I've contacted many WarCraft III modders and a lot of them really aren't interested or are too busy to grasp another mod to work on. Plus, I look for the best guys I can. That's why guys like Hawkwing are on the team to begin with. You can't make a huge mod like this into something worth your time without the proper quality and expertise crafted into it. If you don't care about quality maps/mods, I suggest you go play one of those shitty World of Warcraft RPG maps. They're incredibly inaccurate and boring IMO. We're really pushing all we can, or so we plan to, and to do that we need a team of talented (and perhaps somewhat experienced) modders to help develop this enormous project. Do we need a lot of people? Hell yeah we do! But who says it's easy to accumulate a large number of talented developers who truly dedicate themselves to the project?
And I agree with your statement that we need at least two of each. The first terrainer is me, the second is MadseN, whom I'd like to work on Ragefire Chasm once I'm done with Durotar and maybe Mulgore. We have two JASS Experts, two spell creators, two artists, and plenty of BETA Testers (though they aren't so reliable) to help us notice any issues. Unfortunately, two of each isn't enough. We need more like four or five of each. I enjoy terraining the areas very much, so I must admit I'm a bit selfish on that part, however, that is not the largest issue at hand. It's the triggers, spells, and art especially that needs more assistance. There's so much still to get done, but it's difficult to do it all in a timely fashion with so few on the team.
We need all the help we can get, but that excludes those who cannot help in the way we want it. If you want to help, that's great. The problem is that the communities are full of people who want to help, but 80% of them aren't really worthy of even letting them help. GUI Triggers, Inexperienced Artists, Rookie Terrainers... they're everywhere! I get at least three applications per month from people who want to help, and 75% of the time not only their skills are despicable (no offense fellas who I rejected!) but so are their applications! Bad spelling, bad grammar, smiley faces, irrelevant information provided about themselves, potential proof that the person may be either an idiot/foreign/immature/underage. I hate to be so harsh, but that's the truth of it. I'm able to immediately tell whether someone is good or bad for the team, just by looking at their application. If it's well written with minimal to no errors and provides proof of his skill, dedication, etc., then maybe that guy is a potential developer for my team. But if it's poorly written and mentions he's obsessed with the mod at least six hundred times in an email, chances are that guy is looking to be a thief or simply useless as soon as he realizes what kind of WORK he'll have to do when he gets on the team.
I hate to hold myself highly above people, but I know what I'm talking about when it comes to applications. The very least an applicant can do, even for those who hardly speak English, is provide some links to their best work. If their best work sucks, then they are truly rejected for the right reason. Otherwise, no proof = no recruitment. Simple as that really.
Anyway, finding people is harder than you think. Hell, it's harder than I think every time I try, lol. I've just been lucky with everyone I've managed to get onto the team. I'm hoping that once we get 2.0 out that we can attract a lot more attention towards Wc3:WoW (mainly the talented guys who are willing to help) so we can increase the size of the team with ease.
If any of you guys are good and know it, please apply... unless you aren't interested. Although I doubt you'd read this entire post if you weren't.

We need help. Oh, you want to help us? Don't wanna dedicate yourself to a project though? No problem. That's what
THIS THREAD is for. Public tasks that we need done in order to bring Wc3:WoW to you even quicker!