Narrow Creek 0.1.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Decided to make a map where there's a central point, a narrow passageway. Want to see what I can add or take away to improve the map. like is it too big or has too many things? Is the fountain at the middle too much of an advantage.

0.1.1: Fixed some camps not spawning all creeps due to some being too close to "starting point"

0.1.2: widened Narrow Creek center bridge and added more alternative routes.
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Narrow Creek (Map)

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deepstrasz
Please improve the description to make it more readable. See guides below or other melee map threads. Why are there 3 teams? Seems to be some sort of fixed melee. There shouldn't be spaces between trees. Risk of getting small units between. A goblin...
Please add screenshots so we can see how the map looks so we can get you some tips and see what needs improving.

I like the idea of the narrow passage but being there is 6 people max, It could began to be crammed in that one spot..

Maybe add a bridge to the top and bottom to give players more wiggle room around the map.
Thanks for the feedback. I wanted to keep a one-path access. Are the zeppelins not enough of a variation? do you think I can make the passage wider or should I make similar paths above and below it, like you suggested? I also made some adjustments because some of the camps don't spawn because they are too close (like one or two creeps)
 
Please improve the description to make it more readable. See guides below or other melee map threads.

Why are there 3 teams? Seems to be some sort of fixed melee.
There shouldn't be spaces between trees. Risk of getting small units between.
A goblin laboratory so near the base is an advantage: Reveal, Shredder, even Zeppelin tactics. Also, the camp is too near the starting point.
Little space to build the base.
Narrow pathways for so many players.
The middle can be defended with towers making annoying gameplays.
The layout and look is quite monotonous and the terrain is unnatural.

Nice perhaps in theory but poor execution.

Simple.


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