Hello everyone, the name's Otaku Dash, and I haven't posted in this thread some of my ideas and passing them to flame, due that for some reason I thought the thread was restricted ^_^; *shame on me*
Anyways here are some of a few item ideas I thought of:
Name: Chaser Glaive
Description: hits target on X Range (smaller than abomination's hook, 2/3s, half maybe?) and pulls it closer to your hero. Target is "ensnared" till distance is fully covered, being dispelled as it ends near the user hero.
Function: Namely to counter faster, agi build/carry build heroes, it is meant to give an edge to speed countering (missing AOE stun spells, or slow str based heroes for example) and pull them closer for the kill. Also it'll be interesting to combo with channelling spells and pull enemy heroes that might have escaped at first, into the area of effect.
Name: Eternal Engine
Description: 3 component (to be named) + recipe item. +10 to all stats, very late game item.
I thought of two ideas for the overall use of the item, choose the one you'll like (I do like the second =P):
Passive: Static field -> -10 to magical armor in X AOE range.
OR
Active: Overcharge -> Cannot be used withought at least 5 charges. Charges are gained as enemy heroes cast spells. After use, all charges are lost and in an Y AOE range, all enemy heroes caught by it lose all beneficial buffs for W time (?including passives? ideas?). Max charges 20, and for each 5 (meaning 4 levels max) the range increases by charges*50 range (max 20*50 = 1000).
Function: An advanced component item for the late game, it's use is to mainly cripple the enemy, since fortifications and items in later levels become harder to counter. The bonus stats also helps strengthen the hero a bit, helping balance a few lose ends in some builds.
Flame also mentioned a few things about the caravan/corpse camping mechanics you guys are trying to implement, so I thought of of one of a few items on that base aswell:
Name: Martyr's Blessing/Martyr's Lament
Description: Another one with 2 options I thought of, the item gives 100-150% mana regen, so it's mostly based to help support/caster heroes. It's strength however is after the user dies. Does X chain heal points on ally heroes for Y jumps OR increases hp regen rate by 10-15% on W AOE range.
Function: The idea is mainly that support heroes need to ...well.. support! And you can't do much supporting if you're dead now can you? The main point, is that critical battle points (such as caravan travel points, rune/artefacts sites) are gonna be heavy on battles and fortifications, and heroes will need all the support they are gonna get. Also, since there is the medic caravan to rescue you, it is to help camping ally heroes protect your corpse better with a small buff, while you can't buff with skills or help them otherwise (since you're dead).
I have a few other ideas, but for now I'll leave you guys with these ones. Do tell me what you think, and I hope i can help in some ways. Cheers.