- Joined
- Apr 12, 2018
- Messages
- 30
I have wait for this campaing thanks nral for this.
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(16 ratings)
ApprovedNopes, Gharbad is an easter egg from previous campaign. Garithos killed that guy.View attachment 573765
Should something happen here?
You can as long as you give credits.Hello,can I translate this campaign into chinese?
You need the final version of Reforged probably.Why after i attached the file to campaigns on my warcraft, it doest show when i try to find the campaign on custom campaign option?
You must have the current version of the game (2.0.4). Even the Garithos campaign was also updated recently. Some campaigns and maps are only playable with the current version you got from Battle.net app.Why after i attached the file to campaigns on my warcraft, it doest show when i try to find the campaign on custom campaign option?
Thanks for pointing it out. I knew I forgot to change one of the "Arthas"es somewhere.
I wonder where is that coming from? Both the campaign and the description say there won't be "orc" and "night elf" takeovers.Orcs would be Grommash and Night Elves would be Maiev.
I think most people will play it for jokes anyway.An ordinary campaign , with boring gameplay.
You are literally questioning the original plot of the game, not mine. In Warcraft 3, Arthas claimed Frostmourne and returned to Lordaeron, then summoned by Tichondrius. The same event happens here. And I can't see any reason why it can't happen here as well.I feel like this could be altered a bit. I mean, the sudden summoning doesn't really make sense. I mean, the Lich King could give the order to assemble the acolytes himself. Or at least warn about dreadlord's plans. And his sudden idea to fight Tichondrius doesn't really makes sense since he should know better than attacking basically a Lich King's bosses' representative.
what is with Gharbad in chapter 2? Was it suppose to trigger something?
Nopes, that is an easter egg from previous campaign. Garithos killed that guy.
fr you're calling a pretty much Blizzard campaign boring. IDK what to say here.An ordinary campaign , with boring gameplay.
If you play too many Blizzard campaigns, you will gradually become bored with most of them. For me, an interesting campaign should have more new content, new terrain, and new factions. You can try Sevenblood's campaign.fr you're calling a pretty much Blizzard campaign boring. IDK what to say here.
I already added bunch of custom units and upgrades on both undead and enemy sides. If you quited about 2 missions you probably didn't see them.If you play too many Blizzard campaigns, you will gradually become bored with most of them. For me, an interesting campaign should have more new content, new terrain, and new factions. You can try Sevenblood's campaign.
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Curse of the Blood Elves REVAMP
Welcome everyone to the next REVAMP Campaign, Curse of the Blood Elves! This campaign features a reworked Blood Elf Campaign featuring 11 playable missions and 4 Interludes. This project includes 3 custom factions; The Blood Elves, Naga and Broken Draenei, all for you to play and enjoy! The...www.hiveworkshop.com
Thank you, FallenStar. Nice to see you hereWell, the guy who usually drops a 1-star rating isn't here yet so here I am with a 5.
What you've created might have started as a joke but the whole Takeover concept is interesting and you deserve credit for initiating something fresh.
The fact that you're putting a new spin on a campaign people have already played countless times is commendable on its own.
The AI work, the voice lines, the gameplay additions-none of that is easy to pull off.
The Anub'Arak and Garithos campaigns are great additions to the Hive library.
They offer an alternative universe take on Warcraft III and at times they even remind me of The Adventures of Rowan the Wise by Turnro, one of my all time favorites.
They're not the same thing but they play in that same creative space and that's worth acknowledging.
For anyone who wants to revisit the original Warcraft III campaigns through a fourth wall breaking lens with fun references, extra gameplay layers, and a parody style twist, these campaigns are surprisingly high quality.
Well done.
Edit: i found somehow that Antonidas dissapears after loading and i can't progress any further in the mission (also archmagi counter goes to 3)
From what i noticed is when i loaded a save, i had killed 2 of them, and since i'm playing on hard mode i tend to load a lot. Not sure what triggers it.View attachment 575236
Strange, I could still see him. He disappears after some time or at the start of the mission? Also did you skip in the middle of the cinematic so that may help me to determine the source of the error.
Load might have broken some on the models in the game, including Antonidas. Missing model breaks the unit as well. I honestly don't know what might causing it, but I suspect it's a Reforged bug which I am unable to fix.From what i noticed is when i loaded a save, i had killed 2 of them, and since i'm playing on hard mode i tend to load a lot. Not sure what triggers it.
Have you replayed and did it happen again? I fear this might be Reforged issue as well.it is a fun campaign for sure, i ran into a crash at siege of dalaran after getting the 2nd mage to be killed
I doubt if there is anything I can do about it. But perhaps I can make it (Nadox Only) since Kel'Thuzad is removed in Chapter 8.Also noticed if you transfer the arm of king leroic between KT and Nadox the skeleton army spell cooldown will reset.
I am not really sure if you could build meat wagon in the original. Does anyone here remember how it was?This is a very fun and great campaign , i notice in chaptwr two the main hall cant upgrate to halls of the dead and i cant get more meat wagons
Not a huge deal honestly as you only have it for the one level with them two.I doubt if there is anything I can do about it. But perhaps I can make it (Nadox Only) since Kel'Thuzad is removed in Chapter 8.
I am not really sure if you could build meat wagon in the original. Does anyone here remember how it was?
They are in chapter two how can you beat those paladins without meat wagonsI doubt if there is anything I can do about it. But perhaps I can make it (Nadox Only) since Kel'Thuzad is removed in Chapter 8.
I am not really sure if you could build meat wagon in the original. Does anyone here remember how it was?
Thanks for giving such detailed review and pointing out the errors. While I see most of them are fixable, some of them are not.Overall it's a good campaign, but there's just one thing that bothered me a little(maybe more than "a little"...): the difficulty, i tried to play in hard mode, managed to beat the first 3 chapters, then the game became impossible, i'm not a very good player, but many times i felt... powerless, on mission 6 at first it seemed easy, i destroyed 2 orc bases with ease, but then they became way more powerful, especially the red base, sending very heavy attacks and i couldn't defend myself without having my entire army in my base. Same thing on the Dalaran siege, first base (and second archmage) easy, then the attacks became violent, sometimes sending 3 heroes 8-8-10 with a legion of units... barely survived. I had to switch to normal difficulty, but normal is too easy, i could play blindfolded. From the comments i see no one complained about the difficulty so i think i'm just too bad from playing hard but "normal" felt too easy, boring.
Beside this, i appreciate all the new stuff, new units, new spells, some new items, these are the things i love. I've written a small list of things that can be improved, even tho they are details.
Mission 1
1) The acolyte that speaks about the graveyard, its portrait is a villager, but it should be an acolyte (?)
Mission 2
1) I can't build the slaughterhouse since it needs Halls of the Dead, and it's not avaiable.
2) Unholy strenght and armor has not included the Crypt guard in their description (after playing all the campaign, i can say the description jsut remains the same).
3) You can destroy the Urn.
4) Thicondrius has a "!" on his head during the final cutscene.
5) Maybe the Crypt Guards need a larger hitbox.
Mission 3
1) I can fail the secondary quest even if i finished it, if the plague spreader dies.
2) There's a barrack inside trees at the Blue base.
3) The attack animation of the Avenger deals damage with a slight delay.
Mission 4
1) The archers don't attack in the initial cutscene.
2) I found out that the Crypt and the Graveyard models remain when they get destroyed.
3) Soulstorm also heales Naxxramas, the description doesn't mention it.
Mission 5:
1) The warning when a statue dies has a "|n" .
2) There's a place where a statue must be placed that's too close to Silvermoon, often the troops defending that statue go into the shield and
get teleported to the center of the map, it's annoying.
3) The troll and undead army unleashed is almost useless, everyone gets stuck at the entrance of Silvermoon, making "Pillar of Flames" and "Rain of ice" (don't remember the name) OP.
4) The cutscene after the shield goes down is unskippable.
5) Some trolls after attacking for a while went back where they spawned.
Mission 6:
1) The icon of the Death knight has the Hero glow.
2) Enemy heroes gain levels.
Mission 7
1) The deathlord training icon has the wrong coordinates.
Mission 8
1) The infernals when summoned stay completly idle, with no animation until you move them.
2) In the final cutscene, many human units don't run away.
3) The final cutscene is unskippable (there are also other unskippable cutscene in the campaign)
You need gem of true seeing to reveal it. You'll simply click on it afterwards.How do I spawn the Kirin Tor cube in chapter 7? I go to the area in the screenshot but it doesn't appear for me.
Yeah I did that right after, after thinking about it before. I just didn't think that was it since I didn't see it in the inventory in the screenshot lolYou need gem of true seeing to reveal it. You'll simply click on it afterwards.
I'm reinstalling War3 just so I can play this campaign. So your opinion not only agitates me, but also angers me. You are entitled to it, in a democracy, after all.An ordinary campaign , with boring gameplay.
Chapter 7 requires tactics and knowledge on enemy AI. Most important fact to know, is that after the second archmage is destroyed, the final base starts to send attack waves. Get your all upgrades before you can kill him. Then, you have to destroy blue before they can start attacking with all three heroes at once. Once you gain your foothold on blue's base, you have push back one of the attack waves with minimum loses, and strike at Antonidas before the next wave can begin. Tomb Ancients play a crucial role in defense, and you also need obsidian destroyers to devour magic on them because the sorceress' target them with polymorphs for the most of the time. Another important thing to know is that this mission is where you get to craft all unique items. That's why it's hard. And hard difficulty is meant to require all unique items to beat.Review
I played on hard difficulty, and I found chapter 7 too hard to beat, so I got discouraged to continue on having fun. Perhaps that's a skill issue, but alas, I believe there's room to improving it or making it easier.
I find your campaign with Garithos much better or better polished, but that is not to say this one is lacking, garithos is simply funnier.


