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Thank you for detailed feedback.Played through the first two levels, the campaign is quite enjoyable so far. Ironically, my favorite feature is the undead resing system. Being able to summon different units based on what you kill is very interesting.
There are quite a few grammatical mistakes but it doesn't affect the comprehension and the dialogues, apart from that, are quite solid.
Just a few things I found odd :
- Why give the player access to both the scourge base and the standard undead structures ? Both have the same units and upgrades so, as it is, it would seem better to build the demon fortress directly.
- The messages presenting the scourge base and demon fortress should advertise that they can be upgraded from a ziggurat (I spent quite a long time thinking I couldn't create more)
- In the workers' building menu, the Death Warehouse is named sacrificial pit so I thought it was the standard version.
- Summoning a Frost wyrm out of the Death Warehouse after summoning ground units around the Warehouse moves the Warehouse to a different location.
View attachment 418588View attachment 418589
- You can go directly to the Demon gate with a frost wyrm. There should probably be a no-fly-zone over the mountains.
- Cultists and Liches from the Death Warehouse have a hero glow despite not being heroes. Also cultists feel a bit too similar to necromancers. I think it would probably be better to have them have other spells (maybe slow) and maybe another model like the acolyte creeps for exemple. That way, players would have a reason to raise cultists ands build necromancers.
I am okay with it. Does Hive allow you to post the fixed version right here or it works differently?Hi, just finished the campaign and I quite enjoyed it. Others have pretty much pointed out to most of the issues, grammar being one of them. I don't want to be rude or anything, but I can help you fix it if that's okay with you
Cheers!
You guys should either use https://www.hiveworkshop.com/pastebin/add or some uploading service and send the file between yourselves in a private conversation or on your profiles.I am okay with it. Does Hive allow you to post the fixed version right here or it works differently?
Awesome, thanksI am okay with it. Does Hive allow you to post the fixed version right here or it works differently?
Thanks for the heads upYou guys should either use https://www.hiveworkshop.com/pastebin/add or some uploading service and send the file between yourselves in a private conversation or on your profiles.
To update the campaign be sure to know these buttons: Updating resources
What do you mean by separate document?I was thinking about writing in a separate document and sending it to him. Would that work too?
Like, put it all in a word document and then send it over discord or email or whateverWhat do you mean by separate document?
Oh yeah, of course. How you wish. I thought you edited the campaign yourself and wanted to upload the file somewhere on the site.Like, put it all in a word document and then send it over discord or email or whatever
I didn't think of that. Well, it's Xelasznix's campaign so i'll leave that to him. I'm just a random guy trying to helpOh yeah, of course. How you wish. I thought you edited the campaign yourself and wanted to upload the file somewhere on the site.
Infernals attack trees. Intended?
Finished this campaign, though I might get my recording up around February since there's a waitlist of uploads in progress.
Anyway, most of the nitpick is already covered by others, so I don't think I want to comment on it. The story is interesting, and it's an interestingly creative take. For the most part, it's leaning on the easier side which I really appreciate (I am not a fan of hardcore missions), and since each chapter slowly add the demon arsenal for the player, it makes the progression of the tech tree present throughout the campaign.
I am not sure if this is intended, but are the enemy heroes having level 1 in later levels intended? Well, I just want to confirm since it feels weird seeing level 1 heroes in chapter 7.
Another thing I want to ask is regarding charm and workers, is it intentional to be able to build other faction buildings? If not, then I guess pretty much this needs to be covered somehow, since I just use enemy workers to gain other races' techs.



