1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  3. The Melee Mapping Contest #4: 2v2 - Results are out! Step by to congratulate the winners!
    Dismiss Notice
  4. We're hosting the 15th Mini-Mapping Contest with YouTuber Abelhawk! The contestants are to create a custom map that uses the hidden content within Warcraft 3 or is inspired by any of the many secrets within the game.
    Dismiss Notice
  5. The 20th iteration of the Terraining Contest is upon us! Join and create exquisite Water Structures for it.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

Journey to the End V5.3

Submitted by gogeta55
This bundle is marked as approved. It works and satisfies the submission rules.
Journey to the End is a dungeon crawler warchaser style map with more depths, heroes and gameplay. You choose 1 hero and go on a journey to kill Kil'Jaeden and Archimonde by the order of Medivh, but it seems there's more to it than just killing or destruction?

In this map, your hero will have an unlockable abilities which can be unlocked inside the upgrade center! Each hero has certain role like healer, summoner, dps, etc. But still be able to make themselves useful all the times throughout the game even healers can deal good amount of damage too!

In each area, you will face different enemies with different abilities and they are more stronger, but it's not frustrating at all! It's not like you have to attack the same boss for like 20-30 minutes or 1 hour. You can clear each areas very fast but the world is large and awaits you to explore it! All bosses except last 3 bosses drop items and have 2 lifes, some drops can even be combined too! So try to explore each item potential to make the most out of it!

There will be an objective along the way like defend a VIP or reach an area before time run out!, make sure to clear it to proceed or else you will lose in an instant but it's not difficult at all with the power of teamwork! After that, the world is yours to explore!

Don't worry about dying as there, we have circle of revival for you! Use that to revive your hero and you will be good to go but beware... It costs gold to revive though...

The map is very long so you need A LOT OF TIME to clear this. Hopefully, it will worth your time.

Have fun!

P.S. Always restart Warcraft 3 before or after you played this map or else you will get desync!

Changelog:
Ver 4.1
- Characters' dialogues and name to be more subtle.
- Added better trade system.
- Balancing Hero abilities and fixed trigger that caused crashes late game.
- Added more enemies heroes
- More bosses drops and item combinations.
- Added Custom Script to fix some leaks that caused game to crash.
- Most enemies buildings can now deal damage.
- Most spells can damage building.
- Added all characters portraits.
- Added DISBTN.
- Added Author's name (My name) to F9(Quest) to make thing more clear that I'm the creator.
- Added Credits to map F9 (Quest)
- Added New heroes (Medivh, Kel'Thuzard, Uther and Samuro).
- Added Arthas and Uther can now heal themselves.

Ver 4.2
- Added Varimathras and Thrall
- Maximum levels for each skills are all 20 instead of 10 (Ultimate abilities are 10 instead of 5).
- Changed Difficulty selection.
- All bosses now have ultimate abilities.

Ver 4.2a
- Changed Thrall's incineration ability to storm bolt.
- decreases the tome of power cost from 9250 to 8000.
- Decreases Wildkin's cost from 17500 to 15000.
- Increases Mountain King's cost from 5000 to 6000.

Ver 4.2b
- Increases the range of Tyrande and Thrall ultimates.
- Buff Tyrande's ultimate healing .
- Changed Tyrande ultimate model from Starfall to Tree of Life.
- Changed Tyrande super ultimate ability from The Ancient Wisp to The Ancient Tree.
- The Murloc Boss will now charge his ultimate before unleashing.

Ver 4.2c
- Most enemies building can now attack.
- Samuro and Varimathras attack speed adjustment.

Ver 4.3
- Changed illidan's start ability from divine shield to unstoppable force.
- Fixed more memory leak.
- Fixed a chance to screw up trigger (ex. forget to clear bosses before entering an area).
- Added more direct tooltip for Uther and Varimathras abilities.

Ver 4.3a
-Changed Illidan's super ultimate ability from forked lightning to the eye of Sargeras.
-Changed Arthas' super ultimate ability from frost nova to the frozen throne.
-Changed Maiev's super ultimate ability from impale to call of Archers.
-Changed Uther's super ultimate ability from dark magic to the lightbringer
-Added feature for red player to punish cancer player.
-Buffed Samuro's blink strike damage from 32500 to 35000.

Ver 4.3b
-Removed tome of power.

Ver 4.3c
-Nerfed illidan's unstoppable force ability from 10 seconds duration to 6 seconds.
-Nerfed Ghost (Enemy unit).
-Gives the frozen throne an ability to attack.
-Buffed Eye of Sargeras.
-When you enter the portal to Archimonde area, the camera will now move to the area.
-Nerfed Garithos' abiltiy "the Magical Militia" duration and cooldown from 20 and 30 sec. to 15 and 35 sec.

Ver 4.3d
- Fixed Thrall's chain lightning hotkey.

Ver 4.4
- Changed Thrall's starting ability from berserk to ensnare.
- Added Teal as playable spot. (Now 7 maximum players)
- Added recipe that can upgrade items (claws of attack, ring of protection, pendant of mana, vitality of health).

Ver 4.5
- Added more items and recipes.
- Added more enemies units.

Ver 4.5a
- Changed lesser frost wyrm to lesser crypt fiend.
- Fixed Claws of Storm item recipe bug.
- Buff Illidan and Thrall's chain lightning
- Arnold's marines are not permanent anymore.

Ver 4.5b
- Added more items.

Ver 4.5c
- Added more items.

Ver 4.6
- Changed Akama 2nd ultimate ability from locust swarm to soul rune.

Ver 4.6a
- Fixed minor bugs.

Ver 4.6b
- Fixed minor bugs.

Ver 4.6c
- Changed Samuro's super ultimate ability from blink strike to summon shadow of samuro.

Ver 4.7
- Changed some of the bosses abilities.

Ver 4.7a
- Fixed more memory leaks. (Removing units during siege 2, and more).
- Changed Kael'Thas feedback ability to the phoenix.
- Buff the magical militia's damage for Garithos
- Make druid of the talon (storm crow form) able to attack ground.
- Made the end of siege 2 harder (When ??? spawn as players killed Kel'Thuzard).
- Made Sylvanas' stun arrow ability hit target faster.
- Changed Jaina's super ultimate ability from thunderstorm to lord of water elemental.
- Kel'Thuzard gets frost bomb ability when upgrade his ultimate upgrade (100k gold).

Ver 4.8
- Added Azshara (Naga) and Muradin as new heroes
- Changed Final Boss from void lord to someone more epic. (I'm bored of void lord ;P)
- Fixed some item recipes bug
- Fixed some bosses ultimate abilities.
- Added random hero choice
- Added -repick command

Ver 4.8a
- Buffed all heroes abilities damage (mostly early game damage).
- You can now SKIP certain cinematics.
- Added Vashj as new hero.
- Fixed minor bugs
- Added Shadow Giant Pitlord as early game mini boss if you choose hard or hardcore mode.

Ver 4.8b
- Added Shadow of Kel'Thuzard as mini boss if you choose hard or hardcore mode.
- Balanced Vashj.
- Fixed minor bugs.

Ver 4.8c
- Buffed Arthas' Liches
- Fixed Hotkey arrangement.
- Added Shadow of ??? and 1 more Malfurion as mini boss if you choose hard or hardcore mode.

Ver 4.8d
- Fixed Muradin's ultimate, making it usable.

Ver 4.9
- Added Malfurion as new hero.
- Added New enemies. (Dark Shadow etc.)
- Make game after siege 2 harder, well... more challenging?
- Kil'Jaeden, Archimonde and Sargeras are now harder.
- Fixed more leaks.
- Added special upgrade for nukers and supports.
- Buffed some summons.
- Changed Arnold's raise dead ability to fire explosion.

Ver 4.9a
- Fixed minor bugs.
- Buffed Malfurion.
- Buffed all enemies beyond siege 2.

Ver 4.9b
- Buffed All Supporters healing skills.
- Nerfed some units beyond siege 2
- Buffed Chain of lightning abilities for both Thrall and Illidan.
- Increased Maximum movespeed for all units from 1000 to 1500

Ver 4.9c
- Added color to name in multiboard.
- Fixed Multiboard disappeared when player left the game.

Ver 4.9d
- Fixed minor bugs.

Ver 4.9e
- put staff of teleportation shop in the first town.
- Fixed minor bugs.

Ver 4.9f
- Fixed minor bugs.

Ver 4.9h
- Fixed minor bugs.

Ver 5.0
-Buffed Kael'Thas' inferno strike ability damage.
-Buffed Vashj' forked lightning ability damage.
-Increased primary stat damage from 1 to 1.5 per 1 point of primary stat.

Ver 5.0a
- Buffed Key of Greed and Greedy Cheese items.
- Buffed Malfurion's slow ability.
- Fixed Malfurion's giant sprout attack animation that could crash the map.

Ver 5.0b
- Fixed minor bugs.

Ver 5.0c
- Added more enemies.
- Added Dawnbreaker as a new item.
- Added Gold Mine as a new building for player.
- Added Door of beginning to annoy you a bit.
- Removed key of greed and greedy cheese items.

Ver 5.0d
- Buffed Wtii's double the trouble ability.
- Fixed Builder's armor now can be upgraded correctly.
- Increased the cost of some gold mine upgrade.
- Buffed Lesser death knight's death coil ability damage.
- Medivh is still a prick who dies very easily as usual unlike gay Uther who causes less trouble.

Ver 5.1
- Changed the difficulty of siege battles.

Ver 5.1a
- Make the siege battles easier.

Ver 5.1b
- Make the siege battles easier.

Ver 5.1c
- Added Naga Royal Guardian as New enemy.
- Added summon lesser spirit tower to Great Acolyte.
- Made the siege battle even easier.
- Added super spell book as new item.
- Fixed gold distribution when leaver left.

Ver 5.1d
- Fixed more minor bugs.

Ver 5.2
- Changed Akama super ultimate ability from pulverize to the draenei seers.
- Removed extra upgrades from enemy units such as attack dice, bonus hp, etc. to remove unidentified bugs that upgrade the enemy units randomly.
- Mana Upgrade now also increase unit and summons' mana as well.
- Added Skip cinematic option to most cinematic trigger area.
- Remove resistant skin from most units so Sylvanas can charm more units.
- Added roar ability to giant necromancer ghost.
- Buffed Lesser Spirit Tower and Nerubian Tower's hp.
- Nerfed Lightning tower dmg and swap cost with cannon tower (from 3000 to 4000 gold).
- Buffed 'Real' last boss.

Ver 5.2a
- Made draenei seer model more clearly.

Ver 5.2b
- Made the second cinematic trigger more precisely.
- Buffed Malfurion healing from 500 mana to 750 and 1300 to 1500 (Lv 1 and Lv 2).

Ver 5.3
- Changed Garithos' bash ability to invincible shield.
- Added Arthas as new boss.
- Added more items.

Ver 5.3a
- Changed Arthas' frostmourne power ability to nova burst
- Changed Uther's holy strength ability to holy flare.

Ver 5.3b
- Adjusted things a bit more.

Ver 5.3c
- Changed enemies buildings' position a bit.

Ver 5.3d
- Buffed most Arthas' abilities.
- Buffed Thrall's hammer of the storm ultimate's damage.
- Buffed Thunder blast ability's damage from 20000 to 30000 damage.

Credit

Contents

Journey to the End V5.3d (Map)

Journey to the End V5.3d (Map)

Reviews
Zenonoth
Hello, just tested the map, here's my feedback. Pro(s): - Awesome work with the map size, and large map boundaries - Nice choice of custom models - A fair amount of custom items - Good work with the check points - Bossfights are not that good but not...
Paillan
@Zenonoth is right, bad language, although possible as a comical resource in your map, does not fit a map like yours and is also not being used in a humorist context. Fix those DISBTN's for the love of blizzard icons. THIS IS NOT OPTIONAL, IT'S...
deepstrasz
Please remove the unnecessary map tags. For instance Cinematic, TD-Maul don't fit, do they? Why is the author name and the user name different? EDIT: please replace the older version with the new one. EDIT2: -are you the original author? If not,...
  1. Zenonoth

    Zenonoth

    Joined:
    Dec 19, 2009
    Messages:
    573
    Resources:
    7
    Maps:
    7
    Resources:
    7
    Hello, just tested the map, here's my feedback.

    Pro(s):

    - Awesome work with the map size, and large map boundaries
    - Nice choice of custom models
    - A fair amount of custom items
    - Good work with the check points
    - Bossfights are not that good but not bad
    - You can upgrade your hero's damage which is nice
    - Too many shops
    - Nice commands

    Con(s):
    - Too many swearing and foul language
    View

    [​IMG]
    [​IMG]
    [​IMG]

    - You're using Blizzard's standard spells with little or no modification to them at all.
    - You didn't import the DISBTN of some icons
    View

    [​IMG]

    - You didn't import the portrait of some models
    View

    [​IMG]

    -Opening cinematic cannot be skipped
    - Medivh and the main base can be killed
    - Terrain is ugly and is flat
    - Some bossfights are just plain melee, they've no spells or scripts

    Overall, I'm rating this map 3/5 vote for Awaiting Update, will gladly change my review when you've made the necessary updates..


    You can also tell me if you're dissatisfied with my comment/rating and I'll delete both my comment/rating from your map's page since it belongs to you in the first place.

    You can always tell me if you want me to review/test a BETA Map you've developed and I'll gladly do it.
     
  2. Paillan

    Paillan

    Map Reviewer

    Joined:
    Jan 22, 2011
    Messages:
    3,011
    Resources:
    2
    Models:
    2
    Resources:
    2
    @Zenonoth is right, bad language, although possible as a comical resource in your map, does not fit a map like yours and is also not being used in a humorist context.
    Fix those DISBTN's for the love of blizzard icons. THIS IS NOT OPTIONAL, IT'S MANDATORY ACORDING TO RULES.
    Fix those portraits while you are at it.

    Set to Awaiting update
    ======================================================================

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    These will help make a better description:


    Screenshots could attract more players to download your work. Make the best of them.

    A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

    A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

    If you want more reviews, come here:
    The Grand Review Exchange!
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,255
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Please remove the unnecessary map tags. For instance Cinematic, TD-Maul don't fit, do they?
    Why is the author name and the user name different?

    EDIT: please replace the older version with the new one.

    EDIT2:
    -are you the original author? If not, mention that fact. There's a difference between the author and your user name
    -it's weird that melee heroes can attack air units and from a distance with no projectile
    -as @Zenonoth wrote, it's a vulgar display of text with no constructive use; it's not even funny
    -the Archimonde icon that replaces wood is not present when you hover the cursor over an upgrade
    -as mentioned above by other users, terrain isn't that good

    Overall seems enjoyable but needs good polishing.
    I'll also test it further in multiplayer since it's funner that way.

    Awaiting Update.

    EDIT:
    -most bosses have reincarnation and mana burn
    -reaching the second town you can just pass through the ice blocks and the cinematic starts. Player red isn't taken to Uther and still fights during the scene. Afterwards the red player is taken outside of the base to the north of the ice block and can't get in until the undead base appears and the block ultimately falls
    -troops protecting the eastern gate in this town might stay in the way of the heroes and only "clear" it when the enemy comes to them
     
    Last edited: Jul 30, 2017
  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,255
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Please add a changelog in your description so we can know what you add/modify.
    Also remove the tag which doesn't fit the map theme: Story Acting.

    EDIT: add a credits list. You can start with these: Resources in Use by Journey to the End V3.8b | HIVE
    There's a issue with Medivh not returning near the Observatory and instead remaining near the north gate. Actually he does but might take a while which could be dangerous.
    What after level 75? No more spells.
    Clearly it's a map made by someone who has some issues. I advise you to remove/change things pertaining the anal region.
     
    Last edited: Aug 10, 2017
  5. gogeta55

    gogeta55

    Joined:
    Jul 12, 2017
    Messages:
    22
    Resources:
    1
    Maps:
    1
    Resources:
    1
    kk I'll add everything, nice nice.
     
  6. Cjora

    Cjora

    Joined:
    Aug 12, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I love this map. We love this map. Our group of friends play this map whenever possible. We never completed it. It was hard at the end but we enjoy it. 6 hours of session and we only reached half of the map. We will not yield though. Today i see we got a new version. Cant wait to play MUWAHAHHAHAHAHAHAHAHA. Time to rescue our medivh from getting pregnant w00t w00t.
     
  7. KingLichTR

    KingLichTR

    Joined:
    Dec 28, 2013
    Messages:
    35
    Resources:
    0
    Resources:
    0
    It's seriously long for a map without any ways to save it, also the certain jokes are really unfunny and threw the immersion out of the window, but I guess that's not the point of this map. Nonetheless it was fun to play (I've only played a few hours and really want to finish it somehow).
     
  8. K.D.G

    K.D.G

    Joined:
    Oct 2, 2013
    Messages:
    19
    Resources:
    0
    Resources:
    0
    how skip the Cinematic on this map??

    ESC does not work :-(
     
  9. K.D.G

    K.D.G

    Joined:
    Oct 2, 2013
    Messages:
    19
    Resources:
    0
    Resources:
    0
    Fine a Bug still here from version 2.6 to now version 3.8c :

    level move spells + some "save game / load game" move spells too
     
  10. fantocan

    fantocan

    Joined:
    May 23, 2015
    Messages:
    75
    Resources:
    0
    Resources:
    0
    Nice map, played solo failed at undead invasion, killed the pilord boss but he reincarnated and killed mediv XC

    Kael model looks nice except his face, too large mouth, and his chin should be more slim, not squared like human barbarian, might try with more players some other time, maybe when you host it.

    Also I get it you made it sor of a joke how Mediv mocks Arch as homo but still, kind of kills the mood of the game (specially as Arch is my second favorite guy after Kael).
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,255
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Please write a credits list under or above the changelog list here in the map's description.
    Thanks.
     
  12. Shady Rizk

    Shady Rizk

    Joined:
    Sep 30, 2017
    Messages:
    13
    Resources:
    0
    Resources:
    0
    guys is this the latest version and how I see the invisible units
     
  13. K.D.G

    K.D.G

    Joined:
    Oct 2, 2013
    Messages:
    19
    Resources:
    0
    Resources:
    0
    Shady Rizk
    have u check if a item can see invisible units?
     
  14. Shady Rizk

    Shady Rizk

    Joined:
    Sep 30, 2017
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Which one and why game disconnected from Network we are got disconnected more than 3 times and waste our time :(
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,255
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Over LAN, every player can save once. After the last player saves just load the game and do the same. Save the game from time to time.
     
  16. Shady Rizk

    Shady Rizk

    Joined:
    Sep 30, 2017
    Messages:
    13
    Resources:
    0
    Resources:
    0
    sorry but can you explain more it's just we play normally and suddenly out one of us or maybe 2 of us and when we load the last savegame it's repeated and keep disconnect us
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,255
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I see. Well, then, it might be a bug indeed, a memory issue or something.
     
  18. Shady Rizk

    Shady Rizk

    Joined:
    Sep 30, 2017
    Messages:
    13
    Resources:
    0
    Resources:
    0
    so how we fix it?
     
  19. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,255
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Changes made,

    Approved.