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SMotA SMotA

Discussion in 'Legacy Social Groups' started by LexX, Aug 21, 2008.

  1. i_mOck_death

    i_mOck_death

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    i tried like 90% of all the heros ad only found 6 that made a semi good screen shot lol >>
    But also if you notice with both pictures of the sand advocate hes in non blinkable places one is actually in a building and the other one is in that creepy skull thing with 4 torches i think around it >>
     
  2. i_mOck_death

    i_mOck_death

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    I was thinking of a Hero. if u think anything need changing then change it
    Namo the Judgement Warriori-int hero(270 move speed,melee)
    17+1.2 strength per lvl
    Agi-15+1.2 per lvl
    Int 20+2.5 per lvl
    Judgement Strike:Blast from the Heaven to deal dmg in a 250 aoe with 10 seconds of cool down.
    Lvl 1: 100 dmg, 100 mana
    Lvl 2: 175 dmg, 110 mana
    Lvl 3: 250 dmg, 117 mana
    Lvl 4: 325 dmg, 121 mana
    Lvl 5: 400 dmg, 122 mana

    Judgement Blast: Strikes a single unit varying on damage with a 15 second cd and a 1 second stun
    Lvl 1: 1-225 dmg, 90 mana
    Lvl 2: 1-350 dmg, 100 mana
    Lvl 3: 1-475 dmg, 110 mana
    Lvl 4: 1-600 dmg, 120 mana
    Lvl 5: 1-750 dmg, 135 mana

    Divine Speed(passive): By getting stronger he learns more efficient ways to run and move faster.
    Lvl 1: 10 move speed and 5% move speed
    Lvl 2: 15 move speed and 10% move speed
    Lvl 3: 20 move speed and 15% move speed
    Lvl 4: 25 move speed and 20% move speed
    Lvl 5: 30 move speed and 25% move speed

    Ulti
    Final Judgement(channeling): By calling to the gods, they listen, and deliver powerful strikes in random places all over the map(500 dmg per beam with 500 aoe, 150 cd)
    Lvl 1: 20 beams every second for 20 seconds
    Lvl 2: 25 beams every second for 25 seconds
    Lvl 3: 30 beams every second for 30 seconds

    Edit: posted the cd for Final Judgement.
     
  3. brusz

    brusz

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    i think the manacost of the first 2 powers should be increased :S, and the ulti well i would like to see how it works 20 beams every sec for 20 sec, 400 beams of 500aoe random location???
     
  4. i_mOck_death

    i_mOck_death

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    maby it is kinda much on the beams but judgment blast has good amount of mana since u have to consider the average dmg is 375 at max with a 1 second stun with 15 seconds of cd where as dash has 425 ministun and a shorter cd
     
  5. HarblMan

    HarblMan

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    I dunnno, another global hero could get really out of hand if a team decides to go all globals.
     
  6. i_mOck_death

    i_mOck_death

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    most globals are int hero and a team of int heros isnt ftw
     
  7. HarblMan

    HarblMan

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    Tauren has probably the strongest global and he also happens to be an awesome tank.
     
  8. i_mOck_death

    i_mOck_death

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    id rather have a zues ulti from dota >>
     
  9. brusz

    brusz

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    what about an ulti that only hits visible units on the map like furion's from dota
     
  10. XX_Noob

    XX_Noob

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    Oshi- i played this a couple of times, i commented in the hive map database and then i was suddenly invited to join the group... but this map got potential in it and it just needs more balancing.

    the shink catapult is too overpowerwed, its damage need to be reduced or make so the longer it shoots the less damage it do.

    oh and i must say that forum is so inactive and nothing on it :p
     
  11. i_mOck_death

    i_mOck_death

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    personally i dont like the sKink catapult its a hassle late game


    Edit:This basically is the smota forum >>
     
  12. TheImmortalOne

    TheImmortalOne

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  13. SerraAvenger

    SerraAvenger

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    kewl : )

    EDIT: Does -us mode increase just the income per second or all the income ( bounty etc )?
     
  14. nargaque

    nargaque

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    The -us mode increases only income gold. The mode is meant for quicker games, which means the xp increase is the main priority.
     
  15. SerraAvenger

    SerraAvenger

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    Doesn't that make creeping halfway obsolete?

    Also, for your recipe problems, you could always use a hashtable of mine :>>
     
  16. nargaque

    nargaque

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    Technically it does lessen creeping importance, but the gameplay still works quite well.

    What recipe problems?

    Btw the combination system you showed me a while ago was incompatible with item scrolls, i.e. combining when any of the pieces finishes the combo, not just if the "upgrade" recipe is bought.
     
  17. TKF

    TKF

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    I've decided to create a AoS map from scratch, with all of my own systems...

    In smota it's over 100 heroes....(to much for me) I'm going to start only with 12 heroes with the beta...

    _____

    btw when was this map started? And was this map made from scratch
     
  18. nargaque

    nargaque

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    Good for you!

    To answer your question, SMotA was started in 2005 (June?) from scratch; I don't have the earliest versions on my computer though. Why do you ask?
     
  19. SerraAvenger

    SerraAvenger

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    Ya ya I know, I meant the performance issues.
    What I wanted to say is that actually Sorting + BSearching is still far slower than my hashtable, + It is harder to use. Are there autocombines in your map, btw?
    Elsewise I'ld just use the recipe items as baseitems, and whenever you acquire an item loop through the inventory checking wether one of the items is a base item, and then check for the according recipe.
    Shouldn't be hard to do, but I'm currently out of time so... well. It'll be your job to code it :/
    http://www.thehelper.net/forums/showthread.php?p=792976
    - - - > The hashtable, just use the ItemAttacher Extension ( requires the hashtable )


    EDIT: Btw, narg, what do you think about Bs Arc?
     
  20. nargaque

    nargaque

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    With auto-combining, the current method is fine.