~Positives
1. I enjoyed the undead bosses; they were quite cool. It was also nice that they leveled up over time. I found it interesting how some of the allied heroes could defect and become undead heroes themselves, fighting alongside the enemies.
~Small thing here but very fancy, it would be cool if each undead hero had their own short and unique catchphrase lines when they revive, for example:
They don't have to say these necessarily every time they revive, but it would be cool to hear them say them from time to time.
Horgus:
"Brains and bones, here I come!"
"One down, one more to munch on! Get ready for a ghastly feast!" (after Redpath dies)
"Back for more! Your screams only fuel my hunger!"
Marduk:
"One soul down, one to go. Your despair only fuels my darkness!"
"One soul claimed... now I shall extinguish the rest. Your demise is but a step in my endless conquest!"
"One soul devoured, and now my blade thirsts for the rest. Surrender, or be consumed by my dark hunger!"
Redpath the Corrupted:
"Once a defender of the light, now a harbinger of darkness. Your end is at hand!"
"Friendship is but a fading memory. Prepare to fall by the hand of your former ally!"
"Old friend, your loyalty is a weakness I no longer share. Now, you will perish by the hands you once trusted."
Vectus:
"Your futile resistance only delays the inevitable. Witness the true power of necromancy!"
"From frost and darkness, I return to freeze and conquer your fate!"
"Resurrected in frost and necromancy, I’ll chill your bones and claim your souls!"
2. I enjoyed the recurring events such as the caravan passing through and refugees seeking shelter from other towns.
3. Can I just say that Davil is the man?! The true uncorrupted Giga Chad Davil!
Without his healing spell, everyone would die very quickly! I appreciate how affordable his spells are, and he also has decent mana regeneration. This is quite a rare and valuable thing you got here. Many map makers overlook the fact that playing a War3 custom map with heroes is not fun if those heroes can only use their spells a few times before running out of mana. That's just not enjoyable. They are heroes for a reason, so it's important to make their spells have a very low mana cost so they can be used frequently and have a bigger impact on the game.
My friend, The big picture of the game is there but it lacks a lot of key points that can help the game a lot, transforming it from a bland one to a masterpiece.
~Suggestiosns+Negatives
1. As I said previously, the game has a big issue, the lack of achievements, I suggest the following:
-For surviving on easy for 20 minutes the player gets a random bonus in the next game/loop.
-For surviving on Normal for 20 minutes the player gets a random bonus + one demi hero unit the next game/loop.
-For surviving on hard for 20 minutes the player gets two random bonuses + two demi hero units the next game/loop.
Then after that, you can add 1 extra reward after every extra 10 minutes of survival for every mode.
On top of that, you can add a specific unique reward item, the item is Called
~Crown of Infinity~. This crown is given to the player after surviving for at least 30 minutes in any game mode. When worn, the crown provides a +5 boost to all of the hero's stats. Furthermore, each successful rank quest accomplishment will add an extra +x stats to the crown.
The bonus will work like this, after getting the crown:
If a player survives for over 30 minutes during a game, the Crown evolves and grants a +6 bonus to all stats for the next game or loop. The player's progress is saved, so they start the next game with the evolved Crown. Also, a specific rank is needed to evolve the Crown.
After completing a game/loop with the crown surviving for 30 minutes, the player will be rewarded with the Recruit Rank, and gain the evolved crown with +6 all stats.
And so forth, here are the timing and the ranks with the rewards:
- Recruit
- 30 minutes = Bronze Crown of Infinity [+6 all stats]
- Enlisted
- 35 minutes = Bronze Crown of Infinity II [+7 all stats]
- Private
- 40 minutes = Bronze Crown of Infinity III [+8 all stats]
- Private First Class
- 45 minutes = Bronze Crown of Infinity IV [+9 all stats]
- Specialist
- 50 minutes without losing any unit = Bronze Crown of Infinity V [+10 all stats]
- Corporal
- 55 minutes = Bronze Crown of Infinity VI [+11 all stats]
- Lance Corporal
- 1 hour on Normal Mode = Bronze Crown of Infinity VII [+12 all stats]
- Sergeant
- 1 hour and 15 minutes on Normal = Silver Crown of Infinity [+15 all stats]
- Master Seargent
- 1 hour and 30 minutes on Normal = Silver Crown of Infinity II [+17 all stats]
- Sergeant Major
- 1 hour without taking any dmg on towers = Silver Crown of Infinity III [+19 all stats]
- Sergeant-Commander
- 1 hour and 45 minutes on Normal = Silver Crown of Infinity IV [+21 all stats]
- Second Lieutenant
- 2 hours on Normal = Silver Crown of Infinity V [+23 all stats]
- Lieutenant
- 1 hour and 30 minutes on Hard Mode = Silver Crown of Infinity VI [+25 all stats]
- Captain
- Complete all quests under 1 hour = Golden Crown of Infinity [+30 all stats]
- Major
- 1 hour on Hard Mode without training extra units = Golden Crown of Infinity II [+33 all stats]
- Lieutenant Colonel
- Complete all quests under 30 minutes = Golden Crown of Infinity III [+36 all stats]
- Colonel
- 1 Hour on hard Mode without losing any units = Golden Crown of Infinity IV [+39 all stats]
- Brigadier General
- 2 hours on hard Mode = Golden Crown of Infinity V [+42 all stats]
- Lieutenant General
- 30 min. on hard without letting the Enemy Heroes reach the first Tower = Golden Crown of Infinity VI [+45 all stats]
- General
- 1 hour on hard without taking any dmg on units (except heroes) = Golden Crown of Infinity VII [+48 all stats]
- Grand General
- 30 minutes on hard mode without taking dmg on any Hero = Golden Crown of Infinity VIII [+51 all stats]
- Field Marshal
- 30 minutes on hard mode without taking any dmg on any building = Bronze Crown of Infinity IX [+54 all stats]
- Supreme Marshal
- 2 hours on Hard Mode without equipping any items (including the crown) = Golden Crown of Infinity X [+77 all stats]
All the ranks have to be completed in that exact order to get the next rank. For example, to get the Enlisted Rank you gotta have the Recruit rank first. So what do you think of my idea, neat ha
2. The second main issue with the game is the lack of income, there has to be a way the player can gather resources in some way, either getting gold from completing the events or quests or just from some gold mines deep in the forest.
Suggestion:
-Create quests where the player can go hunt creeps and undead mini-bosses in the forest to get gold and wood or free trapped units.
-Create gold mines in the forest that players can take over with peasants. The catch is that when a gold mine is taken over and starts producing gold, it triggers undead units to focus on the gold mine and attempt to destroy it. As a result, players have to be vigilant and defend the gold mine if they want to keep the gold flowing.
3. The main Loop gimmick is an interesting idea but I don't think it was well implemented, since you just have to die to loop the game and get + 1 dmg and armor for free each time no matter how bad you did in that run, seems flawed.
Now from my tests, I am not sure if the max is 3 loops or not since in my playthrough the game stopped looping after I died in the 3rd loop, either way, I suggest something like this, for a game to keep looping the player has to reach certain goals, also very important is that the player is informed of these goals somewhere in the corner of the screen or through a text or quest in f9, examples of goals:
-Kill 100 undead in total and each undead hero at least 5 times to unlock the first loop.
-kill 500 undead in total and each undead hero 20 times to unlock the second loop loop.
-Kill 1k undead in total and each undead hero 20 times that were once human heroes to unlock the third loop.
-kill 2k undead in total and complete 20 random events and 20 quests to unlock the fourth loop.
-Kill 1k undead in total and each undead hero 15 times on Normal mode to unlock the fifth loop.
-Kill 2k undead in total and each undead hero 20 times on hard mode to unlock the sixth loop.
And so on, you can come up with any random condition to keep the game looping, this can also be made like an RPG, where the progression can be saved, so the player can choose to start with the rewards of each loop after completing it once already so he doesn't have to repeat it each time he starts playing the map again.
4. I like how some enemy heroes have dialogue lines that relate to the defending human heroes but I wish there were a bit more lore bits there as well.
After the first boss, the ghoul pack leader, says his dialogue line to Davil, Davil could respond with his own: "Your twisted existence mocks the light, but even in the darkest night, the dawn will rise. Prepare to be cleansed by the righteous fury of the living!"
After the second boss comes and steals the soul of Redpath, Davil could say: "You may have claimed the soul of my dear friend, but the Light will exact vengeance upon your kind and the Lich King himself!"
After the Skeleton undead hero comes and says his line, Davil could say this: "Aah a spooky scary talking skeleton!"
And so on, u get the gist.
5. Horgus the Pack leader has mana but never seems to use any spells compared to the other undead heroes who use spells.
6. The tents look too similar to random bandit buildings that normally don't do anything in most if not all custom maps and because of that most players, including myself, might simply ignore them and because of that we won't be able to train most units...
The main training building for your army should look more like a legit building and not like a doodad, so I suggest making the tents look bigger and cooler or simply changing their skins to a structure similar to a human barack.
7. Talking about the events, from what I saw there are only 3 events in the whole game, the caravan, the refugees, and that random obelisk that spawns skeletons, the problem is, for example, the refugees event doesn't have any impact on the game, what is the reason for saving them, what does the player get for saving them? Exactly! Nothing!
That is bad obviously, every event should have a reward if the player manages to complete the event objective, and a penalty if the player fails the event objective, in this case, if the player manages to save all the refugees and brings them to the main hall then for each of them the player gets 50 gold and 20 wood, that would make the event have a meaning and it will make things interesting, otherwise the player won't give two shits about saving the refugees, and for the penalty, for every refugee that dies, the undead army will send a wave of 5 to 10 undead peasants to attack the humans as punishment.
Now, the player not only has the incentive to help all refugees get safely to the town hall to gain resources from them, but they will also do so out of fear of being swarmed by a horde of undead peasants. That sounds like an epic event, don't you agree?
8. This goes hand in hand with the previous suggestion, I think the villagers should be able to be used for something to help with the defense of the town, you can implement an income tax where each villager pays 1 gold and 1 wood every 10 seconds for being alive and safe in the town.
You can also create a training ground where a villager can enter and after 1 minute come out as a random warrior, the male villager can become a random male warrior like a footman or a priest, and the female one can become a success or a battle maiden, and the kids...
The kids can become...
The Elite Fearsome Slingshot Bullseye Rangers (An epic ranged unit with high as and long-range) you know since kinds are rarer than any other villager type they should be able to become a more op fighter
9. Peasants should be able to build more than just barricades, like tents and towers, fancier and more expensive towers, etc.
10. I would suggest a change in the game mechanic regarding Redpath's instant death when Marduk spawns. Instead of instant death, Marduk could initiate a ritual that takes about 10 seconds to complete. If Marduk isn't defeated within this time, Redpath will lose his soul and become an undead hero. This would make it fairer for players, rather than having one of the main heroes randomly die when Marduk spawns.
11. Events happen like once in a blue moon, there should be an event happening at least once every 5 minutes.
12. The consecration spell from Davil lingers on the ground permanently and causes some fps drops and it makes the gameplay pretty hard to look at.
13. After the final cutscene that tallies the kills for each monster, there should be a comprehensive list displayed with all the kills and the timer. This will allow players to see all their achievements in one place, presented as a big text list on the screen.
Well, that's about it with my thoughts, like I said the map has a tone of potential, like a silver fancy plate, currently is somewhat empty, it would look much more appealing if it had some delicious gourmet food on it as well won't you agree?
My rating for this map as it currently is would be an
𝓐 Tier (Great) with
80 out of 100 points.