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Modeling Competition #8 - Cavalry

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Hello, this is my w.i.p. for the comp (if I'm lucky enough to get it done in time), the Chaos Bull Rider :p

chaosbull.jpg

Its only 320 polys atm and has quite a bit of work to go. (i know.. the uv map isnt sitting right yet lol, dw ive fixed it since the photo)
 
well yeah i redone my centipede with the extra three animations
here it is.
the centipede knight of the nerubian race
dd.jpg
View attachment Centipede Knight.rar

note. for some reason, the model becomes buggy when there is more than 3 models on the map. i got no idea why. up to three it works just fine. after three it goes retarded.

and the death animation is bit weird. its not buggy. it just repeats decay twice. exactly same problem as my last competition entry. i will be really glad if someone knew how to fix it.

ps that Goblin techno knight is cool as
 
Rizz boomer,This is very nice ,very originale.
Only the attack animation are a bit static.

And pyramidhead , i love the stand 3 animation.

WIP
Here the rider WIP.
It's an half ogre/half troll.
He's considered as an abomination among his men and he lost an eye and his face has been mutilated that's why he wear a mask.
His weapon is a Chainball.
Edit :added spiked ball
Now it's time to rig and animate.
BehemotRider.jpgBehemotRider2.jpgBehemotRider3.jpg
 
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Level 27
Joined
Feb 22, 2006
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3,052
I would like to point out this rule:
10. Please PM your FINAL model to me once you are done. This makes it a lot easier for me to pick out the finished models from the WIPs.
I see many finished models, but I have received only 2 PMs! Please, in order to avoid the mistake of forgetting your model for voting, PM me a link to the post with your final model.
--donut3.5--
 
Wow.. I am amazed by what you can do. These look awsome and Callahan's model is purely amazing.

Lord_T, put some sort of spiked metal cuff around where his arm and that weapon meets. Make the weapon a bit shorter and last time I checked the walk animation was a "bit" odd. He kicks his legs out to the side a bit too much.

INF3RNO, I apologize for not knowing how to spell your name, but I think you should show another screenie of your model.

Anyways, anyone got any tips for how to animate in Milkshape? Like scratch modeling? Applying textures? Geomerging? Animating (decently, lol)....
 
Level 22
Joined
Oct 27, 2004
Messages
915
Well.....

Since I've run out of ideas I'm not too lazy to try to impliment, I proudly punctuate this awesome chain of models with my!!!!!!
Undead NecroBomb
Undead AbomiNecro
So... Yeah. Has a bunch of animations, My first actual encounter with a full bone structure, and boy was it hellish!
But I think It doesn't look too bad....
 

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so the necron love thing was on purpose?!?! o(>o<)o--"necrophilia!!"
that being said nice animations.
callahans behemoth looks great too. woolly rhino huh? i think i saw that on a book cover once. the rhino was alos called a behemoth. but the guy had a spear and a catapult attached on the rhino. and your guy looks way better than the book one.
i really like the chain ball thingy and how its animated. and the armor on the rhino looks cool as.
 
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