Modeling Competition #10 - Elementals

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Donut, I'm also missing from that list of yours.



While I'm at it, here's a wip shot of the portrait model.
 

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Okay, so our list of people who have shown WIPs/Finished Models are:
DvO
Burning_Dragoon
TDR
Supa-
Jigrael
FamousPker
Dioniisiest
Ike_Ike
RDZ
Lestat
AirHead
Skrab
Pyramidhe@d
..Anyone else?
Anyone?
Okay, good, glad I got absolutely everyone.
--donut3.5--

You missed me, dimwit.

I PMed you my entry and all. It's at the beginning of the thread. I swear, if you start the poll without me I'm pulling your eyes out. I'm that much of an asshole, yes.

RIGHT HERE.
 
Level 10
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Oct 2, 2005
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398
Screw my Fear Elemental. I'm doing something different. I still don't know what it is, but I believe it is going to be a shadow elemental. My fear elemental was really screwed up by my sucky rigging, so by laziness I decided on starting over something new.
Also, the fear elemental would never look like fear elemental.
Here is an early WIP. I started 15 minutes ago.

attachment.php


This is going to be quite simple. I like it. The best thing on it is that I just change the particles' texture and it becomes another elemental. So now I'm deciding between Shadow Elemental (with black clouds), Fire Elemental, Water Elemental or Element of Fortune (I've got some rainbow cool particles I did myself for other model).

@FamousPker: looking good, but I don't like these ever-spinning claws.
 

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Level 46
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"Elemental of Fortune" sounds really neat... Like he would have Clover spell sfx, and throw energy Horseshoes! And have a ring of Rabbit's feet around his neck!

Regardless, you should probably make it more specialized than just "change the particles; change the element!". That might get some nega-marks. :/

Still, I like the claws. Very nice.
 
Level 9
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looks pretty cool, i say shadow with black smoke, but if you have time after your done you could make your own smoke texture that is more streamed and flowing, not like a puff. but i am having troubles with the multiple textures of my model, because DEX exporter doesn't export textures (just wraps) i have to do them in notepad, only problem is is starts with 1 texture and i add the rest so that 1 texture is on the whole model and i can't figure out how to change it.
 
Level 10
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Do you have this problem? It is really easy to solve!
Save your model as '.mdl', and open with notepad.
At the beggining of the code, you will find: (as an example)
Code:
Textures 1 {
	Bitmap {                          //this is the 0th texture
		ReplaceableId 1,       //teamcolor
	}
}
Materials 1 {
	Material {                             //this is the 0th material
		Layer {                         //you can add infinite layers, the last will be above the others
			FilterMode None,
			static TextureID 0,   //refers to the 0th texture
		}
	}
}
This is how you can customize it:
Code:
Textures 4 {
	Bitmap {                          //this is the 0th texture
		Image "Textures\HumanDestroyerShip.blp",
	}
	Bitmap {                          //this is the 1st texture
		Image "",
		ReplaceableId 1,
	}
	Bitmap {                          //this is the 2nd texture
		Image "Textures\NewZigguratscarycreepytex.blp",
	}
	Bitmap {                          //this is the 3rd texture
		Image "Textures\CrystalSheild.blp",
	}
}
Materials 4 {
	Material {                     //this is the 0th material (empty, translucid)
	}
	Material {                       //this is the 1st material
		Layer {
			FilterMode None,
			static TextureID 0,
			Unshaded,
		}
	}
	Material {                       //this is the 2st material
		Layer {                           //two layers \|/
			FilterMode None,
			static TextureID 1,
			Unshaded,
		}
		Layer {
			FilterMode Modulate,
			static TextureID 2,
		}
	}
	Material {
		Layer {
			FilterMode None,
			static TextureID 3,
		}
	}
}
Then, to apply a material to a mesh, you should search for "Geoset"
Code:
Geoset {
	Vertices 363 {
		{ -49.1369, 9.19563, 43.4684 },
                { ...
[...blah, blah, blah (a lot of vertices, triangles, normals, matrices, etc...).......]
        [...]
        }
	MaterialID 3,                                        //this is the material associated to this mesh
	SelectionGroup 0,
}
Hope I helped!
 
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Level 24
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@Famous, looks like a rather nice and interesting animation you got there. Like Hawkwing said, the feet movement might get disturbing for a stand animation. I'll let "in game" tell me the answer to that, however. Also, I agree with Xatoga. The new head is definitely the best, good work!
 
And HERE is my final submission: Ice Elemental!
If you have any feedback, don't be shy ^^

It's 600 polies (as it's an inferno-like model), It has TC (which can be quite hard to see...... but the inferno doesn't have such a thing), and has plenty of animations:
4 stands, 1 stand ready
2 attacks, 1 attack slam
1 spell, 1 spell slam
1 birth, 1 death
1 walk

Hope you will like it
 

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