- Joined
- Jan 4, 2020
- Messages
- 407
I saw the glimpsed and idea of what you thought. It decent and also quite interesting as well. But there is a massive thing here to make the idea work.
-try making this in a bigger map size or less the choke in the map (it need lot more space especially on expo or base area)
-try to put less obstruct item in the middle of the road. Give player more space to fight (Too many choke, same idea as the above^)
-the idea of using choke to enter the expo to create a fight sound promising, but isn't that just similar case to using bridge? (choke that people hate). I would recommend another way by try use a large lower cliff or put the mine closer to the player. (Like maybe on lab position + normal route no choke/other stuff)
-trees gap
-some of the itemdrop/creep camp(like creep on expo shouldn't be on camp stance, or at least one shouldn't) but nonetheless space if the first priority here.
-try making this in a bigger map size or less the choke in the map (it need lot more space especially on expo or base area)
-try to put less obstruct item in the middle of the road. Give player more space to fight (Too many choke, same idea as the above^)
-the idea of using choke to enter the expo to create a fight sound promising, but isn't that just similar case to using bridge? (choke that people hate). I would recommend another way by try use a large lower cliff or put the mine closer to the player. (Like maybe on lab position + normal route no choke/other stuff)
-trees gap
-some of the itemdrop/creep camp(like creep on expo shouldn't be on camp stance, or at least one shouldn't) but nonetheless space if the first priority here.