@ Avastor
lol ic hmm, well my next map will probably allow single players play w/o the special items and abilities >=] that would solve your hosting problem =]
@poisonSoup
will fix immideatly i understand now =] will create temp unit store it. no more problem 4 u now. anyways for now, just wait until people are done picking their units before loading yours.
read below for concerning item sharing
@ediscool
1) i understand. will lengthen the time if the quest is started then =] how about that? The countdown timer sounds good although i thought it may conflict with the single player 60 second one.
2)yea about that.. there isnt realy anything to buy except a hero mount and thats about it... =S hmmm okay so what did u want concerning about the level code anyways..
sorry but i just cant see what is your point right now =S (maybe i will after reading a few times over)
3)sounds good =] nice idea. when -saved unables transfer of items. in the future, this will also apply to bought items.
4)wait.. how come we are talking about a countdown timer clock now.. i thot we were talking about mirror image for ranger...
5)iseeisee, but could u explain how i would be able to stop that? since strafe is quite a mystery to me from the beginning. Whenever it was level1, i found my arrows still hit 8 units.... (if i cant i will simply ditch the strafe ability and think up some replacement)
6)lol ohokay i will impliment the boot system then.... although.. im not quite entirely sure...
7)I kinda cheaped out on the colours since i was kinda lazy in changing colour names. that sounds good the # out of #.. although.. it usually IS out of 3... lol ill make more items for the next version.. maybe a few noob ones too..
thanks. (btw the name is Arcane ;])
concerning newer post
ill add then extra "Quest item" tooltip.
you do not really need gold except for buying a mount item.
okay please send screen shot. (email is shown in the game)
oh about that. even if the door is destroyed, you cannot finish the quest as all the enemies within it are invulnerable
OH, btw, can you test out the PVP section for me?..i created that in 15 minutes hoping i did not make any mistakes and i havnt played my own map online ever. so i have never tested the pvp or nething in the map either.
@ iamahappy44
no worries okay so you are saying map is too hard? well you are suppose to play with a ton of people (teamwork)
you are not suppose to be fighting users! (PVP is in town but costs 1000gold) check it out.. its bottom right of the map
Assassin stat is int since agility seems too cheap. fast attack and high damage is not good for map if one player can own the map by him/herself.
thank you for your comment.. the entire first 6 paragraphs.. i did not understand sorry =S all i got was the map was too hard.. please explain if you wish
okay conerning your newer post
its weak because its main is Strength. Abilities are weak since later on, it wil become a tanker.
its balanced int he long run.
np i read comments anytime. (unless there are too many)
@frog15
okay enemies are suppose to go into town if u run (i will fix so they cant next ver)
Secondly i will create a fountain which gives less healing than the actual fountain in the town+city
and finally yes you are suppose to drop items on death.
and PLEASE play with more than TWO players.. honestly 2 player teamwork is teamwork.. but still it does say 5 players are recommended...
npnp, i will work on a single player map when i through my hwmk load.. prolly around next week.
send me the screenshot