deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 22,232
Did you make this map?
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(1 ratings)
ApprovedYes, I made this map! "邱苡情" is my Chinese online name, and "QuYiqing" is its pinyin. Sorry for the typo in the pinyin—I realized it too late but can't change it now. They're both me. Thank you for reviewing!Did you make this map?
Hi Alexen98,WARNING: Long post of overall gameplay screenshots
It can become something better, in time, but for now:
Here I am trying to find where is that residential house, yet no hints at all. I'm not saying you should make it very easy but at least guide somehow the player to find and complete the steps for each quest.
- I get that you wanted to go for the classic style and terrain but you can be very creative with the default resources of the editor. The terrain somehow feels dark and mysterious and a bit boring at the same time;
- the fixed camera view is a bit out of hand especially since there is no pin-point alert on the minimap for the quests, making you wander around asking where should you actually go;
View attachment 590615
After meeting her sorceress friend, a walk in the park is requested even though she is nowhere in the initial park where you are told to go to and meet her, and you wonder "where is the other park?" since almost 80% of the environment feels like a park.
View attachment 590616
- certain dialogue lines are voiced with baby sounds that don't really fit the rather grown-up lady character you control;
- the screenshot below is a park yet the sorceress friend is not there and no pin signal on the minimap either to guide the player:
View attachment 590617
- with all due respect, this was one really hard RPG quest:
View attachment 590618
- the pathing in this specific area needs proper checking since sometimes you can issue commands in different regions rather than the ones actually issued to:
View attachment 590619
- the Sorceress is actually in the second maze (and it doesn't tell you that in the objective actually), where you find the "Man in Black" that was spotted after entering the park.
View attachment 590620
- you actually need a key to escape from the black man that follows you, which I accidentally found. No clue for that either.
View attachment 590621
- pathing is again the worst enemy. How are you supposed to get away if the doodads are blocking the way? There is also no sprint or healing ability, while the character's health is 100 points and the black man's attack damage counts up to 21 points. 5 hits or so and you are dead.
View attachment 590624
Overall, it was somehow interesting. It needs quite a lot of work and the best place to start posting WIP to get feedback is in the Map Development section: https://www.hiveworkshop.com/forums/map-development.202/
Thank you for kindly pointing out the image issue. I must admit I'm a little lost — I couldn't find the Media section and I'm not sure how to set the images to public. Whenever you have a moment, could you kindly guide me through it? I would greatly appreciate your help.
I guess you didn't add them through https://www.hiveworkshop.com/media/ but directly in the map thread description. They were invisible so I removed them. You can try adding them back by editing the description like so https://www.hiveworkshop.com/pastebin/1fd3b109321e7d1a99dd4cb213d3abb8.23632Thank you for kindly pointing out the image issue. I must admit I'm a little lost — I couldn't find the Media section and I'm not sure how to set the images to public. Whenever you have a moment, could you kindly guide me through it? I would greatly appreciate your help.
Yeah, I sort of forgot it's BB code
Thank you for the detailed review and for the approval, deepstrasz. I really appreciate it.In the maze you can simply click on the minimap to get to the end without issues. Should add some blockers on the way not to do this exploit.
During the b-man's attack on the village, you can hide somewhere in some corner/place while he destroys everything.
So, the map is nice, short, without replayability value but ultimately
Simple.
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It was actually marked as simple not approved. It is still approved somehow. Try to focus on the reported things and improve the map.Thank you for the detailed review and for the approval, deepstrasz. I really appreciate it.
About the two issues you mentioned — I was actually aware of both of them. For the maze, I know players can just click on the ground outside the maze boundary, and the character will automatically path there, skipping the whole maze. I actually do this myself when I play, because I'm too lazy to click through the maze every time. So I left it as a sort of "shortcut" for players who figured it out. For the village attack, the Man in Black is ordered to attack random points on the ground, not to directly hunt the player. So I thought it was fine to leave a hiding spot.
But I see your point now. These might be seen as exploits rather than features. I'll try to fix them and add some blockers when I have time to update the map.
Also, thank you for all the links and guides. I'll check them out!
Every status aside Awaiting Update, Pending and Restricted means approved. The green thumb you might be thinking of as approved is named Recommended.It was actually marked as simple not approved.
I know they were changed. Mostly wanted to point out that he needs to improve the map.Every status aside Awaiting Update, Pending and Restricted means approved. The green thumb you might be thinking of as approved is named Recommended.