them with my friends on our next lan party
Added a rep to you for your nice map :thumbs_up:
 
bounty hunter2's Review on Snowball Fight beta

Snowball Fight beta is a mini-game, in which you take control of a hero, enter an arena, and must collect snowballs and hit the opponents with them. The winner is the team who has the most hits (Kill limit).

First of all you should improve the terrain. Quite monotone and boring. Next, the hero choice system should consist of taverns, more info can be stored in them, and is easier to use. The map is original to one point, having some interesting add-ons. I liked how you added the bot mode for players to play offline. Another plus is the small size of the map. The map also doesn't contain a quest log, which is a big minus. And the packaging isn't the greatest.

Overall, quite simple, yet lacking in quite a several aspects. Approved with a 2/5 (Lacking) rating.
 
pls can u post the part of your script in which the unit bounces from walls? i never got it how to do it
 
I HAVE A QUESTION!
Okay, in this game every hero have a spellbook which contains 4 skills like ensnare or slow etc.
What i am going to ask is "what can you do if you are ensnared by your enemies and you can't move and your enemies are going to shoot you!"
When i am ensnared i can't use dodge. Whenever i tried to dodge my hero always emm you can say doing the channel animation?
i am expecting your answer thenk you
 
Back
Top