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Enhanced Prologue Campaign

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Improved prologue campaign features a more difficult campaign, a new Hero character,missing levels and more stuff.



Keywords:
Enhanced Prologue Campaign
Contents

Enhanced Prologue Campaign (Campaign)

Reviews
deepstrasz
Overall, sloppy/jester (would have been nice) "edit". Lacking.
Footman16
Doing a playthrough to see how enhanced this is and put my thoughts below: Chapter 1: Not many changes so far and we're about half way through Also unclear if this is meant to be in classic graphics or reforged so far, have it in Classic HD so far...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,274
Please write a detailed description about the changes and addons.
See links below for guides.

Also, why the difference between author and site username?

Awaiting Update.


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Level 2
Joined
Jun 3, 2022
Messages
5
This is one of the Enhanced Warcraft III Campaigns that were made some time ago.Apart from that i decided to change my username because i found out that it could fit nicely to me and its creator,not like if there was someone called with it before.A new hero and some levels were added,much things were changed in the maps despite the glitching on them especially 3-5 ones,boss battles were not added compared to the oher ones as if some enemy units weren't that unique to fit it though ,but the screenshot that was added shows one such example of it and that's one addon to the Campaign.The Writing author I_am_the_Prophet was removed since i fell it was the first time posting a Campaign like this one more so.Consider the stuff that were done on the maps that you can admire and for the editing style which made the Campaign different from the others.
 
Level 4
Joined
Jul 29, 2023
Messages
10
i only tried until 3rd chapter(excluding the cinematics)...so far in chapter 1 and 2 there's nothing new at all,and the third chapter you just added one usable heroes and a bunch of monster...I'm sorry but i don't think this can be considered as an "enchanced campaign" at all,this is just simply an edit..granted its not fair for me to say this considering I'm not playing until the end but just by the first 3 chapter i already lose interest
 
Level 2
Joined
Jun 3, 2022
Messages
5
Well i've added few things in chapter 1 and 2 though they were part of Act I Prologue if i remember.Chapter 3,4,5 were not in the Campaign before so i thought myself why not add to the Campaign now.I've already updated my Campaign and its description and waiting approval as soon as possible
 
Level 11
Joined
Aug 25, 2018
Messages
134
chapter 1 - only thing i saw that was new was 3 ogres on the main path at the end. One of them was slightly stronger than normal ogres
chapter 2 - loading screen says chapter 3 but on level select it says 2. Captains now have priest heal?
chapter 3 - Extra hero in altar that I didn't see was mentioned anywhere in game, I typically don't have thrall die in this mission so I have had no reason to click on the altar.
Side quest to save the trolls mentions to keep one outpost alive in the objective and in the "Log" it shows but the quest log does not have the extra objective listed. The objective says in the log "one outpost must survive" I saved all of the units but the two huts on the bottom left where destroyed by the wave attack after I moved away and the mission was flagged as failed. The other two areas that have the huts are still intact and not destroyed.
Just more mobs around the area. Small attack wave for the side objective and I think the human base has a few more towers nothing else stood out as new.
chapter 4 - a few new mobs around the map
chapter 5 - one new murloc unit

This was all i noticed that was newish
 
Doing a playthrough to see how enhanced this is and put my thoughts below:

Chapter 1:

  • Not many changes so far and we're about half way through
  • Also unclear if this is meant to be in classic graphics or reforged so far, have it in Classic HD so far with no issues.
  • Still no changes and we're almost done... not seeing anything changed let alone enhanced so far.
  • Ok one ogre group at the end with 3 ogre warriors is the only change in Chapter 1.
Chapter 2:

  • Still not seeing any other changes really, playing on Hard btw except the Gnoll Warden has slow and there's now an assassin with them.
  • OK and a bunch of random Forest Trolls on the road
  • You also haven't disabled the ally colour and creep camp buttons
  • The Gnoll Warden does 28-60 damage? Seems a bit random
  • Weird mix of TFT and RoC balancing with TFT prices but RoC upkeep
  • Captain 1400hp and damage of 29-70? What is the point of this?
  • Random bandit camp's terrain could use a bit more attention and detail
  • Golem bit with graveyard and priest and then a small group of footmen isn't bad but just random and doesn't really add much to the mission.
  • Captain keeps repeating "Foul Beast!" on loop
Chapter 3:

  • Cinematics so far have been unchanged in every mission.
  • Again just more random strong units, and also tons of towers spammed.
  • Yeah I'm gonna stop there. There are too little changes with just more units spammed everywhere. The Dark Assassin's and Dark Magicians are just regular units dark coloured and made bigger. There's nothing unique here or interesting so far, instead the tutorial which is short enough has become more of a slog.
I don't think it's made enough changes to warrant being anything other than Lacking.
 
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