WoW basically is WCIV, without a storyline, an editor... fun gaming... fun multiplay-
WoW has no storyline, oh other then the Eredar falling from the sky and the blood elves making a massive town overnight.
The only game I ever bought from EA was BFME II. They made only 1 patch for that game and then left it riddled with bugs and imbalances. A franchise like LotR? 't'was all I needed to know about that company.C&C 4: Toyberium Twilight is the reason ill never forgive EA.
The bastards killed Command&Conquer.
If it wasnt for the modding fanbase, the games wouldnt even be known that they actually exist today.The only game I ever bought from EA was BFME II. They made only 1 patch for that game and then left it riddled with bugs and imbalances. A franchise like LotR? 't'was all I needed to know about that company.
I don't think Blizzard wants to repeat stories or confuse people by having two games with 2 different versions of the story. That's why I think W4 as a continuation of W3 is very unlikely. And I can totally understand that.Hey guys, dont you think there can be WoW and Wc IV next to each other?
That's the way things go nowadays, unfortunately. Investors and others who profit from the company want their return for the sake of living a good life. I do not defend it should be this way, but, granted, if you can come up with merchant tricks that people will accept, why not? If you disagree with this, just don't buy their sellables.a company which main concern is not crafting a good games but making as much money as possible.
So long as it doesn't neglect the feedback of its customers and quality of its products, which I believe has happened. I am unsatisfied with the money I gave away for StarCraft II and its expansions, as I never planned to mod it or play it online. In this case, I'd appreciate the availability of the option to pay only for the content of the campaigns and ditch Battle.Net.You find nothing wrong that a game company - a creative instance - has made its primary goal to make money
I'd beg to differ, though the context is hardly akin.Nobody works for free
I am uncertain whether that's really positive. Though they did promise a patch, as far as I know it was never meant to be something big. I waver at the decision of patching a game that, rumor has it, fixes as much as it breaks it, with no promise of additional features for the Editor, but that apparently is going to take them a year to pull out. It almost looks like an artifice to con people's hype up.we should not forget that blizzard still spends time patching a 10 years + old game from time to time. It may be bad patches, but they still work on it
This is a very good idea to appease to most who did not appreciate a race's campaigns being partitioned in expansions. Have a main plot that is the main campaign, and then 2 or 3 mini-campaigns each expansion telling one of the stories you mentioned.What I'm talking about is - campaigns like:
1. Alliance - Troll Wars (basically the humans & high elves vs Amani Empire), War of the Three Hammers (dwarf civil war), Gnoll Wars (rising kingdom of Stormwind vs gnolls), etc.
2. Horde - Gorian Wars (warsong clan vs gorian empire), Foundation of the Horde (orcs vs Draenai), Lord of the Clans (Thrall rising the Horde from ashes), etc.
3. Night Elves - War of the Satyr (night elves vs the satyr), War of the Shifting Sands (night elves and dragons vs silithids), War of the Ancients (night elves vs first time ever Legion invasion), etc.
4. Undead - War of the Spider (undead vs nerubians), the war between the scourge and Gundrak trolls, something completely new (the undead don't really have many stories that haven't been covered in the games), etc.
There's plenty of other fun stories that they could explore too - after all, Warcraft has a veeery rich universe in terms of lore
OK, so, after reading all of the posts in this thread I've come to the conclusion that Warcraft IV would best be suited as a game between The Frozen Throne and World of Warcraft because:
-continuing TFT and erasing WoW is a fan killer (and would probably ensure world war; oh, imagine the anarchy-I mean, we already have terrorism, resource control strategies and unemployment)
-setting the story after WoW would not be a good idea since what happened in Warlords of Draenor (in terms of time travel storyline; too much weird stuff that can create plotholes, fantasies and unanswered questions; alternate universes don't make good stories when suddenly introduced or forced into a story lacking time travel and alternate universe idea for three games and so many expansions) and how so much changed in WoW overall
-making it go many years after WoW is still a bad idea since it could still create plot holes and raise unanswered questions (honestly, better a new BlizzEnt RTS than that idea; sure, so much new content could be added)
-having a Warcraft IV happening between the first and the third games or before the first installment would not make it a Warcraft IV (a continuation) but a Warcraft: <insert specifics here> (would be fun to actually play the stories from the manuals and other stories with developed races like demons, elementals and whatnot)
-turning it into a side story to WoW does not make it Warcraft IV
-a reboot of the older games certainly is no Warcraft IV!
Now, spinoffs are nice but they tend to go into weird directions. That, however, is another story.
Writers can jam whatever they want into that period of time. It's what, 4 years? Easy to shove a dozen storylines there. And blizz is no stranger to retcons to make things flow the way they want.
Wc4 will probably be set after WoW, if its ever made, unfortunately.
Yup, Metzen is enjoying an early retirement, in certain ways I do like him but man has his writing regarding Thrall gone completely overboard. That bastard has to be forced into EVERY! SINGLE! PATCH!
Most of the proposed ideas - Humans vs. gnolls, Night Elves vs. Satyr - will, and I am confident, NEVER happen as main campaigns. Why? It's simple: (Activision) Blizzard have now created a world with the key intent to catch the attention of as many consumers as possible. This is, as far as I am concerned, the reason why suddenly the gimmicky Panda became a lore integrated thing and why almost everyone of importance in WoW has been killed/killable in a raid instance - just to name a few things.
People don't care about some ancient stuff about Night elves and satyrs. Sure, if you ask a negligible percentage of consumers (+20 years old, have played Blizzard games for +10-20 years) then those players would probably be interested, but the majority wants action, cool cutscenes, cool "Oh these X, Y, Z are my favourite characters". The only way for Blizzard to make Warcraft 4 with their current design philosophy is to focus on as much of the hyped stuff as possible.
Since 2007, when TBC came out, I have been mad at Blizzard for destroying the charm of their games and the lore. However, these days I don't care much anymore. We just have to accept that Blizzard is not the same Blizzard that made Warcraft 3, Diablo 2, Starcraft 1, Warcraft 2, etc.
My conclusion is that we will get a Warcraft 4 that is more like HoTS or Starcraft II in terms of tone. Any serious complexity or attention to detail (story-wise) will be scrapped for the sake of "epicness". It will be an epic story where all the races come together to fight against a greater evil. No, I am not talking about the interesting way it was done with Archimonde, but the way that every CGI/Hollywood movie is doing it and have done it literally 1.000000 times before. Starcraft 2 had good gameplay, yes, but the charm of the game was scrapped for pleasing the little kids whose hysterical parents wouldn't allow them to watch "scary monsters" (seriously I can't stand this censorship thing with kids: I played WC2 and SC1 when they were released and I was 4-7 years old). I assume we will get something pretty similar in a possible Warcraft 4 release; that is, unless Blizzard somehow change their design philosophy: a game that will get an IGN score of 9.5 and appraised for its "incredible" achievement of "bringing Warcraft forward" (which, of course, is newspeak and really means making the game more shallow).
Humans would still be there man, look at the map: Gilneas, Theramore, Kul'Tiras to name some...I agree that WoW ruined Warcraft story with killing all cool characters as raid bosses among other things... But if Warcraft IV skips wow story I suppose it means there should be no human in Warcraft IV since the humanity was extincted in Warcraft. If I'm not mistaken, Stormwind fell to Orcs in Warcraft II and Lordaeron and Dalaran fell to scourge in Warcraft III. So basically there is nothing much left of the good guys
there is no longer any hope for Warcraft 4, better unpin this topic and pin new topic of Warcraft 3 Remastered is coming
As if there's any confirmation. Besides, this can be used for a Warcraft spinoff game too.Yeah you are right we should talk about that instead
there is plenty of hints, and many facts showing that the possibility of Warcraft 4 is extremely low and with the recent activates of blizzard and their history and the information we have, the possibility of Warcraft 3 Remastered is extremely highAs if there's any confirmation. Besides, this can be used for a Warcraft spinoff game too.
i know your hope and desire for Warcraft 4 still burning, but sometimes we have to accept the cruel reality and blizzard decisionsThat's another thing which doesn't have to kill this thread's pinning.
here some videos you can watchCare to provide said facts and hints?