Dungeon Tactic's
A dungeon crawler for 8 players in which you'll be able to control powerful heroes and command unique units, facing the dangers that lurk on this large map. Collect a certain number of Win Points to emerge victorious, but be aware that the other players are trying to archive the same!
-PvPvE
-36 unique units with epic and hero variation
-33 main heros to choose from
-6 races with different traits
-upgrades, items and buildings to improve your army
-hundreds of different creep camps with new abilites
- Choose a Hero and buy Units for Gold
- Kill Monsters and Enemys to obtain more Gold
- Combine Units to make them stronger
- Use your Town Hall, Forge and Sanctum for upgrades
- Collect Win Points from both PvE and PvP to gain the upper hand
- Hunt enemy Heros and Units for a Bounty Reward
- Be the last man standing to become the King of the Hill
Used resource:
Hero Glow by assasin lord
Note:
This map was created for classic grafics. With reforged grafics the proportions of some units might be off and the color pallet of the map less clean.
Feel free to leave constructive criticism, bug reports or generell thoughts in the comments below. Thanks!
Patchnotes:
8.4 - 19.09.2024
Final Event: "Survival" is now availabe
Added:
-added a secound final event: Survival
-selling a Win Point and reaching max Score Points now enables the seller to choose the final event
-the Player can choose between King of the Hill and Survival
-in Survival all Score Points get converted into Life Points (1 SP = 10 LP)
-all players lose life over time or when losing a unit/hero
-you gain more LP by selling Win Points or killing enemy heros
-selling a Win Point now grants a Score Point to teammates aswell
-added the "-cmerger" command to reset the merger of the player if necessery
Balance:
-the Health Fountain in the Dungeon area was changed to a Mana Fountain
Buff:
Nerf:
-decreased the gold refund for selling items from 50% to 30% but increased the cost of some items in return
Bugfix:
-in 2v2v2v2, team 3 and 4 didnt count as a team - resolved
-some tooltips for the Fire Lord and Void Lord hero got corrected
-player 6 was unable to win the King of the Hill event - resolved
-in 4v4 the teams combined player 1,2,5,6 and 3,4,6,7 instead of 1,2,3,4 and 5,6,7,8 - resolved
-adjusted some unit scaling
8.3 23.08.2024
Added:
-different Townhall upgrades now have different Hotkeys
Balance:
Faceless Lord
-the tentacles summond by The Thing from Below from the Facelesslord hero now deal less damage but the bugs summond on level 2 now stay for 90sec
-Blink was replaced by Hunting Void. A Beam bouncing slowly between enemys, dealing damage
-Rejects summond by Parasite have there HP reduced from 240 to 120 but gained 3 armor
-the Home Stones now have more space so units get less stuck
Buff:
-Point of Retreat damage now increases with Town Hall tier
Nerf:
-small Troll Prist Creeps no longer spawn Skeletons on death
-Mana cost of Raised Dead from the Necromancer unit now increases with tier of the unit
Bugfix:
-If a unit got sold while standing in the merge zone, the merge trigger broke. Units can no longer be sold while standing inside a merger
-the floating text above the town hall no longer shows to be the point to buyback
8.2.1 24.07.2024
Added:
-added hero glow to all hero units
-Succubus epic and hero variants can now change form to gain range attacks but lose HP and movementspeed
-you can now spend gold on a Home Point to make it a target for townportal scroll. Adding new ways to move around the map
-some items where moved between Special Shop and Big Shop, Lumber Bundels where added to the Special Shop
-Mountain and Dark Forrest waygates will only activate after the protecting creep camp are defeated
-you can now cancel the unit selection at the zeppelin unit
-if an epic unit teleports back to base any Town Portal Scrolls or Staff of Preservation items hold by this unit will be moved to your Point of Retreat
-removed the Score Point Chicken aura sound
Balance:
-attackspeed of player units where streamlined
Buff:
-Ghoul, Fel Hound and Mur'gul got an increase to survivability to make them more viable
-Grunt Hero ability Battlecry durration is increased to 15/30/45 sec
-Far Seer Far Sight durration increased to 10/20/40 sec
-Goblin Laboratory Reveal durration increased to 15sec
Nerf:
-most high level player and creep units reward much less gold on death
-Phonixfire AoE radius decreased for player and creep units
-Fel Stalker summond from the Call for Reinforcements ultimate got there Feedback damage decreased
-Tier Heros got a slide decrease on stat increase on level up
-base attackspeed of Tier Heros was reduced to counteract the attackspeed increase from stats
Bugfix:
-the Wind Waker now looses his item ability if he drops the Voodoo Doll item
8.1 17.07.2024
-the base layout for player 5-8 was changed to fit all importand buildings on one screen
-the Zeppelin got a rework, Tier 1 units are now guaranteed, Tier 2 units will be sold with a 50% chance and Tier 3 units with a 25%
-if you save up money, the player will gain income every 90 sec. the maximum income you can gain this way will now increase by 25 with every boss kill
-the buyback cost will now be displayed in the multiboard
-the start value for the buyback cost was increased from 10 to 50
-every 10 min the buyback cost will increase by 25. this will now be announced via chat message
-added a new item: Reroll
-creep units which can drop heal items now have a chance to in addition drop the new Reroll item
-on use the Reroll item will trigger a reroll (oho) for your unit selection inside your base
-the Mage hero unit can now summon Frost Elementals instead of casting Blizzard. Frost Elementals are like Water Elementals with less damage but a slow effect on hit
-the Far Seer ultimated reviews fallen units from the buyback zone now with 100% hp
-the feedback passiv got nerfed in mana burned and damage dealt and now scales with the tier of the unit
-the Battleship hero is now mechanicle and has less liferegg
-the Battleship ability Trueshot Aura got replaced by Napalm Bombardement. A one wave AoE bombardement that applys a heavy dot on all units hit
-the Battelship ultimate can now target trees
-Grunt, Overlord and Abomination units can now attack and destroy trees with auto attacks
-creep units that explode on death have now a red taint
Bugfix:
-creep units with the Shadowmeld ability will use this ability again
-for some players there was a chance to duplicate units with the merger when to many units where send in at the same time. resolved
8.0.1 09.07.2024
-you can increase your food supply with a new upgrad you can find in the Town Hall
-it costs 100 gold with 200 gold cost increase for each level. 4 level in total and each level will add +10 food to a total of +40 food
-you will now start with 1 more food at town hall level 1 so you can buy one more tier 1 unit in the early game
Bugfix:
-when leaving the base the unit will automatically move to the main hero - is now true for every player
-some creep camps got changend because random unit spawns didnt work sometimes and spawnd nothing
8.0 08.07.2024
Teamplay is now availabe
-you can now choose ingame if you want to play FFA, 2v2v2v2 or 4v4
-Player 1 + Player 2, Player 3 + Player 4, Player 5 + Player 6, Player 7 and Player 8
-Player 1-4, Player 5-8
Game Mode voting is now available
-at the start of the game the players can now vote for the game mode they want to play
-you can choose between:
-Teamplay: FFA, 2v2v2v2 or 4v4
-Gamelength: Short Game (5 Points), Normal Game (8 Points) or Long Game (11 Points)
-Hero selection: All Pick, Pick from 3, All Random
-Pick from 3 Mirror and All Random Mirror was removed
Item Merge is now available
-Multiple items will now merge with an duplicate in the inventory to a stronger version
-More item merge wil be added in the future
-You dont have to wait for the start of the game to buy units anymore
-The King of the Hill Hero unit can now choose between different Aura buffs instant of Stat increase
-Many high level creeps and the boss units are no longer spell immune, but have other protections against magic
-You can now buy Kurier units to carry items for you
-Kurier and Scout units will respawn at the death zone
-Many upgrades from the Abilitie building now have additional value
-Units leaving the base will now automatically move to the main hero
-You will now face a wider variety of boss units
And many more changes to game balance, map layout and more
7.1.1 26.05.2024
IMPORTANT UPDATE WITH IMPORTANT BUGFIXES
-Nightelf Battleship: Full Broadside! durration and attack speed bonus increased
Bugfix:
-Player 8 with Tier4 Town Hall can now reroll units again
-Players should now get the normal reward for townhall upgrade 3 and 4
-some items can now be sold to a shop as intended
-Player 5-8 merger was bugged and units should now be placed in there own base again
-high tier upgrades where only unlocked by the human townhall tier 3 and 4, now all townhalls upgrades provide the unlock as intended
7.1 24.05.2024
This patch is one of the biggest yet with big changes to race, creeps, and heros.
-Added three new heros:
Fire Lord,
Skylord and
Faceless Lord
-Fire Lord (Demon) works like the original Fire Lord Hero
-Skylord (Human):
Wind Rider summons a Wind Rider (duh) that can be enhanced by
Feather of the Himmel which adds a chance for extra auto attack damag for the Skylord and one ability per level for the Wind Rider (1. Envenomed Weapons, 2. Ensnare, 3. Wind Walk).
Tear Drop Illusion creats an illusion of an enemy that takes more damage but also deals damage.
His ultimate
Dragon Form transforms the Skylord temporarily into a Red Dragon with an AOE attack and more stats. In Addition all units summond by the Skylord in Dragon Form level 2 hold on until death.
-Faceless Lord (Demon):
Parasite inflictes an dot onto an enemy that deals damag over time. If this units dies during the duration of the dot 1 to 3 Parasites will spawn depending on the level of the abilite.
Blink works like always and
Dark Ritual can be used to sacrifice undead or demon units for mana. Parasites count as undead.
The Thing from below summons 8 Tentacles that will attack any enemy in range with deadly darts. On level 2 those tentacles will spawn Scarabs on death to keep on the fight.
-Pristress of the Moon: Searing Arrows was bugged -> replaced by Healing Stardust (aka Healing Spray)
-Keeper of the Grove: Wall of Trees was to weak -> replaced with the basic Force of Nature (Keepeer of the Grove will be reworked in the future)
-Far Seer: Doomhammer was removed and replaced by Earthquake. The new Earthquake is a basic ability with less power that will summon Mud Golmes and slow enemys
-Tinker: Damage of the Sawblade increased.
-Makrura Tidal Lord: Battle Roar durration increased
-Pit Lord: Firewall dealed to much damage and was nerfed
The
Townhall got an rework.
-on tier 3 and 4 you now can choose between different buildings supporting different races. Tier 3 adds one abilite to the Townhall to aid either undead/demon units, nightelf/naga units or a more neutral abilite.
-on Tier 4 you can choose between two buildings depending on the building you choose beforehand. Each Tier 4 Building supports one of the 6 races with an unique upgrade supporting that race and your main hero.
-the townhall now grants less food overall so the player has to actually choose what units to use and to reduce abnormal big armies aswell as the pressure of too much multitasking
Liferegeneration now works diffrently for units of each race. Main hero liferegeneration stays as it is.
-Undead and Demon units regenerat life only on blight but on a very high rate. Blight can be found on the map or be placed via items or the townhall.
-Nightelf and Naga units regenerate life only at night but at a good rate. You can create an artificial night with items or the townhall.
-Orc and Human units have the basic liferegeneration that always applies but has the lowest value.
Many
Creeps camps are now adjusted and new
items can now drop.
-to Strong creep abilies where removed
-added new types of creeps to the map
-added many new abilites to creep camps
-added new items. Some drop only from special creep camps and some can be bought in shops
-some creep camps now have a chance to spawn with a loot horslin for extra loot
The
King of the Hill event was reworked because the Flag items was to exploitable
-when selling the final Win Point a "King of the Hill" hero unit will spawn at the selling units position and the Flag of the King item will be placed in his inventory
-the King of the Hill hero unit is a basic deathknight with more HP and slow movement. He can raise in level but can only learn stat increase.
-the Flag of the King item will no longer be droped on death of the hero
-when the King of the Hill unit is slain it will be instantly revieved but under the controll of the killing player
-some armor stat where off and are now adjusted
-ability upgrades should now be more clear in what they do
-added, replaced or moved some abilitys from units (Abominations now can learn Plague Cloud with tier 3)
-the randome unit item now creates Epic units. The price of the items was increased, cooldown in shop was increased aswell and less creeps can drop it now
-changed some paths on the map
-some items can now cut down trees
-you can now find dead trees on the map, cut them down and find out
Bugfix:
-the goldmine symbol of every win point unit should now disappear on death
-closed some more holes in walls
known Bugs:
-Heros with multi target attacks cant attack with an orb item
-Turtel hero with devour in water is bugged
6.1 20.04.2024
-Increased Buyback (Time) cooldown to 10min
-Reduced the chance for Tier 2 Units with Town Hall level 1
-Increased base Stats and Stat increase of all Tier Heros
-Mainstreamed Tier Hero stats
-Decreased base HP, base Attack and Armor for all Tier Heros
-Main Hero gain +100 HP for every Level Up
-Reduced Item availability in Shops
-Removed Unit Dublicator from Base Shop
-Moved the Base Shop to the Point of Retreat
-Increased Hero revive Cost and Time
-Wand of Negation now has charges
-Specific shops now sell unique new items
-Tranquility (Keeper of the Grove) level 2: immunity reduced to 5sec and no additionally healing
-Banshee Hero now has the Animate Dead ultimate
-Some new items drop from creeps
6.0.1 03.04.2024
Bugfix:
-Removed the randomly placed Mountain King Hero from the map
-Removed left over, non functional Spawn Point stones from the map
-Fixed the buy-tooltip for the Huge Lumberbundel
6.0 15.03.2024
-Added 3 new Heros to the game: Assassin(AGI), Slave Master(STRG), Thaumaturge(INT)
-new Assassin hero is a Nightelf Warden, old Assassin hero (the Broken one) was renamed to Bounty Hunter
-Assassin:
Fan of Knives,
Blink,
Hunting Dagger allows the Assassin to hit multiple targets behind the main target in a straight line,
Anti-Hero increases the damage against heros
-Slave Master:
Slave Mine is similar to the Pocket Factory but will spawn slaves with a range attack and without suicide,
Rage increases attack speed but also damage taken,
Battle Prowess increase attack damage and grants a chance to evade attacks,
Praise Capitalism is similar to Locust Swarm with less Swarm and more durration
-Thaumaturge:
Banish,
Arcane Barrage hits a set amount of units around the Thaumaturg dealing damage,
Meteor Strike throws a meteor at set location stunning enemies,
Chrono Reset resets the cooldown of all other abilities
Reworked 6 more Heros: Lich, Paladin, Pit Lord, Dark Knight, Tauren Chieftain, Far Seer
Big Rework: Lich and Dark Knight
-Lich:
Siphon Mana,
Gripping Cold freezes an enemie immobilizing him and dealing continues damage,
Deathfrost Field deals continues AOE damage in target area over a set period of time,
Blood Hunt summons two Gargoyls to aid in battle - on level 2 they are able to fly
-Dark Knight:
Unleash deals AOE damage around the caster and slows enemy attack rate by 90%,
Darkest Night protects friendly units in a small area with a spell shield,
Blood Weapon increases life steal by a hugh amount for a short time, the Ultimate "
Inside Out" remains the same
Small Rework: Paladin, Pit Lord, Tauren Chieftain, Far Seer
-Paladin: Divine Shield was replaced by
Divine Storm dealing AOE damage around the caster
-Pit Lord: Rain of Fire was replaced by
Firewall summoning waves of fire rolling in one direction exploding on enemy impact
-Tauren Chieftain: Shockwave was replaced with
Ancestral Spirit summoning an Ancestral Spirt with no attack but it can slam the ground for AOE damage and swap its position with the Tauren Chieftain vanishing in the process
-Far Seer:
Doomhammer range reduced from 600 to 300
-Added a new Region to every base, if a unit enters the base of another player it will be teleported away