- Joined
- Nov 14, 2008
- Messages
- 3,256
The charges ability requires that all your spell damage is coded in your map else you cannot detect a normal attack.
You can, using a dds and an orb effetc apllying a buff on the targeted unit.The charges ability requires that all your spell damage is coded in your map else you cannot detect a normal attack.
Baassee and my request?
And then you can if you trigger them.And then you cannot use any other orb effect.
And then you can if you trigger them.
Global Cooldown can only be removed by using item stacks which sucks anyway.
ok thank you i'm are new in the hiveworkshop but i know how to play warcraft 3 and make
maps and custom campings but i want to know how to :make a custom spell![]()
If you trigger it, you can have stacking orbeffects and such.Well no point in trigger OrbEffects, then I rather code spell damage ^^ but I guess it's up to every user.
Name : Acid Damage
Levels : 1
Type : Item ability , Passive
Description : Decreses the armor by 3 for 2 seconds, and slowing Movement Speed and Attackseed by 25% for 3 Seconds.Name : Electrical Charge
Levels : 1
Type : Item ability , Active + Passive
Cooldown : 2 Seconds
Manacost : 70
Description : Charges the electric by 1 per hit maximum charge 12 .
1 = 25 Damage
2 = 30 Damage
3 = 35 Damage , .5 Sec Stun
4 = 40 Damage , .5 Sec Stun
5 = 45 Damage , 1 Sec Stun , Movement Speed Slow by 5 % for 2 Sec
6 = 50 Damage , 1 Sec Stun , Movement Speed Slow by 5 % for 2 Sec
7 = 55 Damage , 1.5 Sec Stun , Movement Speed Slow by 6 % for 2.5 Sec
8 = 60 Damage , 1.5 Sec Stun , Movement Speed Slow by 6 % for 2.5 Sec
9 = 65 Damage , 2 Sec Stun , Movement Speed Slow by 7 % for 3 Sec
10 = 70 Damage , 2 Sec Stun , Movement Speed Slow by 7 % for 3 Sec
11 = 75 Damage , 2 Sec Stun , Movement Speed Slow by 7 % for 3 Sec
12 = 100 Damage , 3 Sec Stun , Movement Speed Slow by 10 % for 5 Sec1 = + 2 Damage
2 = + 4 Damage
3 = + 6 Damage , + 1 Allstats , + 1% Movement Speed
4 = + 8 Damage , + 2 Allstats , + 1% Movement Speed
5 = + 10 Damage , + 3 Allstats , + 2% Movement Speed
6 = + 12 Damage , + 4 Allstats , + 2% Movement Speed
7 = + 14 Damage , + 5 Allstats , + 3% Movement Speed
8 = + 16 Damage , + 6 Allstats , + 3% Movement Speed
9 = + 18 Damage , + 7 Allstats , + 4% Movement Speed
10 = + 20 Damage , + 8 Allstats , + 4% Movement Speed
11 = + 22 Damage , + 9 Allstats , + 5% Movement Speed
12 = + 25 Damage , + 10 Allstats , + 10% Movement Speed
Name : Electrical Titanium
Type : Item ability , Passive
Desctription : 20% chance Stuns the enemy for 2 seconds and cause to -22 hp per seconds lasts for 5 seconds . increases attackspeed by 40%. adds allstats by 5 . increases damage by 25IF POSSIBLE SIR! GUI TRIGGERS
Lightning SlashDescription: Turns hero into pure lightning and goes around slicing enemies
Additional Information:Just like omnislash of yurnero from dota but the effects in like raijins ball of lightning![]()
I'll probably post it tonight, if the thread owner allows of course.thanks in advanceLightning SlashDescription: Turns hero into pure lightning and goes around slicing enemies
Additional Information:Just like omnislash of yurnero from dota but the effects in like raijins ball of lightning![]()
[B]Description[/B]: Makes a duplicate of the Demonic Knight and both of the heroes slash in an "X" type at the targeted location damaging everything in there path and applying a "poison" or preferably "bleed" effect on all of the monsters hit. I would prefer if the damage was strength or agility based, or if I could edit it my self.
There will be 5 levels.
[B]Target[/B]: Ground
[B]Initial slash damage[/B]: 5x Strength
[B]Secondary slash damage[/B] ([I]if made[/I]): 5x Strength
[B]Bleed damage[/B]: 1x strength per second for 10 seconds.
Also, after the X is done, I want them to slash back to the original positions, dealing damage once again (sorta like a boomerang effect) IF possible, then I want the extra "dummy hero" to be removed. again, IF possible if not its okay
Shoting StarDescription:
Calls a star from skyes at ( Area ), ( Damage ) unit on there. And give you an ability called ( Star Hope )
Star Hope: Give you and your ally at 1200 area from the casted area of star 100% Evasion. Last ( Time )
Additional Information:
That ( Blah Blah ) is the value![]()
Hehe Hope you can as there are shoting star
Earth ClasmDescription:
( Damage/Time ) Enemies on ( Area ) Stuning then for ( Time ) After stun, Slow them for ( Time )
Additional Information:
The Damage per second are still damaging even the stun duration is over.
Death FearDescription:
Making the unit lose control, if you control or click the unit soon ( mean it's controled quickly after the spell cast ) the damage are bigger, if you control it late ( mean it's controled laters after the spell cast ) the damage dealt are small. The value are indexed.
Making the unit run away and lose control ( Can control again but deals damage as the duration ), From ( Damage ( Mean Bigger ) ) to ( Damage ( Mean Smaller ) ) If the targeted unit not clicked. If clicked or controled by the owner, will deals damage that as the damage are mathed.
Additional Information:
This is so very hard to understand for you :/ :/
Smoke ScreenDescription: The unit will shoot a missile to a target point and create a smoke screen when it explodes. The smoke screen will make units within a 250 aoe invisible. Units who leave the aoe will be visible.
Additional Information: -The spell lasts for 8 seconds.
-The smokescreen can be the Cloud model.
-It has to be MUI
Shoting StarDescription:
Calls a star from skyes at ( Area ), ( Damage ) unit on there. And give you an ability called ( Star Hope )
Star Hope: Give you and your ally at 1200 area from the casted area of star 100% Evasion. Last ( Time )
Additional Information:
That ( Blah Blah ) is the value![]()
Hehe Hope you can as there are shoting starEarth ClasmDescription:
( Damage/Time ) Enemies on ( Area ) Stuning then for ( Time ) After stun, Slow them for ( Time )
Additional Information:
The Damage per second are still damaging even the stun duration is over.Death FearDescription:
Making the unit lose control, if you control or click the unit soon ( mean it's controled quickly after the spell cast ) the damage are bigger, if you control it late ( mean it's controled laters after the spell cast ) the damage dealt are small. The value are indexed.
Making the unit run away and lose control ( Can control again but deals damage as the duration ), From ( Damage ( Mean Bigger ) ) to ( Damage ( Mean Smaller ) ) If the targeted unit not clicked. If clicked or controled by the owner, will deals damage that as the damage are mathed.
Additional Information:
This is so very hard to understand for you :/ :/
Revive Circle System
Description: This one.
Levels: None
Additional Information:
- (Example): http://www.hiveworkshop.com/forums/2208187-post3020.html
- MUI
- MPI
- GUI
Tri-AttackDescription: Fires elemental powers on 1st attack the hero attacks with
Chain Lightning that deals 5 Damage [+5 Per Level] +20% of intelligence , then on the 2nd attack the hero attacks with Fire thats deals 2 Damage[+3 Per Level] +20% of intelligence , and on the 3rd attack the hero attacks with air deals 3 Damage[+2 per Level][+20% of intelligence]
Levels: 10
Additional Information
- Lightning - Chain Lightning Up to 3 units
- Fire - deals 2 damage per sec +10% of intelligence and deals 150 AoE Splash Damage
- Air - Has a 15% Chance to do 2x Crtitical Strike and has a 35% chance to slows the enemy's movement speed and attack speed by 10% for 3 seconds
- Do this in Guiif can
======== - ABILITY MISSILES - ========
- Lightning - Missle : http://www.hiveworkshop.com/forums/models-530/zap-missile-106932/?prev=search%3DLightning%26d%3Dlist%26r%3D20%26t%3D10
- Fire - Missle : http://www.hiveworkshop.com/forums/models-530/fireball-221485/?prev=search%3Dfire%26d%3Dlist%26r%3D20%26t%3D10
- Air - Missle : http://www.hiveworkshop.com/forums/models-530/tornadomissile-53070/?prev=search%3Dwind%26d%3Dlist%26r%3D20%26t%3D10
- Passive
Tri-AttackDescription: Fires elemental powers on 1st attack the hero attacks with
Chain Lightning that deals 5 Damage [+5 Per Level] +20% of intelligence , then on the 2nd attack the hero attacks with Fire thats deals 2 Damage[+3 Per Level] +20% of intelligence , and on the 3rd attack the hero attacks with air deals 3 Damage[+2 per Level][+20% of intelligence]
Levels: 10
Additional Information
- Lightning - Chain Lightning Up to 3 units
- Fire - deals 2 damage per sec +10% of intelligence and deals 150 AoE Splash Damage
- Air - Has a 15% Chance to do 2x Crtitical Strike and has a 35% chance to slows the enemy's movement speed and attack speed by 10% for 3 seconds
- Do this in Guiif can
======== - ABILITY MISSILES - ========
- Lightning - Missle : http://www.hiveworkshop.com/forums/models-530/zap-missile-106932/?prev=search%3DLightning%26d%3Dlist%26r%3D20%26t%3D10
- Fire - Missle : http://www.hiveworkshop.com/forums/models-530/fireball-221485/?prev=search%3Dfire%26d%3Dlist%26r%3D20%26t%3D10
- Air - Missle : http://www.hiveworkshop.com/forums/models-530/tornadomissile-53070/?prev=search%3Dwind%26d%3Dlist%26r%3D20%26t%3D10
- Passive
Water ShieldDescription:
A mana shield, which will absorb some mana from the building when attacked and also gives a small amount of extra armor.When the building does not have mana, the mana shield will not work.
Levels:
1
Additional Information
-Will be used by a building
-Passive skill
Mine ProtectionDescription:
The building will summon max 3 goblin mines around him in a random position and a small radius. The mines cannot be selected (controlled) by the owner of the building. The mines will explode if the enemy gets near. When a mine exploded, a new one will be summoned shortly.
Levels:
1
Additional Information
-Will be used by a building
-Passive skill
Winged GuardiansDescription:
The building will summon max 5 birds (those creeps from the game) and will fly (wander) randomly around the building in a small radius. When an enemy gets near the building, the birds will attack the enemy. The birds cannot be selected (controlled) by the owner of the building. When a bird is killed, a new one will be summoned shortly.
Levels:
1
Additional Information
-Will be used by a building
-Passive skill
StarfallDescription: Calls down stars to deal damage to enemy
Levels: 5
Additional Information
can i ask to make it non-channeling meaning it will create a dummy unit to cast the starfall, i dont have any idea how to make it i dont even know how to create its variable sorry im new to triggering so if its ok sir can i please ask for this spell thank you...
Volcanic Crush
Description: Strikes the ground,sending a wave of fire that deals X damage and leaves a track of fire that deals X damage every second.
The fire stays for 5 seconds.
Levels: 1
Additional Information
-The wave is similar to "Shockwave" of the "Tauren Chieftain".
-Basicly its the "Sockwave",but with a fire track that deals damage too.
-The range of the fire track should be the same as the "Shockwave"
Holy Fragment
Levels:
4
Type:
Active
Description:
Channel the light to strike enemy near you.
Effect:
Damage enemy near you on 300/400/500/600 area for 10/20/30/40 damage every 0.10 second. Also blinding ( Always miss on every attack
) the affected enemies for 2 second afterward. Last 4 second.
Cooldown: 80
Manacost: 200/300/400/500
Casting Range: -
Casting Time: -
ShootDescription:
Levels:None
Additional Information
The unit Shoot a Bullet Forward as soon as the Ability is clicked, the bullet hits the first target it touches, the bullet can path in walls \ Derbies \ Cliffs.
Frostbite
Description: on every 6 stacks this hero Casts Frostnova that deals 75 +[ 60% of DAMAGE ] And slows ms by 20% for 1 secs
Levels: 1
Additional Information
- Its Passive
- Stacks lasts for 5 seconds
- after the frostnova the stacks run back to 0
- GUI
i could maybe help people out with some spells here.
ill start with junius619 since its so basic. um does it constantly have the stars falling over x time like the original but just not channeled?
while i wait for the reply ill do stonneash's shoot ability
EDIT: well the shoot ability is done i hope its how u wanted it. just copy and past the triggers + the dummy units
Well,if you guys got time,i have a nice request for you.
Volcanic Crush
Description: Strikes the ground,sending a wave of fire that deals X damage and leaves a track of fire that deals X damage every second.
The fire stays for 5 seconds.
Levels: 1
Additional Information
-The wave is similar to "Shockwave" of the "Tauren Chieftain".
-Basicly its the "Sockwave",but with a fire track that deals damage too.
-The range of the fire track should be the same as the "Shockwave"
Thanks A lot but your System have a Bug i dint know Why, Sometimes when i shoot the missile stops and don't move
Thanks (for now)^^Volcanic Crush
Its NOT Done Yet i Didn't make the fire tray that last five seconds and damage unit around it, But you can still test it, its MUI and i think its leakless
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