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  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
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Echoes of the Front

Game Details
AI Added
3v3 AOS map
Regular War 3 Melee hero's that is redesigned to fit the MOBA/AOS Criteria
total 22 available hero's currently

Gameplay
Neutral Barracks is spread across the maps which can be captured to spawn unique wave of creeps for your team
Wave Troops depends on the Teams Economy
Capture Gold Mines by defeating Greedy miners which gives 10 gold per 30 sec to the economy
Captured Barracks and Goldmine can be Stolen by Enemy Team
Some items can be upgraded till Tier 3 Descriptions will be given in game

Special Thanks to:
WhiteDeath, WILL THE ALMIGHTY, Khil, 67chrome, Callahan, JesusHipster, induwer, Vinz, HammerFist, Vinz, Ujimasa Hojo, kangyun,
DeuceGorgon, BaiyuGalan, RED BARON, Azsure, Gluma, loktar.

By PaleOrc
Reviews are much needed
Previews
Contents

Echoes of the Front v2.14 (Map)

Reviews
deepstrasz
Has a nice concept but it's kind of all cramped in one place/each point of interest/control point so near each other. Items seem scarce and heroes have mostly regular abilities. Approved.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Echoes of the Front
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/

Do not delete previous versions, please:
Instead update like this: Updating resources
 
Last edited by a moderator:
Something more to add from me:
  • Item upgrade is very neat idea, like the first time I see this system on a map, but maybe add an option to opt out from the upgrade menu? like sometimes I might misclick and don't actually want to upgrade yet, or out of money and can't roll 25 the upgrade window would simply close instead of letting me just click it anyway and roll anew.
  • Spell Breaker not using QWER hotkey format.
  • Item that has active skill when on cooldown, not showing it's on cooldown. I don't know how you code it but normally having the active skill on upmost of the skill list will make the item show cooldown after use.
  • Tinker's Cluster Rockets base is a channeling spell, mean he'll have to stand and cast for a second for it to land(it will visually looks like it did but the damage/stuns isn't there if you use and then walk after cast) so you might wanna do a custom one where the dummy unit do the channel for you or just say in the tooltip that it is a channeling spell.

Anyway Demon Hunter having a cooldown reduction on hit was cool, I didn't know the game could do that. Hope to see more upgrade later!
 
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