- Joined
- Sep 7, 2018
- Messages
- 328
I cannot open WEX because of this:
WEXCrash.jpg
Cannot Open War3.mpq and some address for WE_Create_Profile
v 1.29
WEXCrash.jpg
Cannot Open War3.mpq and some address for WE_Create_Profile
v 1.29
(41 ratings)
v0.1.3.1
* Updated to WE 1.29.0
* Updated TESH function database to have new natives ( thanks to @Abovegame )
* Fixed crash with ObjectDataExtractor when it couldn't locate Java, instead it will simply disable itself silently.
* Attempted to shorten paths, to avoid crash due to long path names.
v0.1.3.0
* Updated to WE 1.29.0 PTR - This is very experimental and have been done hastily. It should work with vJass/Wurst and TESH. Other features have been removed since they're now included in the vanilla editor.
v0.1.2.9
* Updated to WE 1.28.5
v0.1.2.8
* Updated TESH, to fix a rare bug where it would crash the editor.
* Added WurstScript experimentally, use at your own risk. WEX will not keep the same update cycle as WurstScript, so you will have to update it manually if you encounter bugs.
v0.1.2.7
* Added fix for the File Importer.
v0.1.2.6
* Updated to WE 1.28.4
* Fixed up SharpCraft to work with new editor executable name.
* Fixed up WEX to work with new editor executable name.
v0.1.2.5
* Improved extended settings with -window and -opengl options.
* Included the option to launch with a special WEX profile. This does nothing yet, but will in the future.
v0.1.2.4
* Fixed window names for TESH so it works on all languages automatically.
* Added more no-limits features, like steep cliffs and a wider range of terrain heights.
v0.1.2.3
* Updated to WE 1.28.2
* Added support for -loadfile and other parameters directly.
* Replaced TESH with TESH 2.0
* Fixed various issues across versions, should work perfectly for all supported versions now.
v0.1.1.2
* Fixed issues with enabling disabled triggers with vJASS code or missing init function.
* Added menu entries for JassHelper.
v0.1.1.1
* Updated with support for WE 1.26 and 1.27b. !!THIS IS EXPERIMENTAL!!
* Fixed a mistake introduced last update that might've made things unstable.
v0.1.1.0
* Added fix for Test Map. You can now get back to mapping!
* Updated Extended Editor Settings (allow local files)
v0.1.0.2
* Updated to WE 1.28.1 (still works for 1.27b, 1.28)
* Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu!
v0.1.0.1
* Updated to WE 1.28 (still works for 1.27b)
* Updated Extended Editor Settings (increased map dimensions)
* Fixed up Grimex(ObjectMerger, etc.)
* Improved menus a bit and removed some unused stuff.
* Removed various stuff like all the default profiles and some stuff that shouldn't have been included.
v0.1.0.0
* Initial release.
* * JassHelper
* * Trigger Editor Syntax Highlight
* * Extended Editor Settings (nolimits, custom object id, etc.)
How could you make Sharpcraft work on v1.30 ?I downloaded this to try the 16 tileset and its working fine(v.1.30)!
Thanks for your hardwork!
How could you make Sharpcraft work on v1.30 ?
YEEEEESSSSSSSI hope the editor of 1.30 is also capable of creating very high hills.
Could you make it run on 1.30?Works great!
As far as I know, there is no plan to update WEX, because the upcoming patches (or Reforged) will include its functionalities.What are the chances of being able to use this on the current latest warcraft 3? none? no support for new features but otherwise fine? limping zombie?
It's none, the creator of WEX works for Blizzard and it's these kind of tools that they want to take away. They will implement everything that WEX has and more in the normal editor so these kind of tools wont be needed.What are the chances of being able to use this on the current latest warcraft 3? none? no support for new features but otherwise fine? limping zombie?
It's not so much that they deliberately sabotaged them, as much as it is they don't go out of their way to ensure support for them.It's none, the creator of WEX works for Blizzard and it's these kind of tools that they want to take away. They will implement everything that WEX has and more in the normal editor so these kind of tools wont be needed.
Updated addresses for WEX for 1.29.2.9132 patch.
Edit: added backwards compatibility for 1.29.1.9160 patch.
For some reason the vanilla complier still runs and throws error about vJass syntax before pjass can run and save the map. Not a big problem, but annoying.
- JassHelper, a vJASS compiler, that replaces the internal world editor compiler completely. No more crashes from bad code and many more features through vJASS.
Is there a way to get an older version? Or is there an alternate?Only works from 1.29 below, unfortunately. So if you want to use this, you would need to have another version installed.
:-< I just wanted to ask him for adding memory hack to this just before reading your commentFor everyone who's reading this comment:
MindWorX is now working for Blizzard alongside Kam and, as such, SharpCraft is no longer supported and are now being integrated to the base game World Editor.
I hope it's enlightening.
Here you are WardenIs there a way to get an older version? Or is there an alternate?
For everyone who's reading this comment:
MindWorX is now working for Blizzard alongside Kam and, as such, SharpCraft is no longer supported and are now being integrated to the base game World Editor.
I hope it's enlightening.
I linked a torrent a few posts back, for version 1.29. Last working version.Hey this might be a noob question but how do i run this thing? I already tried to put all the contents of this thing to the main directory and locate the World Editor.exe and it doesn't work for me. My version is at 1.31.
I really wished it is as easy as NewGen like i use before.
Edit: Oh so it doesn't work now, is there any alternatives i can use right now or i just have to use the default World Editor for a moment?
Did you just recommend me to download a torrent version of the game from Piratebay? Are you serious?I linked
I linked a torrent a few posts back, for version 1.29. Last working version.
Did you just recommend me to download a torrent version of the game from Piratebay? Are you serious?
Hey this might be a noob question but how do i run this thing? I already tried to put all the contents of this thing to the main directory and locate the World Editor.exe and it doesn't work for me. My version is at 1.31.
I really wished it is as easy as NewGen like i use before.
Edit: Oh so it doesn't work now, is there any alternatives i can use right now or i just have to use the default World Editor for a moment?
I use custom World Editor so i can use 16 tiles for terraining. And yeah you're right, i also noticed earlier that it is now part of the default editor, although the problem now is that i can't edit my old maps with the new version of World Editor, it crashes the World Editor as soon as i left-click something (terrain, units). Soo i went back to 1.27b and used Sharpcraft WEX/JNGP. I guess ill stick with this version for a moment.Yup, you're stuck with the standard editor if you want patch 1.30 and higher.
To be honest though, the only reason to use another editor is for syntax highlighting. Most other features are included in the default editor now.
Syntax highlighting/autocomplete are important features and it's ridiculous that the standard world editor doesn't have these. Like it's 2019 not 1985 how do we not have the most basic features of an IDE?