Everquest 2 - Distant Shores 5.5Beta

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Everquest 2 - Distant Shores 5.5Beta (Map)

Level 1
Joined
Jul 30, 2006
Messages
7
mmmk this is the worst balenced map i have ever played probly. heros need 2 get armor for like every 5 agil not every 29843092747 you need to add atleast 1 dmg for every cuple points in units primary atribut even if attack is slowly rises every lvl the heros attack is way to low i only played till lvl 11 on this ver becuse is inposible 2 lvl spiders and sclitons do not respawn and lvl 10 spiders had 600 life and like 20 somthing attack +50 somthing when my unit only had like 0 armor 120 life and about 20 attack dmg and my unit was a lvl higher than a spider and ther are 2 of them together and this may be a team wor game but when a tank gets killed in like 4 hits the healer canot heal him so you realy need 2 work on balencing and fix respawn

Some gay things are....
1.the miny map if you are gunna leave it black atleast do what defiance did and alow people to ping and see where others are ther may not be a miny map on eq but this is wc3 and on eq if you had a map it would be a giant map not a mini one
2.ummm you have a bunch of units primary atributs rong like assassins should be agil not int
3.the shamen finaly you made him weaker but why do you still have the gay red screen when in wolf form!! it is gay and every one i play with says the same thing you should remove it or atleast make it so only the player who is the wolf makes the screen red so others wont have to be anoyed to
4.i dont know if you fixed this in ver 5.5 becuse units dont respawn anyways but in ver 5.49 when the mage knight guy makes sceliton people out of corpses the unit dosent respawn
5.realy balence the game >< it is worse than last ver lower life and attack of creeps give heros more dmg, armor and life
6 wft why no mage mage is always on everquest maps with elemental pets

all that i have said all my friends agree with and almost all people i pled thjis map with

Quests:
well im not very good at makeing quests but this game is called "EVERQUEST" so you need alot
here is an example of just somthing you could do put a quest giver in town and another in the forest kind of far off 2 the right of town the do this:
first they talk to quest giver in town he tells them somthing like "if you kill some scelitons for me i will make you a bone sword if they can gather 4 bone chips from the scelitons outside town (make a item called bone chips and make scelitons drop them with like 30% drop) once you gather the bone chips Return to me and i will make it for you"
then when they return the bone chips give them xp and a sword with like 5 dmg
other types of quests you could do is have them deliver scrolls 2 people outside town and once they deliver the scroll have the person they deliverd it to make them kill someone for them then tell you to go bake to the quest giver in town for a reward wich could be like a shild and alot of xp
Just add a bunch of simple little quests they dont have 2 be as long as the main quests
and ther could be some quest where you find a box you cant open so you have 2 take it 2 the blacksmith and he will open it if you deliver a sword he made 2 a friend of his and when you deliver sword you go back 2 the black smith and he says he need like a iron or which youshually drops from derani or whatever you call them and then return the iron ore to him he opens the box and you get an itme that will sumen like golems and is usable like 10 times then they have 2 redo quest

I would realy like this map if you could fix alot of this ty :?
 
Level 5
Joined
Oct 3, 2005
Messages
82
thanks!!!!
okay lets start off replying off your questions one at a time.

""mmmk this is the worst balenced map i have ever played probly. heros need 2 get armor for like every 5 agil not every 29843092747 you need to add atleast 1 dmg for every cuple points in units primary atribut even if attack is slowly rises every lvl the heros attack is way to low i only played till lvl 11 on this ver becuse is inposible 2 lvl spiders and sclitons do not respawn and lvl 10 spiders had 600 life and like 20 somthing attack +50 somthing when my unit only had like 0 armor 120 life and about 20 attack dmg and my unit was a lvl higher than a spider and ther are 2 of them together and this may be a team wor game but when a tank gets killed in like 4 hits the healer canot heal him so you realy need 2 work on balencing and fix respawn

1) its meant to be a multiplayer game (relies heavily on teamwork so the more players the easier the game is).

2) about armour+dmg+life the idea is that you must buy items for armour/dmg/life.... but i suppose a small addition to dmg+life wouldnt hurt. armour will be a nono. sorry

3) spideys are reely strong well, because they give good xp and if spread over players, it becomes balanced out.

okay now your "direct" questions
1) i have no clue what i did to the minimap. and if you know how to make a ping, but no minimap, then sure, please pm me PLEASE.
2) main attrbutes are switched because a) if assassin got a ton of agi and its its main, then WELL.. they would own the map... but ill think about it.
3) will fix red thing, i didnt realize it messed up everyone else. thanks on ur compliment over the balancing part.
4) no clue they didnt respawn.. will definitly look into right away.
5) last game everyone said it was too ez. im just redoing it. will try to balance it once more.
6) no clue what you said. but ill add a guy with a ton of elemental stuff

thanks for your miniquest ideas. i will use them and instead of making a one npc who governs all the miniquests, i will spread them over the map so everyone will have to find them.

thank you for your comments. =]
 
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