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Micro tower defence

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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[stable]
-Micro tower defence-

One enemy unit per wave. Block enemy pathing with your worker if you want to clear all waves on the hardest difficulty. Some towers have skills which you have to cast manually.

Waves: 21
Lives: 3
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Contents

Micro tower defence (Map)

Reviews
deepstrasz
Set to Simple until fixes made. No reply.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
Please improve the description with some gameplay details. For instance, I had to realize why my ability based towers were dying on the black squares until I took a look at the screenshot to understand they can't be placed just anywhere.

  1. There's a lot of Russian or Cyrillic text in descriptions. It should be English (Slow Poison, Web, Critical Strike, Ensnare). Bilingualism is allowed.
  2. The Builder should not be replaced as it loses the CTRL+1 control group. It should instead have its abilities removed and new ones added or you could use a morph ability (Bear/Raven form) or the Troll Berserker upgrade.
  3. Cloak of Corruption should have active ability icon borders. You could add them with: Button Manager v1.8.2
  4. Gameplay is pretty repetitive and not quite diverse. There's few towers to choose from and enemies don't really do anything but move. Few items to choose from. No real replayability value.
  5. The Necromancer has a Summon Water ability. The Skeleton's timed life bar says Water Elemental. It's not the Necromancer Raise Dead ability. Why not?
  6. Faerie Fire's icon has been changed to Raised Dead. Any particular reason?
  7. Storm Bolt has no description.
  8. Placing the Spell Breaker broke the game.

Awaiting Update.


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