- Joined
- Jun 5, 2008
- Messages
- 2,573
Will there be short time buff potions along with normal HP/MP pots?
And have you considered this?
And have you considered this?
If you don't plan on using textags to make HP bars, what do you exactly have in mind? Personally I don't know any other way, iirc.
No need to get angry. It's just a lot funnier to type it this way.
+1. I agree.Imo terrain showcase #6(the one with the cathedral) is pretty plain at some parts.
Not a good Idea IMO. I for once would not like to be in the "rule breakers" team because I try to play for the rules. I also don't think other people would like that. And finally, immortalizing the retards that repeatedly ignored THW rules doesn't seem much of a good idea to me.Empire vs Chaos?Discipline vs Rule-breakers ?
or something similar?
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Nice idea, dunno if Xarwin would like it however. This looks like the "Rune spots" in DOta, so I guess it could be used because players are use to them.My question is...what about runes/shrines which would be spread randomly around the map? (more like shrines in Diablo , cause they were pwnsome...)
And what about some kind of neutrals? will they be in there?
Finally someone who understands me. Yes. Exactly.Btw Viikuna he made that underline to show that there are those i's
Because I don't remove letters from your name, while you remove letters from my name. It's that easy. Relax dude, it's not like I am making fun of you or something.Id also like to call you Flame_Penis, but I dont. Try to think why.
I assumed you were talking about textags all the time. Is there any system or code that uses your method ? I don't think I've ever seen it in action before.And if you read my posts youd know that its better to create bars with images. ( They are pretty damn fast, btw. )
Could you guys also please take a note that the terrain is created.
http://www.hiveworkshop.com/forums/members/166837-albums3135.html
Well.
Humans could take up a cold area and Orcs the barren wastelands.
In that way it suits perfectly and models can indeed be made.
Xarwin said:Quote:
Originally Posted by Kingz View Post
Would that mean that there will be only human/orc hero models implemented?
Probably a stupid question but a question still...
No, not really.
Quote:
Originally Posted by Flame_Phoenix View Post
Orcs ... well, at least they are better than the trolls ...
Well, you can still suggest some other things.
I still think some kind of legionnaires versus mercenaries would look nice.
ah well...i didnt realize that...
also about the terrain...if we are going to have orcs at one side , there shouldn't be much trees (look at rexar's campaign or into orc's territory in wow) , orcs live in a kind of wasteland and are trying to rebuild it into their territory...so i don't think that forest would fit it :/
^ lets not make it a rax hunt as is in DoTA, HoN and LoL >.>
also i am thinking of more utilizing the neutrals...make some neutral "quest-like" things which you can do , or have to do in order to gain upper-hand (ofc randomly spawned so it won't end like in naruto-wars or whatever was the name...)
I suppose that getting the relics could be a mini-quest ... but I am not sure if that is a good idea. We both know what happens to Kongor in HoN when one tries to kill him ... (the team gets ganked and all get killed) lol.
Yeah, that's why I said it would be more like barren wastelands a few posts back... I can't see orcs on a florest somehow.
Well, what about the Warsong clan? They invaded Ashenvale in the Third War already and are still fighting the night elves there in Warsong Gulch(as they call the area and the lumber mill stationed there) in 'current days'.
Yes, they are fightning the night elfs, not the humans. Besides, Humans vs Orcs is a classic and both parties are neutral this way.Well, what about the Warsong clan? They invaded Ashenvale in the Third War already and are still fighting the night elves there in Warsong Gulch(as they call the area and the lumber mill stationed there) in 'current days'.
That's why I meant it would have to worked out... I took that into consideration when I said "Mid-to-late game" and of course.. CLOSED WITH GATES. XD Basicly if a team enters to fight the Boss and the mobs inside for the relic, the doors close behind them impeding the other team to outgank them in battle... however there is still the thing of getting the relic to the Cathedral and the protection of the "relic carry" wich means strategy and teamwork are key here.
Of course if someone goes "HAI GUYS! I'MA GONNA FETCH MA RELIC THERE!" and goes solo or without the majority of the team the gates will not close (and he'll probably be "raped" by the mobs there >_>).
Yes, they are fightning the night elfs, not the humans. Besides, Humans vs Orcs is a classic and both parties are neutral this way.
I also don't think that forest orcs are a good idea ...
Still, changing the scenario into a wasteland vs northrend map shouldn't be that hard, Anachron knows a few tricks to make it quickly iirc.
Now that I think abut it, I don't imagine Orcs with a cathedral either ... should be something more like a temple I guess ....
What do you think Xarwin?
I am against this.
You got raped while fightning an epic mob? Buy wards and learn to use the minimap.
Also what if the enemy team wards the mob so they can actually set up a gang?
Making this disabled would remove a certain tactical gameplay factor if you ask me, since map awareness is the key to winning in these games anyway.
I would like to see a capture the flag type mode if it is possible.
I assumed you were talking about textags all the time. Is there any system or code that uses your method ? I don't think I've ever seen it in action before.
Thx in advance.
The API seems friendly and the idea is totally nice. I like it ! Bad thing is that you will need some imports, but having in mind the possibilities I wouldn't consider that much of a problem and 85KB for a bar system though is considerable, it isn't that big either.Theres system called Image Bars by Deaod in wc3c.net.
I never liked textags either !You can make your own artwork for bars, so they dont look so fucking ugly as texttags do. ( I mean cmon. Those texttag bars are terrible. )
I tend to agree with kingzz, if you are fighting a boss then you better ward the place before you risk the treasure.
People are so pesky about their names nowadays... Jesus .... grammar Nazis !!It is Kingz, not kingzz =\
People are so pesky about their names nowadays... Jesus .... grammar Nazis !!
Flame_Pheonix said:I notice you always pick the wrong verb.
What you mean is: "he will be warned" (future, something that is going to happened and not happened yet).
"he would be warn" means that... well, it means nothing ... (lol).
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How do you change the shadow value of a unit? I don't remember seeing a native for that.
Anyway, it's up to Xarwin now.
This solution sounds quite messy ... I hope Viikuna has a better idea.That can be changed in the object editor, I doubt there's any native for changing that in-game. One solution could be to have shadow models and attach them to units.
library GatherShadows requires AutoIndex, ImageUtils
globals
private constant string DUMMY_IMAGE_FILE = "ReplaceableTextures\\CommandButtons\\BTNPeasant.blp"
endglobals
globals
private image TempImg=null
endglobals
struct UnitShadow
image img
private unit u
private static method createFilter takes unit u returns boolean
return TempImg!=null // if it equals null, CreateUnit was not used.
endmethod
private method onCreate takes nothing returns nothing
set img=TempImg
set TempImg=null
endmethod
private method onDestroy takes nothing returns nothing
set img=null
endmethod
implement AutoCreate
implement AutoDestroy
endstruct
private function CreateUnitHook takes player p, integer uid, real x, real y, real ang returns nothing
set TempImg=CreateImage(DUMMY_IMAGE_FILE, 0,0,0,0,0,0,0,0,0,1)
call DestroyImage(TempImg)
endfunction
hook CreateUnit CreateUnitHook
endlibrary
People are so pesky about their names nowadays... Jesus .... grammar Nazis !!
Dude, I understand why Vikuna got pissed at me because I made the same mistake repeatedly.I am not pesky, i am just wondering, if you read a person's post don't you think it is at least worth to remember the person's name?
Ideas I found interesting so far. Please notify me to update the index if I forgot about something:I would appreciate it if someone could keep up a track for me for the idea's submitted.
Backdoor happens because the map design is poor. In DemiGod there is no backdooring because no matter how strong you are, you will just get killed.What would i like to see in this map is a Anti Backdooring system rendering your structures invulnerable to backdooring since anyone who has a blink(and enough hp/damage) could own your base while you are fightning.
No.So when you are issued an order targeting an item, if it is yours, cancel it.
I think the weather system suggested by Kingz would be an awesome idea. Some units could get bonuses or lose bonuses depending on weather (per example, archers could have a chance to miss the attacks if the weather has strong wind).However about the weather system I'm not sure. It would be a bit too much together with the shrines.
No.
Because there are times when destroying your item is actually useful in order to keep the enemy from getting it.
Like when I make traps with techies.Like WHEN?
Like when I want to destroy an item that I bought but that can't be sold.
Like when I make traps with techies.
Like when in HoN I want to destroy an item because the courier died carrying it.
Backdoor happens because the map design is poor.
It's betterIf you can't do this in HoN then it proves one thing, HoN isn't so good as they tell it is.
Amen.Of course you can design your map so that backdooring hurts damnably lot and is hard to stop. This is when it becomes a problem.
This is something you should not do. Making the towers behind the front line invulnerable is ultimately lame idea. ( Do I really need to explain why? )
Anyway, must I remind you that we are not making a replica of Dota? Copying Dota mechanics isn't the way of making "something different"...
It's better![]()
Perhaps you should not allow people to destroy items that belong to allies. Still, if an item is neutral (like gem in Dota) you should be able to kill it instead of allowing the enemy to use it.