I finished the map at 1.30. This time I tried to dig through it and to be honest I didn't find it half as interesting as 'Saving Innisbrook'. I couldn't figure out how to get to the item in the Hall of Mirrors also failed to find what they had stolen from the Great Chest. Do you plan to expand this project in the future?
Disadvantages:
(1) some objects + essence of life are too close to each other and positioning them with the mouse is difficult - you point to one object (or essence) but it immediately jumps to the other and vice versa - loop effect.
(2) (maybe) The battle with the Black Wizard was the easiest to win of all the battles so far (they didn't get to kill me too many times until he got to it!

).
(3) A mud golem with the clear voice of an elf sounded strange to me. If the voice must be female, at least let it be rough. I think any rougher voice would be more appropriate.
Pros: I liked the "Decreasing" system that you use when the character is killed, and the difficulty level is perfect for the casual player. The ending was unexpected. Map without problems.
Thanks for sharing. I would be happy if this is just the starting idea and the map undergoes further expansions.
Here's a little more work. Here you have to keep in mind that I am using the Rebirth mod so this anomaly may not exist. It works like this: after you kill the Golem it crumbles to the ground and the characters move on, but when you move away from its remains (so that they are hidden from the visible area of the screen) and then immediately go back to its remains.
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