- Joined
- Apr 12, 2010
- Messages
- 21
Mmmm I thought about it for a bit... how about "Silverglade" or "Vanguard" for the "good" side and either "Anarcheon" or "Fellspawn" for the "evil" side?
Are you sure about that?
You can't possibly first create things (units, buildings) and then add them into a force.
About the suggestion for the "Silverglade" VS "Vanguard", it doesn't sound that bad.
However I'd like to see Silverglade having another name. What about
"Legionnaires VS Vanguards" ?
"West Coast Hive" vs "East Coast Hive"
Me too. I really don't like this idea.Not bad aswell... though something makes me think of USA gang wars for some reason..
Two neutral forces are the idea, yes.
Basically good vs evil is "opinion vs opinion".
Because the good has the opinion keeping everything friendly around and the evil wants to rule everything in darkness.
And we need those forces because then we also can start working on the buildings and stuff we need.
I thought this is about members of THW?
+1Vanguard was a nice name, or at least in my eyes.
Mmm... how about Australis Hive and Borealis Hive? Australis and Borealis come from the latin phrases "aurora australis" and "aurora borealis" wich mean "Southern Dawn" and "Northern Dawn"... I meant it in a way they look like 2 clans coming from the same hive, but parted somewhere in time.
What do you guys think?
I am not comfortable with the idea of removing the health/mana bars. How do you plan to show the player their HP and the HP of the enemy? By making your own bars? That seems to much work for something as simple as invisibility. You don't want to add the caravan system but yet you want to add this bar system. And you still want to add that suicidal item that will allow you to see invisible units. Meh...
As for Otaku, your idea seem quite intelligent. Though it makes perfect sense (latin names for south and north) I am not sure if Xarwin will like it.
Xarwin, do you need any more ideas besides the name of the teams?
I can't suggest items because you haven't decided the hero attributes yet (body wisdom and that stuff, I am quite confused). I also can't suggest simple items because afaik, HailFire is doing that part of the job and I can't suggest any heroes as well because everyone will want their own hero... I am feeling pretty useless here, is there anything I can suggest?
Base:
I think it sounds doable. As for the castles and units, I think you should use the Human theme for all buildings. This way you can make good fortifications.
Also, the base should be protected by walls, and units should be allowed to walk on those walls just like in BFME. Here is an example of what I mean:
http://pnmedia.gamespy.com/planetcnc.gamespy.com/features/reviews/bfme/buildingbuttons.jpg
In order to do walls like these you can use these models:
http://www.hiveworkshop.com/forums/...-64303/?prev=search=castle%20wall&d=list&r=20
You can even modify the walls so they can have towers and catapults.
I really think the Human theme fits in this project. If you are going to have to defend a base, why not make it epic?
Units:
Players should be allowed to buy mercenaries that would work for them (the player, not the base). However it sucks to control your hero and an army of mercenaries at the same time. This is why, I suggest a unit control system: the mercenaries and all units you buy have a mind on their own, just like the mercenaries in Diablo 2. When you buy a mercenary, he follows you and he does all the stuff you do, he helps you and you don't need to control him.
This system is already done by Vexorian in wc3c.net, I can post it if you need more information.
PS: you can also control the mercenary if you click on him !![]()
Vexorian is already remembered and immortalized. He doesn't need to take the space of someone else in the project so people can know who he is.Flame_Phoenix, do you don't want the oh-so-awesome Vexorian to be remembered, and yet you praise him?![]()
Would that mean that there will be only human/orc hero models implemented?
Probably a stupid question but a question still...
Orcs ... well, at least they are better than the trolls ...
I am not comfortable with the idea of removing the health/mana bars.
In BFME your walls have an upgrade spot every X meters. Upgrade spots start as empty walls, however you can upgrade them into:BTW catapults could just be another type of tower with longer range, longer cooldown and splash while towers are short range faster and no splash. Towers on the walls and catapults behind it, shooting over the wall. Epic bases are good.
Viikuna: you get my point. I am still not comfortable with the idea. Somehow I don't believe that idea can result in something decent - we both know that bar systems always mess up when you resize windows and such.
If you don't plan on using textags to make HP bars, what do you exactly have in mind? Personally I don't know any other way, iirc.( Maybe some lame texttag based ones do, dont know about that, but that kind of bar systems are ugly anyways. Id not personally use those. )
No need to get angry. It's just a lot funnier to type it this way.And my name is not Viikuna either, btw. Its Viikuna. If its hard for you to learn to type it correctly, just ask someone to teach you how to use Ctrl+C and Ctrl+V for copying it.