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Settlers of Kalimdor 1.0

Submitted by DrunkenDirt
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Settlers of Kalimdor is a recreation of the well-known board game "Settlers of Catan" in the WC3 engine.

Play with up to 4 players to colonize a lonely but resource rich island off the coast of Kalimdor. Establish villages, cities and expand your settlements to claim more resources and ultimately victory, while at the same time trying to lure your fellow man into inconspicuous alliances against other players, before backstabbing them with the powers of Onyxia.

The objective of the game is to gather victory points. These are gained primarily by establishing villages and upgrading them into cities. To do this, players will need to gather resources. Resources are given to the players' villages and cities based on what types of land tiles they are established next to, and by which land tiles the luck of the dice decides will be fruitful at the start of every player's turn.

During a player's turn, they may roll for resources, trade resources and construct roads and settlements, before passing the turn over to the next player. Each player starts with 2 villages which they must establish in lucrative positions on the map to achieve victory.

For more in-depth rules on how the game works, check out the Settler of Catan rules here.

Beyond recreating the rules of the board game, the map features:
- Player-customizable game boards.
- 4 aesthetically different races.
- An infuriating RNG-system designed specifically to not give you (yes you) lumber when you need it the most.
- Optional house rules.
- Maybe not that third one, but you'll never know.



Map made by DrunkenDirt, please do not edit and distribute versions of the map without my permission.

If you're interested in more board-game adaptations to WC3, check out my version of the hidden identity game "Secret Hitler" here.

Stone, grain and meat icons used provided by hiveworkshop user Blizzard Entertainment:
BTNINV_Stone_13
BTNINV_Misc_Food_Wheat_01
BTNINV_Misc_Food_13
Previews
Contents

Settlers of Kalimdor 1.0 (Map)

Reviews
deepstrasz
A credits list is mandatory with at least the names of the users whose resources you've used. This can help you write one: Resources in Use by Settlers of Kalimdor 1.0 | HIVE Awaiting Update. If you want more reviews, you should participate in the...
eubz
Settlers of Kalimdor 1.0 Submitted by DrunkenDirt [IMG] SHORT REVIEW 1. The idea for the map is very good. I like how you use resources in order to grow. 2. Triggers are well organized but I see location leaks and there are so many of them....
  1. DrakPanda

    DrakPanda

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    if this works fully great party game, however need solid group to test, also expansions?
     
  2. DrunkenDirt

    DrunkenDirt

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    When I started the map I hadn't played or seen the expansions. By the time I learned about them I had unfortunately already painted myself into a corner, mainly due to the map size not allowing to add much more land into the water, so the map is currently just vanilla Catan. I'm playing with a few ideas of things that could be added with the advantage of it being digital though, so we'll see if something could come from that.

    Hope you find a good group to play with, let me know if you have any feedback when you do :thumbs_up:
     
  3. DrakPanda

    DrakPanda

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    the 5-6 player expac should be doable i dont think it requires any more land, if you have TTS you can find a very finely scripted version of SaC on there, may help you with some idea
     
  4. Nudl9

    Nudl9

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    Seems interesting based on screenshots.
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    A credits list is mandatory with at least the names of the users whose resources you've used. This can help you write one: Resources in Use by Settlers of Kalimdor 1.0 | HIVE

    Awaiting Update
    .



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  6. eubz

    eubz

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    Settlers of Kalimdor 1.0
    Submitted by DrunkenDirt
    [​IMG]

    SHORT REVIEW
    1. The idea for the map is very good. I like how you use resources in order to grow.
    2. Triggers are well organized but I see location leaks and there are so many of them. Please, do something about this.
    You can visit our mapping tutorial to deal with leaks.
    3. The terrain is just flat, can you add some little height to it?
    4. Your map is cool. I would recommend an approval untill you have done just a little improvement with this.
    5. You might also wany to state that this can only be played multi-player until an AI is made.
     
  7. DrunkenDirt

    DrunkenDirt

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    Cheers for the review!

    The location leaks is something I'm aware of but never got around to fixing. The woes of constantly learning whilst making the maps I suppose. I'll look over the triggers and plug the leaks I'm comfortable won't start breaking things. Thankfully since the gameplay is pretty slow, many of the leaking triggers rarely trigger more than a couple tens of times over a session, so I've never had any performance issues.

    The flatness is something I struggled with. It comes down to me wanting to make the game board customizable to players, where they can add and swap whichever land type they want on any tile they want. Unfortunately this meant that all tiles had to have the same elevation, otherwise certain tile/land type combinations ended up looking really wonky. Keeping everything on a flat plane just made things so much easier. I remember wanting to see if I could add cliffs in the tiles, but as far as I could find when designing the map, you couldn't add cliffs via the basic trigger editor.

    I've been putting off updating the map due to tinkering with other maps instead, but I'll see to addressing the location leak issue!