- Joined
- Nov 2, 2004
- Messages
- 1,993
Just go on battle.net, you dont even need to log on. If you're using an illegal copy, I can't help you.
(41 ratings)
v0.1.3.1
* Updated to WE 1.29.0
* Updated TESH function database to have new natives ( thanks to @Abovegame )
* Fixed crash with ObjectDataExtractor when it couldn't locate Java, instead it will simply disable itself silently.
* Attempted to shorten paths, to avoid crash due to long path names.
v0.1.3.0
* Updated to WE 1.29.0 PTR - This is very experimental and have been done hastily. It should work with vJass/Wurst and TESH. Other features have been removed since they're now included in the vanilla editor.
v0.1.2.9
* Updated to WE 1.28.5
v0.1.2.8
* Updated TESH, to fix a rare bug where it would crash the editor.
* Added WurstScript experimentally, use at your own risk. WEX will not keep the same update cycle as WurstScript, so you will have to update it manually if you encounter bugs.
v0.1.2.7
* Added fix for the File Importer.
v0.1.2.6
* Updated to WE 1.28.4
* Fixed up SharpCraft to work with new editor executable name.
* Fixed up WEX to work with new editor executable name.
v0.1.2.5
* Improved extended settings with -window and -opengl options.
* Included the option to launch with a special WEX profile. This does nothing yet, but will in the future.
v0.1.2.4
* Fixed window names for TESH so it works on all languages automatically.
* Added more no-limits features, like steep cliffs and a wider range of terrain heights.
v0.1.2.3
* Updated to WE 1.28.2
* Added support for -loadfile and other parameters directly.
* Replaced TESH with TESH 2.0
* Fixed various issues across versions, should work perfectly for all supported versions now.
v0.1.1.2
* Fixed issues with enabling disabled triggers with vJASS code or missing init function.
* Added menu entries for JassHelper.
v0.1.1.1
* Updated with support for WE 1.26 and 1.27b. !!THIS IS EXPERIMENTAL!!
* Fixed a mistake introduced last update that might've made things unstable.
v0.1.1.0
* Added fix for Test Map. You can now get back to mapping!
* Updated Extended Editor Settings (allow local files)
v0.1.0.2
* Updated to WE 1.28.1 (still works for 1.27b, 1.28)
* Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu!
v0.1.0.1
* Updated to WE 1.28 (still works for 1.27b)
* Updated Extended Editor Settings (increased map dimensions)
* Fixed up Grimex(ObjectMerger, etc.)
* Improved menus a bit and removed some unused stuff.
* Removed various stuff like all the default profiles and some stuff that shouldn't have been included.
v0.1.0.0
* Initial release.
* * JassHelper
* * Trigger Editor Syntax Highlight
* * Extended Editor Settings (nolimits, custom object id, etc.)
sorry can you give me the links , i dont know where to find thatUpdated bundle to have the working addresses file provided by @Bannar.
I also added the newer version of TESH.
You just have to click download at the top.
Blizzard has changed file system of game folder. Thats why WEX will never work on patches 1.30+, because it uses mpq-archivers (they have been replaced by CASC). It will kill modemaking for the newest versions of the game.
install wc3 on sepperate drive (or sepperate pc) manually patch to 1.29, use editor there, copy map to the updated games map folder, login b.net - playSo it wont be 'fixed' anytime soon then? That would suck, because working with the normal 1.30 editor is almost impossible. Any ideas on how to revert to 1.29?
Blizzard has changed file system of game folder. Thats why WEX will never work on patches 1.30+, because it uses mpq-archivers (they have been replaced by CASC). It will kill modemaking for the newest versions of the game.
WEX isn't updated to patch 1.30 (yet?), the latest version it supports is 1.29.I can't seem to get this to run on most recent patch, the editor won't even open after installing Sharpcraft, anyone else have this problem? any ideas to fix it?
@MindWorX can you add syntax highlighting/autocomplete in the world editor?
Right now the official WE is pretty much useless, all that happened is we lost WEX
I am working hard on adding as many WEX features as I can directly into the editor.
hmm so I guess you are already aware that latest update broke WEX and it can't be launched...hopefully you get it running again soon![]()
It will be cool to implement some features from JNGP (for example cjass support, because it's a very important language for mapmakers from CIS; it's a standrard of making up powerful systems like vJass). I want this suggestion to be heard.WEX cannot be made to work with the editor, due to anti-cheat and hacking measures put into the game. These protections affect the editor as well due to the way the editor and game works. I am working hard on adding as many WEX features as I can directly into the editor. WEX will not receive any more official updates at this point.
I'm trying, but didn't menage it yet, also it's not really mindworx's fault.I would like to know the same, any way to down-patch or install the game in a different directory on 1.28/9?
Seems like the only option since Mindworx decided to screw over all the people using his tool by disabling it and then giving a non-functioning replacement. It's a shame. I greatly doubt the World Editor will ever be brought to the standards of this tool. Last time I trust anything he writes; maybe it's finally time to look at some alternate WC3 scripting language.
It is mindworx's fault...
He joined Blizzard, disabled his tool, and told us to use broken world editor.
I suppose this was his reason for making the tool all along, to be able to use it to get a job at Blizzard?
WEX will never work again. There will probably never be a working vjass editor for 1.30. You can either downpatch or consider wc3 mapmaking dead now.
(edit)
I should have 1.28 or 1.29 on my laptop. Do you know how you could transfer it over?
It is mindworx's fault...
He joined Blizzard, disabled his tool, and told us to use broken world editor.
I suppose this was his reason for making the tool all along, to be able to use it to get a job at Blizzard?
WEX will never work again. There will probably never be a working vjass editor for 1.30. You can either downpatch or consider wc3 mapmaking dead now.
(edit)
I should have 1.28 or 1.29 on my laptop. Do you know how you could transfer it over?
Good old fashioned notepad and you have the jass manual to look up natives in. It's as horrible as it sounds, trust me.
I don't know what they were thinking with the script editor in vanilla, it's so bad you can't use it for anything else than copy pasting code and hoping it will compile when you run. Ctrl-z doesn't revert the last text you wrote but the whole trigger, the font is horrible, it doesn't have text highligts, or suggest code when you write, indenting your code moves it half the view for each tab, and this is only the beginning of whats wrong with it.
And to add to the plights, when i copy code from notepad I get the beginning distroted so for example library becomes "ᜈ퓠ᒆary" T_T
That's rather a distorted view of the future. True, WEX will probably never work again but I'm pretty positive that the default editor will be replacing WEX as the new standard editor soon (how many more patches, we don't know). Supporting vjass in the vanilla editor is just their initial step.WEX will never work again. There will probably never be a working vjass editor for 1.30. You can either downpatch or consider wc3 mapmaking dead now.
not even having ctrl+z functionality is pretty brutal, i just lost a shitload of progress because i saved after i unknowingly deleted something
what's wrong with continuing support with WEX until the vanilla editor reaches parity?
ohhh NOOOOOOOOOOOOOUnlikely, as MindWorX had stated a few pages back.
Hey guys, since Blizzard can't do anything right, and since I am not coding in notepad, here is how to get WEX up and working!
1: Download patch 1.28.5 here: Warden (don't worry about other downloads, just wc3 1.28.5)
2: Unzip anywhere, I put it in the same spot as other wc3
3: Start WEX and configure to point to the World Editor in that instance
you now have a proper vjass editor.
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You're right: i don't blame him, then...
However IMO, this shows the importance of software being open source. It should not be up to one person whether or not to kill a significant piece of software in use by much of the community and maybe this makes me a little hesitant to use non OS software from now on.
I'm using 1.28.5 though and get this error.That's an old solution that likely is obsolete at this point on any patch other than 1.28.5
Been waiting for an update but i guess its not coming (Using wurst with 1.30 has not been the easiest thing to do)
If anyone has the 1.29 version, i would really appreciate it if you'd let me have a copy.
I got Sharpcraft working for 1.28.5 (thx EdgeOfChaos) but its obviously not ideal because of all the 1.29 features
This one works. Got my sharpcraft working as well. Just install it in a seperate directory from your current 1.30 whatever patch it is so you can switch between them anytime.
I been looking everywhere for a copy, thanks alot!