- Joined
- Nov 12, 2016
- Messages
- 793
Finally got around testing your map more i guess.
I initially thought you accidentally misplaced the position of the Archmages ultimate, but maybe not.
Because Mass Recall can be picked straight up while Mana Shield needs level 6.
Rank icon for Shade (Priest shadow form) is missing.
Warmasters icons are improved, great choices.
I have reasons to believe Arrow Rains AoE circle and the actual damage circle do not match
check if this is a game bug or your own mistake.
Not having an icon distinction between footie defense on/off is bad.
Gunnery Tower has no sound, projectile for it is the rifleman's one which is an instant explosion because riflemen never had a projectile to begin with, their attack type is instant, hence the effect. but either change it to be instant, or grab a gun projectile sfx from Hive. think HerrDave has some.
Executor's Backfire spell should use its shield stand animation in my humble opinion, otherwise it looks abit out of place. unless u make em move.
Okay so, i'm responsible for this so i need to give proper feedback regarding it:
When i stated that Magic Sentry (The ability to detect invisible) feels a bit odd for this faction, you removed it. but this makes the towers usefulness very low.
@Footman16 What do you think ? does Stromgarde having the tower ability of detecting invisible units suit them ? (as in magic sentry)
On the other hand the tower having Magic damage is legit an interesting change, maybe a simple speedbuff to the attack rate can make it so its spammable against enemies who come after you with alot of Heavy Armor units.
This is definitely a topic worth of greater discussion. though i love how you gave an actual purpose to Observation tower with the true sight other then being a simple upgrade proxy.
Though upon further thought, maybe it wouldn't be bad to remove magic tower but make the Gunnery good against heavy armor by using Sunder Blades ability, again, just brainstorming ideas here.
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When you use the word "passes through" makes me think the Markswomans ability is some form of crushing wave or shockwave ability.
Assault Ram has no attack sound.
The Baloons are really lovely, you gave them arrows now.
Boulder Slingers either have an issue with Vorpal Stones research or their default attack, its projectile looks as if its instantly teleported.
I really liked Warmasters original idea that the Knights magically teleported away but it was a hard sell for the ultimate of that specific hero, however what you did with it now is also amazing. it looks like the knights land a strike doing an animation then continue off the field.
Your Cavalry dismount works but 20% as its stated doesn't really feel like its correct ? i sacrificed knights in groups of 12 only to have 1 trigger of this ability, after i finally got hold of a dismounted knight it felt underwhelming, you should atleast remove animal war training on them since it isn't even used. they do have Sundering Blades but that ability by default is meant to have a very niche usage.
I think you should give more of a personality to these dismounted knights. i mean they have less health then a footman.
I initially thought you accidentally misplaced the position of the Archmages ultimate, but maybe not.
Because Mass Recall can be picked straight up while Mana Shield needs level 6.
Rank icon for Shade (Priest shadow form) is missing.
Warmasters icons are improved, great choices.
I have reasons to believe Arrow Rains AoE circle and the actual damage circle do not match
check if this is a game bug or your own mistake.
Not having an icon distinction between footie defense on/off is bad.
Gunnery Tower has no sound, projectile for it is the rifleman's one which is an instant explosion because riflemen never had a projectile to begin with, their attack type is instant, hence the effect. but either change it to be instant, or grab a gun projectile sfx from Hive. think HerrDave has some.
Executor's Backfire spell should use its shield stand animation in my humble opinion, otherwise it looks abit out of place. unless u make em move.
Okay so, i'm responsible for this so i need to give proper feedback regarding it:
When i stated that Magic Sentry (The ability to detect invisible) feels a bit odd for this faction, you removed it. but this makes the towers usefulness very low.
@Footman16 What do you think ? does Stromgarde having the tower ability of detecting invisible units suit them ? (as in magic sentry)
On the other hand the tower having Magic damage is legit an interesting change, maybe a simple speedbuff to the attack rate can make it so its spammable against enemies who come after you with alot of Heavy Armor units.
This is definitely a topic worth of greater discussion. though i love how you gave an actual purpose to Observation tower with the true sight other then being a simple upgrade proxy.
Though upon further thought, maybe it wouldn't be bad to remove magic tower but make the Gunnery good against heavy armor by using Sunder Blades ability, again, just brainstorming ideas here.
=====================
When you use the word "passes through" makes me think the Markswomans ability is some form of crushing wave or shockwave ability.
Assault Ram has no attack sound.
The Baloons are really lovely, you gave them arrows now.
Boulder Slingers either have an issue with Vorpal Stones research or their default attack, its projectile looks as if its instantly teleported.
I really liked Warmasters original idea that the Knights magically teleported away but it was a hard sell for the ultimate of that specific hero, however what you did with it now is also amazing. it looks like the knights land a strike doing an animation then continue off the field.
Your Cavalry dismount works but 20% as its stated doesn't really feel like its correct ? i sacrificed knights in groups of 12 only to have 1 trigger of this ability, after i finally got hold of a dismounted knight it felt underwhelming, you should atleast remove animal war training on them since it isn't even used. they do have Sundering Blades but that ability by default is meant to have a very niche usage.
I think you should give more of a personality to these dismounted knights. i mean they have less health then a footman.