Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Wirt, a mysterious and tragic boy has gone missing, again. The army of the king is sent out
looking for him and try to stop the prophecy told a year ago from fulfilling.
You play as a Devoted, a religious soldier that has dedicated their life towards the Divine,
hated by the Kings people as history between the factions are violent.
The Devoted has decided to take advantage of the situation and sent you out on a mission,
the Devoted of highest rank, to offer aid in these dire times; but for what reason?
Features
# UI remade
No default Warcraft 3 UI. The game is displayed in full with no borders and
seperate UI elements for health, etc.
# 3rd-person movement and combat
Move around using the WASD-keys and look around using the mouse.
You'll attack and defend with the mouse buttons and are required to
carefully manage your health and energy in combat.
# Cinematic storytelling
Most of the story is told through real-time cinematics.
# A different story progression depending on choice
Each major event will allow the player to make a choice. Every
choice will affect gameplay and how the story progresses.
This is the Path of Devotion.
Credits
# Models (from hiveworkshop)
neogaidenx, HappyTauren, Arak1da, Sunchips, Xardian, -Grendel, Mythic, Frank
# Systems/Scripts (from hiveworkshop)
MoCo, Rising_Dusk, Tasyen
# Music (from newgrounds)
Step, adaline, Devastus
It's recommended to play with sound and music on.
Thanks for playing!
Changelog 1.1a
Save/Load:
- Fixed a few issues when loading a saved game.
- The game should no longer crash when loading a saved game.
- A warning message will now be displayed when saving a game which notify the player issues might be present when loading.
Fixes & Quality of Life changes:
- Most cinematics are now skippable with the ESC-key.
- Fixed an issue where you could meet the commander when he wasn't present.
- Mouse cursor now becomes visible when pressing F10 for main menu.
Known issues:
- Loading a saved game will cause issues with how the map behaves. Only Blizzard can fix a couple of issues that's caused by the game itself (i.e no animation when walking backwards, etc).
Well, this looks great.
What WC3 version is required?
forgetting my participation in the contest, as a member I am interested and hype with this map, and I want to prove it.
Well, this looks great.
What WC3 version is required?
forgetting my participation in the contest, as a member I am interested and hype with this map, and I want to prove it.
Oh, I understand. Sadly, I can't play it, as many other, so, maybe, I recommend you to, when the contest ends, upload some older versions, so that all Hive can enjoy this great rival that you have put me.
Oh, I understand. Sadly, I can't play it, as many other, so, maybe, I recommend you to, when the contest ends, upload some older versions, so that all Hive can enjoy this great rival that you have put me.
Hopefully the save-load can be fixed otherwise create means for players to be able to not start the map over if they fail. Create some waypoints/respawn zones, since the map isn't that big and doesn't take that long to finish.
Of course, more content would be very appreciated.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Hopefully the save-load can be fixed otherwise create means for players to be able to not start the map over if they fail. Create some waypoints/respawn zones, since the map isn't that big and doesn't take that long to finish.
Of course, more content would be very appreciated.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
I've fixed and improved a couple of things you mentioned, see changelog below:
Changelog 1.1a
Save/Load:
- Fixed a few issues when loading a saved game.
- The game should no longer crash when loading a saved game.
- A warning message will now be displayed when saving a game which notify the player issues might be present when loading.
Fixes & Quality of Life changes:
- Most cinematics are now skippable with the ESC-key.
- Fixed an issue where you could meet the commander when he wasn't present.
- Mouse cursor now becomes visible when pressing F10 for main menu.
Known issues:
- Loading a saved game will cause issues with how the map behaves. Only Blizzard can fix a couple of issues that's caused by the game itself (i.e no animation when walking backwards, etc).
Hope this is enough to get it to an approved state!
I'd love to bring more content to the map, but it's an incredible amount of work and I rather spend the time on other projects for now; but who knows what the future brings.
I'd love to bring more content to the map, but it's an incredible amount of work and I rather spend the time on other projects for now; but who knows what the future brings.
Hey there, i just played your map and i really enjoyed it, i never imagined warcraft 3 could be played like this, i salute you for your creativity, but as much as i enjoyed it, there is one thing i disliked, it may be because of the potato i call computer, but the mouse look is very choppy and i have a hard time turning the character around, is there any chance you could enable arrow keys instead of mouse, to look around? i manage to get past the portal but then i get slaughtered not because i fail at managing my energy, but because the camera is a pain to use, but even with that problem, it was still enjoyable, i would really like to see a full campaign with this gameplay.
EDIT: another idea, you could make it so the A and D keys are for side-stepping while the arrow keys are used for moving the camera/turning the character, the vertical arrow keys could also be used to zoom in/out.
Hey there, i just played your map and i really enjoyed it, i never imagined warcraft 3 could be played like this, i salute you for your creativity, but as much as i enjoyed it, there is one thing i disliked, it may be because of the potato i call computer, but the mouse look is very choppy and i have a hard time turning the character around, is there any chance you could enable arrow keys instead of mouse, to look around? i manage to get past the portal but then i get slaughtered not because i fail at managing my energy, but because the camera is a pain to use, but even with that problem, it was still enjoyable, i would really like to see a full campaign with this gameplay.
EDIT: another idea, you could make it so the A and D keys are for side-stepping while the arrow keys are used for moving the camera/turning the character, the vertical arrow keys could also be used to zoom in/out.
The mouse-turning is a bit choppy, I agree, but with the limited time during the contest it was the best I could do.
Using arrowkeys to turn the camera, while also moving with WASD and use the mouse for attacks/shielding will not play very well. A better solution would just be to improve the mouse controls; but I currently have no plans to update this map any further.
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