Custom Race: Kingdom of Stromgarde 2.1.1 (Recrafted)


Updated to 2.1 (Recrafted)

-Custom Race: Kingdom of Stromgarde-

Made with Reforged; Classic graphics. This is an edit of the melee map Stromguarde to include the Kingdom of Stromgarde as a playable race.

To play the Kingdom of Stromgarde, select Human and click 90% Handycap.

Special thanks to StormKnight and Wa666r for testing and advising me on Versions 1.0 to 1.3.


Faction Information:


The Kingdom of Stromgarde is a human nation located in the Arathi Highlands, descending from the Arathorian Empire. Its national color is red and its symbols include a closed fist and a bird with wings. The kingdom declined after the Second War, losing control and Thoras Trollbane being murdered. Prince Galen Trollbane, his son, was unable to hold the city together after an invasion by Alterac Syndicate, Boulderfist Ogres, and Witherbark Troll forces. The city fell into ruins, leading to the establishment of Refuge Pointe.

After the Cataclysm, Stromgarde became an independent kingdom of the undead, ruled by King Galen Trollbane. However, his position was short-lived as the Ebon Blade killed him and raised Thoras as one of the Four Horsemen. During the Fourth War, Stromgarde Keep was rebuilt, and Lord Danath Trollbane returned to reclaim his lands. The Battle for Stromgarde resulted in the Alliance's victory, bringing peace to the kingdom.

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Veterancy:
Stromgarde units, except workers and heroes, can gain
Veterancy. Units can rank up by killing three enemy units, reaching a maximum rank of 4 gain improving bounuses , and a 1 levela in certain abilities making them more powerful and last longer.
Rank 2: Grants 2 Armor, 1 Hit-point Regeneration and Abilities Ranks to 2
Rank 3: Grants 3 Damage, 10% Attack Rate and Abilities Ranks to 3
Rank 4: Grants 100 Hit-points, 15 Movement speed and Abilities Ranks to 4

Upgardes:
At tier 2 and 3 Stromgarde research Rotational Units and then Rotational Veteran Units from Retreat, Palisade, or Bulwark.
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Rotational Units: Rotates in troops from other fronts. Units are now trained at Veterancy - Rank 2
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Rotational Veteran Units: Rotates in veteran troops from other fronts. Units are now trained at Veterancy - Rank 3
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Reconstruction:
When Certain Stromgarde building are destroyed they spawn foundation which can reconstruct the building or can be salvaged.


Reconstruction: Requires a cost and build time equal to the original building, however they are self building.
Salvage: The ability recovers half the resource cost of the original building.

Upgardes:
Basic Reconstruction: Allows the Houses and Towers to create foundations upon death that can be rebuilt at a cost or salvaged for resources.
Improved Reconstruction: Allows the Garrisons to create foundations upon death that can be rebuilt at a cost or salvaged for resources.
Advanced Reconstruction: Allows the Retreat, Palisade, and Bulwark to create foundations upon death that can be rebuilt at a cost or salvaged for resources.

"Our Ally’s hero has been Killed!"
"Our Ally’s town is under siege!"
"Our Ally’s is being attacked!"

"Our gold mine has collapsed!"
"Our gold mine is running low!"
"Our hero has been slain!"

"Inventory is full!"
"Not enough mana!"
"Build more Houses!"

"We need more gold!"
"We need more Lumber!"

"Our town is under attack!"
"We are under attack!"
"Can’t build there!"


Heroes
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Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A

Field Marshal: Warrior Hero, adept at absorbing damage and melee combat.
Abilities
Learnable Abilities:
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Impending Victory: Instantly attack the target, causing strength based damage and healing.

Cooldown: 15
Duration: N\A

Level 1 - 3times strength damage and heals the caster for equal to strength.
Level 2 - 6 times strength damage and heals the caster for 2 times strength
Level 3 - 9 times strength damage and heals the caster for 3 times strength

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Into the Fray: You gain attack rate and movement speed for each enemy or ally within 300-radius, up to 80%.

Cooldown: 30
Duration: 30

Level 1 - 2% attack rate and movement speed.
Level 2 - 4% attack rate and movement speed.
Level 3 - 6% attack rate and movement speed.

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Rallying Cry: Lets lose a rallying cry, granting allied units within 500-radius damage and restores hit-points.

Cooldown: 15
Duration: 45

Level 1 - 15% bonus damage and restores 75hitpoints.
Level 2 - 30% bonus damage and restores 125hitpoints.
Level 3 - 45% bonus damage and restores 175 hitpoints.

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Battle-Scarred Veteran: When health is brought below 10%, take less 75% damage and return 20% of melee attack damage to enemies. Once hit-points are restored above 33% the hero takes normal damage

Cooldown: N/A
Duration: N/A


What:
"I'm here."
"Do not fear."
"Trollbane is with us."
"We shall not falter."

Yes:
"I'm off!
"Done!"
"On the way!"
"As you command!"

Attack:
"To the death!"
"For victory!"
"For honor!"

Warcry:
"For King Trollbane!"

Pissed:
"I have slain many orcs, and you won't be the last."
"Honor through victory!"
"Retribution will follow!"
"Stromgarde will stand proud once more."

Taunt:
"Come, then, Greenskin!"
"I am the blade of Stromgarde!"
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Gold Cost N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A

"Black Wolf" Champion: Warrior Hero. effective at offensive combat and disrupting enemy troops.
Abilities
Learnable Abilities:
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Warbreaker: Smash the ground and shatter the armor of all enemies within 350-radius, dealing damage and reducing armor.

Cooldown: 12
Duration: 15

Level 1 - Deals 50 damage and reduces armor by 2.
Level 2 - Deals 90 damage and reduces armor by 3.
Level 3 - Deals 130 damage and reduces armor by 4.


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Stand Ground: Order a target friendly unit to stand their ground. Adds armor.

Cooldown: 2
Duration: 35

Level 1 - Increases their armor by 4.
Level 2 - Increases their armor by 6.
Level 3 - Increases their armor by 8.

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Summon Black Wolf: Summons a powerful wolf to attack your enemies.

Cooldown: 40
Duration: 70

Level 1 - 500 hit points, 22 to 24 damage.
Level 2 - 700 hit points, 32 to 34 damage, has Critical Strike.
Level 3 - 1000 hit points, 42 to 44 damage, has Critical Strike and Evasion.


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Cavalry Charge: Calls heavy cavalry to charge upon the enemy trampling them before being charged off the field. Each Knight deals 30 damage.

Cooldown: 180
Duration: 30


What:
"Ready to assist."
"Where is the enemy?"
"I stand for the People."
"Stromgarde’s Champion."
"Go forth with the Light."

Yes:
"As my lord commands."
"Understood!"
"Without fail"
"For the Arathi."

Attack:
"Foul knave!"
"Fang and Steel!"
"You can not Flee!"
"For the great Wolf!"
"Feel my wrath!"
"Death has come!"

Warcry:
"For Stromgarde!"

Pissed:
"It's hard to lead a cavalry charge if you think you look funny on a horse."
"I’m not the damsel, I am the knight in shining armor."
"Better back off my dog looking hungry."
"Last thing you’ll see is my eyes, then his teeth."
"The Cavalry rallies the troops and breaks the enemy."
"I know what I'm doing."
"I will trample you under hoof."
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Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A

Markswoman: Cunning Hero, adept at ranged assaults.
Abilities
Learnable Abilities:
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Darken the Sky: Orders down volleys of arrows that damage units in a target area.

Cooldown: 6
Duration: N/A

Level 1 - 6 volleys at 35 damage each.
Level 2 - 8 volleys at 45 damage each.
Level 3 - 10 volleys at 55 damage each.

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Herbal Healing: Heals a target friendly unit over time.

Cooldown: 5
Duration: 10; 15; 20

Level 1 - Heals 400 hit points over 10 seconds.
Level 2 - Heals 600 hit points over 13 seconds.
Level 3 - Heals 800 hit points over 16seconds

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Accuracy Training: Increases your damage done against enemies at a distance of 300 or closer. Has a 20% chance of dealing 2 times the damage against enemies at a distance of 500 or further.

Cooldown: N/A
Duration: N/A

Level 1 - 10% increased damage.
Level 2 - 20% increased damage.
Level 3 - 30% increased damage.

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Whirlwind Arrow: Loose an wind enhanced arrow that passes through enemy units up to a distance of 600. Enemy units in a 50-radius of the projectile are dealt 400 damage.

Cooldown: 180
Duration: N/A


Ready:
"Ready to Hunt."

What:
"Bye"
"I'm the trouble."
"Answering nature's call."
"You are being invaded."
"I sense my prey."

Yes:
"Tracking."
"Following the trails."
"Stalking game."
"Happily."
"Very well."

Attack:
"Darkening the sky!"
"You're my prey!"
"Aim for the heart!"

Warcry:
"For the hunt!”

Pissed:
"You're telling me that the four seasons are not deer, elk, turkey, duck."
"I like big Bucks and I can not lie."
"Natural medicine is the best medicine."
"I'll attract the enemy with my deer call."
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Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A

Battlemage: Mystical Hero, adept elemental assaults.
Abilities
Learnable Abilities:

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Bursting Lance: Unleashes torrent of flame at target enemy with each attack adding damage and causing the attack to do area of effect damage.

Cooldown: 2
Duration: N\A

Level 1 - 5 bonus damage.
Level 2 - 10 bonus damage.
Level 3 - 15 bonus damage.


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Crushing Wave: Sends a gigantic wave which deals damages to each enemy land unit in a line.

Cooldown: 10
Duration: N\A

Level 1 - 75 damage per unit.
Level 2 - 150 damage per unit.
Level 3 - 225 damage per unit.

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Arcane Will: Damage dealt while above 70% mana is increased, Mana Regen while below 70% is increased.

Cooldown: N\A
Duration: N\A

Level 1 - 4 bonus damage, Regeneration of 2.
Level 2 - 8 bonus damage, Regeneration of 4.
Level 3 - 12 bonus damage, Regeneration of 6.

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Storm Field: Calls a storm of lightning bolts to strike enemy units. Each wave deals 50 damage.

Cooldown: 120
Duration: 45


Units
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Gold Cost: 75 Lumber Cost: 0 Food Cost: 1
Requirement: N\A

Tooltip: With all of the young men fighting, the kingdom's various logistic demands have been left to these stalwart elderly men. Despite graying hair and elderly bodies, they can still build and harvest like the best of men.
Abilities
Initial Abilities:
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Gather Resources: Mines gold from gold mines and harvests lumber from trees.
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Build: Structures are built from the outside allowing Flagellants to halt construction by moving away.
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Repair: Repairs mechanical units and structures at the cost of resources.
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Call to Arms: Run to the nearest Retreat, Palisade, or Bulwark to arm the Roustabout, converting him into a Defender.
Cooldown: N/A
Duration: 40 Seconds


Ready:
"Here to serve.”

What:
"Got a job to do?"
"What is it, sonny?"
"What needs building?"

Yes:
"I’m going."
"My knees.”
"My back!"

Attack:
"Taste my Pick!"

Pissed:
"Why are you still touching me?"
"What? I'm running this kingdom for you."
"That's it, I'm getting the belt."
"I’m getting too old for this."
"Old age and treachery will always beat youth and exuberance."
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Gold Cost: 150 Lumber Cost: 0 Food Cost: 2
Requirement: N\A

Tooltip: Arrayed in a mixture of hardened steel and leather armor, they courageously wield a war-ax and round shield in hand-to-hand combat against their vile foes.
Abilities
Learnable Abilities:
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Defensive Stance: Activate to reduce damage taken by 20%/30%/40%/50% but movement speed is reduced by 15%/25%/35%/45%.
Cooldown: 25 Seconds
Duration: 10/15/20/25 Seconds


Death:
"Ooh!"

Ready:
"Halberdier Ready."

What:
"Your command?"
"Your orders?"
"My lord?"

Yes:
"We march."
"Yes, my lord.
"Your will."

Attack:
"Attack with Sharpened Steel!"
"Prepare to Die!"
"For Stromguard!"

Pissed:
"I'd rather be farming."
"I was much funnier in the retail version."
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Gold Cost: 205 Lumber Cost: 30 Food Cost: 3
Requirement: Mill

Tooltip: Clad in Brigandine armor, these hardy hunters make use of their spear-thrower skills to strike out at their brutish enemies and make use of their trapping skills to capture any would-be air attacker.
Abilities
Learnable Abilities:
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Hurl Stance: Activate to increase attack rate by 20%/30%/40%/50% but movement speed is reduced by 15%/25%/35%/45%.
Cooldown: 25 Seconds
Duration: 10/15/20/25 Seconds
-50JZFe-aGusSCEzGwAwebVx3l9As5Y883w6wOTWqEnc0nU_xgE_X9bOSUzV4AyoJK6mWjebkpekTINBAYumhZQZ-EsMgGb0XEmP5A61E-6cL_MMYmekg8VlcxoiITCtjBosHHA0r692Pa3Ey74wA58
Capture Net: Binds an aerial target enemy unit to the ground, preventing it from moving so it can be attacked as if they were land units.
Cooldown: 15 Seconds
Duration: 5/10/15/20 Seconds


Death:
"Ooh!"

Ready:
"Javelineer Ready."

What:
"Where to?"
"Something to capture?"
"Where's my net?"

Yes:
"We move."
"Straight away.”
"To the skirmish line."

Attack:
"Like a bug on a pin!"
"All net!"
"For the Kingdom!"

Pissed:
"323 feet and 1 inch. An old record."
"When I throw the javelin, I imagine people I dislike to motivate myself."
AD_4nXda6hgdgSDk-WXfOLqaVrqiFCvCTSejMwxMn5BHXuF66350H57GDSX0RYyJ0znRCtxPQvcyzFsdKRZ87oPQ7VdDyxfvXobhu3qiyqJ8h-UMXUljFrjwKwqWLbRTjR8CMaq0CMRsNA

Gold Cost: 270 Lumber Cost: 65 Food Cost: 5
Requirement: Bulwark, Mill, and Forge

Tooltip: Astride great warhorses armed with full plate and Warhammers, these symbols of humanities strength are capable of smashing any battleline.
Abilities
Learnable Abilities:
2j3YmA0nkf96UUm8rg4nYebEMq9YOsaT_6lxDfcZS9pRbEVVMVVtqEUqS6TOrn1spj-u2izzyptW_hLUfFln_7SRl4fG6hc2b02PW3EOYV1sY-kYIuccEtggAFXw45LJEqXWdJuw-_SATAR35EqqBqQ
Mounted Warfare: When issued an attack command on a unit a distance between 150 and 400 away, it will charge at the target while passing other units. Target unit has its attack rate by 15%/20%/25%/35% and movement speed reduced by 20%/30%/40%/50%.
Cooldown: 20
Duration: 4/6/8/10


Ready:
"The Cavalry has arrived."

What:
"Cavalry not calvary."
"I'm a shocker not a jouster."
"My liege?"

Yes:
"Time to Trot.."
"Gallop.”
"Get out of the way I'm charging!"

Attack:
"I will trample you!"
"Taste my hammer!"
"For King Trollbane!"

Pissed:
"It’s a horse, not a pony?"
"Don't force me to run you through!"
AD_4nXeKlXeqc534l_FPD2zxZZfhK6eSTOJYeRhsIZR9YVsRWsqHWgTo5fBEVS2HNBTPcGLjGy7CQLTYMgSeFVvTpzxAOROkExkbfJvmWQLgXF816eUtU4WUfQBI__GEpbkSArROMg6t

Gold Cost: 160 Lumber Cost: 20 Food Cost: 3
Requirement: N\A

Tooltip: These elders have spent their lives researching the natural world to create powerful cures and enhancements. With the invaders encroaching they have begun to use the more dangerous outcomes of their experiments against them.
Abilities
Initial Abilities:
VMkcWlN4SpzR0UlzuMH3Oa7cjoe0EQMrNxPzDk9Bp07TSm4ucZwXjsxqPhcu88AuVtc9fD9d_2FOZtuhwdgaJSB14cQXL6X5A5D-e7AHF0u2mU199IIeAcK1wWlMY6xQXD7LmEeI0nkOMcCpoQaSqjM
Corrosive Miasma: Summons a immovable acidic mist that decreases armor by 2.5/3.0/3.5/4.0 in a 250-radius.
Cooldown: 30
Duration: 20/25/30/35

Learnable Abilities:
iVQwdF26aS4g7G4eB8Zhu88h7jUIacWuPwTx5MoEy1kMP4X_xaUW_dwEIH3CipUhg7pUyzXvjU9VdeUDYrlZJtLybBQy-qliw6G3HFZS47x8o2oHnQ5g_FPDy9S0J_Xku5kaZg9-Zn65zmhx-RX2OdA
Explosive Flasks: Causes attacks to deals 2/3/4/5 times normal damage to buildings
Cooldown: N\A
Duration: N\A
jHlgH_NumAnBS7jzDIFAE7c9s_po9Imw4ray7mSp-oFSZTscNLJ77ugetYxMuH0q_CrFCzKnJ1LO8xzHULCk-dXm0U9_jc48qil1tKuubZU1qIitSZkMMM7LOOCpPN9zXdxfUvKUOOd9RL5pVVwk-I4
Cloud of Arcane Diffusion: Creates a cloud of magically charged mist that dispels and prevents the casting of spells in a 200-radius.
Cooldown: 25
Duration: 10/15/20/25
OlOm_vbdy1ir98tmExj8cZN1B0O5CeJ1CsSXEUyx8NdLHZrJ7vOUr_-lUsMeCbQhcaPqwG-7glblWd0sE1rUTmRgmX_SauXNjrq5EYkOlZirCqLRm3kP3Oj_nLMwyXiLabM7QaY1I87krKsdbAht710
Fog of lethargy: Summons a immovable dark fog that decreases Attack and Movement speed by 10%/15%/20%/25% in a 250-radius.
Cooldown: 30
Duration: 20/25/30/35


Death:
"Ooh!"

Ready:
"The Doctor’s here."

What:
"Ah! I see you..."
"Silent, but deadly."
"Welcome to the green side of life, baby!"

Yes:
"A recipe for victory"
"To the reagents."
"Here I come, like a chemical spill."

Attack:
"I'll mix up some pain for them!"
"Would you like the Green or the Blue? Both are Equally satisfying. laughs"
"A perfect target for my concoctions!"

Pissed:
"More victim… Er, I mean, "volunteers" for my experiments. hehe"
“What are you doing here?! The recipes are mine!"
"Budget? I don't want to hear about the budget!"
"Pray for forgiveness before it's too late. I won't judge."
AD_4nXeXGbBaAOH3R1xpnwZd8BmUfM_rTXJjLWOWX0vJR-1Ft2ch9YsJM1bzmTZDJ5PHoQPTWX1bKTR5Q4vh2kP9WJ5cxkUXAqP_adVcXzm6JQSvGYxtXE45Lzp9XEv1xqtLaD-sdcVyjg

Gold Cost: 150 Lumber Cost: 30 Food Cost: 2
Requirement: N\A

Tooltip: These holy casters are made up of local priests and priestesses, having joined the fight alongside their countrymen. Despite their faith, the rigors of war have led to their more maverick members to look to darker arts to combat their foes.
Abilities
Initial Abilities:
J_lbjGpoJYpt82a2wNNoFEm26D7JnfXHFtNXqKf3EqalpWE3AtmocS1iL_1Mbte-xoq_j0kz-NTuCJxcbI9QUpXpO_JgTG4go4twyfzsIhNZEpybdQS3Vmkl3xZA0u4YfMQEwWtQSNqkLc1GxVB6JuA
Lay on Hands: Heals a friendly living unit, healing hit points equal to one-sixth/one-third/half/two-thirds the caster's current life.
Cooldown: 4
Duration: N\A

Learnable Abilities:
c07MlyhZWEwaQaZX2mPomnr8vKq4YADGCVc3U3HODCTIzom7WgRuCrgHRG-XNeIgtJxql6bN7ECmDtZgG5BvX8eVggrJpyhpqGrSpVaEdy6f4ONh5XQfN2tAK1y6ESpO5dXWX_5zNSlp2XAis0HHkec
Lights’s Protection: Increases a target friendly unit's armor by 3/4/5/6.
Cooldown: 2
Duration: 40/50/60/70
AD_4nXfgvXYD7twDYs0Fd4EAstVGr7pB8F6df3thuQWH8lWAG5ecLm_pqH3vG7eaxZ0tX6BtAYxGn9h8OXCMg60y2d1myxAs8sInfMakZIyQuMZACLIddYQshrUTuBGUOUSp4v7RXTfeAw
Shadow Form: Turns the Oblate ethereal, making him immune to physical damage but unable to attack. Can initially cast Shadow Word: Pain. Can learn Power Infusion and Vengeful Ghost abilities.
Cooldown: N\A
Duration: N\A
C976xgjuWz4eTPnEmenQL0VdgMSC8dCjYNoyc3vAbJM4u12KyPUmCHdl5Khhccv8y4iyibVki1eLpzarYzgptQgO2rBypQnxU1R5CsxJfKNqv88pLQ4IhRShVgDC4mdJAjhI6zohtfFVoS9icmZrmSA
Shadow Word: Pain A word of darkness that decreases the attack rate of a target unit by 20%/30%/40%/50% and drains 2/3/4/5 hit points per second.

- When casting Shadow Word: Pain there is 10%/20%/30%/40% that a Shadowy Apparition will spawn. The Shadowy Apparition deals damage equal to caster, but takes 2 times the damage from enemy attacks, and will disappear when its duration ends or when it's hit points reach zero.
Cooldown: 2
Duration: 15/20/25/30
Spawn Duration: 30
6m3LH9YQcOLuIN3i3kewV97FkvERBs2XVWQkwaV_lDkG3G9OPD6R7qvFIb90FOvV0EWP44J1LGwgqaA_IzRnAOuWPUvkrBkL8UffaWQqldoCou8aCUdZU9SU-icJRCnkSC0tXF2q6OBoo2coj1OrzzE
Power Infusion: Infuses the target with power, increasing attack rate by 25%/35%/45%/55%.
Cooldown: 2 Seconds
Duration: 50/55/60/65 Seconds
AD_4nXeh3dMM975TE-qiSDXW18U4l8KEle0j2D3Ks0RuBBK0SfFqhhRvT3QGxUI5FltCgxmkGenvKNsvPFAqZr6r4qN6Ao46OxW79S-G1ha39OE8Sj9XkkA_5EslO7KWukiNQlrW_Orz
Vengeful Ghost: Raises 1 dead player unit in an area.
Cooldown: 90 Seconds
Duration: 45 Seconds


Death:
"Ooh!"

Ready:
"Have Faith."

What:
"Do you need confessional?"
"Do you need the light’s protection?"
"Who needs mending?"

Yes:
"I seek the light."
"Your will, will be done."
"Show me the wounded."

Attack:
"Repent!"
"Not much of a fighter, are you?"
"For the Light!"

Pissed:
"Where’s the best place to hit a Cleric?... Right in the Temple!"
“High heals in high heels."
"I made cookies! Trust me, they're divine!""
"My healin' brings all the orcs to the yard..."
"My pockets are feeling a little...light."
AD_4nXe-ImWv-qHQBJTo90ixDh9ymVv_Tqa3Z03VU5jvQBINvUUJ6Nq3UjXIy3EKtwmGRmOdA-CDLD9NprUSFstuTyznz45fMC3RZ_pdWZqR2R4nf4QNPKajCywRwh6X2MVv7qgEhJNd1w

Gold Cost: 235 Lumber Cost: 35 Food Cost: 3
Requirement: Palisade and Trade House

Tooltip: These soldiers have devoted their entire life to battle against their ancestral enemy. They are trained to fight the trolls' vile arts and inherent regeneration, and they wear an enchanted heavy plate.
Abilities
Initial Abilities:
CIji9y71ti_tj-xLXssUKFtUMcq2A5eYq4KNdbBHfnTHthVzt4M9ozpjUZt9RnwuqOWUu3QDsZ9_v0g61_81f_pp03AGwzkWxUjF7C4o5VupFZYW0_xHYJyIXmMKoMmSu-SUxjxmX-CP6-2fJ4d5ZuE
Cauterize: Adds 5 damage and reduces the effectiveness of healing and regeneration on enemy units by 10%/20%/30%/40%. Attacks to troll units deal 5/10/15/20% more damage.
Cooldown: N\A
Duration: 3/4/5/6
AD_4nXc9asy7qQ0WIDQvM2SbMnxItgW3v_-XwAZWjscz7Ek6a0kndu4T_Sd7ACQeIfsLZgo5SjHWppnNHKAvdrtC33WZE0R-87g8VPmArsy88w4ZkjuD0HZwhqbOr6YD1oRHoAzZ1M3A
Twin Axes:
Gives a 5/10/15/20% chance to do 10/12/14/16 bonus damage on an attack.

Cooldown: N\A
Duration: N\A


Learnable Abilities:
eyu9UnSTMAT03A98eanmBeJeu6z8imqE_M3IyB4Q6SwRuTzuBibEh2klMrToid3GWzM2mIMltNELICsj7LvDlXxJFDs0NeQQhnRlTP7ClMBJNvsZKKBQkjZg8sdRKRhVj0LOehE4Vn2O6v7FGV2bUMg
Voodoo Breaker: Dispels negative buffs from friendly units, deals 150/200/250/300 damage to summoned units and restores 10/20/30/40 Mana.
Cooldown: 2
Duration: N\A
OBp5VRqXn_U6geS1RFVCmuO35-uwLoKVlYHaaMLRCLIRSC6ajSsic5satmWOVDSiexIIr6W3BxeUPuvQ4ct4zt5RAMQe3lQnltUAdRa6YAFeM9W6hFtVaYr9ZBb0AeGMImOKzsa8ae0JrWti1kMVO74
4waSerNYaWWjy-K-24wo5KefhmItXRL7qMnAmjxCdPgS8Ri4FbvfYVxSpLaE2CB7RiqefvHB9QQJqZ3qwMlXdp87QVnW6h3gxuBZhQSSWh55Mot3hICgD79hH53G3XndTO3b51XC2mZ-Ox7qXmMjW9A
Magic Defense: Activate to gain magic immunity, but have 33% reduced movement speed.
Cooldown: N\A
Duration: N\A


Death:
"Ooh!"

Ready:
"Troll Hunter ready."

What:
"Stromgarde stands proud!"
"We will fight for what is ours!"
"My life for Trollbane!"

Yes:
"We move"
"Are there trolls there?"
"Hunting Trolls."

Attack:
"Aim for the throat!"
"Feel my wrath!"
"Burn!"

Pissed:
"Anyone can speak Troll. All you have to do is point and grunt."
“To live is to war with trolls."
"The world looks as if it has been left in the custody of trolls."
“Look what I’m dealing with, man, I’m dealing with fools and trolls."
"Remember, burn the stumps or they'll keep coming back."
AD_4nXfOsZvKsD1vV1YzICQ6OHXSuZt5NvhVoqUe3Hw_CmUwBjVVf-rOLDlOErDcj87Rncami2b40-xabF-P9hf910izwL9nbFuUTFJMdKD2wclsUQCKqCZdHw5fz866Fp4U3x_58GXNdw

Gold Cost: 290 Lumber Cost: 30 Food Cost: 4
Requirement: N\A

Tooltip: The Sailplanes follow their prey unrecognized by silently gliding far above it and then striking down unexpectedly at a low angle. But because of the fixed angle of the attached ballista, they are defenseless against other air units.
Abilities
Initial Abilities:
Guof2hRf5lXt9Sq8N3md7QXYRP2btxgjgeRGGFYEXJm_IuS-i8fRhVh6MRexpaAzRzoOsB4cPIm9rGaIuV7Hz0_X__NzKe6rFheDpqWXof0fNml69GGQiZhCxgzZn1_cKNlkOB9Q83Aq8JyyHab8_Q8
Wind Glide: Makes the unit invisible, except for a moment after attacking.
Cooldown: N\A
Duration: N\A

Learnable Abilities:
z3U-Nrtf-8fXVSWEVrTWs-n9e4eaZ79wsM6Db8GaNyDpGTH3jVJOqwtHc-5gz9yQFLxCU7go6k67RVLlASzTZdqnSnyx6Ir2lSVrKiD26_0FHwzIp19Eaktg-QJ1-QvrZ7NyE_2ybt0DcsGmOvrG0zU
Poisoned Spears: Coats spears in a toxic slime that causes attacks to deal 3/4/5/6 poison damage per second.
Cooldown: N\A
Duration: 5/10/15/20
AD_4nXdYgOmlp4q9kivS4G5OpJ93ZAqSJEFMRLD-lcQyd3DESSZk2FHVlgykFXKjHlgpHuifDS5OHfj3bs1f1J-b7VX_XxbU1371vAsRNt-TpUKC3oPjeMlPRRlLlFlR2Gu5wHLfNzP4uQ

Gold Cost: 160 Lumber Cost: 30 Food Cost: 2
Requirement: N\A

Tooltip: Crafted from captured Zeppelins. Although they are cumbersome, these balloons can be utilized for both transportation and observation. Their line of sight and arrow holes enable them to monitor and attack their foes
Abilities
Initial Abilities:
2GwvZTUDCa7q9MFjwrzAm4SkBBN4AqE-IeA-9E1ysGrd2yul0fd35bR0lo826Gbepla0DssYDpWvBk4OM1g9hXWRYNuq806KPfU48FWEUr1oAGINvcGsmXjvKjVMbfm7Ir1i7qsvFy9cMdZAV2FqgyA
True Sight: Reveals nearby invisible units.
Cooldown: N\A
Duration: N\A
M8jbdSy7sZDz8BGXV_X7nf0Md7bYsuO44xtkMaDWnGoib5Ds3diwpwPdhJgYgsRJpFDs7LELvwNSEeTF8yA-1gBeCmeJEXdzArQAJnRhmV4Lgtf2tb6yj3-BlW3yb9rNTdDxBFW-FDLLNevtqC_-d5A
Load: Loads up to 2 targeted friendly land units.
Cooldown: N\A
Duration: N\A

Learnable Abilities:
uzawjDQhIE5dK4XXsFxmwwXfIW4J1TDPdFXPDjlj2e8tPSkCjH2BFTXH90oQsKJNh_5SKGXGAwqbN6KUNKxD_m5f7f5L2SkjyX2nDGdQPUsxmIpzazdinQpTqbMga5Ukx5ej-yjLetPmoR4ztRM3mHQ
Arrowslits: Allows units carried by Observation Balloon to fire arrows at 2 additional nearby enemy units.
Cooldown: N\A
Duration: N\A
AD_4nXeNsIp3YXSAXxawxEXypuNgK8OCq1VqQ23CDQyyI5RSAB5xArW5aVYZHmHrqyHE9Q7-KD7hBy5Gy3mQnpMmk66QUxgiTNLjeydGcjoX1g2yq3dp6tnHBk992VshGR8O_nutf2MR

Gold Cost: 245 Lumber Cost: 55 Food Cost: 4
Requirement: Palisade and Forge

Tooltip: These behemoths, which are made of high-quality timber and steel, are the foundation of any siege or defense because while being slow and difficult to maneuver, they can destroy even the most robust walls and buildings.
Abilities
Learnable Abilities:
6aDyUgRNOoOnHv_HnqzCCcg8WBR5Qg-fQTd08MdgUUf7WG-bfrC2jwFz_V-wcNdD7_1QfoyNdF_VW5tJWKUdCQEUogs6xmshVCgeISryVKKLI-iE5kV8hejPvAa04l3gesV3cElc4AWEd4UTyzYrZ3s
Flammable Coating: Flings a volatile liquid that prevents mechanical units and buildings from being repaired and causes 4/6/8/10 damage per second.
Cooldown: N\A
Duration: 2/3/4/5 Seconds
AD_4nXeTjmKrBuBRs1buDBvxEqDiE7mxisK6gsdXJsiBWPNcGoGyttFiP06tQs287yLGt37J4Qt3jmJkwyAWN7zJ6pbfZFMYpBwA1uMkIbRg8zkz6QFDRsc_5XD2tq6HkEkI_19C-7pYAQ

Gold Cost: 310 Lumber Cost: 75 Food Cost: 5
Requirement: Bulwark

Tooltip: Mounted atop winged beasts, clad in plated mail, and armed with lightning enchanted spears. These elite calvary are tasked with patrolling the contested lands of stromgarde.
Abilities
Learnable Abilities:
Vnrf3klBBglPpTvy98ZglAbTUz-MnfoyXCrW2ZD9pu_pVisRBp3X16xLCZ8MFjolzg_7a91X-6UZtUfx-05ZzOdDh34lbN3U118wA3kiJ6Z_mD7c4d0iHlcjeT3pakABv6SXDWLkfdOP6eLFLi81dAI
Thunder Spear: Causes a Gryphon Lancer 's attacks to deal area of effect damage to ground units in 75/100/125/150 radius.
Cooldown: N\A
Duration: N\A


Death:
"Ooh!"

Ready:
"Lancer here."

What:
"Balance!"
"Steady!"
"Feather!"

Yes:
"With the wind"
"Feathers of the Wind!"
"I fly."

Attack:
"A swift assault!"
"Death from above!"
"NO MERCY!!!"

Pissed:
"These are turbulent times."
“We have clearance, Clarence. Roger, Roger. What's our vector, Victor?"
"The fight a-spears to be over."

N/A
Abilities
N/A

Buildings
AD_4nXc-x1VbFoWikggTPY3zckN9FfSLbzaVv8HUXkxdFCRERadTgAChBq91PlcegBWuNQ75YtJtwoJtftPMtyXIXacjvfvxJcCWUH0RQ9nbcZxACkTWvttqsgWtMpGNneBHnDPyj_SKzw
AD_4nXdD03GthB1PfOE0Rggk2Sp2lxLiGErA8Qbt-xjasfeLeUAQcDFCVWPkXmxdUlXZhpjdrsI_6S6Ps0KNrYM7dGSvuCUbMEZkLOH_gaysii-cQ4bHZXCS9_nk2IyDon2znJtZFzY1Uw
AD_4nXd-TE8kE5KCA3KVEbhWc1wZK3-wJNRTryoxI3Fc3ycJmev26Pq_o7r95xYVyONvaM19s75cIh9HX4n9c9WNIob0GnJp6i175FR0H6qiyguhNWR6KRm3cJlxq45q7HgVcm2LS2vK7Q

Primary structure, receives gathered resources and provides 12 food. Can be upgraded to Palisade and Bulwark to enable the production of additional types of structures and units

Gold Cost: 345 Lumber Cost: 185 Requirement: N\A
Gold Cost: 290 Lumber Cost: 190 Requirement: N\A
Gold Cost: 290 Lumber Cost: 190 Requirement: Altar of Champions
Trainable; Upgrades; Abilities
Trains:
gLz8ySrum7N7haKDWkj49sKCNj8PQpcRMYJNF7hoBeMjzI0pLVIrOMW3WH-FmgUtGrZZqzNbvBhKmVimDAiDCdiZru5NU3vdVS3Qnxlf-uBrwOCsE1IqYZaOpuTjYRI49C31fqdPMiILVQAdt5Qly4E
Roustabout
: Builder and resources gather. Can temporarily become a Defender.
Gold Cost: 75 Lumber Cost: 0 Food Cost: 1 Requirement: N\A

Upgrades:
64bycKses782UOrkuLh5tmZbzQzYFRzOfM_SxgvJAcUD0XHiSnfriE7lzaQWYG2IpQCA3wZ9SeZ9d21OlHTi64Bq9UlDYYA9XPkPkQDOkLMQ3t2ecCH0GCudBK-_AUodQPaKC9FAcGnosx9UXAwfs3g
Backpack: Gives specific Stromgarde ground units the ability to carry 2 items.
Gold Cost: 50 Lumber Cost: 25 Requirement: Trade House
rWN7S1K7zS2vjnqb52f9rUZa5vQpVrNIAgFU_fY3eVh69S77ItF79z8jWrBxP2BORgHkGnM4dp5kUtWKZ9IxXuSK5kNGMkkMMjIftxP0wgFm0v0WMwjoe4YjeP8InSPpLfouyyIF92JqlbJ2dlAmGdc
Rotational Units: Rotates in troops from other fronts. Units are now trained at Veterancy - Rank 2.
Gold Cost: 500 Lumber Cost: 500 Requirement: Trade House and Palisade
B8zTHQa0s5Y2Twvq6swnkXk0HRqDhWlSPtq5iE1XI6vm5xhPS5ad2R4Fw0IItDJxUVUo8p0Isd8sPM4yE8iHmxANyKqw9ilPCovn1PuwASdRSWuPN0XL5Q4oVpUT37nyJV4zPiaopdK1byNsxyFBsNI
Rotational Veteran Units: Rotates in veteran troops from other fronts. Units are now trained at Veterancy - Rank 2.
Gold Cost: 750 Lumber Cost: 750 Requirement: Trade House and Bulwark

Ability:
wKCmabAoWk7G6njy-lAzk9Hiz3BuS0Haht9wNncVbtiPrI1X2wRA-C8txRl6AZwjG3Svpgdh0Z2qMm_2lyyDxrJlpbjl2yv0GRZ8bQD6DPQNqpzDmAzAD-mI9k9Rsdojvl6nIoYElJ8WlhfmLvghrPU
Call to Arms: Calls Roustabouts to the nearest Retreat, Palisade, or Bulwark, converting them into Defenders.
Cooldown: N/A
Duration: 40 Seconds
AD_4nXcPqdGLm8ZwW7M8gEmG9huyu37fiYGYptdjXZmhPaUqF5kHXnsWu5HorFsYVGPIagUe04dgvOQZz4pRESrFvpqkit-hwP332z7R69eOsSlfAD1M3Lz7Rf8J-gi_wogClfR337qgSQ

Summons Heroes. Revives slain Heroes.

Gold Cost: 160 Lumber Cost: 45 Requirement: N\A
Trainable
Summons:
sxIVwgufIceVmWQegy1Ys-E-xUfKH-TiWSDe9tP6YMDWdaDf3FX4lNYfHHQepAtHDmxv7s4BT9PUdDKyMXr00Qmwx8s5KQNwxyU5FoNGMwui4Q2olhRGLyPwtbrtat6EcJCe7b9jsGDfSdIl6DeRyCQ
Battlemage: Mystical Hero, adept mana manipulation.
Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A
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Markswoman: Cunning Hero, adept at ranged assaults.
Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A
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Field Marshal: Warrior Hero, adept at absorbing damage and melee combat.
Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A
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"Black Wolf" Champion: Warrior Hero. effective at offensive combat and disrupting enemy troops.
Gold Cost: N\A Lumber Cost: N\A Food Cost: 5 Requirement: N\A
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Primary troop production building.

Gold Cost: 145 Lumber Cost: 55 Requirement: N\A
Trainable; Upgrades
Trains:
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Men-at-Arms: Defensive melee Infantry.
Gold Cost: 150 Lumber Cost: 0 Food Cost: 2 Requirement: N\A
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Spearthrower: Ranged assault Infantry.
Gold Cost: 205 Lumber Cost: 30 Food Cost: 3 Requirement: Mill
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Cavalrymen: Mounted heavy melee.
Gold Cost: 270 Lumber Cost: 65 Food Cost: 5 Requirement: Bulwark, Mill, and Forge

Upgrades:
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Defensive Stance: Allows Men-at-arms to use the Defensive Stance ability, which increases their damage resistance at the cost of movement speed.
Gold Cost: 100 Lumber Cost: 100 Requirement: Forge
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Hurl Stance: Allows Spearthrower to use the Hurl Stance ability, which increases their attack rate at the cost of movement speed.
Gold Cost: 100 Lumber Cost: 100 Requirement: Mill
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Capture Net: Allows Spearthrower to use the Capture Net ability, which binds an aerial target enemy unit to the ground, preventing it from moving so it can be attacked as if they were land units.
Gold Cost: 50 Lumber Cost: 75 Requirement: Palisade
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Mounted Warfare: Allows Cavalryman to have the Mounted Warfare ability, which increases their mobility and damage.
Gold Cost: 100 Lumber Cost: 100 Requirement: Bulwark, Forge, and Mill
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Magic troop production building.

Gold Cost: 135 Lumber Cost: 125 Requirement: Palisade
Trainable; Upgrades
Trains:
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Alchemists: Persistent AoE debuffer caster.
Gold Cost: 160 Lumber Cost: 20 Food Cost: 3 Requirement: N\A
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Oblates: Versatile support caster.
Gold Cost: 150 Lumber Cost: 30 Food Cost: 2 Requirement: N\A
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Troll Hunters: Heavy melee anticaster.
Gold Cost: 235 Lumber Cost: 35 Food Cost: 3 Requirement: Palisade and Trade House

Upgrades:
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Alchemist Adept Training: Increases Alchemists' mana capacity by 100, mana regeneration rate by 0.325, hit points by 50, and gives them the ability to cast Cloud of Arcane Diffusion.
Gold Cost: 100 Lumber Cost: 50 Requirement: N\A
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Alchemist Master Training
: Increases Alchemists' mana capacity by 100, mana regeneration rate by 0.325, hit points by 50, and gives them the ability to cast Fog of Lethargy.
Gold Cost: 100 Lumber Cost: 150 Requirement: Bulwark
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Oblate Adept Training: Increases Oblates' mana capacity by 100, mana regeneration rate by 0.325, hit points by 40, and gives them the ability to cast Light's Protection while in Human Form.
Gold Cost: 100 Lumber Cost: 50 Requirement: N\A

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Oblate Master Training: Increases Oblates' mana capacity by 100, mana regeneration rate by 0.325, hit points by 40, and gives them the ability to cast Power Infusion while in Shadow Form.
Gold Cost: 100 Lumber Cost: 150 Requirement: Bulwark
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Explosive Flasks: Allows Alchemist to use Explosive Flasks, which deals additional damage to structures.
Gold Cost: 100 Lumber Cost: 150 Requirement: Engineer Guild
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Mark of Shadows: Allows Oblates to use the Shadow Form ability, which Turns the Oblate ethereal and allows him to cast Shadow Word: Pain and Power Infusion.
Gold Cost: 100 Lumber Cost: 100 Requirement: N\A
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Voodoo Breaker: Allows Troll Hunters to use the Voodoo Breaker ability, which dispels negative buffs from friendly units and restores Mana.
Gold Cost: 50 Lumber Cost: 50 Requirement: Palisade and Trade House
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Magic Defense: Allows Troll Hunters to use the Magic Defense ability, which gives them magic immunity at the cost of movement speed.
Gold Cost: 75 Lumber Cost: 75 Requirement: Palisade and Trade House
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Mechanical troop production building.

Gold Cost: 125 Lumber Cost: 125 Requirement: Palisade
Trainable; Upgrades
Trains:
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Sailplane: Scout and ground attack craft.
Gold Cost: 290 Lumber Cost: 30 Food Cost: 4 Requirement: N\A
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Observation Balloons: Revealer, transporter and anti-air craft.
Gold Cost: 160 Lumber Cost: 30 Food Cost: 2 Requirement: N\A
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Catapult: Long range siege engine.
Gold Cost: 245 Lumber Cost: 55 Food Cost: 4 Requirement: Palisade and Forge

Upgrades:
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Poisoned Spears: Allows Sailplanes to use the Poisoned Spears ability, which allows their attacks to deal damage over time.
Gold Cost: 100 Lumber Cost: 150 Requirement: Bulwark
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Arrowslits: Allows Observation Balloon to use the Arrow Slits ability, which allows units carried by Observation Balloon to fire arrows at nearby enemy units.
Gold Cost: 50 Lumber Cost: 150 Requirement: Bulwark
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Flammable Coating: Allows Mangonels to use Flammable Coating, which prevents mechanical units and buildings from being repaired and causes damage per second.
Gold Cost: 75 Lumber Cost: 125 Requirement: Bulwark and Trade House
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Elite troop production building.

Gold Cost: 125 Lumber Cost: 135 Requirement: Bulwark
Trainable; Upgrades
Trains:
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Gryphon Lancer: Heavy magic assault flier.
Gold Cost: 310 Lumber Cost: 75 Food Cost: 5 Requirement: Bulwark

Upgrades:
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Thunder Spear: Allows Gryphon Lancers to use the Thunder Spear ability, which allows their attack to deal area of effect damage vs ground units.
Gold Cost: 125 Lumber Cost: 225 Requirement: Bulwark
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Creates a shop with purchasable items. The items available depend upon what level of upgrade your Town Hall has (Retreat, Palisade, or Bulwark) and which buildings you have.

Gold Cost: 115 Lumber Cost: 25 Requirement: N\A
Purchasable Items

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Purchase Scroll of Regeneration:
Non-Combat Consumable. Regenerates the hit points of all friendly non-mechanical units in an area around your Hero by 225 over 45 seconds when used.
Gold Cost: 100 Requirement: N\A
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Purchase Wand of Shadowsight:
Gives the player vision of a target unit until that unit is dispelled.
Gold Cost: 150 Requirement: N\A
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Purchase Potion of Healing:
Heals 250 hit points when used.
Gold Cost: 150 Requirement: Palisade
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Purchase Potion of Mana:
Restores 125 mana when used.
Gold Cost: 150 Requirement: Palisade
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Purchase Scroll of Town Portal:
Teleports the Hero and any of its nearby troops to a target friendly town hall.
Gold Cost: 325 Requirement: Palisade
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Purchase Wand of Shadowy Apparitions:
Create a Shadowy Apparition of the targeted unit when used. The Shadowy Apparition deals damage equal to target, but takes 2 times the damage from enemy attacks, and will disappear after 30 seconds or when its hit points reach zero.
Gold Cost: 150 Requirement: Bulwark
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Purchase Strom'kar, the Warbreaker:
Increases strength by 1 and adds 6 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air. Allows hero to cast minor Thunder Clap dealing 25 damage and reducing the movement and attack rate of enemy units in 250-radius.
Gold Cost: 450 Requirement: Bulwark
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Serves as a drop-off point for harvested lumber and contain lumber and building upgrades.

Gold Cost: 110 Lumber Cost: 0 Requirement: N\A
Upgrades
Upgrades:
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Improved Lumber Harvesting: Increases the amount of lumber that Roustabouts can carry by 10.
Gold Cost: 100 Lumber Cost: 0 Requirement: N\A
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Advanced Lumber Harvesting: Increases the amount of lumber that Roustabouts can carry by 10.
Gold Cost: 200 Lumber Cost: 0 Requirement: Palisade
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Basic Reconstruction: Allows the Houses and Towers to create foundations upon death that can be rebuilt at a cost or salvaged for resources.
Gold Cost: 125 Lumber Cost: 50 Requirement: N\A
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Improved Reconstruction: Allows the Garrisons to create foundations upon death that can be rebuilt at a cost or salvaged for resources.
Gold Cost: 150 Lumber Cost: 75 Requirement: Palisade
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Advanced Reconstruction: Allows the Retreat, Palisade, and Bulwark to create foundations upon death that can be rebuilt at a cost or salvaged for resources.
Gold Cost: 175 Lumber Cost: 100 Requirement: Bulwark
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Reinforced Foundations: Changes the defense type of Observer Tower, Ballista Tower, Gunnery Tower, and Mortar Tower from large to fortified and increases their defense by 3.
Gold Cost: 175 Lumber Cost: 100 Requirement: Bulwark
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Contains Upgrades for improved arms and armours.

Gold Cost: 125 Lumber Cost: 35 Requirement: N\A
Upgrades
Coverts:
Upgrades:
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Iron Forged Arrows/Steel Forged Arrows/Mithril Forged Arrows: Increases the number of damage die by 1 per upgrade

  • Woodsmen + 1-3 damage.
  • Observation Balloons + 1-3 damage.
  • Catapults + 1-18 damage.
  • Pegasus Riders + 1-11 damage.
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Iron Forged Axes/Steel Forged Axes/Steel Forged Axes: Increases the number of damage die by 1 per upgrade

  • Men-at-Arms + 1-3 damage.
  • Troll Hunters + 1-5 damage.
  • Cavalrymen + 1-7 damage.
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Iron Forged Shields/Steel Forged Shields/Mithril Forged Shields: Increases armor by 2 per upgrade

  • Men-at-Arms
  • Troll Hunters
  • Cavalrymen
  • Woodsmen
  • Observation Balloons
  • Catapults
  • Pegasus Riders
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Small Javelins: Replaces the Spearthrower's javelins with Small javelins increasing their attack range by 200.
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Provides 6 food, which increases the maximum number of units that can be trained.

Gold Cost: 75 Lumber Cost: 0 Requirement:
Upgrades
N/A
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Basic observation tower. Has no attack. Can be upgraded into other defensive structures.

Gold Cost: 35 Lumber Cost: 20 Requirement: N\A
Upgrades; Abilities
Abilities:
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True Sight: Reveals nearby invisible units.

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Upgrade to Ballista Tower
: Primary defensive tower, effective against units with small and unarmored armor type.

Gold Cost: 75 Lumber Cost: 60 Requirement: Mill

AD_4nXcKC9aXj3wmgkZGsLPcp4H8ihnDbN0No4J70drmqP-wLWOzwv9L8tkAotQA4UiKCc9nZXoXJ7DR_2AwHGBPAa-dbvDuvirGQTEefdg9yg0SEXXtqiwsU4deTLy4QsCoe-s0lwQOEA
Upgrade to Gunnery Tower
: Marksman defensive structure, effective against units with large and medium armor type.

Gold Cost: 75 Lumber Cost: 20 Requirement: Forge

Abilities:
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Sundering Rounds: Increases damage dealt to enemy targets with large armor by 25%.

AD_4nXelFMbVBQWS-DPP5dFhZs2idHImEHpzleefRTZXjdhVVuRP54qrMEM_UQQtC9FE5-HJIXV9LvIBjlpkFVwsP3giCdWG5DMSxTUMLQBpTTdN9yS-c8GiCGvgGKxz1rKGnBGAdp1P
Upgrade to Mortar Tower
: Heavy artillery tower. Particularly effective against clusters of troops and units with the fortified armor type.

Gold Cost: 130 Lumber Cost: 115 Requirement: Engineer Guild


Screenshots:

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Creeps:

Bandit (Level 1):
Light melee unit that can Shadowmeld. Attacks land units.
Brigand (Level 2):
Light ranged unit that can Shadowmeld. Attacks land and air units.
Rogue (Level 3):
Light melee unit with Critical Strike that can Shadowmeld. Attacks land units.
Assassin (Level 4):
Medium ranged unit that fires Envenomed Bolts and can Shadowmeld. Attacks land and air units.
Enforcer (Level 5):
Medium melee unit with Evasion and Bash. Attacks land units.
Lord (Level 7):
Heavy melee unit with Devotion Aura. Can cast Divine Shield. Attacks land units.

Axe Thrower (Level 2):
Light ranged unit. Attacks land and air units.
Shadow Priest (Level 2):
Light ranged unit that Can cast Heal and Abolish Magic. Attacks land and air units.
Trapper (Level 3):
Medium ranged unit that can Ensnare opponents. Attacks land and air units.
Berserker (Level 4):
Medium ranged unit that can Berserk. Attacks land and air units.
High Priest (Level 4):
Heavy ranged unit that an cast Heal, Abolish Magic and Inner Fire. Attacks land and air units.
Warlord (Level 6):
Heavy ranged unit with Trueshot Aura. Attacks land and air units.

Dark Apprentice (Level 1):
Light ranged unit that can cast Curse. Attacks land and air units.
Fey Wizard (Level 3):
Light ranged unit that can cast Faerie Fire and Rejuvenation. Attacks land and air units.
Storm Wizard (Level 5):
Medium ranged unit that can cast Purge and Forked Lightning. Attacks land and air units.
Black Wizard (Level 8):
Heavy ranged unit with Brilliance Aura. Can also cast Raise Dead and Cripple. Attacks land and air units.

Ogre (Level 3):
Standard warrior of the Ogre Legion. Attacks land units.
Enforcer (Level 5):
Large brutal warrior of the Ogre Legion with demoralizing Shout. Attacks land units.
Magus (Level 5):
Spellcasting warrior of the Ogre Legion. Can cast Frost Armor, Frost Nova, and Frost Bolt. Attacks land units.
Lord (Level 7):
Lord of the Ogre Legion. Has Command Aura, and can cast Shockwave. Attacks land units.



Changelog

- Uploaded the map section.

- Fixed Tooltip errors and Icon placement


Fixed trigger for dismounted chance; All ranks have their chance increased by 5%
Matched dismounted Cavalryman status to the Cavalryman, reduced his movement speed, and removed War Animal Training
Fixed Archmage's Recall and Mana Shield Requirements
Edited Warmaster’s Cavalry charge tooltip
Edited Markswoman’s Death Arrow tooltip
Replaced Defensive Stance icon
Reworked Ballista Tower damage, decreased attack rate,
Reworked Gunnery Tower damage, reduced its damage against small by 25%, and added Sundering Rounds Ability; Increases damage against large by 50%
Increased Mortar tower attack range
Removed Magic Tower

Mechanics Changes;
Removed - Upgrades no longer affect abilities levels.
New - Veterancy: Units will rank up for every 3 units they kill, gaining bonus armor, health, damage and ability levels to rank 4.
New - Foundations: Towns halls, farms, barracks And towers can create scorched foundations that can be rebuilt or salvaged.

General Changes
Defensive Towers are stronger but are more expensive. Can have their armor upgraded to Fortified.
Units have slightly higher DPS, 20% more Hit Points, but are 10% more expensive than their equivalents.
The exception of Towers. Structures have 20% less Hit Points and 1 less armor, but are 10% cheaper and lack defensive improvements.
New UI, Health Bar, and Selection
All Heroes and their abilities have been replaced.

Balance Changes;
Stonemason;
Renamed to Roustabout.

Man-at-Arms;
Attack Cooldown increased from 1.25 to 1.45.
Number of Damage Dice increased from 2 to 3.
Attack Range increased from 90 to 100.
Hit Points increased from 390 to 500.
Gold Cost increased from 120 to 150.
Defensive Stance ability is now based on Berserk rather than Defend.
Defensive Stance ability now has a Cooldown and Duration.
Defensive Stance ability now reduces damage taken by a percentage rather than increasing armor.

Hurlbat;
Renamed to Woodsman.
Attack Cooldown reduced from 1.5 to 1.45.
Base Damage reduced from 16 to 13.
Number of Dice Sides reduced from 6 to 3.
Hit Points increased from 500 to 645.
Build Time reduced from 26 seconds to 25.
Gold Cost increased from 105 to 205.
Lumber Cost increased from 25 to 30.
Ensnare ability now has 4 ranks.

Cavalryman;
Attack Cooldown increased from 1.35 to 1.5.
Base Damage reduced from 33 to 32.
Number of Damage Dice reduced from 2 to 1.
Defense Base increased from 3 to 5.
Hit Points increased from 600 to 1060.
Build Time increased from 40 seconds to 45.
Food Cost increased from 4 to 5.
Gold Cost increased from 190 to 270.
Lumber Cost reduced from 45 to 65.
Replaced Mounted Martial Arts ability with Mounted Warfare.

Alchemist;
Base Damage reduced from 9 to 6.
Number of Dice Sides increased from 5 to 11.
Hit Points increased from 300 to 380.
Build Time reduced from 35 seconds to 30.
Food Cost increased from 2 to 3.
Gold Cost reduced from 165 to 160.
Lumber Cost reduced from 30 to 20.
Removed old abilities.
New abilities: Corrosive Miasma, Explosive Flasks, Cloud of Arcane Diffusion and Fog of lethargy.

Oblate;
Attack Cooldown increased from 2 to 2.1.
Base Damage reduced from 7 to 6.
Number of Dice Sides increased from 2 to 3.
Hit Points increased from 200 to 350.
Build Time increased from 28 seconds to 30.
Gold Cost increased from 110 to 150.
Removed ability: Nullify Magic.
Reworked abilities: Lay on Hands, Shadow Word: Pain, and Shadow Form.
New abilities: Lights's Protection and Power Infusion.

Executor;
Renamed to Troll Hunter.
Attack Cooldown increased from 1.9 to 2.
Number of Damage Dice increased from 1 to 2.
Attack Range reduced from 250 to 128.
Hit Points increased from 540 to 720.
Mana reduced from 250 to 200.
Build Time increased from 28 seconds to 30.
Gold Cost increased from 115 to 235.
Lumber Cost increased from 30 to 35.
Removed abilities: Mind Blast, Execute, Spell Immunity, and Backfire.
New abilities: Cauterize, Voodoo Breaker, and Magic Defense.

Observation Balloon;
Attack Cooldown increased from 1.5 to 2.2
Base Damage reduced from 15 to 8
Number of Damage Dice increased from 1 to 2
Attack Range increased from 400 to 600
Defense Base increased from 0 to 2
Hit Points reduced from 500 to 450
Build Time reduced from 30 seconds to 15
Food Cost reduced from 3 to 2
Gold Cost increased from 155 to 160
Lumber Cost increased from 20 to 30
New Abilities Cargo Hold and Arrow Slit.

Assault Ram;
Removed unit.

Sailplane;
Added unit

Boulder Slinger;
Renamed to Catapult.
Attack Cooldown increased from 3.5 to 4.6.
Base Damage increased from 44 to 65.
Number of Damage Dice increased from 1 to 2.
Hit Points increased from 300 to 510.
Build Time reduced from 48 seconds to 40.
Food Cost increased from 3 to 4.
Gold Cost increased from 145 to 245.
Lumber Cost reduced from 65 to 55.
Replaced Vorpal Stones ability with Flammable Coating

Pegasus Rider;
Attack Cooldown increased from 2.3 to
Base Damage reduced from 44 to 40
Number of Damage Dice increased from 1 to 2
Hit Points increased from 875 to 1050
Mana increased from 90 to 200
Build Time increased from 45 seconds to 50
Food Cost increased from 4 to 5
Gold Cost increased from 280 to 310
Lumber Cost increased from 70 to 75


This was originally going to be an AI update but I could not get the AI editor to work properly. So it became a graphical update.
Added Damaged Engine
Added Custom voice lines and warnings
Graphical Changes to Base Game Races, Creeps and Doodads
Replaced Men at Arms, Woodsman, Cavalryman, Catapult, Pristeess, Pegasus Rider and Troll Hunter models and icons.
Renamed Woodsmans to Spearthrower, and Pegasus Rider to Gryphon Lancer.
Replaced Defensive and Hurler stance icons.
Troll Hunter now has twin axes ability.
Troll Hunter Cauterize ability deals more damage to trolls.
Troll Hunter attack range decreased from 128 to 100
Alchemist Fog of Lethargy ability now based of Serpent Ward
Alchemist Corrosive Miasma ability now based of Sentry Ward
Shadow form now retains Veterancy
Added Ability rank up data to Tooltips


Hot Fix

Troll Hunter now has a weapon sound.
UITile05 and 06 work. However the user needs to turn off side panels in settings.
Hotkeys for the custom race have been set to QWER-ASDF-ZXCV. (To have unit command hotkey match set hotkeys to grid in settings.
Wolf Champion Stand ground now has its own Buff and Effect
Oblate Light’s protection now has its own Buff and Effect
Veterancy Visual effect changed to better match Icon
Impending Victory ability damage multiplier increased from 2.5/5/7.5 to 3/6/9
Accuracy Training ability Activation chance increased from 15% to 20%
Darken the Sky ability damage increased from 30/40/45 to 35/45/55
Herbal Healing ability Duration Reduced from 10/15/20 to 10/13/16
Arcane Will ability Mana Regen factor increased from 1/2/3 to 2/4/6
Capture Net visual effect changed from web to net

Reworked Veterancy bonuses and ability debuffs:
Rank 2 Grants 2 Armor, 1 Hit-point Regeneration and Abilities Ranks to 2
Rank 3 Grants 3 Damage, 10% Attack Rate and Abilities Ranks to 3
Rank 4 Grants 100 Hit-points, 15 Movement speed and Abilities Ranks to 4
Abilities have had their base cooldown and mana cost increased by 5 seconds and are no longer cooldown and mana cost increased by rank ups.

Next Update Plan:

Add Custom Defender model that matches the Worker
Add Custom Ai for Stormguard
Replace some of the customunit voice lines.

Credits

Alacrity Submitted by Vinz
Armor Penetration / Stimulus Submitted by Vinz
Balloon Transport Submitted by Kitabatake
Brown Pegasus Rider Submitted by Em!
HumanAlchemist Edited by Em!
Battle Cry Target Submitted by Battle Cry Target, Infrisios
CloudOfFog Submitted by JetFangInferno
CloudOfFog Submitted by Callahan
Confirmation models - pack Submitted by stan0033
GreySmoke Submitted by Ergius
Konstrukt_SniperMissile01 Submitted by Talon the Mage
Laborer Submitted by Dionesiist
LightningArrow Submitted by JesusHipster
Warhammer Morale and Health Boost Submitted by JesusHipster
Black Legion Triumvirate and Derivatives Submitted by Jiok, johnwar
Magician and Derivatives Submitted by Jiok, Himperion
Knight, Bandit Lord & Riderless Horse (WC1 & WC2) Submitted by loktar
Stromgarde Footman Submitted by takakenji
Human Alliance Banners Submitted by bakr
Stromgarde Buildings Submitted by bakr
Town Hall, Keep, Castle, and Derivatives Submitted by Ujimasa Hojo
Tower (Human) and Derivatives Submitted by Ujimasa Hojo
Farm (Human) and Derivatives Submitted by Ujimasa Hojo
Barracks (Human) and Derivatives Submitted by Ujimasa Hojo
Archmagi and Derivatives Submitted by Ujimasa Hojo
Warlord (Orc) and Derivatives Submitted by Ujimasa Hojo
Militia and Derivatives Submitted by Ujimasa Hojo
Arthas Menethil (Paladin), Daelin Proudmoore, and Derivatives Submitted by Ujimasa Hojo
AxeMissile Submitted by HerrDave
Bandit Axethrower Submitted by HerrDave
FlyingSpearThrower Submitted by MassiveMaster
Human Catapult Submitted by AndrewOverload519
ArmoredWolf Submitted by Sellenisko
ArrowVolley Submitted by Em!
Danath Trollbane Submitted by Tauer
First Aid V2 Submitted by stan0033
General Zoia Blackwolf (Legends of Arkain) Submitted by johnwar
WindSerpentMissile Submitted by Callahan

Stromgarde Edits by Jiok
-Stromgarde Axethrower
-Stromgarde Axethrower Missile
-StromgardePegasusTC
-StromgardePegasusMissile
-StromgardeHumanCatapult
-StromgardeBalloonTransportTC
-StromgardeFlyingSpearThrower
-StromgardeMilitiaVB
-Stromgardefootman
-Stromgardefootman_Portrait
-RangerC
-StromgardeKnight



Mantlet by Mike
Siege Tower by Tranquil
Bandit-Pack by DREADMAN
Petal Grass Bush - Variation A by Remixer
Orc Doodad Pack (Lotr)by HerrDave
Wall System and Defensive Towers vby bakr
Silverhand Order by bakr
Stromgarde Army by bakr
Necropolis and Derivatives by Ujimasa Hojo
Skeleton Archer - with Helm and Shoulderpads by Eagle XI
Necromancer by Stefan.K
Acolyte and Derivatives by Ujimasa Hojo
Evil Arthas and Female DK by Stefan.K
Evil Arthas and Female DK by Stefan.K
Acolyte and Derivatives Submitted by r.ace613
Araj the Summoner Submitted by BaiyuGalan, Commedia
Undead Units(Re-Classic) Submitted by johnwar
Crypt Fiend and Nerubians Submitted by bakr, ragmb2194
NightElf Units(Re-Classic) Submitted by johnwar
Illidan Stormrage Submitted by Jab1z
Faerie Dragon and Derivatives Submitted by Ujimasa Hojo
10 default Tree Tag Treants Submitted by Villagerino
Chimaera and Derivatives Submitted by Ujimasa Hojo
HighElf Units(Re-Classic) Submitted by johnwar
Human Units(Re-Classic) Submitted by johnwar
Dwarf Units(Re-Classic) Submitted by johnwar
OrcUnits(Re-Classic) Submitted by johnwar
Tauren Buildings Submitted by bakr
Orc Buildings Submitted by bakr
Wind Rider and Derivatives Submitted by Ujimasa Hojo
Flying Machine, Gyrocopter, and Derivatives Submitted by Ujimasa Hojo
ArchMage and Derivatives Submitted by Jiok
Bat Rider and Derivatives Submitted by Ujimasa Hojo
Starskin Submitted by doom_sheep
Various Buffs Submitted by Hate
Ranks & Insignias Submitted by ILH

From XGM
CityHouse'
JCLights by ScorpioT1000
NewLordaeronTree
RiverRushesAnimated by ScorpioT1000
Wheat1 by ScorpioT1000

Stromgarde Units Submitted by Footman16
Health Bars v1.30 Submitted by Avatars Lord
Selection Circles v1.50 Submitted by Avatars Lord
Stromgarde Footman (WOWTexture) Submitted by AnthonyRiver
High Res Dota2-ish UI by Legal_Ease



Dead Tree by StonemaulMidget
NewCityStructures by The Leader
All Human Nations Tents_Colored by StonemaulMidget
Bordered Cobble Path by Avahor
Gory Frost Wyrm by AnyNameYouWish
DarkwingBat_by67chrome.blp by 67chrome
Meat Wagon by AnyNameYouWish
Necropolis and Derivatives by Ujimasa Hojo
Dryad Enchantress (Ver.2) Submitted by Mouseketeer
Dryad Enchantress (Ver.2) Submitted by Mouseketeer

From XGM
Gold_mine_-_Retextured

BTNRedPriestAdept Submitted by Blizzard Entertainment
BTNRedPriestMaster Submitted by Blizzard Entertainment
Bone Mask Submitted by Darkfang
Searing Bullet Submitted by Darkfang
BTNThunderArrow Submitted by Darkfang
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BTNKoboldMelee2 Submitted by Stanakin
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BTNRondache3 Submitted by 8512590215848
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BTNUpgradeAxe2 Submitted by viiva
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BTNSpearup1 Submitted by pippo
BTNSpearup2 Submitted by pippo
BTNSpearup3 Submitted by pippo
BTNManaPotion Submitted by JesusHipster, Tiodor
BTNPoisonPotion Submitted by JesusHipster, Tiodor
Arthas and Derivatives Submitted by r.ace613
Knight, Othmar Garithos and Derivatives Submitted by r.ace613
BTNSmokepot Submitted by Hemske
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BTNEyeOfBeholder Submitted by Kuhneghetz
BTNRainOfArrows Submitted by Insk
BTN_PlatedFootman Submitted by Muoteck
BTNCharge Submitted by KelThuzad
BTNINV_Torch_Lit Submitted by Bibendus
Alternate Call to Arms Submitted by Aldeia
Knight (WC2) Submitted by loktar
BTNGreatWoodenShield Submitted by Marcos DAB
Crimson Footman Shield Submitted by Aldeia
Royal Shield Submitted by Aldeia
BTNMagicWand Submitted by Palaslayer
BTNWarStomp Submitted by -Berz-
Accuracy Submitted by Altruistic Anduin, Jared Katamani
BTNHerbalHealing Submitted by Blood Raven
BTNOverwhelmingShot Submitted by Farrien
BTNSylvanasCriticalStrike Submitted by Sin'dorei300
BTNCrushingWave Submitted by mikeisman2
BTNReinforcedFireAttack Submitted by Moy
BTNStormField Submitted by 8512590215848
BTNMana Staff Submitted by Altruistic Anduin, Jared Katamani
BTNHolyRegenration by 8512590215848
BTNBandit-Pack by Darkfang
BTNWildAxes by Milan The Ripper
Arrows / Spears by Naze
BTNHailOfBlades3 by 16Gb, Blizzard, ZloyIndy
Stromgarde Army by bakr
Acolyte and Derivatives by r.ace613
Dryad Enchantress (Ver.2) Submitted by Mouseketeer
BTNPeonHoodedSubmitted by ShiroiSenji


Bribe- Damage Engine 5.A.0.0
Berz - Simple Spell Pack v1.3
Pippo - Spell pack

Button Manager v1.8.2 by Shadow Daemon
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Contents

Kingdom of Stromgarde Recrafted 2.1 (Map)

Kingdom of Stromgarde Recrafted 2.1 (Map)

Kingdom of Stromgarde Recrafted 2.1 (Map)

Reviews
deepstrasz
Generally feels like the Human faction. Could use more custom abilities and a techtree less reflective of the original Human. The shop could use some custom items as well rather than regular Warcraft III and Human ones. The Rank icon (Adept and...
Level 17
Joined
Nov 12, 2016
Messages
793
Finally got around testing your map more i guess.

I initially thought you accidentally misplaced the position of the Archmages ultimate, but maybe not.
Because Mass Recall can be picked straight up while Mana Shield needs level 6.

Rank icon for Shade (Priest shadow form) is missing.

Warmasters icons are improved, great choices.

I have reasons to believe Arrow Rains AoE circle and the actual damage circle do not match
check if this is a game bug or your own mistake.

Not having an icon distinction between footie defense on/off is bad.

Gunnery Tower has no sound, projectile for it is the rifleman's one which is an instant explosion because riflemen never had a projectile to begin with, their attack type is instant, hence the effect. but either change it to be instant, or grab a gun projectile sfx from Hive. think HerrDave has some.

Executor's Backfire spell should use its shield stand animation in my humble opinion, otherwise it looks abit out of place. unless u make em move.

Okay so, i'm responsible for this so i need to give proper feedback regarding it:

When i stated that Magic Sentry (The ability to detect invisible) feels a bit odd for this faction, you removed it. but this makes the towers usefulness very low.

@Footman16 What do you think ? does Stromgarde having the tower ability of detecting invisible units suit them ? (as in magic sentry)

On the other hand the tower having Magic damage is legit an interesting change, maybe a simple speedbuff to the attack rate can make it so its spammable against enemies who come after you with alot of Heavy Armor units.

This is definitely a topic worth of greater discussion. though i love how you gave an actual purpose to Observation tower with the true sight other then being a simple upgrade proxy.

Though upon further thought, maybe it wouldn't be bad to remove magic tower but make the Gunnery good against heavy armor by using Sunder Blades ability, again, just brainstorming ideas here.
=====================

When you use the word "passes through" makes me think the Markswomans ability is some form of crushing wave or shockwave ability.

Assault Ram has no attack sound.
The Baloons are really lovely, you gave them arrows now.
Boulder Slingers either have an issue with Vorpal Stones research or their default attack, its projectile looks as if its instantly teleported.

I really liked Warmasters original idea that the Knights magically teleported away but it was a hard sell for the ultimate of that specific hero, however what you did with it now is also amazing. it looks like the knights land a strike doing an animation then continue off the field.

Your Cavalry dismount works but 20% as its stated doesn't really feel like its correct ? i sacrificed knights in groups of 12 only to have 1 trigger of this ability, after i finally got hold of a dismounted knight it felt underwhelming, you should atleast remove animal war training on them since it isn't even used. they do have Sundering Blades but that ability by default is meant to have a very niche usage.

I think you should give more of a personality to these dismounted knights. i mean they have less health then a footman.
 
@Footman16 What do you think ? does Stromgarde having the tower ability of detecting invisible units suit them ? (as in magic sentry)
I suppose it depends from a lore or gameplay perspective. Gameplay wise detection is a must or else your faction/tech-tree would be wayyy too weak against any form invisibility (i.e. Blademaster, Night Elf). Lore wise, I suppose towers would be ideal for "detecting" and looking at things and Magic Sentry suggests just sticking a dude that can detect those things in the tower. However, as a custom tech-tree maybe he could look at making something a bit more original. Like the tower instead has a dust of appearance like ability it can use?
 
Level 17
Joined
Nov 12, 2016
Messages
793
I suppose it depends from a lore or gameplay perspective. Gameplay wise detection is a must or else your faction/tech-tree would be wayyy too weak against any form invisibility (i.e. Blademaster, Night Elf). Lore wise, I suppose towers would be ideal for "detecting" and looking at things and Magic Sentry suggests just sticking a dude that can detect those things in the tower. However, as a custom tech-tree maybe he could look at making something a bit more original. Like the tower instead has a dust of appearance like ability it can use?
Thanks for the reply.

So, his scout tower (Observation Tower) can detect invisibility, so can another unit i forgot about. i think its the Baloons.

The real question is that, he has a regular tower, gun tower, cannon tower and magic tower. and Magic Tower feels like it can have more character rn.
 
Finally got around testing your map more i guess.

I initially thought you accidentally misplaced the position of the Archmages ultimate, but maybe not.
Because Mass Recall can be picked straight up while Mana Shield needs level 6.

Rank icon for Shade (Priest shadow form) is missing.

Warmasters icons are improved, great choices.

I have reasons to believe Arrow Rains AoE circle and the actual damage circle do not match
check if this is a game bug or your own mistake.

Not having an icon distinction between footie defense on/off is bad.

Gunnery Tower has no sound, projectile for it is the rifleman's one which is an instant explosion because riflemen never had a projectile to begin with, their attack type is instant, hence the effect. but either change it to be instant, or grab a gun projectile sfx from Hive. think HerrDave has some.

Executor's Backfire spell should use its shield stand animation in my humble opinion, otherwise it looks abit out of place. unless u make em move.

Okay so, i'm responsible for this so i need to give proper feedback regarding it:

When i stated that Magic Sentry (The ability to detect invisible) feels a bit odd for this faction, you removed it. but this makes the towers usefulness very low.

@Footman16 What do you think ? does Stromgarde having the tower ability of detecting invisible units suit them ? (as in magic sentry)

On the other hand the tower having Magic damage is legit an interesting change, maybe a simple speedbuff to the attack rate can make it so its spammable against enemies who come after you with alot of Heavy Armor units.

This is definitely a topic worth of greater discussion. though i love how you gave an actual purpose to Observation tower with the true sight other then being a simple upgrade proxy.

Though upon further thought, maybe it wouldn't be bad to remove magic tower but make the Gunnery good against heavy armor by using Sunder Blades ability, again, just brainstorming ideas here.
=====================

When you use the word "passes through" makes me think the Markswomans ability is some form of crushing wave or shockwave ability.

Assault Ram has no attack sound.
The Baloons are really lovely, you gave them arrows now.
Boulder Slingers either have an issue with Vorpal Stones research or their default attack, its projectile looks as if its instantly teleported.

I really liked Warmasters original idea that the Knights magically teleported away but it was a hard sell for the ultimate of that specific hero, however what you did with it now is also amazing. it looks like the knights land a strike doing an animation then continue off the field.

Your Cavalry dismount works but 20% as its stated doesn't really feel like its correct ? i sacrificed knights in groups of 12 only to have 1 trigger of this ability, after i finally got hold of a dismounted knight it felt underwhelming, you should atleast remove animal war training on them since it isn't even used. they do have Sundering Blades but that ability by default is meant to have a very niche usage.

I think you should give more of a personality to these dismounted knights. i mean they have less health then a footman.
Thanks for the feedback. I tend to be impatient, so I Miss things a lot. Doesn't help that I tend to do my editing first thing in the morning when I'm half sleep. Here's an updated version of the map and the changelog. The sites are not letting me update the map page at the moment. so I’ll address a few of the things you mentioned above.

1.3
  • Fixed trigger for dismounted chance; All ranks have their chance increased by 5%
  • Matched dismounted Cavalryman status to the Cavalryman, reduced his movement speed, and removed War Animal Training
  • Fixed Archmage's Recall and Mana Shield Requirements
  • Edited Warmaster’s Cavalry charge tooltip
  • Edited Markswoman’s Death Arrow tooltip
  • Replaced Defensive Stance icon
  • Reworked Ballista Tower damage, decreased attack rate,
  • Reworked Gunnery Tower damage, reduced its damage against small by 25%, and added Sundering Rounds Ability; Increases damage against large by 50%
  • Increased Mortar tower attack range; Has min attacks range, it can not attack units in melee range.
  • Removed Magic Tower

- - - - - - - - - - - - -

  • I didn't make The Arrow rain spell, it's from Amazon Spellpack v1.5 by Marsal. From how I understand the spell, it doesn't actually have any aoe damage. The targeting aoe is only the area where the fragments randomly fall in. The damage is dealt by the falling fragments hitting units in the target aoe; similarly to how stampede damage is dealt by the lizards. Visual feedback seems to imply otherwise. I've tried missing around the trigger but the newer versions of wc3 have made it somewhat temperamental and buggy when editing it. I'm thinking about replacing it with a reskin of blizzard. (This spell is a pain)
  • I can’t get the Backfire spell to use the defend stand animation without a trigger. I’ll look into it.
  • I removed The magic tower. I agree that it didn't really fit with the rest of the theme. I'll use the idea for a future custom race.
  • The issue with Boulder Slingers attack is actually from the projectile model. I tried messing around with its launch point but it didn't seem to do anything.

This is probably the last time I will update this race for a while. My attention is focused on my Admiralty of Kul Tiras custom race which is almost at the beta phase; I'll be uploading it to the map development section soon. And after that I plan to work a Kingdom of Alterac/Syndicate custom race.
 

Attachments

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Last edited:

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Generally feels like the Human faction.
  • Could use more custom abilities and a techtree less reflective of the original Human. The shop could use some custom items as well rather than regular Warcraft III and Human ones.
  • The Rank icon (Adept and Master) in Shadow Form looks like a green icon. The icon's DISBTN isn't added/properly pathed.
  • The Boulder Slinger's projectile is pretty much invisible.
  • Rank 4 Hurler's Stance doesn't have a cooldown anymore. Also, seems to last forever.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 27
Joined
Feb 19, 2011
Messages
740
Tried out the recent update. Definitely has a lot of cool ideas and is more polished than before.
I like the unique mechanic with the veterancy and the building restoration. With all the units and buildings it does feel like a faction fitting Stromgrade.

  • With the veterancy, I think it could use some work. I don't think having a negative effect is a great idea (increased mana costs and cooldowns) as it incentivizes not actually upgrading your units. Instead of having a straight up upgrade it acts more of a side-grade and in some cases a downgrade. Id suggest you could make the bonus less intense but remove the negative affects.
  • Militia model has a young man model instead of having the old man don a defenders outfit.
  • Although, the custom voicelines is cool, I found that most of them just sound too low quality. I get youre going for the wc2 style sounds, but imo that just hurts my ears. Audio has come a long way.
  • You're missing UITile05 and 06. Even if youre trying to make it this still, the edges shoulnt just be straight cut off.
  • Hotkey for the melee and ranged upgrade is the same.
  • Most of the hero abilities have hotkey issues. Some missing the learning hotkey, some having different learning and non-learning hotkeys.
  • Wolf Champions W ability grants inner fire. same with the Oblate.
  • Oblate loses all mana when switching forms.
  • Troll Hunter has no weapon sound.

You have interesting ideas and improve with each iteration. Keep up the good work.
 
Level 30
Joined
Jun 11, 2017
Messages
988
Like @Wa666r, tried your newest update of this custom race. First of all - thank you for using Warcraft 2-inspired voice lines, it really hit and was cool to hear.
In terms of gameplay, I agree with @Wa666r's review, but only want to add that AI is rather janky and maybe it is not related to your custom race, but AI didn't even wanted to push me (only 1 time they did) and my AI ally was a quite coward.

Overall - this custom human is well-grounded and thematically shows that you should derivate them from Lordaeron and Stormwind.
I liked this map and recommend it to all "Stormgarde Enjoyer vs Stormwind Fan" players and other folk too.
 
Updated to 2.1.1
Hot Fix

Troll Hunter now has a weapon sound.
UITile05 and 06 work. However the user needs to turn off side panels in settings.
Hotkeys for the custom race have been set to QWER-ASDF-ZXCV. (To have unit command hotkey match set hotkeys to grid in settings.
Wolf Champion Stand ground now has its own Buff and Effect
Oblate Light’s protection now has its own Buff and Effect
Veterancy Visual effect changed to better match Icon
Impending Victory ability damage multiplier increased from 2.5/5/7.5 to 3/6/9
Accuracy Training ability Activation chance increased from 15% to 20%
Darken the Sky ability damage increased from 30/40/45 to 35/45/55
Herbal Healing ability Duration Reduced from 10/15/20 to 10/13/16
Arcane Will ability Mana Regen factor increased from 1/2/3 to 2/4/6
Capture Net visual effect changed from web to net

Reworked Veterancy bonuses and ability debuffs:
Rank 2 Grants 2 Armor, 1 Hit-point Regeneration and Abilities Ranks to 2
Rank 3 Grants 3 Damage, 10% Attack Rate and Abilities Ranks to 3
Rank 4 Grants 100 Hit-points, 15 Movement speed and Abilities Ranks to 4
Abilities have had their base cooldown and mana cost increased by 5 seconds and are no longer cooldown and mana cost increased by rank ups.

Next Update Plan:

Add Custom Defender model that matches the Worker
Add Custom Ai for Stormguard
Replace some of the customunit voice lines.

Tried out the recent update. Definitely has a lot of cool ideas and is more polished than before.
I like the unique mechanic with the veterancy and the building restoration. With all the units and buildings it does feel like a faction fitting Stromgrade.

  • With the veterancy, I think it could use some work. I don't think having a negative effect is a great idea (increased mana costs and cooldowns) as it incentivizes not actually upgrading your units. Instead of having a straight up upgrade it acts more of a side-grade and in some cases a downgrade. Id suggest you could make the bonus less intense but remove the negative affects.
  • Militia model has a young man model instead of having the old man don a defenders outfit.
  • Although, the custom voicelines is cool, I found that most of them just sound too low quality. I get youre going for the wc2 style sounds, but imo that just hurts my ears. Audio has come a long way.
  • You're missing UITile05 and 06. Even if youre trying to make it this still, the edges shoulnt just be straight cut off.
  • Hotkey for the melee and ranged upgrade is the same.
  • Most of the hero abilities have hotkey issues. Some missing the learning hotkey, some having different learning and non-learning hotkeys.
  • Wolf Champions W ability grants inner fire. same with the Oblate.
  • Oblate loses all mana when switching forms.
  • Troll Hunter has no weapon sound.

You have interesting ideas and improve with each iteration. Keep up the good work.
Thanks for the review. Your insight is always help full.

Addressing points:
  • Veterancy was set up with the debuffs it counter balance abilities being powerful. However i see your point and made some changes.
  • Hotkeys. I swear i had them changed to grid postions. I need to remember to double check. Fixed.
  • UITile05 and 06 need side panels disabled in option to work properly
  • Troll Hunter was based off Spell breaker which has no sound nativly. Fixed.
  • Oblate. Tested it at different Veterancies and seem to function fine. However Changing form when mutipal are selescted seem to cause random bugs from time to time.
  • W abilities buff had the wrong icon for their buffs and effects. Fixed
  • I look into Militia model better sounds. I need more pratice with Eleven labs.
Like @Wa666r, tried your newest update of this custom race. First of all - thank you for using Warcraft 2-inspired voice lines, it really hit and was cool to hear.
In terms of gameplay, I agree with @Wa666r's review, but only want to add that AI is rather janky and maybe it is not related to your custom race, but AI didn't even wanted to push me (only 1 time they did) and my AI ally was a quite coward.

Overall - this custom human is well-grounded and thematically shows that you should derivate them from Lordaeron and Stormwind.
I liked this map and recommend it to all "Stormgarde Enjoyer vs Stormwind Fan" players and other folk too.
I appreciate the review. Thank you so much for the video. Seeing how other people play the race helps identifying areas for improvement .

Talking about AI. The AI has been acting strangely lately, I've noticed. If evenly matched, it tends to withdraw early and appears to have pathing issues.

The AI tended to mass and tech higher-tier units prior to attacking during 1v1 tests. Additionally, in Free for All, the AI would often defeat each other before attacking the player. I tested only few games with teams.

You are welcome to play on any of my other maps. Although it's a little out of date, here is a link to my project thread if you would like to look it over.
Collector of Stories Untold: Projects Development Thread
 
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