- Joined
- Jun 9, 2012
- Messages
- 826
Thanks defskul. Hehe actually I am using demon knight model by Tarrasque and I noticed his spell slam animations would look kinda cool with his animations
. Add in a cool effect on contact too!

hey umm defskull wheres the ice spell pack???
bump
Just post according to your understanding of "relevancy".
If you request like 50++ spells (value may vary), you should not come here, instead you should hire a Spell Maker.
But if it's just 1 ~ 5 per request (values may vary), I think it is relevant.
can i request another one:
Ice WallDescription:Creates a impassible barrier made out of ice, that will melt after the duration
Level 1: Lasts 2 seconds
Level 2: Lasts 3 seconds
Level 3: Lasts 4 seconds
Level 4: Lasts 5 seconds
Shivering CurseDescription:Lays a curse on a target unit that will slow its movement speed by 30% and freezes it after the duration of the slow is over.
Level 1: Lasts 1.5 seconds
Level 2: Lasts 2 seconds
Level 3: Lasts 3 seconds
Level 4: Lasts 4 seconds
Frost FireDescription:Release a jumping frost fire that will slow down the movement speed and attack speed by 30% of all affected unit and they will take damage per second. Lasts 5 seconds
Level 1: 30 dps, jumps 3 times
Level 2: 40 dps, jumps 4 times
Level 3: 50 dps, jumps 5 times
Level 4: 60 dps, jumps 6 times
Sub ZeroDescription:Channels all of his powers to a single spell that will release energy pulse that will deal damage and slow all of the affected unit by 40%
Level 1: Emits 6 pulses, 110 damage each pulse
Level 2: Emits 8 pulses, 130 damage each pulse
Level 3: Emits 10 pulses, 160 damage each pulse
Additional info: Channeling for 2 seconds
No one really read the first post these days, eh ?
There is a format there to request spell(s), you know.
No problem so far.
I will be using Blademaster's model for this, because it has slam animation that fits perfectly.
Many people wants a debuff name "Fear" but let me get this straight.
Fear
Causes the unit to run aimlessly and the unit will not receive any order.
Is this the "Fear" you wanted ?
Also, for Boss, can you just make your Boss to Ancient-type unit ?
It's easy if you can make Bosses in your map as Ancient because trigger can differentiate between Ancient and non-Ancient, making the spell could interpret to deal 1/3 effective.
Fire Bolt
The caster sends a fire ball at the target point, damaging units in its path. When the ball reaches the target point, it explodes, knock-backing units in its AoE. After-which lightning bolts strike the affected units and stuns them.
(no damage during knockback)
Has 3 levels:
Level 1- 300 AoE; 1.5 seconds stun
Level 2- 350 AoE; 2.0 seconds stun
Level 3- 400 AoE; 3.0 seconds stun
Mana Cost:
75/100/125
Cooldown:
12/16/20
Cast Range:
650/750/800
Damage:
Whilst moving to target point: 25/33/40
Explosion damage: 300/375/450
Knockback duration:
4.0s/5.0s/6.0s
Knockback speed: 0.3 seconds
Hello!
The spell I am requesting is this: (Thanks in advance!)
(At most if possible let this be in GUI)
Take your time.Fire Bolt
The caster sends a fire ball at the target point, damaging units in its path. When the ball reaches the target point, it explodes, knock-backing units in its AoE. After-which lightning bolts strike the affected units and stuns them.
(no damage during knockback)
Has 3 levels:
Level 1- 300 AoE; 1.5 seconds stun
Level 2- 350 AoE; 2.0 seconds stun
Level 3- 400 AoE; 3.0 seconds stun
Mana Cost:
75/100/125
Cooldown:
12/16/20
Cast Range:
650/750/800
Damage:
Whilst moving to target point: 25/33/40
Explosion damage: 300/375/450
Knockback duration:
4.0s/5.0s/6.0s
Knockback speed: 0.3 seconds
I'd greatly appreciate your efforts. Also, can you teach me how to give rep? So I can give you rep? Thanks so much!![]()
Under the (Join dateand (Posts
of each player there is a small icon which says (Add to (nickname)'s reputation.) when you put ur cursor on it. That's how u give rep.
What AoE and how much damage per level? I'll add configurables later.
But next time, please tell us the WHOLE spell so we don't have to edit it again and again. It's confusing to edit a finished spell you know :/
Im a little bit confuse where should i put the skill
on my warcraft folder
thnx
newbie here![]()
BiteDescription: Bites the targeted unit dealing 60/70/80/90/100 damage and healing this unit by 40/50/60/70/80 slows the unit for 2 seconds. if the unit dies this unit will be healed by 70/80/90/100/110
Levels: 5
Additional Information
- the 70/80/90/100/110 heal can only happen if the target unit dies in the bite
- Active
- Castrange : 100
- Slowed Movement Speed : 50%
- Cooldown : 12/11/10/9/8
HowlDescription: When Casted at Daytime it increases Attack Speed by 5/10/15/20/25% when casted at night the bonus Attackspeed is doubled.
Levels: 5
Additional Information
- Channels for 0.5 Seconds
- Instant
- Cooldown : 30/27/24/20/17
Blood ScentDescription: when a unit reaches below 50% Health gains a vision of that unit and increasing this unit's movement speed by 20/30/40/50/60
Levels: 5
Additional Information
- Passive
- Detection Range : 1000 +200 Per Level
- Adds a buff to the detected unit "Near death"
hey were is defskull???
BiteDescription: Bites the targeted unit dealing 60/70/80/90/100 damage and healing this unit by 40/50/60/70/80 slows the unit for 2 seconds. if the unit dies this unit will be healed by 70/80/90/100/110
Levels: 5
Additional Information
- the 70/80/90/100/110 heal can only happen if the target unit dies in the bite
- Active
- Castrange : 100
- Slowed Movement Speed : 50%
- Cooldown : 12/11/10/9/8
Why do you need to know the duration ? It should be configurable anyway.How long is the duration?
Ice WallDescription:Creates a impassible barrier made out of ice, that will melt after the duration
Level 1: Lasts 2 seconds
Level 2: Lasts 3 seconds
Level 3: Lasts 4 seconds
Level 4: Lasts 5 seconds
Shivering CurseDescription:Lays a curse on a target unit that will slow its movement speed by 30% and freezes it after the duration of the slow is over.
Level 1: Lasts 1.5 seconds
Level 2: Lasts 2 seconds
Level 3: Lasts 3 seconds
Level 4: Lasts 4 seconds
Frost FireDescription:Release a jumping frost fire that will slow down the movement speed and attack speed by 30% of all affected unit and they will take damage per second. Lasts 5 seconds
Level 1: 30 dps, jumps 3 times
Level 2: 40 dps, jumps 4 times
Level 3: 50 dps, jumps 5 times
Level 4: 60 dps, jumps 6 times
Sub ZeroDescription:Channels all of his powers to a single spell that will release energy pulse that will deal damage and slow all of the affected unit by 40%
Level 1: Emits 6 pulses, 110 damage each pulse
Level 2: Emits 8 pulses, 130 damage each pulse
Level 3: Emits 10 pulses, 160 damage each pulse
Additional info: Channeling for 2 seconds
Well, seems like I'm needing help with a spell.
Spell Name: Death Strike
Number of Levels: 3
Mana Cost: 75 / 85 / 95
Cooldown: 30 / 20 / 10
Cast Type: Active
Target Type: Target Unit
Detailed Description: Hero jumps to a target within 750 range, which will always reach the target at 1.10 seconds no matter how far the target is and plays his spell slam animation when he jumps. Once he lands, he deals 120 / 240 / 360 pure damage in an AoE of 300. Once the spell is casted, the target will become immobile (but still able to attack or cast spell) until the hero reaches him.
Thanks a lot in advance buddy!![]()
Spell name: Death's Embrace
Description: Upon being hit by an enemy you have 10% chance to make him run in fear for 1.6 seconds.
Spell type: Passive
Cooldown: No
Mana cost: No
Bosses: 1/3 as effective as normal (only the duration).
Effect: Causes the unit to run aimlessly and the unit will not receive any order.
This is my spell, it's pretty hard for me and my friend and we have no idea how to make it. We don't care if u make it in GUI or vJASS.
Hey I got 4 more requests if u guys got time to do it. Sorry in advance if it sounds confusing please ask questions in u got any.
Icicle Shower
Description: The hero targets self and creates showers of ice down to him damaging enemy units within 300 AOE of the hero. Damage 50 X level pure. Waves 10. Shards 15.
Levels:3
Additional Information
- (It's like blizzard from the archmage but, this one u click on your hero)
- No channeling please its the point for this spell. U should be able to walk/ move around when casting this spell and it should follow the hero who cast it.
-
Volcanic Impulse
Description: The hero creates 5 volcanoes in front of him and each will hurl out 20 volcanic rocks 3 times. Units hit by the rocks will be dealt 100 damage pure and stunned for 1 second.
Levels:1
Additional Information
- So the creating of the volcanoes is like impale
- And the rocks hurled out is like the volcano spell from the fire lord
- no channeling please
Assassin Cutter
Description: The hero blinks to the target and slashes the enemy 750 damage pure, and stuns for 1 second. Leaving 5 waves of death waves within 450 AOE. Shards # 7. Enemies step in the waves of death is dealt 250 damage pure. Cast range 850
Levels:1
Additional Information:
- The hero blinks to the target and slashes (can u make it the hero plays and attack animation?)
- Hero does go back to original position
- Leaving 5 waves of death. Blizzard basically but can u make the effect of it look like the animated dead one?
Earth's Rampage
Description: The hero is enraged and stomps in a line creating 7 earthquakes.
Number of stomps is 10 in any direction. Each deals 300 damage pure and stuns 2 seconds. Delay time for each stomp is 1 seconds. AOE of each earthquake is 250.
Levels 1
Additional Information:
- okay this one is very confusing i'm sorry about that.
- So stomps in a line is impale but instead of impale effect can it be warstomp?
- Number of stomps is 10 in any direction. This one is the hero can stomp in any direction. For example, North, North West, West, South West, South, South East, East, and North East. So the hero can turn in direction within these areas.
- The hero stomps 10 times means 10 impales with the warstomp effect
- The hero cannot be controlled during this spell.
- Creating 7 earthquakes oh this is the effect of warstomp in possible can u make 7 of them?
- this one must be channeling
Thanks![]()
Hello!
The spell I am requesting is this: (Thanks in advance!)
(At most if possible let this be in GUI)
Fire Bolt
The caster sends a fire ball at the target point, damaging units in its path. When the ball reaches the target point, it explodes, knock-backing units in its AoE. After-which lightning bolts strike the affected units and stuns them.
(no damage during knockback)
Has 3 levels:
Level 1- 300 AoE; 1.5 seconds stun
Level 2- 350 AoE; 2.0 seconds stun
Level 3- 400 AoE; 3.0 seconds stun
Mana Cost:
75/100/125
Cooldown:
12/16/20
Cast Range:
650/750/800
Damage:
Whilst moving to target point: 25/33/40
Explosion damage: 300/375/450
Knockback duration:
4.0s/5.0s/6.0s
Knockback speed: 0.3 seconds
HowlDescription: When Casted at Daytime it increases Attack Speed by 5/10/15/20/25% when casted at night the bonus Attackspeed is doubled.
Levels: 5
Additional Information
- Channels for 0.5 Seconds
- Instant
- Cooldown : 30/27/24/20/17
Blood ScentDescription: when a unit reaches below 50% Health gains a vision of that unit and increasing this unit's movement speed by 20/30/40/50/60
Levels: 5
Additional Information
- Passive
- Detection Range : 1000 +200 Per Level
- Adds a buff to the detected unit "Near death"
Here's my request hope you can help me
I have set the armor and magic resist to 0% and this is what I want to happen
here is for armor
Damage multiplier = 100 / (100 + Armor) if Armor ≥ 0
Damage multiplier = 2 − 100 / (100 − Armor) if Armor ≤ 0
Examples:
25 armor → ×0.8 incoming physical damage (20% reduction).
100 armor → ×0.5 incoming physical damage (50% reduction).
−25 armor → ×1.20 incoming physical damage (20% increase).
and for magic resist will be the int value
Damage multiplier = 100 / (100 + int) if int≥ 0
Damage multiplier = 2 − 100 / (100 − int) if int≤ 0
Examples:
25 int → ×0.8 incoming magic damage (20% reduction).
100 int → ×0.5 incoming magic damage (50% reduction).
−25 int → ×1.2 incoming magic damage (20% increase).
hope someone can help me on this one
I forgot to add armor gain per level each hero has their own armor gain table
... A lot of work now...
By the way, gumx, I'm going to use my Wave system. Do you still/have it in your map?
Spell name: Death's Embrace
Description: Upon being hit by an enemy you have 10% chance to make him run in fear for 1.6 seconds.
Spell type: Passive
Cooldown: No
Mana cost: No
Bosses: 1/3 as effective as normal.
This is my spell, it's pretty hard for me and my friend and we have no idea how to make it. We don't care if u make it in GUI or vJASS.
Ok. Will work on it and update it too because the one I gave you is innefficient.
Leaping FlashDescription:
<insert hero name here> turns into an untargetable bolt of lightning and launches himself quickly towards a given direction, slowing and damaging anyone that he flies through, then becoming normal again.
Levels:
3 levels, where slowing effectiveness and damage output to hit units will increase. Distance traveled while in lightning bolt form doesn't change.
Do I have to insert correct numbers here, or can I be able to adjust those myself?
Additional Information:
- This can't be used through pathing blockers, only through buildings and units. If hitting a pathing blocker, the ability stops immediately.