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First release : ~2010 Language : Russian, bad English from 2.6 Players : 2-10 Original map creator [Runix]Ming47.
Eaglesong 2.5+ versions.
The map is a simple football with different heroes and abilities, the winner is the one who scores more goals in 15 minutes of the game.
Gameplay
Take the ball and kick - [E] button
To take the ball, you need to approach the hero at close range and press the [E] key, after which it will fly away from you to the side, and you will get the ball.
There are 3 character classes in total : forwards, goalkeepers, and support / defense players. A goalkeeper and a forward are required in every team.
Forwards - Able to kick the ball with х2 strength. A maximum of 2 per team.
All forwards are the same, only with different models.
Goalkeepers - Being in the gate zone, he gets bonus characteristics. Able to make a dash to catch the ball. All GK's are the same, only with different models.
Defense/Support - they help you defend your gates and score goals. Each character is unique. 27 heroes.
Talents and stats
Strength - kick power. Speed - move speed. Skill - radius of capturing the ball and catching it.
You can take 1 special bonus for your hero. Each class has its own talents.
gameplay from map
https://www.youtube.com/channel/UCyky31y4H5JcVNXnpNdQoPw/videos
The game has a very poor English translation. If you want to help translate from Russian - you can contact me, FindYourWay#6475 discord
The map is good. It's to be appreciated that you translated it.
If you want to try to make the terrain a little better, OK, if not, it's approvable anyways.
EDIT:
This map, even though lacking in some aspects like the terrain, is fun and enough...
Do you have permission to edit and upload this map?
Also, a credits list with the names of the authors whose resources you've used is mandatory. That includes sounds, music, material external to Hiveworkshop.
This can help you with the stuff from this site: Resources in Use by Magic Football 2.6c[ENG] | HIVE
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Original author leave wc3 in 2011 (map create in 2010) leaving us a game with a bunch of bugs and an imbalance.
I've been developing it for 5+ years, and the map community has long considered me the author. Decide as you want
Tears of Sun should look passive. You can make the icon so with the Button Manager linked above. Same: Goalkeeper Stats.
Terrain needs some work. The map looks like a test map. Find some football field photos to get some inspiration.
Uther's Forwards With Ball has no DISBTN. Same: Goalkeeper stats (when disabled), Mjolnir (off); might be others as well.
Generally, a really nice game.
I would like you to try to improve the terrain a bit before approving. Try not to let it just a piece of land surrounded by monotonous water.
Also, I would like to see the community page you were talking about.
Generally, a really nice game.
I would like you to try to improve the terrain a bit before approving. Try not to let it just a piece of land surrounded by monotonous water.
Also, I would like to see the community page you were talking about.
The map is good. It's to be appreciated that you translated it.
If you want to try to make the terrain a little better, OK, if not, it's approvable anyways.
EDIT:
This map, even though lacking in some aspects like the terrain, is fun and enough work was put into it regardless.
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