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Chenghai3c:Light VS Dark

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Cheng Hai 3C v1.81 Update Notes:

· New "Fast Mode": At the start, the host can enable Fast Mode in the dialog. All heroes will immediately reach Level 33, allowing for intense mid-game battles right away.
· Max Hero Level Increased: Raised from Level 50 to Level 60 for greater late-game progression.
· Warden Bug Fix: Fixed an issue where the Warden could still use "Blink" to escape while imprisoned. The ability is now correctly disabled during the effect.

General Gameplay Guide (for new players):

Hero Assignment (Fixed Slots):

· Light: P1-Paladin, P2-Light Ranger, P3-Warden, P4-Priestess of the Moon, P5-Keeper of the Grove.
· Dark: P7-Pit Lord, P8-Blademaster, P9-Far Seer, P10-Dark Ranger, P11-Death Knight.
· AI: P6 (Light) and P12 (Dark) are CPU-controlled with custom triggers.

Core Mechanics:

· Respawn System: Dead heroes have a respawn timer (top-right corner) and will revive at their home base (Light: Tree of Eternity, Dark: Dark Citadel).
· Victory Condition: Destroy the enemy's main building. Light must destroy the Dark Citadel; Dark must destroy the Tree of Eternity.

Special Features:

· Duel Scepter: Buy at the central Goblin Laboratory (1000g). Triggers a 1v1 arena fight. Winner gains 1000g, loser loses 1000g. High risk, high reward.
· Random Events: Gold Rain, Mutant Invasion, and Total Darkness can trigger at any time.
· Neutral Resources: Mid-lane Mud Golem drops health potions; a giant Treasure Chest (center of all lanes) drops tons of gold and gear, respawning every 60 seconds.

Additional Notes:

· Map size: 32x64. Compact and fast-paced.
· Built entirely with default Warcraft III assets. No external imports.

This is my second completed map, and it carries a tremendous amount of effort and passion. I hope this classic-style Chinese hero-arena map offers you a fresh experience.
Contents

Chenghai3c(New) (Map)

Reviews
deepstrasz
Well, it's a very straightforward AoS with usual gmaeplay mechanics, quite imbalanced and chaotic. Simple. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E...
Good gameplay. Each player gets his own hero. Its fun but i didnt played it till the end.
Thanks for giving it a try, Datnes! Glad you liked the fixed hero system. If you ever get a chance to play till the end, the Level 33 ultimates and the Duel Scepter mechanic really change the late game. But even just knowing someone found it fun is really encouraging. Appreciate you taking the time to comment!

Additional Map Info:

Here are some important details not mentioned in the original description:

· Max Level: Each hero can reach up to Level 50.
· Gold Purchase: The starting shop allows you to buy a Coin for 150 gold. Using it grants 250 gold. This item has a cooldown and can stack up to 3.
· Mud Golem: The Mud Golem in the middle lane drops 6 Health Potions (500 HP each) when killed. You can use them or sell them for extra gold.
· Treasure Chest: A large chest sits at the center of all three lanes. It has high HP and armor. Defeating it drops a large amount of gold and powerful equipment. It respawns every 60 seconds. A key late-game objective.
· CPU Difficulty: You can set CPU players as allies or enemies from the player menu. Difficulty options are Easy, Normal, Insane. New players should try Easy or Normal enemies with Normal or Insane allies. If you're confident, challenge Insane enemies.

Hope this helps you get the most out of the map!
 
Well, it's a very straightforward AoS with usual gmaeplay mechanics, quite imbalanced and chaotic.
Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

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