- Joined
- Feb 17, 2009
- Messages
- 1,758
gonna use it in my map 5/5 +repppppp!~
I suggest a kraken that looks like from WoW squid-like. Neptulon the Tidehunter model or Deep Sea Murloc model.
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Would be awesome to see this made for the contest, but anyway looking good so far the water-based units I mean.
I agree with ike, people who simply run into contest threads to post requests are irritating. Its a contest thread, not the request forum.
What makes you think he's requesting something? Mainly Warlord Ajerloir I mean. There already is a wc2-like Goblin Turtle model in our section, and he's doing a WC2 conversion, so I'm not so sure this is a request as much as it is a suggestion. Besides, no one actually does requests anymore asides from Cavman, and Cavman is incredibly inactive.
What makes you think he's requesting something? Mainly Warlord Ajerloir I mean. There already is a wc2-like Goblin Turtle model in our section, and he's doing a WC2 conversion, so I'm not so sure this is a request as much as it is a suggestion. Besides, no one actually does requests anymore asides from Cavman, and Cavman is incredibly inactive.
The truly soul crushing part of that is that you werent kidding about the vaporeon thing....
@Pyritie: Make Marill instead! You could use those legendary facial expressions you used on the hoppip model. But, yeah you already proved you can do that, so go for the lanturn one, it will have the most interesting animations for sure. I could only consider something like Quilfish to have the facial animations aswell as some cool attack/spell animations (shoot stings/blow up etc)
What is that creaute exactly? Another of your pokemons?
watch the anatomy... that neck should make sense with the creature's spine and tail... existing animals anatomy as references are always good (even if they're different references to each bodypart)
deciding between a vaporeon, lanturn, or gastrodon
vaporeon because sexy
lanturn because favourite
gastrodon because that could either be fun as hell to animate or hell to animate
though on the other hand I want to make sure I get it done
I'm leaning towards either the slug or the angler fish
Yes Finally a another Modeling Contest!!!
Mine will be unique..kinda look like this.
http://lifesizestatue.com/images/lgfib03diver01043.jpg
That's not that unique. It just a diver with a hammer.
Yes Finally a another Modeling Contest!!!
Mine will be unique..kinda look like this.
http://lifesizestatue.com/images/lgfib03diver01043.jpg
I would love to see a shark or octopus in this contest, i don't even think there are any squid or octopi on this site. just think of all the animation possibilities! xD
I would love to see a shark or octopus in this contest, i don't even think there are any squid or octopi on this site. just think of all the animation possibilities! xD
You have to search up the right stuff to find what you want.
Oh and by the way how long until judging?
Sorry for asking this, but yeah and will the naval units be released on the Hive as downloadable use so people can use them?
The other way is fine too mind you.
Head FinishedBut I still need suggestions if I should add a real "head" inside of the helmet, or leave the glasses nonetransparent.
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Make tha glass untranserant in the normal unit.
Then for the portrait add the head within and put the camera right outside the glass, facing the head. And make some bubble emitters.
Well it looks a bit low polysh... probably that's because you zoomed closer to it...
well... you need to work on the texture a little bit too. some stuff is too pixelized or depth-less... overall not quite the wc3 texture style/qualityWell, I've got the texture down, all I need to do now is work on the mesh and animate it.
Well, I've got the texture down, all I need to do now is work on the mesh and animate it.
well... you need to work on the texture a little bit too. some stuff is too pixelized or depth-less... overall not quite the wc3 texture style/quality
I'm liking what I'm seeing there. Better than the Eldritch by far I can imagine.
Head FinishedBut I still need suggestions if I should add a real "head" inside of the helmet, or leave the glasses nonetransparent.
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