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SharpCraft: World Editor Extended

Discussion in 'SharpCraft & WEX' started by Ralle, Apr 25, 2017.

  1. dtnmang

    dtnmang

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    :eek: this is amazing. 15 years after the release of RoC...
     
  2. Linaze

    Linaze

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    Are there plans to support .w3n files?
     
  3. Barade

    Barade

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    What about JNGP 2.0 features like multiplayer testing support? Has this a faster GUI than JNGP 2.0?
     
  4. MindWorX

    MindWorX

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    What kind of support are you looking for?
    The no instance limit is a trivial fix to add, and will be included with the coming debugger.
    What part of the GUI is slow?
     
  5. Linaze

    Linaze

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    Seamlessly working like a regular .w3x file.
    IIRC JNGP did not work well with .w3n files, at least not in the past.
     
  6. Gismo359

    Gismo359

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    Iirc, it was an issue with the new TESH but has already been fixed.
     
  7. MindWorX

    MindWorX

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    This haven't changed much, since it still works with saving the map. I'd have to figure out how campaigns are saved to help with w3n's. It might be possible, but no promises.

    If this is the issue @Barade, then it's already fixed, as I use a more stable version of TESH.
     
  8. Jocker

    Jocker

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    Excelent.So this is working like JassNewGen?If you could make something that removes all kind of limits for doodads and stuff like that.All in all gonna try it.
     
  9. Linaze

    Linaze

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    I mean that whenever you save a map inside a .w3n file it wouldn't be compiled through JassHelper.
    Sorry for herpa-derp lingo, but I can't seem to be able to word this matter better.

    Edit: I recall discussing this with Vexorian way back and he had some sort of idea of how it could be fixed. I'll see if I can dig up this piece of history.
     
    Last edited: Apr 26, 2017
  10. Sverkerman

    Sverkerman

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    I've got something to request that should be fairly simple to implement that has affected me as a terrainer for a very long time, whenever you copy-paste a doodad the Z height of the new doodad will not have the same Z height as the copied one. This is very annoying.
     
  11. Barade

    Barade

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    Yes, I think it was a TESH bug which affected the whole GUI, so the Object Editor was very slow, too. I will test this version as soon as possible. Would be cool to have multiple instances for multiplayer tests via a simple button and a loadmpq.lua recognition when pressing "Test map" so the given MPQ archives will be loaded when Warcraft is started. This didn't work with JNGP too, I think.

    +rep for the great work.
     
  12. Strikest

    Strikest

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    What is this Validate feature? Is it a new feature introduced to World Editor by Blizzard? Or a new feature added by Sharpcraft?
     
  13. Trigger.edge

    Trigger.edge

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    Only works for 1.27b/1.28?
     
  14. MindWorX

    MindWorX

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    This is already how everything works.
    It's a new feature from Blizzard, but it is fully supported by WEX.
    Yes, an update for 1.28.1 will be added later today. There have been reports of crashes with the new version, so please be careful until the update is released.
     
  15. dtnmang

    dtnmang

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    It crashes when I try to run World Editor Extended.exe (got to the worldedit.exe browse window but crashes when WE is starting). This is a completely fresh installation so how do I fix it?
     
  16. MindWorX

    MindWorX

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    Please pastebin the most recent log in the logs folder, and I'll take a look.
     
  17. Nordmar

    Nordmar

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    i really hope there will be the multiplayer testing included like it is in a JNGP version (i dont recall which one tho). Great Work!
     
  18. Systemfre1

    Systemfre1

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    With sharpcraft is it possible to edit any object parameters mid game? (Models, Base Stats and other stuff)
     
  19. Rheiko

    Rheiko

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    JNGP 2.0 by MoyackX, wasn't it? Well, it's a nice feature to implement for testing purpose.
     
  20. P-Exodus

    P-Exodus

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    Might be worth a try. But if the resource import and optimizer support really work, this would be a no-brainer.
    Maybe I should start working on Battle Tanks again ;)