1. The main character's name draws inspiration from a female character in Attack on Titan, and she even intends to adopt a last name reminiscent of that character from the show within the campaign. However, it's worth noting that the campaign's current version does not explore the quest related to this chosen "last name".
2. As the story unfolds, the main character undergoes a dynamic transformation in both appearance and models. Various models were meticulously designed to suit different maps and circumstances. These models range from armed and unarmed iterations to versions with and without the heroic aura, facilitating their use in both gameplay and cinematic sequences. However, it's unfortunate to note that in one particular scene where the character sustains significant damage, a planned model to depict this specific scenario was never realized. The absence of this model leaves a gap in portraying the severity of certain harrowing situations within the narrative, which could have provided a more vivid depiction of the brutality faced by the character.
3. One of the compositions featured in the final map was from the Warcraft movie. This cinematic masterpiece left a lasting impression, and incorporating its music into the game serves as a fitting tribute to the film's legacy.
4. I made the choice to meticulously document the creation of this campaign, and while this decision came somewhat later in the production process, my YouTube playlist offers an extensive glimpse into the behind-the-scenes effort that brought this story to life. If you've already experienced the campaign, I invite you to watch and discover the intricate details of its making. However, if you haven't yet played the campaign and wish to avoid significant spoilers, I would recommend refraining from viewing these videos.
Warcraft 3 World Editor
5. In one of the chapters, there is an enemy known as Uca Major, a direct reference borrowed from "Defenders of the Light," which itself drew inspiration from "Darkest Dungeon." This particular foe, Uca Major, is the very same enemy encountered in "Defenders of the Light," but this time, you confront it with a different hero. In "Darkest Dungeon," Uca Major was initially a menacing and dread-inducing presence. However, as I faced this foe repeatedly throughout the game, its ominous aura gradually lost some of its intensity. Nevertheless, the overall impact of "Darkest Dungeon" on my gaming experience was so profound that it seamlessly carried over to the present game, leaving an indelible mark on my memory.
6. The name "Zero Eclipse" holds significant importance in the campaign, representing a potent in-game item. This particular item shares an identical icon with its counterpart in Defenders of the Light. It's worth noting, however, that the effects of this item differ vastly between the two campaigns. The moniker "Zero Eclipse" is directly inspired by the song of the same name, "Zero Eclipse," featured in the popular series Attack on Titan, which was composed by the renowned artist Hiroyuki Sawano. Initially, the track "Call of Silence x Zero Eclipse," a rendition by Samuel Kim Music, was slated for use in a pivotal, climactic scene within the campaign's concluding chapter. However, due to its extended duration and the need to blend seamlessly with later emotionally charged moments, the decision was made to replace it with "Rumbling Sonata" by Samuel Kim Music. Furthermore, Chapter 3 introduces a location known as Eclipse Village, drawing its name from the same source of inspiration.