Cheng Hai 3C v1.81 Update Notes:
· New "Fast Mode": At the start, the host can enable Fast Mode in the dialog. All heroes will immediately reach Level 33, allowing for intense mid-game battles right away.
· Max Hero Level Increased: Raised from Level 50 to Level 60 for greater late-game progression.
· Warden Bug Fix: Fixed an issue where the Warden could still use "Blink" to escape while imprisoned. The ability is now correctly disabled during the effect.
General Gameplay Guide (for new players):
Hero Assignment (Fixed Slots):
· Light: P1-Paladin, P2-Light Ranger, P3-Warden, P4-Priestess of the Moon, P5-Keeper of the Grove.
· Dark: P7-Pit Lord, P8-Blademaster, P9-Far Seer, P10-Dark Ranger, P11-Death Knight.
· AI: P6 (Light) and P12 (Dark) are CPU-controlled with custom triggers.
Core Mechanics:
· Respawn System: Dead heroes have a respawn timer (top-right corner) and will revive at their home base (Light: Tree of Eternity, Dark: Dark Citadel).
· Victory Condition: Destroy the enemy's main building. Light must destroy the Dark Citadel; Dark must destroy the Tree of Eternity.
Special Features:
· Duel Scepter: Buy at the central Goblin Laboratory (1000g). Triggers a 1v1 arena fight. Winner gains 1000g, loser loses 1000g. High risk, high reward.
· Random Events: Gold Rain, Mutant Invasion, and Total Darkness can trigger at any time.
· Neutral Resources: Mid-lane Mud Golem drops health potions; a giant Treasure Chest (center of all lanes) drops tons of gold and gear, respawning every 60 seconds.
Additional Notes:
· Map size: 32x64. Compact and fast-paced.
· Built entirely with default Warcraft III assets. No external imports.
This is my second completed map, and it carries a tremendous amount of effort and passion. I hope this classic-style Chinese hero-arena map offers you a fresh experience.