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- Gold Veins now function as gold mines
- Defender's iron cost reduced to 500, Halberdier's cost reduced to 750 iron and 250 gold
- Spider's hit points reduced to 15 from 25
- All spiders now have unarmored armor type
- Ally and unally commands added
- Miners iron cost removed
- Races can now be repicked at the start
Cave Dwellers - 7/11/16
A fairly simple and straightforward strategy map, slightly dungeon keeper-esque.
Very little to say other than it works, the techtree is very small; not that it matters as round length is very short.
Good for 10+ minute bouts.
- Map approved.
Maybe in the future you add observers?
For example, when I lose all my units and buildings I can watch the whole map.
Or maybe add command, which kill all your units and buildings but lets you be an observer.
For now we can't choose goblin and ghosts faction?
And maybe you add some information for F9? (Description of the map/Link to the map in hiveworkshop/Credits)
(Oh and yes, what about the idea of the observers, which I describe by the message above.)
I was a little hesitant to adding observers because people could abuse this with their friends and telling them where their enemies are and things like that
but that being said i'll add observers in the next version
Hello
Saw that this map was updated so Ive host 3.3 it with fullhouse.
So bug I found is you cant build house for long time because of gold mine nearby)
And as dwarf you are losing because it is essential to get another worker.
Hello
Saw that this map was updated so Ive host 3.3 it with fullhouse.
So bug I found is you cant build house for long time because of gold mine nearby)
And as dwarf you are losing because it is essential to get another worker.
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