- Joined
- May 28, 2020
- Messages
- 63
The map looks really cool and is truly trying to utilize the new map making functionality of having a variety of hill types in the map. I appreciate the random dragon spawns, and how you are able to differentiate the two players sides. Plus the Dragon Ruins are a nice touch. It would certainly be a fun map to play on with friends.
However, for the potential to be a competitive map, I think there are some needed improvements:
1) Treelines: Tree placement would need to be improved across the whole map, to eliminate wisp hiding spots. (Where a wisp can attach to a tree, but not be able to be attacked) This can be fixed by alternating the trees, so that you have a full grid then the next row would be on the half grid. You essentially want to avoid trees lining up with a tree in the back corner, like an "L" shape.
2) Creep Camp/Building positions: There are too many camps just outside the starting location, and all of which are unopposed by the opponent. Essentially each player is getting 5 creep camps for free, plus an extra Goldmine, Mercenary camp, and to a lesser extant the Goblin Laboratory. The Creep camps on the Goldmines should also, have some members not be in camp status, but in normal status. This is to prevent players from building too close to the goldmine.
3) Pathing: There are many creep camps that are overly exposed and can be bumped into by mistake. (Goblin Laboratory, Goblin Merchant, Crabs Camp outside Goblin Merchant, Dragon Goldmine, Dragon Camp above the Tavern, and to a lesser extant the Hydra Hatchling camp outside the destructible rocks)
4) Dragon Roost: The unfortunate state of affairs for the Dragon Roost, is it is too powerful for a 1v1 match. Until Blizzard is able to address this, it should be avoided. Now I can suggest that you utilize another building that looks like a Dragon's Roost, but isn't. There is a Dragon Roost building in the orc campaign, that looks like it, but doesn't have the same functionality.
Now I want to reiterate that the map is visually really cool and has a fun theme/aesthetic, but the map would need improvements if you were looking for more than just a fun match with friends.
I thought I rated this map as a 3. I don't know if that can be fixed/changed?
However, for the potential to be a competitive map, I think there are some needed improvements:
1) Treelines: Tree placement would need to be improved across the whole map, to eliminate wisp hiding spots. (Where a wisp can attach to a tree, but not be able to be attacked) This can be fixed by alternating the trees, so that you have a full grid then the next row would be on the half grid. You essentially want to avoid trees lining up with a tree in the back corner, like an "L" shape.
2) Creep Camp/Building positions: There are too many camps just outside the starting location, and all of which are unopposed by the opponent. Essentially each player is getting 5 creep camps for free, plus an extra Goldmine, Mercenary camp, and to a lesser extant the Goblin Laboratory. The Creep camps on the Goldmines should also, have some members not be in camp status, but in normal status. This is to prevent players from building too close to the goldmine.
3) Pathing: There are many creep camps that are overly exposed and can be bumped into by mistake. (Goblin Laboratory, Goblin Merchant, Crabs Camp outside Goblin Merchant, Dragon Goldmine, Dragon Camp above the Tavern, and to a lesser extant the Hydra Hatchling camp outside the destructible rocks)
4) Dragon Roost: The unfortunate state of affairs for the Dragon Roost, is it is too powerful for a 1v1 match. Until Blizzard is able to address this, it should be avoided. Now I can suggest that you utilize another building that looks like a Dragon's Roost, but isn't. There is a Dragon Roost building in the orc campaign, that looks like it, but doesn't have the same functionality.
Now I want to reiterate that the map is visually really cool and has a fun theme/aesthetic, but the map would need improvements if you were looking for more than just a fun match with friends.
I thought I rated this map as a 3. I don't know if that can be fixed/changed?
Last edited:

Approved
