• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Forest Dwellers

  • Like
Reactions: deepstrasz
General Description:
----Become one of the very different units the game offers and join your enemies in a race towards having the most lumber.
There are more peaceful dwellers focused on gathering and more aggressive ones.
Each character has it's unique method of behaving and gathering lumber.

----Some unit examples:
-The Troll: very aggressive; faster than most other dwellers, can upgrade his attack, armor and health regeneration. Can scout enemies with his hawk. Has ensnare and berserk to disable and destroy his target. Gathering food increases the amount of static trolls spawning nearby his hut.

His perks include:
*Camouflage (Makes him smaller, greener and gives him the Shadow Melt ability)
*Conqueror tribe(Makes all animals appear hostile for him, reduces the amount of food consumed by a troll from 3 to 2)
*Everybody's Favorite(removes the attack upgrade. For each different enemy dweller killed the troll gains an upgrade to his attack)


-Spirit Walker: Very defensive dweller. He uses his Nurish ability to summon a guide, which follows the targeted animal, increasing the animal's life regen and max life. He has a fountain which increases his mana regen and contains upgrades and items. For each Guide he has he gains lumber periodically.

His perks include:
*Friend of the Forest: All wolves become allied.
*Cosmic alignment: Your attack can target 3 more enemies.
*Source of Power: Your Fountain has increased mana regen and range for it's mana regen.


-Alpha: aggressive dweller, damaging wolves converts them on his side and grant him lumber. He consumes food to cast his spells and heal his companions.

His perks include:
*Lone Wolf: He now kills wolves instead of converting them to his side. Increased lumber from killing wolves. Increased life, armor and damage.
*Social Affinity: All your wolves can convert other wolves. The life needed for conversion increased from 30 to 50.
*Demigod Back Legs: Your Lunge attack has increased range, damage and slow duration.
There also are totems which give the owner lumber periodically and can be stolen and forest lords; strong boss-like units, which give you a strong item if killed.

Custom Icons Added: ItemFood by Mc !, other slightly modified blizzard icons.
Contents

Forest Dwellers (Map)

Reviews
deepstrasz
Quite a nice creative concept. Feels like it's a bit missing some content. Would work wonders with randomly generated terrain and tree spots some thinner others wider. Maybe add some more gameplay mechanics/modes. Approved.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,876
Please do some formatting for better readability.

There's no map tag. What type of gameplay is this?

A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Forest Dwellers
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,876
Quite a nice creative concept.
Feels like it's a bit missing some content. Would work wonders with randomly generated terrain and tree spots some thinner others wider.
Maybe add some more gameplay mechanics/modes.

Approved.
 
Top