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Modeling Competition #8 - Cavalry

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Level 21
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Mar 18, 2007
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Here be a WIP of my dragon rider

The dragon so far
attachment.php
 

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Oh, that's rather nice, Pyramid.
Might I ask what you'll do for the face?

that thing is the face. its flat because its like a flat one piece of armor, not an actual face. its like one of those medieval knight armor,
kind of like this
Full%20Size%20Helm%20&%20Stand.jpg
this guys meant to be a knight afterall
guess i havent done it great. i will redo it later
 
looks cool but why does it have guns? guns don't fit at all!

anyways. RED???? wow I am a lot more colourblind than I thought ,sorry guys, I meant for it to be like black with a tiny bit of red thrown in! is this better? do the clothes look good?
Its orange now.. :ugly: Good model though.

EDIT: Maybe I missunder stood what part you were talking about, upper part is black yes.
 
Level 9
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New Update

Removed some unnecessary vertexes, still some twinking to do. polycount so far is 703, any tip on what to improve ?

/MadseN
 

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Level 7
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Another Update, might be the last before i start to animate it. any tip what i should improve before i start to animate ?

/MadseN

from looking at it, it looks almost too "blocky" if you could go around and delete some edges that are not needed and smooth it out more. i could be wrong but looking at your model you may have difficulty animating it.
 
Level 9
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It's different meshes so no worries, started to texture the model before i animate it. Still an early stage and im still learning lods of stuff along the way as i work so the pace is a bit slow atm.

Just the Unwrap on the Knight took more then 1 h, the cold one will be pure terror...

Anyway here's a new WIP

/MadseN
 

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Level 10
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Mar 6, 2007
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nicly done man looks sweet smooth, you just smoothed it once right?

Edit: two new animated gifs of the Bell Toller, one is a pointlessly animated closeup of face without the mask, crits please
 

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Level 9
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Sep 2, 2007
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Update

The Coldone Texture starts to take some form :wink:

Dwarfzealot: You got max 5 ? maybe try to export the meshes from max 2008 and then import them to max 5 ? just an idea.

/MadseN
 

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