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SMotA SMotA

Discussion in 'Legacy Social Groups' started by LexX, Aug 21, 2008.

  1. i_mOck_death

    i_mOck_death

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    I think the game should have big scrolling letters that waste space and spam peoples screens that say i_mOck_death is the awsomestesest
     
  2. SerraAvenger

    SerraAvenger

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    I think that, too!
     
  3. i_mOck_death

    i_mOck_death

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    lol its genius i know
     
  4. nomadian

    nomadian

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    Hi there.
     
  5. i_mOck_death

    i_mOck_death

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  6. Akingboy

    Akingboy

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    When will we see new version?`:)
     
  7. im on us east and this map is never hosted if u can host and u host often whisper/add me please im always up for a smota
     
  8. TheImmortalOne

    TheImmortalOne

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    Hang around channel Clan TSMA and you should be able to find some games.
     
  9. Akingboy

    Akingboy

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    SMotA = Sacred Mountains of the Arctic?
     
  10. i_mOck_death

    i_mOck_death

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    no its not mountains its masters but seriously there is no real name for smota
     
  11. TKF

    TKF

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    I think it stands for Supreme Masters of the Ancients, but that's just my guess :)
     
  12. TheImmortalOne

    TheImmortalOne

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    Some More of the Action
     
  13. avatar-rokku

    avatar-rokku

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    i remember that last time i played it the host said that smota = sacred masters of the artic
     
  14. SerraAvenger

    SerraAvenger

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    yupp, rokku
    At least that was the name at gaop-times ( 10 months, hell! )
     
  15. brusz

    brusz

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    That sounds good for SMotA imo
     
  16. Akingboy

    Akingboy

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    Still updating the map?
     
  17. i_mOck_death

    i_mOck_death

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    ya map is still being worked on to my knowledge
     
  18. Akingboy

    Akingboy

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    I think the name shouldn't sound so much like dota. Smota, dota, smota, dota. Sounds like copy :/
     
  19. Akingboy

    Akingboy

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    Hey I got suggestions!

    Could you make it so that the minibases can't be captured? This would be big change but I think worth it. Atm. they are bit too easy to destroy and end game will just be annoying backdooring.
    You could make them have like 4x more hp than what they have now and after destroying then its lost and no creep bonuses.

    And make observatories less imba :) I think that maybe something like when you control it you can use "Dust of Appereance" (Change name :)) in it which actually reveals the area it now does. Or just give it Reveal spell with large radius that can be used from it. Maybe for 10-15 seconds reveal? And 1.5min cooldown. Since its bit too revealing the way it is now.

    And one balance thing: Why can crypt lurker keep my stun over 8 seconds?

    And complete rework on items to more like in dota would be nice but too much job I know. And this current system is good because you choose items you want for your playstyle. Downside is that most people just always get the same combo for every hero they play. :( Possibilities with current item system are quite small.
    Btw. I love goblin merchant shop items :) Its fun to buy cheap good items. But I don't like that there are too few options later game.

    And one more thing: LATEGAME IS STILL AWFULLY BORING!
    I love this maps early game. Its wonderfull. New skills, items. Late game its just getting most and best items and hoping you are better than the enemy.
    Its really boring. Others in my games said that too. I have many times left just because the match never ends. Making minibases once destroyable would help this a bit.

    I'd like to see a command like -endgame ;D
    It would give all players defeat and say "Host decided to stop this game now because of too much boresomeness"

    EDIT: MY ITEM SUGGESTIONS.
    Keep goblin merchant. Acesories shop (mountain king) could stay I think.
    Remove both armorys. Well maybe keep keg ale and the two items next to it.
    Remove secret shop (and the items ofc :D)
    New shop looks promising. But the flag items could be removed.
    And maybe the system of upgrading boots of speed and gloves of haste isn't very good idea. Something similar to dota could be nice. Like one boots only and few upgrades of it depending what you want.
    Orbs are too expensive. Rarely anyone bothers to buy them. Make blank orb 400 cheaper and they maybe could stay :)

    Well thats how I would make it.

    More stuff: Helicopters in the air skill could be better. Its kinda useless. Maybe add something like faster bombing in the autocast skill while in the air or something cool? :p Or did it already increase movement speed? :/

    And teleporter. Could something be done about it since so many times its used for ganking? Maybe something like 6 seconds unmoveable after teleporting so that you can't run after the enemy right away? Or 30% slow or something? Could be really nice.
     
  20. nargaque

    nargaque

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    Nice list!

    To make the late game more interesting, I could increase the creep upgrading rate and have the towers in general not upgrade as much, so that it will be easier than it is to raze the enemy base without being turned around by the base towers.

    For Observatories, perhaps they could start out with only 2000 sight radius or so, and their vision could increase with purchased or automatic upgrades. I think the vision should remain passive though; maybe an activated skill can be used to reveal invisible units in their sight past the 1000 truesight.

    Crypt Lurker can stun for 2.2 seconds and follow up with a semi-stun for 4 seconds with a channeling ult, but it is fairly easy to run out of the ult provided that you are not stunned or severely slowed by something else. The "over 8 seconds" is obviously an exaggeration.

    I may rework the current item system if it proves to be a problem. Right now the difficulty is not with the items themselves, but with the later gameplay, especially if games drag on.

    Helicopter's Lift-Off increases your speed as well as removing your minimap dot, thus making it possible to teleport near a target by using the ult and have the enemy not notice until you actually start attacking it, since your opponent will not see you on the minimap. The movement speed itself is quite useful as well.

    Thanks again for your opinion!