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Mur'gul Lair

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
MUR'GUL LAIR

Mur'gul Lair


Description

This is an altered melee map with a special event. Destroy all your opponents to win the game. The special event occurs when any of the two Mur'loc Hut is destroyed. Be sure that before you destroy any of those huts, your force is strong enough to face the great Mur'loc who will come out in rage to defend its lair.

Screenshots

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Credits

All models, doodads, and everything in this map is from the World Editor, other doodad models are from my own library.

Change Logs:

1. Deleted the four gold mines at the center and replaced with a tavern...
2. Uses new and more than 1 tile sets.
3. added 4 more goldmine for the players expansion...
4. Changed to 1v1
5. The murloc huts are now placed at the corners to give more space.

New Changes:

1. A market place, a fountain of health and a fountain of mana replace the tavern at the center of the map.
2. Some minor fixes.

Keywords:
murgul, murloc, lair
Contents

Mur'gul Lair (Map)

Reviews
17:54, 23rd Sep 2011 -Kobas-: Status: Rejected 12:35, 7th Sep 2011 Vengeancekael: The tavern in the center of the map is useless, people usually go hire a hero from it in early game. The gold mines problem has been fixed. The 2 rivers are not...

Moderator

M

Moderator

17:54, 23rd Sep 2011
-Kobas-:
Status: Rejected
12:35, 7th Sep 2011
Vengeancekael:
The tavern in the center of the map is useless, people usually go hire a hero from it in early game.
The gold mines problem has been fixed.
The 2 rivers are not smooth and you should make a river around the center of the map.
Edit: Rejected until updated.
17th september 2011
Vengeancekael:
Status: Rejected until updated

The water has weird edges, make it smooth.
Remove the custom tree models and grass models, none of them fit the environment and they are not needed.
Also remove the blue tint from the creeps, it doesn't even look good.
Also why not put creeps in front of the 2 expansions in the center?
 
Any reviews and comments are highly appreciated...
EDIT: The screen shot works... It works in my computer... lol...
:ogre_hurrhurr:
EDIT:
NEW SCREEN SHOTS
Below is the screenshot for the updated map:
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New Preview Update

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Level 17
Joined
Nov 11, 2010
Messages
1,974
Ah right I can see them now!
You should really work on your terrain, there is very little variety.
:3
 
Rejected until updated with a 2/5 rating:
12:35, 7th Sep 2011
Vengeancekael:
The tavern in the center of the map is useless, people usually go hire a hero from it in early game.
The gold mines problem has been fixed.
The 2 rivers are not smooth and you should make a river around the center of the map.
Other than that an ok melee map.
 
Last edited:
Oh sorry didn't noticed first time. Triggers must go as well.
They are not so usefull and please edit terrain above, remove water or place gold mine into it as well. Now player can't build town hall there.

OK... I think this will become melee...

Edit
Updated...
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