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Anub'arak Undead Campaign

Anub'arak Takes Over the Undead Campaign
(Path of the Traitor King)

Created by Nral & Blizzard Entertaintment

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Campaign Info


A parody of Warcraft 3's second campaign: Path of the Damned, where you play the campaign as Anub'arak. It is a sequel to "Garithos takes over the Human Campaign" and has AI voices, custom units, items and cutscenes. It's mainly focussed in altering the story of the undead campaign so I don't have much to offer regarding gameplay.

Trailer



Story

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Undead Scourge Banner

Lord Garithos succeeded in halting the Lich King’s plague of undeath, preventing it from consuming the capital. Yet the victory came at a terrible cost. Much of Lordaeron’s strength was spent in the struggle.

Weakened and divided, the remnants of Lordaeron now struggle to hold their borders from other threats. As the undead lurk within the shadows of the land, their greatest champion, Anub'arak, arrives and rallies what is left of the Scourge within Lordaeron and lead them to their destiny that has been written so long ago.


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Campaign Screen made by Alen

Features
  • Unique Items called Leviathan and Arm of King Leoric.
  • Additional main and side quests
  • A New Hero: Elder Nadox
  • Increased difficulty
  • AI Generated Voiceovers
  • Kirin Toric Cube to craft the Unique Items mentioned above
  • Unique Item Cheat which unlocks every item in the game. (showmetheuniques)
  • New cutscenes and dialogues


Screenshots


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What's Next?
This time for real, after Anub'arak campaign there won't be any takeover projects. With the exception of Legacy of the Traitor King which nearly half of it will include custom missions. But before that I'll make an another Garithos campaign which includes him defending Lordaeron from the Legion's onslaught and uniting human kingdoms under the Alliance.

Support
If you wish to support me for my published projects, I have a Patreon account right here. But I don't ask money for the future projects as I'm not sure if I can bring them to life. You can follow me on Youtube and support me there as well.


Patch 1.01
  • Corrected the building descriptions of Slaughterhause and Temple of the Damned.
Patch 1.02
  • Fixed minor hint text erros
  • Tomb Ancient food cost now fixed to 6, even in burrow mode.
  • 1 Dragon Hawk removed from each attack wave during statue defense on Hard mode
  • Dragon Hawk damage bonus (2) removed from statue assault force
  • Archer damage bonus (2) added for statue assault force
  • Chapter 7 Intro cinematic skip now skips the remaining actions instead of keep playing them
Patch 1.03
  • Slaughterhause is removed from Chapter 2
  • Fixed bug where Elder Nadox is present instead of Anub'arak in Chapter 8
  • Circle of powers in Chapter 5 are now invulnerable

Credits (Not Complete - Will Be Updated Soon)

Game Design & Development
Nral & Blizzard Entertaintment
Story & Dialogues
Nral & Blizzard Enternaintment
Story Extras
Tamamo No Bae
Zenmaster
Sapprine

Models & Icons
PROXY
Dargen
Mister_Haudrauf
zerotul
Izhael_DC
Vitchie08
Naga-Meister
Pyritie
BaiyuGalan
Murlocologist
Shardeth
Jiok
JetFangInferno
zbc
VaLkYroN
exN
BlackSky
3DReactor
Moo_Cow
Mc !
BLazeKraze
Marcos DAB
The Leader
Somnium
L_Lawliet
kola
DarkePacific
loktar
RvzerBro
Gluma
Rubellu Sidus
San
Vinz
rysnt11
shamanyouranus
Himperion
ApeJI
Elrat
Maximal
MangakaDark
Khil
Sarsaparilla
Explobomb
Callahan
The_Spellweaver
plazma019
Kam
Otherknownoise
MatiS
Draktar
supertoinkz
infrenus
Retera
KenArok
Grey Knight
Villagerino
Artork312
Xecutor_ShamanX
JhOtAm
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Ujimasa Hojo
Stefan.K
kangyun
Asssssvi
Vadim 647
Ilya Alaric
Rhapsodie
assasin_lord
Mephestrial
JesusHipster
Bioautomaton
johnwar
bakr
Tranquil
scorpion182
Direfury
HerrDave
takakenji
sPy
KelThuzad
PrinceYaser
Don Valentino
Darkfang
Pyraeus
MarshMello
Mr.Goblin
34hrap
Ceterai
r.ace613
Juice_F
Eagle XI
Null
HuanJuan
Nightmare_X
8512590215848
Moy

Terrain/Template
ByMighty (Lordaeron Capital Interlude)
Blizzard Entertainment

Art
Alen (Campaign Menu Art)


Donation & Members & Patrons
soldier22881
Smile-and-wave
danielallison2843
SILVIU881
love2win
mcz1945
farceFacade
J M
ramgnadrol
Vergil
rhz
InsaneRandom
wannom slt.
alienbob
Hank from Madness Combat
Joey Bernert
Previews
Contents

Anub'arak Undead Campaign (Campaign)

Reviews
deepstrasz
The campaign has been video recorded at least 1 month before being posted here. It's more content for the fans of this kind of edit series. Working and no evident game breaking bugs. Approved. If you want more reviews, you should participate in the...
Chapter 7 requires tactics and knowledge on enemy AI. Most important fact to know, is that after the second archmage is destroyed, the final base starts to send attack waves. Get your all upgrades before you can kill him. Then, you have to destroy blue before they can start attacking with all three heroes at once. Once you gain your foothold on blue's base, you have push back one of the attack waves with minimum loses, and strike at Antonidas before the next wave can begin. Tomb Ancients play a crucial role in defense, and you also need obsidian destroyers to devour magic on them because the sorceress' target them with polymorphs for the most of the time. Another important thing to know is that this mission is where you get to craft all unique items. That's why it's hard. And hard difficulty is meant to require all unique items to beat.

Garithos was simply funnier because there was so much room for jokes, since it had multiple micro missions which allowed this. The original undead campaign has very little moments for cutscenes and even in the Fall of Silvermoon I struggled to make extra cutscenes. The reason why Garithos was much polished is that I never changed the AI script in there. In Anub'arak, I basically adjusted the Hard difficulty for my own playstyle. I use nearly all sorts of units to benefit their ability while many other players only relly on certain units which is the sole reason why they can't keep up with this difficulty. Some people don't even use Naxxramas. I never tested Normal and Easy simply because I had no time, and got bored for obvious reasons. (I tested each map on Hard for like at least 10 times). So yeah, I hope this explains it.

This is how I beat the mission.
Nice explains my pain. I never used burrowed mode either. Did similar up to the blue base and basically got stuck to never ending attacks. As soon as I thought I'd win, the other base attacked and got caught up fighting two armies.
 
Critical Error!

Hi, nice work!
Garithos campaign was of course superior due to righteous character of Garithos ;-)

I am playing on hard and encountered a critical error in the mission "Under burning skys" (summoning the legion).
Right after beginning of the game I attacked the archmage in the middle of nowhere, started production, build zigurats and expanded.
Before the archmage died my game crashed.

I would appreciate any help.

Edit: I am no at minute 10 and no crash yet.

1773766372821.png


Overall things I noticed in the mission "Under Burning Skys" (not sure if bug or feature):
Skull of Kelthuzad can not be repaired / healed.
Summoned Demons cannot be coiled.
 
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chapter 4 is a bit tough.. the human force in the central isle keeps range aggroing whenever i attack any base wiping my attack wave.. might want to make them a 3rd faction thats just passive with the elves or this chapter will heavily rely on rng.
 
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Man, I could never EVER get over that "giant beetle" remark. That was hilarious.
True, Anub'arak DOES look like a beetle, but to say it out loud.... XDDDDD
And Anub'arak meeting Garithos.... "Looking for Baal" might be a bit unfamiliar, but it reminds me a hell of a lot about this:
352ba28bd5be4f2b7a656919e44bdc8545712537.webp
 
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