deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,245
You should have the credits as a list to be easily read.
Why is the author and your username not the same? Which begs the question if your other uploaded maps are actually yours. But since it was uploaded on the 9th of November here too (Golden Axe - Warcraft 3 Maps - Epic War.com), I guess I can turn a blind eye until things are clarified.
Right now, it doesn't feel like playing Golden Axe. You should make many improvements in what the gameplay is concerned. It's too old school and not much is happening.
Awaiting Update.
If you want more reviews, you should participate in the The Grand Review Exchange!
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Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
Why is the author and your username not the same? Which begs the question if your other uploaded maps are actually yours. But since it was uploaded on the 9th of November here too (Golden Axe - Warcraft 3 Maps - Epic War.com), I guess I can turn a blind eye until things are clarified.
1. Well, selection should not just be by one click. Maybe you want to know something about the hero before choosing?
2. I was expecting keyboard movement, not classic Warcraft one with a side-scroller type camera.
3. You should use WERTY keys for spells or ZXCV because S is coded for Stop. I'm not entirely sure you've tested this thing.
4. Spells are just regular Warcraft III ones.
5. Those barriers are quite useless.
6. So, why is the healing potion used when taking it and the mana potion gets stored in the inventory?
7. Icons don't have DISBTNs. They look green on F10/pause. Add/make the DISBTNs if you want. Learn about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
8. Descriptions in general are lacking. Potions don't even say exactly what they do (no values etc.). Learn about tooltips:
Tooltip Tutorial
Creating Good Descriptions
9. Models don't have proper portraits. Either you've not imported them correctly or they have none. Maybe you should ask in Requests for help.
10. Well, you can just run away, wait for the spells to recharge since they cost no mana and then return to the enemy group which doesn't follow you all the way, to destroy them.
11. The map doesn't feel like playing Golden Axe, really.
12. You should add a multiplayer version too. Would make it more fun.
13. What!? The spells are just Cyclone!? Is this Golden Axe at all? Wait... but it's not a good idea to have them random like that. You should know what you cast...
14. You can't fight the minibosses without running away from them and casting spells from a distance because they're much stronger than you and players don't have any of the Golden Axe super spells or at least a way of dodging attacks like in the actual game.
15. Gnomes are too easy to kill. One shot and that's it. They're too many, also.
16. No mounts? That is/was iconic to Golden Axe from the first game.
17. If you want all the bosses to have a mark for identification then add hero glow to all: How to add Hero Glow without Modeling On the contrary, you have non-boss or hero attack type units with hero glow which means their cadavers will linger on the battlefield for long because they are not heroes but normal units with hero models which don't have a decay animation.
18. You can kill the units on the cliffs without them being able to hit you.
19. You can drag one or few enemies at a time.
20. Units have no names. Not a problem though.
2. I was expecting keyboard movement, not classic Warcraft one with a side-scroller type camera.
3. You should use WERTY keys for spells or ZXCV because S is coded for Stop. I'm not entirely sure you've tested this thing.
4. Spells are just regular Warcraft III ones.
5. Those barriers are quite useless.
6. So, why is the healing potion used when taking it and the mana potion gets stored in the inventory?
7. Icons don't have DISBTNs. They look green on F10/pause. Add/make the DISBTNs if you want. Learn about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
8. Descriptions in general are lacking. Potions don't even say exactly what they do (no values etc.). Learn about tooltips:
Tooltip Tutorial
Creating Good Descriptions
9. Models don't have proper portraits. Either you've not imported them correctly or they have none. Maybe you should ask in Requests for help.
10. Well, you can just run away, wait for the spells to recharge since they cost no mana and then return to the enemy group which doesn't follow you all the way, to destroy them.
11. The map doesn't feel like playing Golden Axe, really.
12. You should add a multiplayer version too. Would make it more fun.
13. What!? The spells are just Cyclone!? Is this Golden Axe at all? Wait... but it's not a good idea to have them random like that. You should know what you cast...
14. You can't fight the minibosses without running away from them and casting spells from a distance because they're much stronger than you and players don't have any of the Golden Axe super spells or at least a way of dodging attacks like in the actual game.
15. Gnomes are too easy to kill. One shot and that's it. They're too many, also.
16. No mounts? That is/was iconic to Golden Axe from the first game.
17. If you want all the bosses to have a mark for identification then add hero glow to all: How to add Hero Glow without Modeling On the contrary, you have non-boss or hero attack type units with hero glow which means their cadavers will linger on the battlefield for long because they are not heroes but normal units with hero models which don't have a decay animation.
18. You can kill the units on the cliffs without them being able to hit you.
19. You can drag one or few enemies at a time.
20. Units have no names. Not a problem though.
Right now, it doesn't feel like playing Golden Axe. You should make many improvements in what the gameplay is concerned. It's too old school and not much is happening.
Awaiting Update.
If you want more reviews, you should participate in the The Grand Review Exchange!
R U L E S
Site Rules
Map Submission Rules
M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
BB Codes | HIVE
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
- A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
- Map thread tags are important. Please use those that fit and not more or none.
M A P - C R E A T I O N - G U I D E S
If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:GENERAL MAPPING
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/