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Dragon Peaks

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Map Info:
Within the realm of Dragon Peaks, craggy mountains pierce the heavens, their lofty peaks crowned by ancient dragons whose roars echo through the misty valleys below. Adventurers brave enough to venture here seek both the treasures of these enigmatic beasts and the legends that weave through the very stones of the land.

Map Features:
Blizzlike

Neutral Buildings:
Gold Mines = 2 x 12000; 2 x 20000
Goblin Merchant = 2
Goblin Laboratory = 2
Mercenary Camp = 2
Tavern = 2
Marketplace = 1

Neutral Creeps:
Green Camps = 4
Orange Camps = 6
Red Camps = 3

Comments:
My second melee map which I made within 2-3 hours as a warcraft nostalgy :)

Changelog:
v1.0 - Map Uploaded

Keywords:
warcraft, melee, map, fall, autumn, lordaeron, dragons, blizzlike, wind, 1x1, blitz, rush, fast game, 2 players, 1 vs 1
Contents

Dragon Peaks (Map)

Reviews
deepstrasz
Not all tavern heroes are available. Save the map with the latest melee patch (map options). Cliffs near bases can be used to shoot from above especially with artillery; could make for an annoying game. Many choke points; keep in mind bigger troop...
Level 28
Joined
Jan 4, 2020
Messages
407
I saw the glimpsed and idea of what you thought. It decent and also quite interesting as well. But there is a massive thing here to make the idea work.
-try making this in a bigger map size or less the choke in the map (it need lot more space especially on expo or base area)
-try to put less obstruct item in the middle of the road. Give player more space to fight (Too many choke, same idea as the above^)
-the idea of using choke to enter the expo to create a fight sound promising, but isn't that just similar case to using bridge? (choke that people hate). I would recommend another way by try use a large lower cliff or put the mine closer to the player. (Like maybe on lab position + normal route no choke/other stuff)
-trees gap
-some of the itemdrop/creep camp(like creep on expo shouldn't be on camp stance, or at least one shouldn't) but nonetheless space if the first priority here.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,256
Not all tavern heroes are available. Save the map with the latest melee patch (map options).
Cliffs near bases can be used to shoot from above especially with artillery; could make for an annoying game.
Many choke points; keep in mind bigger troop groups and the game's horrible pathing system. Plus, they could be blocked with towers.

Other than that (plus what my anteposter wrote), it's a nice map.

Approved.


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